I try to give him a condenscending, stiff, and oppressive air around him. He'd be one that would have a child arrested and beaten just for acting "uncivilized". Not sure what adjectives could describe that for eyes.
- Arkans
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I try to give him a condenscending, stiff, and oppressive air around him. He'd be one that would have a child arrested and beaten just for acting "uncivilized". Not sure what adjectives could describe that for eyes.
- Arkans
I prefer really simple feature alters, so I'd suggest maybe "cold hazel eyes" or "stern hazel eyes," if you think you could get either past the GMs (some of them are touchy at the slighest hint of emotion, some of them will do anything. It's a crapshoot.)
Maybe something for the hair, too? He has short, straight black hair with not a strand out of place? He has glossy, straight black hair cut severely short?
As far as crystal amulets go, is the bracer of particular importance? I think between the earcuff, bracer, and wedding ring you've got enough jewelry already, but you could easy alter a wristworn amulet holder into a bracer.
Also, I vote for stowing the shield when not in use.
To give myself something to do while someone else tries to skirt the issue of my posts in another folder by pointing out things that have nothing to do with it... Here's my Palestran. The doublet is worded oddly, what with the run-on sentences, but I can live with it for the most part.
You see Luzia Ache-Silvestri.
She appears to be a Faendryl Dark Elf.
She appears to be venerable and tall. She has almond-shaped dark eyes and pale skin. She has long, glossy blue-black hair. She has a gaunt face and sharp pointed ears.
She is in good shape.
She is wearing a sleek eahnor aishan head pauldron, a deeply-cowled billowy black wool cloak, a long-tailed snug ebon suede doublet, a pair of thin black cotton half-gloves, some narrow pinstriped black wool breeches, and some lean black leather boots bound with winding tightly buckled straps.
Pauldron...
Several tones and shades of eahnor have been used to form the pauldron, and thick spidersilk straps are meant to secure it to the shoulder. The aishan's head shape, from narrow muzzle to flared ruff, has been distorted beyond even its normal demonic countenance; the wolfish face has far too many sharp teeth and a sinuous jointed tongue serves to curl around the wearer's arm. The demon's eyes are particularly well done, rendered in a range of metals designed to distort a viewer's mirrored image.
Doublet...
Simply and elegantly crafted, the waistcoat is cut to accentuate a sleek form by fitting close from the high collar to the hem that ends at the hips with a sharp point in the front, with long narrow sleeves. Long tails extend from the back of the doublet, giving it a formal air. Thin black silk cords lace the garment close down the length of the front.
Half-gloves...
Crafted to fit around the hands like a second skin, each glove features an open circle on the back of the hand and an extremely thin and supple layer of suede over the cotton covering the palms. A thin loop of silk goes around each wrist to fasten the gloves to the hands.
My current outfit. The pendant holds rose perfume (<3 Caliolia), the cloak has a working hood, and the robes are altered 4x dagger concealers. I have the same alter with my Xojium robes in Plat, so they might look familiar.
You are wearing a silvery grey orchid tucked behind one ear, a delicate ivory rosebud pendant embraced by etched silver leaves, a hooded green spidersilk cloak with subtly-hued embroidery swirling along the hem, some flowing deep green silk robes and some delicate emerald-hued sandals.
>look robes
The spun silk of these robes is dappled with iridescence, a hallmark of fine sylvan weave. A deep hunter green shade has been imparted into the material. The fluid cloth cascades in gentle folds from the shoulders to the hem, cut to fall to the ankle on a tall sylvan. The sleeves hang freely to the garment's knees. They are lined with a paler jade silk, while the same pastel adornment sits at the hem and neckline, embroidered in a stylized, swirling pattern. You also notice a small enchanter's glyph.
As I wanted the 1000th post in this thread
You are wearing a steel-clasped krolvin hide loot sack, an expertly crafted vaalin-bound shield, a heavy somber grey cloak bunched into voluminous folds, some short wool-lined leather climbing boots, a brass-buckled sturdy leather backpack, some belted coal grey pants, a set of regal black leather hunts, a hazy glass ring and a flawless Dhe'nari sigil suspended from a darkened chain of vaalin.
Various straps, buckles, and fastens are tightly secured to this armor to allow the user absolute control over its fit and positioning. The dark, lustrous leather has been meticulously crafted to provide the wearer a maximum range of unhindered movement. The leather's only adornment can be found deeply etched over the wearer's heart in the form of three golden rune-incised rings, the innermost wreathed in frost. You also notice a small enchanter's glyph.
The hunts are 7x Fulls, and will soon be up for sale.
[Edited on 4-8-2005 by Fallen]
You see Vestarr the Mercenary.
