Quote:
Okay, based on feedback I made some updates. Also, due to the quantity vs quality argument, I've made changes to loot in the Ratacombs.
Arena
*Creatures that are bound should stop causing the hazards.
*RT locked creatures will still be able to fire off the hazards.
*Extra death messaging with no deeds is resolved (you weren't dying more, it was just being silly).
*Matches are roughly 8 minutes, not 6. This hasn't changed, but the intro messaging reflects this.
*If a GameHost or GameMaster enters your arena, it will pause the match briefly (not the creature), but they need to leave, and you need to ASSIST or REPORT when you're done.
Ratacombs
*The sewage sweeper doesn't strike much at all anymore. It should be a rare occurrence. And it doesn't ever take you to the starting spot. This NEVER uses up a search attempt. Just because I said rare doesn't mean it can't strike twice in a trip. It can happen, but not that often. This is a 1% chance now.
*I've decreased the number of loot you can find in a single trip into the Ratacombs and stabilized the loot to not be so random. Loot drops at a rate of 10% of all searches. As an FYI, this is now better than anything you experienced on opening night last time. Loot is still random though, like a slot machine (this is the nature of GS). There will still be times you don't win great things, but you have better chances at a jackpot find now.