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old hobgoblin script
found an old hobgoblin script .. i did not write this but thought i would post it here
#Perfect hobs Hunter 3.0b
echo ************************************************** *************************
echo * Perfect Slow Hunter Version 3.0b *
echo ************************************************** *************************
echo * V1.0b has smart movement, anti poaching code, and smart hunting *
echo * V2.0b Runs From Clouds, Logs off if Dead, runs faster,ignores pelts etc *
echo * V3.0b is autogenerated, rests when fried, and has anti GM code *
echo ************************************************** *************************
echo * Author: Virilneus Date: 6/4/00 last updated 8/1/00 *
echo * You can use scripts and abide by policy, scripts like this help people *
echo * with bad wrist problems. Use Dont Abuse. *
echo * http://www.jalic.com/gemstone/index.html *
echo ************************************************** *************************
Main:
put stand
put look
MATCH caught Game Master
MATCH caught none.
match caught out.
match caught GameMaster
match caught GameHost
match caught Game Host
match caught [Scripting Violation Limbo]
pause 1
put set roomnames
match resting [Town Square, Small Park]
match begin Obvious
put look
matchwait
begin:
put exp
match dead You are a ghost!
match rest much more of this!
match start2 bell.
match start2 numbed.
match start2 muddled.
match start2 clear.
matchwait
dead:
echo YOU ARE DEAD!
echo EXITING
put quit
start2:
pause 2
put stance defensive
goto n2
N:
echo now in N
pause 1
put n
match caught [Scripting Violation Limbo]
MATCH n2 also
MATCH n2 cloud
MATCH n2 hobgoblin scalp
MATCH n2 hobgoblin null
MATCH n2 hobgoblin null
MATCH NCheck Obvious
MATCHWAIT
Ncheck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH nkill1 hobgoblin
MATCH nkill2 hobgoblin
MATCH nkill3 hobgoblin
MATCH n2 Obvious
MATCHWAIT
nkill1:
echo now in nkill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nkill1 hobgoblin
match n2 obvious
matchwait
nkill2:
echo now in nkill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nkill2 hobgoblin
match n2 obvious
matchwait
nkill3:
echo now in nkill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nkill3 hobgoblin
match n2 obvious
matchwait
n2:
echo now in n2
pause 2
put Look
match caught [Scripting Violation Limbo]
MATCH NE northeast,
MATCH NE northeast.
MATCH NW northwest,
MATCH NW northwest.
MATCH N north,
MATCH N north.
MATCH SE southeast,
MATCH SE southeast.
MATCH SW southwest,
MATCH SW southwest.
MATCH E east,
MATCH E east.
MATCH W west,
MATCH W west.
MATCH S south,
MATCH S south.
MATCHWAIT
S:
echo now in S
wait
put s
match caught [Scripting Violation Limbo]
MATCH s2 also
MATCH s2 cloud
MATCH s2 hobgoblin scalp
MATCH s2 hobgoblin null
MATCH s2 hobgoblin null
MATCH SCheck Obvious
MATCHWAIT
Scheck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH skill1 hobgoblin
MATCH skill2 hobgoblin
MATCH skill3 hobgoblin
MATCH s2 Obvious
MATCHWAIT
skill1:
echo now in skill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match skill1 hobgoblin
match s2 obvious
matchwait
skill2:
echo now in skill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match skill2 hobgoblin
match s2 obvious
matchwait
skill3:
echo now in skill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match skill3 hobgoblin
match s2 obvious
matchwait
s2:
echo now in s2
pause 2
put look
match caught [Scripting Violation Limbo]
MATCH SW southwest,
MATCH SW southwest.
MATCH SE southeast,
MATCH SE southeast.
MATCH S south,
MATCH S south.
MATCH NW northwest,
MATCH NW northwest.
MATCH NE northeast,
MATCH NE northeast.
MATCH W west,
MATCH W west.
MATCH E east,
MATCH E east.
MATCH N north,
MATCH N north.
MATCHWAIT
E:
echo now in e
wait
put e
match caught [Scripting Violation Limbo]
MATCH e2 also
MATCH e2 cloud
MATCH e2 hobgoblin scalp
MATCH e2 hobgoblin null
MATCH e2 hobgoblin null
MATCH ECheck Obvious
MATCHWAIT
Echeck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH ekill1 hobgoblin
MATCH ekill2 hobgoblin
MATCH ekill3 hobgoblin
MATCH e2 Obvious
MATCHWAIT
ekill1:
echo now in ekill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match ekill1 hobgoblin
match e2 obvious
matchwait
ekill2:
echo now in ekill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match ekill2 hobgoblin
match e2 obvious
matchwait
ekill3:
echo now in ekill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match ekill3 hobgoblin
match e2 obvious
matchwait
e2:
echo now in e2
pause 2
put look
match caught [Scripting Violation Limbo]
MATCH NE northeast,
MATCH NE northeast.
