Originally Posted by
SorcGoods101
Let me ask you an honest question...
The mechanic that I was accused of breaking seems to be the exact same one that applies to bandits. If you summon a bandit (or group of bandits) but do not "participate" in the kill (I have no idea the actual mechanics), you don't get credit for killing them. Therefore, you can summon bandits endlessly for a group, with no timer. If somebody did this (summon bandits endlessly), are they breaking a game mechanic? The loot should not play a roll if the underlying question is the mechanic.
Now let's say you had 1 hour to complete a bounty, and could only summon bandits every 2 minutes (more than enough to finish your bounty in 10-15 minutes) -- which is much more stringent than the current system (no time limit and no cool down). If you summoned bandits 30 times over that span (by not killing them all yourself), have you broken a game mechanic?
Game mechanics and "proper loot" are both very subjective at times. If you have any bit of doubt about the above questions, then apply it to a paid area -- where there were no loot caps.
The 2 hour time limit on REIM was "probably" to give people enough time to complete and search a little (with some resting). When I played it one character, it would take me 1-1.25 hours to complete (that includes getting 1000 ethereal scrip). With a group of 4+, you can do that in 10-15 minutes. Is that what happens... no. Groups sit in one area with major loot boost using the increased spawn rate to rack up 2-3M silver in 2 hours - many don't even bother finishing. Couple that with the increased chance for legendary drops (a subject of several other posts) and it's a pretty good scheme. I'm sure that was not the "intention" of the design. Should they all be punished? PS - that is several other large groups, probably 20+ accounts.