Tgo, if I have 407 set to yes, should it pop plated boxes automatically?
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Tgo, if I have 407 set to yes, should it pop plated boxes automatically?
On a side note, if someone tips 1 silver at the pool, it makes tpick delay for 3 seconds currently because the regex is
I threw a ? after the last "s" in silvers and it fixes it I think. hehCode:result = dothistimeout "ask ##{worker.id} to check", 3, /If you want to give up\, ASK me to CHECK it again within 30 seconds\.\"|\"That\'s some quality work\. Here\'s your payment of (.*) silvers\.\"|You aren\'t working on a job\.|Too tough for ya\, eh\?/
edit: Oh, and the line after that where it does the if result needs the same ?
So I just noticed... under the "Other" tab you have: "Max Lock Roll." And under the "Yet More Other" tab, you have "Lock Roll." Did you intend to have both of those still? Is there any difference in how those two settings behave? I only had a value in the "Yet More Other" version and it seemed to obey it correctly, but it gives messaging as if it's trying to obey both...but stays with my current lockpick at, say, a 35 roll(I have it set to 40) when I get no feeling or read. So not sure if you want both?
The names are similar but they do slightly different things.
If you have "Lock Roll" set to 50 for example it will move on to the next pick/wedges/407/etc if you roll higher than 50 and didn't pick the lock, it will also move on to the next pick if you receive the bad messaging (bent lockpick/lockpick gets stuck) no matter what you roll.
"Max Lock Roll" deals with just receiving the bent lockpick/lockpick gets stuck messaging. If it's set to 35 for example then if you roll lower than 35 and receive those messages it will continue with the same lockpick (assuming your "Lock Roll" setting is higher than 35), if you roll 35 or higher it will move on to the next lockpick if you receive those messages.
Script always moves to next lockpick if you break a lockpick.
Tgo, just wanted to let you know about something odd I just noticed, I got an open roll of 182 on a box with no read and it did not move up a pick, which I thought was odd, I grabbed the log:
You remove a ruby-edged dark mithril lockpick from in your green tartan jacket.
>
[tpick: Attempting to pick lock.]
[tpick]>incant 403
You gesture and invoke the powers of the elements for the Lock Pick Enhancement spell...
Your spell is ready.
You gesture.
A scintillating light surrounds your hands.
Cast Roundtime 3 Seconds.
>
[ Lock Pick Enhancement: +0:01:07, 0:01:09 remaining. ]
[tpick]>pick #214351228
You settle into the difficult task of picking the lock.
For some reason, you feel especially lucky.
You make an outstanding attempt (d100(open)=182).
You are not able to pick the lock, and learn little about it.
Roundtime: 20 sec.
R>
[tpick: You rolled: , your Lock Roll setting: 50. Trying same pick again]
[tpick: Attempting to pick lock.]
[tpick]>pick #214351228
You settle into the difficult task of picking the lock.
You make a passable attempt (d100=45).
You are not able to pick the lock, and learn little about it.
Roundtime: 20 sec.
R>
[tpick: You rolled: 45, your Lock Roll setting: 50. Trying same pick again]
[tpick: Attempting to pick lock.]
[tpick]>pick #214351228
You settle into the difficult task of picking the lock.
You make a passable attempt (d100=40).
You are not able to pick the lock, and learn little about it.
Roundtime: 20 sec.
R>
[tpick: You rolled: 40, your Lock Roll setting: 50. Trying same pick again]
[tpick: Attempting to pick lock.]
[tpick]>pick #214351228
You settle into the difficult task of picking the lock.
You make a good attempt (d100=74).
You are not able to pick the lock, and learn little about it.
Roundtime: 20 sec.
R>
The scintillating light fades from your hands.
R>
[tpick: You rolled: 74, your Lock Roll setting: 50. Trying next pick.]
[tpick]>put #213907901 in #213907899
You put a ruby-edged dark mithril lockpick in your green tartan jacket.
>
[tpick: Couldn't pick lock with mithril pick, trying ora pick.]
[tpick]>get #213907906
You remove a cerulean-hued wavy glaes lockpick from in your green tartan jacket.
Tgo, not sure what happened here, it might have just my end screwing up or it may be the script. I got a box that had a jaws trap that had already been disarmed. The script did not recognize that it was disarmed, here is what happened:
>
The attendant says, "Ah, here we are. The client is offering a tip of 622 silvers and mentioned it being from a hunch-backed dogmatist (level 70). The coffer is set up on the table for you. When you're finished, ASK me to CHECK your work."
>
[tpick]>look on #349582
>
On the mahogany table:
other (1): Pelorus's coffer.
[tpick: Found your box/plinite! Name: coffer, ID: 268697983, tip: 622, critter name: hunch-backed dogmatist, critter level: 70]
[tpick: Checking for traps.]
[tpick]>disarm #268697983
>
You carefully begin to examine Pelorus's coffer for traps...
You notice a discolored oval ring around the outside of the coffer which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the coffer walls, but the pins that hold the jaws together have been pushed out.
>
************************************************** *
* Trap detected!
*
* Type: Jaws
* Failure: Removes hand, fuses box
* Self Damage: Right hand removal
* Collateral: No
* Mastery: Rank 39-40
* Safe on fail: Yes
* Disarm w/408: Yes
************************************************** *
>
The focused look leaves you.
