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  1. 06th MS Gundam, bringing a ball & chain to a gun fight

    It's surprisingly effective. A bit of history on this unit, not extensive but worth mentioning. The unit made a few minor cameos (talking mere seconds) in the 08th MS team series. They showed the team leaving and well...



    Yeah... not the most flattering. Still, the 06th MS team laid a ton of ground work and was essentially entirely intact (which is amazing) until the 'final boss' showed up and nuked several platoons in ...
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  2. ACE Mode, AKA - Fuck you and the guy standing next to you.

    I touched briefly on Ace's in the past. Essentially, these are absurdly difficult AI opponents designed to hold strategic positions. They only went where they were told by a Commander and had very poor AI.



    ACE mode changes that. A player can now take control of an Ace for 90 seconds. Ace units have their own set of weapons and come with a monstrous 30,000 HP, with a shield of 10,000 durability. ...
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  3. EX Gachakon ADVANCE event thoughts

    This time there's only 2 unique units up for grabs, both being fairly low cost and sortie time.


    A little odd that the Zaku I (mono-eye with the decal) is slightly higher. I'll get into that in a moment. The strange thing is, these units have purple backgrounds to their blueprints. What's so odd about that? At the time of refilling the Gachakon, you have the odd chance of getting a blueprint with additional ...
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  4. Z Project and the Qubeley

    So... Zeta Gundam is here. Being only recently implemented, a week or so give or take, there are only a few new Suits implemented. All but one of them is generic and even that's a bit of a stretch.

    The Qubeley looks sort of... well, here's a focus on the head.



    Tiny head. Big torso. Massive shoulders. It's like a Space Marine!

    Those stats though. For the cost, those stats are nearly perfect. ...
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  5. A Nice Twohander

    Quote Originally Posted by Woodlark View Post
    I have an imflass twohanded sword for sale: it is normal imflass enchant (+12) with the following extra enhancements:
    It provides a bonus of 5 to Two-Handed Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a bonus of 15 to Max Health.
    This enhancement may not be used by adventurers who have not trained 48 times.
    It provides a bonus of 4 to Logic Bonus.
    This enhancement may not be used by adventurers
    ...
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