MATCH SE southeast,
MATCH SE southeast.
MATCH E east,
MATCH E east.
MATCH NW northwest,
MATCH NW northwest.
MATCH SW southwest,
MATCH SW southwest.
MATCH N north,
MATCH N north.
MATCH S south,
MATCH S south.
MATCH W west,
MATCH W west.
MATCHWAIT
W:
echo now in w
wait
put w
match caught [Scripting Violation Limbo]
MATCH w2 also
MATCH w2 cloud
MATCH w2 hobgoblin scalp
MATCH w2 hobgoblin null
MATCH w2 hobgoblin null
MATCH WCheck Obvious
MATCHWAIT
Wcheck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH wkill1 hobgoblin
MATCH wkill2 hobgoblin
MATCH wkill3 hobgoblin
MATCH w2 Obvious
MATCHWAIT
wkill1:
echo now in wkill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match wkill1 hobgoblin
match w2 obvious
matchwait
wkill2:
echo now in wkill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match wkill2 hobgoblin
match w2 obvious
matchwait
wkill3:
echo now in wkill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match wkill3 hobgoblin
match w2 obvious
matchwait
w2:
echo now in w2
pause 2
put look
match caught [Scripting Violation Limbo]
MATCH SW southwest,
MATCH SW southwest.
MATCH NW northwest,
MATCH NW northwest.
MATCH W west,
MATCH W west.
MATCH SE southeast,
MATCH SE southeast.
MATCH NE northeast,
MATCH NE northeast.
MATCH S south,
MATCH S south.
MATCH N north,
MATCH N north.
MATCH E east,
MATCH E east.
MATCHWAIT
NE:
echo now in ne
wait
put ne
match caught [Scripting Violation Limbo]
MATCH ne2 also
MATCH ne2 cloud
MATCH ne2 hobgoblin scalp
MATCH ne2 hobgoblin null
MATCH ne2 hobgoblin null
MATCH NeCheck Obvious
MATCHWAIT
Necheck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH nekill1 hobgoblin
MATCH nekill2 hobgoblin
MATCH nekill3 hobgoblin
MATCH ne2 Obvious
MATCHWAIT
nekill1:
echo now in nekill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nekill1 hobgoblin
match ne2 obvious
matchwait
nekill2:
echo now in nekill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nekill2 hobgoblin
match ne2 obvious
matchwait
nekill3:
echo now in nekill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nekill3 hobgoblin
match ne2 obvious
matchwait
ne2:
echo now in ne2
pause 2
put look
match caught [Scripting Violation Limbo]
MATCH NE northeast,
MATCH NE northeast.
MATCH NW northwest,
MATCH NW northwest.
MATCH N north,
MATCH N north.
MATCH SE southeast,
MATCH SE southeast.
MATCH E east,
MATCH E east.
match S south.
match S south,
match W , west
match W : west
MATCH SW southwest,
MATCH SW southwest.
MATCHWAIT
SE:
echo now in se
wait
put se
match caught [Scripting Violation Limbo]
MATCH se2 also
MATCH se2 cloud
MATCH se2 hobgoblin scalp
MATCH se2 hobgoblin null
MATCH se2 hobgoblin null
MATCH SeCheck Obvious
MATCHWAIT
Secheck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH Sekill1 hobgoblin
MATCH Sekill2 hobgoblin
MATCH Sekill3 hobgoblin
MATCH Se2 Obvious
MATCHWAIT
sekill1:
echo now in sekill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match sekill1 hobgoblin
match se2 obvious
matchwait
sekill2:
echo now in sekill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match sekill2 hobgoblin
match se2 obvious
matchwait
sekill3:
echo now in sekill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match sekill3 hobgoblin
match se2 obvious
matchwait
se2:
echo now in se2
pause 2
put look
match caught [Scripting Violation Limbo]
MATCH SE southeast,
MATCH SE southeast.
MATCH SW southwest,
MATCH SW southwest.
MATCH S south,
MATCH S south.
