PDA

View Full Version : sloot and skinning with UAC



Taernath
12-23-2015, 01:42 PM
Is there a way to get sloot to use a skinning dagger then put it away while I'm on my UAC monk?

With alternate weapon checked, it pulls out the dagger, skins, then reverts back to bigshot and keeps running around with it out.

With alternate weapon not checked, I just tear skins off of animals with my bare hands (which is pretty badass but not very efficient).


Relevant log:

[sloot]>get #33703756 from #33666772
--- Lich: smartmonk has exited.
--- Lich: 'sloot' has been stopped by bigshot.
--- Lich: sloot has exited.
>
You remove a dagger from in your forest green backpack.
>
--- Lich: sloot active.
[sloot: ** skinning is enabled but I could not find your skin weapon]
[sloot]>kneel
You kneel down.
K>
[sloot]>stance offensive
You are now in an offensive stance.
K>
[sloot]>skin #33828951
You skinned the manticore, yielding a manticore tail.
K>
[sloot]>stand
You stand back up.
>
[sloot]>stance defensive
You are now in a defensive stance.
>
[sloot]>put my in #33666772
I could not find what you were referring to.
>
A manticore just arrived.
>
[sloot: failed to put in backpack]

Soulance
12-23-2015, 01:46 PM
You sure you have your ;vars setup correctly? Though it is putting your skins away. And I believe there is a place in ;sloot for where your skin weapon goes

Edit: Nevermind, saw your log and you're already using your backpack.

Taernath
12-23-2015, 01:59 PM
Yeah, ;vars are all set. I figure UAC is somehow confusing sloot because I don't have this issue on my melee/runestaff/ranged characters.

It looks like there's some kind of interaction between the scripts (bigshot, smartmonk, and sloot) that is throwing things off. Bigshot opens sloot to skin, gets the knife, then closes and reopens which resets the knife ID and causes it to get left out. I'm not sure how to work around that though.

Haldrik
12-23-2015, 03:10 PM
Yeah, ;vars are all set. I figure UAC is somehow confusing sloot because I don't have this issue on my melee/runestaff/ranged characters.

It looks like there's some kind of interaction between the scripts (bigshot, smartmonk, and sloot) that is throwing things off. Bigshot opens sloot to skin, gets the knife, then closes and reopens which resets the knife ID and causes it to get left out. I'm not sure how to work around that though.

I've never had a problem with this before. I'm using UAC and im skinning. bigshot/sloot.

There is something else buggy going on. Have you updated sloot recently? Have you tried disabling smartmonk to see if it fixes itself?

Tgo01
12-23-2015, 03:23 PM
It's odd because it looks like ;sloot is using item IDs but then it uses "my" to put your dagger away, but it doesn't mention an item ID nor the name.

I thought ;sloot just used the actual name of things, not IDs.

It's also odd because ;sloot gets your dagger out then ;bigshot kills ;sloot then starts up ;sloot again. I wonder if this has something to do with it. Is ;sloot supposed to be running all the time? I thought it just runs once every time you skin something then closes?

Taernath
12-23-2015, 03:42 PM
Alright, figured it out.

;smartmonk has a looting script option which was calling up ;sloot in addition to the one used by ;bigshot, so they were essentially tripping over each other. Disabling the ;smartmonk version seems to allow everything to work.

Thanks for the help.