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  1. Meet a Gundam.

    I think I did pretty good with it.

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  2. Prototype Gundam featuring Synchronized Jumping

    Pardon my edgy gold and black paint scheme.



    So this is a mid-tier Assault unit with decent HP and the benefit of a long reaching spear. The unit has a beam rifle but it doesn't charge so I defaulted to the Bazooka. It's a boring tactic but it ultimately pays out in the long run. Hit, stagger, swing, retreat, repeat.

    The unit is pretty great at fighting but I feel like if it didn't have a bazooka or it relied ...
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  3. Zudah, featuring the 135mm Rifle

    Anti-ship rifle that fires a 135mm slug designed to take out ships. The Zudah is the only one able to use it and it's not a yellow or blue, it's a red.



    And welcome back to my awful painting decisions. Here we can see some awful shit I threw on this unit.

    The rifle I'm using is level one. I unlocked a level 4 shortly after playing with this unit a few times. Now with all that in mind, pay close attention to this fight between ...
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  4. Ez-8, the thrusting robot.

    This thing hunches over and puts its beam saber down to dick level and rushes forward.



    This unit is a perfect all-rounder that can use beams, bullets and bazookas. Has a two swing, absolutely broken, melee, slots for days, and a dodge roll. Good stats and topped off with a shield. The only drawback is you can't use it in space.

    This map is atrociously big for 5 v 5. Lots of weird exchanges and scuffles. The problem with ...
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  5. Dom, I have the worst taste in color.

    Back on the main account.



    The Dom is a good unit for 300 cost at level 1. It has a grand total of 3 weapons (bazooka/machine gun, heat rod, and flash), makes swapping quick. It can swing up to two times with its melee and has a dodge maneuver with (minor) I-frames. The cherry on top though is the ability to stun-lock the piss out of the competition. The one drawback is the hovering slide of its movement. ...
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