MATCH NE northeast,
MATCH NE northeast.
MATCH E east,
MATCH E east.
MATCH N north,
MATCH N north.
MATCH W : west
MATCH W , west
MATCH NW northwest,
MATCH NW northwest.
MATCHWAIT
NW:
echo now in nw
wait
put nw
match caught [Scripting Violation Limbo]
MATCH nw2 also
MATCH nw2 cloud
MATCH nw2 hobgoblin scalp
MATCH nw2 hobgoblin null
MATCH nw2 hobgoblin null
MATCH NwCheck Obvious
MATCHWAIT
Nwcheck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH nwkill1 hobgoblin
MATCH nwkill2 hobgoblin
MATCH nwkill3 hobgoblin
MATCH nw2 Obvious
MATCHWAIT
nwkill1:
echo now in nwkill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nwkill1 hobgoblin
match nw2 obvious
matchwait
nwkill2:
echo now in nwkill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nwkill2 hobgoblin
match nw2 obvious
matchwait
nwkill3:
echo now in nwkill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match nwkill3 hobgoblin
match nw2 obvious
matchwait
nw2:
echo now in nw2
pause 2
put look
match caught [Scripting Violation Limbo]
MATCH NW northwest,
MATCH NW northwest.
MATCH NE northeast,
MATCH NE northeast.
MATCH N north,
MATCH N north.
MATCH SW southwest,
MATCH SW southwest.
MATCH W west,
MATCH W west.
MATCH S south,
MATCH S south.
MATCH E : east
MATCH E , east
MATCH SE southeast,
MATCH SE southeast.
MATCHWAIT
SW:
echo now in sw
wait
put sw
match caught [Scripting Violation Limbo]
MATCH sw2 also
MATCH sw2 cloud
MATCH sw2 hobgoblin scalp
MATCH sw2 hobgoblin null
MATCH sw2 hobgoblin null
MATCH SwCheck Obvious
MATCHWAIT
Swcheck:
pause 1
put look
match caught [Scripting Violation Limbo]
MATCH swkill1 hobgoblin
MATCH swkill2 hobgoblin
MATCH swkill3 hobgoblin
MATCH sw2 Obvious
MATCHWAIT
swkill1:
echo now in swkill1
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match swkill1 hobgoblin
match sw2 obvious
matchwait
swkill2:
echo now in swkill2
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match swkill2 hobgoblin
match sw2 obvious
matchwait
swkill3:
echo now in swkill3
Put Stance offensive
Put attack hobgoblin
pause 5
put stance defensive
put search hobgoblin
pause 1
put Look
match caught [Scripting Violation Limbo]
match swkill3 hobgoblin
match sw2 obvious
matchwait
sw2:
echo now in sw2
pause 2
put look
match caught [Scripting Violation Limbo]
MATCH SW southwest,
MATCH SW southwest.
MATCH SE southeast,
MATCH SE southeast.
MATCH S south,
MATCH S south.
MATCH NW northwest,
MATCH NW northwest.
goto sw22
sw22:
MATCH W west,
MATCH W west.
MATCH N north,
MATCH N north.
MATCH E : east
MATCH E , east
MATCH SE southeast,
MATCH SE southeast.
MATCH NE northeast,
MATCH NE northeast.
MATCHWAIT
no:
echo ****************************
echo * GM Present or *
echo * Mana Supply Depleted *
echo * Script Will Exit *
echo * or still resting... *
echo ****************************
put stance defensive
exit
rest:
put set roomnames
put stand
put look
goto Nr
Nr:
wait
move n
goto n2r
n2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH NEr northeast,
MATCH NEr northeast.
MATCH NWr northwest,
MATCH NWr northwest.
MATCH Nr north,
MATCH Nr north.
MATCH SEr southeast,
MATCH SEr southeast.
goto n2r2
n2r2:
MATCH SWr southwest,
MATCH SWr southwest.
MATCH Er east,
MATCH Er east.
MATCH Wr west,
MATCH Wr west.
MATCH Sr south,
MATCH Sr south.
put LOOK
MATCHWAIT
Sr:
wait
move s
goto s2r
s2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH SWr southwest,
MATCH SWr southwest.
MATCH SEr southeast,
MATCH SEr southeast.
MATCH Sr south,
MATCH Sr south.
MATCH NWr northwest,
MATCH NWr northwest.
MATCH NEr northeast,
MATCH NEr northeast.
MATCH Wr west,
MATCH Wr west.
