And that is all that really matters eh? Good job.
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Finished my near-term CM training:
Droit, your Combat Maneuver training is as follows:Quote:
Combat Maneuvers...................| 202 102
Skill name Mnemonic Ranks
Disarm Weapon disarm 5
Sweep sweep 4
Feint feint 3
Subdual Strike sstrike 3
Entirely for defense.
Also:
When I get back to Teras, we'll see whether the 50 combined ranks get me skinning tasks or not.Quote:
Survival...........................| 142 42
First Aid..........................| 40 8
Durfin (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 300 200
Durfin, your Armor Specialization training is as follows:
Skill name Mnemonic Ranks
Puncture Protection puncture 5
You remove some masterwork plate armor fittings from in your leather satchel.
>armor puncture adjust my armor
You adjust your spiked armor with your plate armor fittings, rearranging and reinforcing the armor to better protect against puncturing damage.
Roundtime: 20 sec.
Roundtime changed to 12 seconds.
R>assess my armor
You assess the armor for structural weaknesses and strengths.
Careful examination indicates the spiked armor has a base strength of 69 and a base durability of 665. You also determine the current integrity of the spiked armor to be at 100.0%.
You notice that custom fittings have been added to the armor, making it incredibly resistant to puncturing attacks. You estimate that the fittings will degrade away after eighty to ninty strikes.
Climbing...........................| 201 101 101
Swimming...........................| 201 101 101
FUCK YEAHHHHHHHHH!
RIFT AREA HERE I COME, BITCHES!
Survival?
All I know is that soft/rigid leathers should have the Durfin/Regyy resistance tag team applied to them and chain/plate need to let just Durfin work his magic.