>
The scintillating light fades from your hands.
After waiting for several minutes I tried killing tpick and restarting it and it happened again, so I killed it and restarted it again.
You carefully begin to examine Pelorus's coffer for traps...
You notice a discolored oval ring around the outside of the coffer which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the coffer walls, but the pins that hold the jaws together have been pushed out.
>
************************************************** *
* Trap detected!
*
* Type: Jaws
* Failure: Removes hand, fuses box
* Self Damage: Right hand removal
* Collateral: No
* Mastery: Rank 39-40
* Safe on fail: Yes
* Disarm w/408: Yes
************************************************** *
>;k tpick
--- Lich: tpick has exited.
>;tpick worker
--- Lich: tpick active.
>
A shimmering opaline horned beetle flies over to a long branch and trundles along, moving quickly toward an unsuspecting aphid. A moment later, it takes to the air again with a soft buzzing sound.
>
--- Lich: 'sorter' has been stopped by tpick.
--- Lich: sorter has exited.
>
[tpick: Putty remaining: 31]
[tpick: Cotton balls remaining: 80]
[tpick: Vials of acid remaining: 10]
[tpick: Max lock: 35]
--- Lich: sorter active.
[tpick: Calibrating calipers.]
[tpick]>get my calipers
You remove a pair of tiny steel calipers with convex glaes-covered dials from in your russet leather toolkit.
>
[tpick]>lmas calibrate my calipers
You make some effort to fine-tune the tiny steel calipers.
You can't help but think that the calipers are as finely-tuned as you are possibly going to get them. They practically glow with calibration!
Roundtime: 17 sec.
R>
[uberbarv: ******** 31 EXP Gained this Pulse ********* (13:13:55)+]
[tpick: Calibrating calipers.]
[tpick]>lmas calibrate my calipers
Those calipers could not be more perfectly calibrated. You should leave them alone. You'll just mess them up.
>
[tpick]>put #267113249 in #267113247
You put a pair of tiny steel calipers with convex glaes-covered dials in your russet leather toolkit.
>
[tpick]>ask #349584 for job minimum 100
The attendant says, "You should finish the job you're working on first. If you're done, ask me to CHECK it for you."
>
[tpick]>look on #349582
>
On the mahogany table:
other (1): Pelorus's coffer.
[tpick: Found your box/plinite! Name: coffer, ID: 268697983, tip: , critter name: , critter level: ]
[tpick: Checking for traps.]
[tpick]>incant 402
You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
You gesture.
[Spell Hindrance for some dark leather scalemail is 7% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
>
[tpick]>incant 402
You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
You gesture.
You become aware of everyone near you...
You do not detect anything hidden or invisible.
You continue to feel much more aware of your surroundings.
Cast Roundtime 3 Seconds.
>
[ Presence: +0:05:00, 0:05:00 remaining. ]
[tpick]>incant 404
You gesture and invoke the powers of the elements for the Disarm Enhancement spell...
Your spell is ready.
You gesture.
You become calm and focused.
Cast Roundtime 3 Seconds.
>
[ Disarm Enhancement: +0:02:02, 0:02:02 remaining. ]
>
[tpick]>disarm #268697983
You carefully begin to examine Pelorus's coffer for traps...
You notice a discolored oval ring around the outside of the coffer which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the coffer walls, but the pins that hold the jaws together have been pushed out.
>
************************************************** *
* Trap detected!
*
* Type: Jaws
* Failure: Removes hand, fuses box
* Self Damage: Right hand removal
* Collateral: No
* Mastery: Rank 39-40
* Safe on fail: Yes
* Disarm w/408: Yes
************************************************** *
>get calip
You remove a pair of tiny steel calipers with convex glaes-covered dials from in your russet leather toolkit.
>lm meas pel coff
Using your tiny steel calipers, you carefully begin to measure the lock...
Roundtime: 4 sec.
R>
[tpick: Something went wrong on my end, repeating the DISARM command.]
R>
Measuring carefully, it looks to be an extremely well-crafted lock (-710 in thief-lingo difficulty ranking).
R>
[tpick: Attempting to disarm trap.]
[tpick]>disarm #268697983
You will need to have both hands free or be holding just the coffer for that.
>;k tpick
--- Lich: tpick has exited.
>put calip in my too
You put a pair of tiny steel calipers with convex glaes-covered dials in your russet leather toolkit.
>get invar lock
You remove an invar lockpick from in your wool longcoat.
>
* Olflactagil is off to a rough start! He just bit the dust!
>lm ptrick flip pel coff
Hovering around a nearby leaf, a shimmering opaline horned beetle attempts to land several times before apparently thinking better of it and flitting away.
>
Pretending to only examine the lock of Pelorus's coffer, you instead attempt to quietly turn the tumblers to within a hair's breadth of clicking...
You make a poor attempt (d100=36).
You struggle with the coffer. As you do, you get a sense that the coffer has an extremely well-crafted lock (-705 thief-lingo difficulty ranking). Then...CLICK! It opens!
Roundtime: 5 sec.
R>put lock in my longcoat
...wait 1 seconds.
R>put lock in my longcoat
You put an invar lockpick in your wool longcoat.
Ultimately I hand picked it while the script was running, then killed the script again and restarted it.
Should be fixed now.