MATCH Er east,
MATCH Er east.
MATCH Nr north,
MATCH Nr north.
put LOOK
MATCHWAIT
Er:
wait
move e
goto e2r
e2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH NEr northeast,
MATCH NEr northeast.
MATCH SEr southeast,
MATCH SEr southeast.
MATCH Er east,
MATCH Er east.
MATCH NWr northwest,
MATCH NWr northwest.
MATCH SWr southwest,
MATCH SWr southwest.
MATCH Nr north,
MATCH Nr north.
MATCH Sr south,
MATCH Sr south.
MATCH Wr west,
MATCH Wr west.
put LOOK
MATCHWAIT
Wr:
wait
move w
goto w2r
w2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH SWr southwest,
MATCH SWr southwest.
MATCH NWr northwest,
MATCH NWr northwest.
MATCH Wr west,
MATCH Wr west.
MATCH SEr southeast,
MATCH SEr southeast.
MATCH NEr northeast,
MATCH NEr northeast.
MATCH Sr south,
MATCH Sr south.
MATCH Nr north,
MATCH Nr north.
MATCH Er east,
MATCH Er east.
put LOOK
MATCHWAIT
NEr:
wait
move ne
goto NE2r
NE2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH NEr northeast,
MATCH NEr northeast.
MATCH NWr northwest,
MATCH NWr northwest.
MATCH Nr north,
MATCH Nr north.
MATCH SEr southeast,
MATCH SEr southeast.
MATCH Er east,
MATCH Er east.
match Sr south.
match Sr south,
match Wr , west
match Wr : west
MATCH SWr southwest,
MATCH SWr southwest.
put LOOK
MATCHWAIT
SEr:
wait
move se
goto Se2r
Se2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH SEr southeast,
MATCH SEr southeast.
MATCH Sr south,
MATCH Sr south.
MATCH Er : east
MATCH Er , east
MATCH SWr southwest,
MATCH SWr southwest.
MATCH NEr northeast,
MATCH NEr northeast.
MATCH Nr north,
MATCH Nr north.
match Wr , west
match Wr : west
MATCH NWr northwest,
MATCH NWr northwest.
put LOOK
MATCHWAIT
NWr:
wait
move nw
goto NW2r
NW2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH NWr northwest,
MATCH NWr northwest.
MATCH Nr north,
MATCH Nr north.
match Wr , west
match Wr : west
MATCH NEr northeast,
MATCH NEr northeast.
MATCH SWr southwest,
MATCH SWr southwest.
MATCH Sr south,
MATCH Sr south.
MATCH Er : east
MATCH Er , east
MATCH SEr southeast,
MATCH SEr southeast.
put LOOK
MATCHWAIT
SWr:
wait
move sw
goto SW2r
SW2r:
match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
MATCH SWr southwest,
MATCH SWr southwest.
MATCH Sr south,
MATCH Sr south.
match Wr , west
match Wr : west
MATCH SEr southeast,
MATCH SEr southeast.
MATCH NWr northwest,
MATCH NWr northwest.
MATCH Nr north,
MATCH Nr north.
MATCH Er : east
MATCH Er , east
MATCH SEr southeast,
MATCH SEr southeast.
put LOOK
MATCHWAIT
gopark:
move go foot
move ne
move n
move n
move n
move n
move n
move ne
move ne
move e
move n
move ne
move go gate
move s
move w
move s
move s
move s
move s
move s
put put fal in my back
goto no
resting:
put exp
match gohunt bell.
match gohunt muddled.
match gohunt clear.
match dead You are a ghost!
match no numbed.
match no must rest!
matchwait
gohunt:
put get my fal
move n
move w
move w
move n
move go gate
move s
move s
move s
move sw
move s
move se
move s
move se
move s
move s
move s
move sw
move s
move s
move w
move go foot
goto start2
caught:
put 'what the
put look
pause 3
-
My hob script
Well, I tried running the hobgoblin script posted and it nae work... I looked at it for a few minutes and couldn't figure it out so I took some time to write my own. It works for me and it can be used to attack more than hobs.
let me know if people have problems or suggestions on making it better/faster etc.