He appears to be a Giant of the T'Kirem Clan.
He appears to be young and shorter than average. He has dark-rimmed sinister ice blue eyes and tanned skin. He has a bald head. He has an unshaven face and a small goatee.
He has a pair of dark steel hooked spikes in the ridges of both his ears, a tattooed symbol of Zelia on his neck, a dark steel spike in his lip, a black angel tattoo on his forarm, a white angel tattoo on his forarm, a blood-red rose tattoo on his finger, and a sigil-incised ivory bone bar in his left eyebrow.
He is in good shape.
He is wearing a silver-edged black diamond crown, a mein crescent moon earring, a pair of carved bone earrings, a tarnished silver chain, a rare inky black rose, a tattered moonlight silver robe clasped with a star emerald, a midnight-blue rolaren shield, a blood red backpack, a veniom threaded harness, a solid vultite armband, some leather bone-clasped gloves,an onyx-inlaid spiked vultite breastplate, a two-headed serpent-etched flask, a matte black pouch, a scaly green leather axe loop with a veniom-hafted etched rolaren waraxe hanging from it, a knee-length black silken loincloth, a flat mithril thigh-strapped case, a pair of steel-plated boots, and a fine leather belt.
The Waraxe
The dark blade of the waraxe is etched with the figure of a woman under a crescent moon, driving a stallion-drawn chariot. She has windblown hair and eyes that sparkle with a brilliant green fire created by small, faceted emeralds that have been set into the blade. The veniom haft has been scratched deeply with the barely discernable words "Freedom from Lucidity" carved in almost illegible common. You also notice a small enchanter's glyph.
damn too much stuff
--Vest
OOOOH, so YOU'RE the nasty little dirt elf that was poking her nose into Nalina and Fox's argument the other day!
Hehe, I felt like such an ass too when I found out she didn't attack me. I was hiding, resting in the park and that damned animate found me. I made her guilty by default and while I found out later (by stupidly scrolling up later instead of in the beginning) I stuck to my guns but slinked out of there to save what was left of my dignity.
I'll be paying more attention to your little dirt elf now.
Along that same topic, I think Arkans is well-dressed. Too bad he's dark elf, as I enjoy his demeanor AND he's a good dresser (with some exceptions like the amulet that people have already given good suggestions on) but most of my characters aren't fans of dark elves. Make a non-darkelf to play. <nods sagely>
Ha, I saw the tail end of that argument that soon started involving others. My character translated Foxs's odd insults for the non-dark elves after she was gone.
You are holding a sonic cestus in your right hand and a long-handled dueling hook-knife in your left hand.
You are wearing a sapphire-inset silver hawk pendant suspended from a fine mithril chain, a sleek padded mandolin sling, a long slouched crimson jacket with the collar and cuffs turned up, a battle-worn black chainmail tunic, a forearm-strapped leather sheath, some pale linen hand wraps, a hip-slung imflass mesh lootbag, some stylish loose-fitted ebon silk pantaloons and some black mithril-banded sylvan tracking boots.
tunic:
You see your tunic. With a faded white shield insignia on the left breast, the tunic appears to be a veteran of many battles. Slash marks across the blackened links expose gleaming metal beneath, but the damage is mostly superficial. The slightly irregular appearance of the tunic at the shoulders and neck suggests that it may have once been part of a heavier suit of armor.
sling:
The sling consists of a large bowl-shaped pocket hanging beneath a series of horizontal leather straps. Secured with small mithril buttons, it appears that the straps could be quickly unfastened and withdrawn. Thick velvet pads the interior surfaces, and a sturdy shoulder strap is positioned such that the entire assembly can be slung within easy reach at the hip. Inlaid on the black leather body of the sling is a delicate silver swirl.
lootbag:
You glance at your imflass mesh lootbag. Light and spacious, the lootbag is an excellent means of transporting gems and other valuables. The tightly woven mesh retains the silvery-blue tint of natural imflass. A lining of soft ebon velvet cushions the interior, and a sturdy silver clasp secures the flap and guards the contents from prying eyes and sticky fingers. Perched on top of the imflass mesh lootbag is constructed from what appears to be a mix and match of broken bones is a miniature skeleton. The bones are drilled through and threaded with brass wire with an oversized ivory skull. Clasped within the bony arms is a tiny silver skeleton key.
hook-knife:
The hilt of the hook-knife has been extended to almost twice the length of the blade and tightly bound with black leather, affording finer control in battle. The back edge of the sharply curved silvery blade is serrated, and looks to aid in the deflection of incoming attacks as well as the infliction of more grievous injury. A radiant thunderstone set in the pommel perfectly balances the weapon. You also notice a small enchanter's glyph.
Ooo, dig the new jacket!