I touched briefly on Ace's in the past. Essentially, these are absurdly difficult AI opponents designed to hold strategic positions. They only went where they were told by a Commander and had very poor AI. ACE mode changes that. A player can now take control of an Ace for 90 seconds. Ace units have their own set of weapons and come with a monstrous 30,000 HP, with a shield of 10,000 durability. ...
This time there's only 2 unique units up for grabs, both being fairly low cost and sortie time. A little odd that the Zaku I (mono-eye with the decal) is slightly higher. I'll get into that in a moment. The strange thing is, these units have purple backgrounds to their blueprints. What's so odd about that? At the time of refilling the Gachakon, you have the odd chance of getting a blueprint with additional ...