Code:
#Hunts hobs like crazy (landing)
#Original script based off rats by Kranar
#Editted to improve performance by Arius
counter set 0
start:
pause 1
put look
match checkexp The landscape is wild and challenging here
match hunting Obvious
match hunting [Upper Dragonsclaw
match hunting Slopes]
match restorhunt [Town Well]
match logoff [Scripting Violation Limbo]
match logoff [Consoltation Lounge]
match logoff [The Cell]
match lost Obvious exits:
match filter a hobgoblin
matchwait
hunting:
match filter a hobgoblin
match goback You can't go there
match goback I could not find what
match mover Obvious
matchwait
mover:
put look
match start Sorry, you may only type ahead
match goback You can't go there
match goback I could not find what
match filter a hobgoblin
match checkexp The landscape is wild and challenging here
match M%c Obvious paths:
match M%c Obvious exits:
matchwait
goback:
put look
counter subtract
goto M%c
m0:
counter set 1
move s
goto mover
m1:
counter set 2
move s
goto mover
m2:
counter set 3
move sw
goto mover
m3:
counter set 4
move se
goto mover
m4:
counter set 5
move s
goto mover
m5:
counter set 6
move s
goto mover
m6:
counter set 7
move climb ridge
goto mover
m7:
counter set 8
move ne
goto mover
m8:
counter set 9
move go entrance
goto mover
m9:
counter set 10
move climb stair
goto mover
m10:
counter set 11
move go hole
goto mover
m11:
counter set 12
move ne
goto mover
m12:
counter set 13
move nw
goto mover
m13:
counter set 14
move se
goto mover
m14:
counter set 15
move ne
goto mover
m15:
counter set 16
move sw
goto mover
m16:
counter set 17
move e
goto mover
m17:
counter set 18
move e
goto mover
m18:
counter set 19
move w
goto mover
m19:
counter set 20
move w
goto mover
m20:
counter set 21
move se
goto mover
m21:
counter set 22
move ne
goto mover
m22:
counter set 23
move se
goto mover
m23:
counter set 24
move e
goto mover
m24:
counter set 25
move se
goto mover
m25:
counter set 26
move down
goto mover
m26:
counter set 27
move up
goto mover
m27:
counter set 28
move nw
goto mover
m28:
counter set 29
move w
goto mover
m29:
counter set 30
move nw
goto mover
m30:
counter set 31
move sw
goto mover
m31:
counter set 32
move nw
goto mover
m32:
counter set 33
move sw
goto mover
m33:
counter set 34
move go hole
goto mover
m34:
counter set 35
move climb stair
goto mover
m35:
counter set 36
move out
goto mover
m36:
counter set 37
move sw
goto mover
m37:
counter set 38
move climb ridge
goto mover
m38:
counter set 39
move n
goto mover
m39:
counter set 40
move n
goto mover
m40:
counter set 41
move ne
goto mover
m41:
counter set 42
move nw
goto mover
m42:
counter set 43
move n
goto mover
m43:
counter set 44
move n
goto mover
m44:
goto checkexp
lost:
pause 1
put look
match filter a hobgoblin
match checkexp footpath
match hunting Slopes]
match restorhunt [Town Well]
matchwait
checkexp:
put exp
match gorest you must rest
match m0 your mind is
matchwait
filter:
put look
match start You can't go there.
match mover Also here
match M%c Also here
match atthob a hobgoblin
match atthob Obvious exits
match atthob Obvious paths
matchwait
atthob:
put att hob
match mover you referring to
match mover You currently have no valid target
match dead dies
match dead dead
match dead goes still
match dead motionless
match dead A little bit
match atthob only type ahead
match atthob Please wait
match atthob scampers in!
match omgwait Roundtime
match omgwait Wait
match start I could not find
matchwait
omgwait:
pause 1
goto atthob
dead:
dead:
pause
put skin hob
match skinned You skinned
match atthob You might want
match continue You botched
match continue You can only skin creatures
match continue been skinned
matchwait
continue:
put sheath
waitfor You put
put ready weapon
waitfor You remove
put search hob
goto checktre
checktre:
match getzircon zircon
match gettopaz topaz
match getwand wand
match getring gold ring
match getfaenor faenor-bloom
match getcoral coral
match getstatue small statue
match getgarnet garnet
match gettopaz topaz
match getgem gem
match getglim glim
match getsap sapphire
match getlap lapis
match getpearl pearl
match getruby ruby
match getame amethyst
match gettou tourmaline
match getopal opal
match getdiamond diamond
match getemerald emerald
match getcrystal crystal
match getblueorb blue orb
match getwhiteorb whtie orb
match getblackorb black orb
match getcordierite cordierite
match aftertreasure still alive
match aftertreasure I could not find what you were referring to.
match aftertreasure A hobgoblin
matchwait
getcordierite:
save cordierite
goto gettreasure
getcrystal:
save crystal
goto gettreasure
getblueorb:
save blue orb
goto gettreasure
getwhiteorb:
save white orb
goto gettreasure
getblackorb:
save black orb
goto gettreasure
getemerald:
save emerald
goto gettreasure
getcoral:
save coral
goto gettreasure
getring:
save ring
goto gettreasure
getfaenor:
save faenor
goto gettreasure
getzircon:
save zircon
goto gettreasure
getwand:
save wand
goto gettreasure
getstatue:
save statue
goto gettreasure
getpearl:
save pearl
goto gettreasure
getgarnet:
save garnet
goto gettreasure
gettopaz:
save topaz
goto gettreasure
getglim:
save glim
goto gettreasure
getgem:
save gem
goto gettreasure
getsap:
save sapphire
goto gettreasure
getlap:
save lapis
goto gettreasure
getruby:
save ruby
goto gettreasure
getame:
save amethyst
goto gettreasure
gettou:
save tourmaline
goto gettreasure
getopal:
save opal
goto gettreasure
getdiamond:
save diamond
goto gettreasure
gettreasure:
put put %weapon in my sheath
waitfor You put a
put get %s
match treasurefinal I could not find
match continuetre You pick up
matchwait
continuetre:
put put %s in my %container
waitfor You put
goto treasurefinal
treasurefinal:
put get %weapon from my sheath
waitfor You remove
goto aftertreasure
aftertreasure:
pause .1
put look
match filter a hobgoblin
match M%c Obvious exits:
match M%c Obvious paths:
matchwait
skinned:
put sheath
waitfor You put a
put get scalp
put stow my scalp
waitfor You put a
put ready weapon
waitfor You remove
put search hob
goto start
restorhunt:
put exp
match gohunt Your mind is muddled
match gohunt Your mind is clear
match gohunt Your mind is fresh and clear
match gohunt Your mind is as clear as a bell
match rest Your mind
matchwait
gohunt:
put gird
waitfor You
put stand
pause 4
move s
move w
move w
move w
move s
pause
move go gate
put stance neu
move n
move w
move sw
move sw
move s
move s
move s
move s
move s
move sw
pause
put go foot
goto start
gorest:
put look in my pack
match sellfurrier scalp
match moverest and a
match moverest and an
matchwait
moverest:
move go foot
move ne
move n
move n
move n
move n
move n
move ne
move ne
put sheath
waitfor You
put store shield
waitfor You
move e
move s
pause
give guard 5
pause
move go gate
move n
move e
move e
move e
move go well
goto rest
sellfurrier:
move go foot
move ne
move n
move n
move n
move n
move n
move ne
move ne
put sheath
waitfor You
put store shield
waitfor You
move e
move s
pause
give guard 5
pause
move go gate
move n
move e
move e
move n
move n
move n
move e
move go furr
put remove my pack
waitfor You take
put sell my pack
waitfor Dakris takes
put wear my pack
waitfor You put
move out
move w
move s
move s
move s
move go bank
move go arch
goto bankdepo
bankdepo:
pause 1
put depo all
match gobankrest You
matchwait
gobankrest:
move go arch
move out
move e
move go well
goto rest
rest:
pause 65
put exper
match rest Your mind can't take much more
match rest Your mind is numbed
match gohunt Your mind is becoming numbed
match gohunt Your mind is muddled
match gohunt Your mind is clear
match gohunt Your mind is fresh and clear
match gohunt Your mind is as clear as a bell
matchwait
logoff:
put exit
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Is the updated script that Arius posted for wizard, lich, or SF?
-
just fyi
hey just so you know, there was a hang up on the return trips, there was no put give guard 5, it was just give guard 5, also there was one spot in the script where instead of stow, and ready weapon you put variables in so when people used the revised one they will have to fix that. still a very nice program both of you, thanks for sharing
-
Heh. There's a "caught" section. That's hilarious.
-
This script works well except it poaches for me, what do I need to add to it to prevent that?
-
The check to see if another person is in the room is the "filter" match string. It matches the phrase "also here", if it sees "also here" it realizes another person is in the room and it continues moving rooms.
If it's poaching for some reason that's failing. Don't have time to log in and check, but walk around the area with other people and see if it has "also in the room" instead of "also here" for the other players section of the room description.
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Ok thanks for the help. :)