View Full Version : LF Rift Plane Boundary Room #'s
Quelthos
12-13-2015, 06:42 PM
Can someone do some investigating themselves and see if they come up with the same results?
**Boundaries by Plane**
[[ IF I did this correctly (using the Narost string method, AND the other string method Tillmen sahred), below is what I got for plane 1,2, 3, 4, 5 ]]
Plane1: 2635, 12101, 12208 (both match)
Plane2: 2605, 2635, 12093 (both match)
Plane3: 2635, 12089, 12152 (both match)
Plane4: 12122, 12207, 12235 (both match)
_______(When I ran the string to get the results from Narost, I did not get the 12122 which Tillmen stated is a boundary, so I left it in.)
Plane5: 2579 (both match)
(both match)
ScatterN: 12151, (Separated these myself) 12254, 12256, 12249, 12247, 12241
ScatterS: 12151, (Separated these myself) 12219, 12217, 12233, 12237, 12239
***Did both string methods, and received the same results for boundary rooms. Not sure what to say about plane four boundary room 12122, it did not come up using either string, but Tillmen states its a boundary room. I am thinking maybe I am doing something wrong?? ***
Thanks in advance for any assistance.
Q
Quelthos
12-14-2015, 01:20 AM
bump
Just returned after a couple year siesta ... could use some help please.
Q
FinisWolf
12-14-2015, 01:00 PM
I would like to know these as well.
And this would provide everyone with one place to obtain the boundary rooms for the Rift and Scatter.
elcidcannon
12-14-2015, 03:42 PM
and probably prevent a lot of deaths, as I experienced, when trying to figure them out.
Tgo01
12-14-2015, 03:46 PM
Tillmen told me how to get these one time but for the life of me I can't remember how. It has something to do with looking at the go2 waypoints of the threads and shit to make sure your character won't use those things.
I'm assuming this is for Bigshot? The other problem is Bigshot isn't setup to deal with getting rifted. You could make another script that runs in the background and as soon as it sees the rifting message the script can kill bigshot and go2, then use go2 to run you back to the sands, then startup bigshot again.
elcidcannon
12-14-2015, 03:50 PM
You could make another script that runs in the background and as soon as it sees the rifting message the script can kill bigshot and go2, then use go2 to run you back to the sands, then startup bigshot again.
Sounds like the smart way to do it....and probably not extremely difficult to do
FinisWolf
12-14-2015, 04:54 PM
I don't know about Quelthos, but yes, it is so I can run Bigshot in the Rift. Did it on one of my characters quite a ways back, but formatted and lost everything. AND, I totally agree, the background script is the way to go when one gets rifted. I am thinking I had something like that, but can not recall positively. Pretty sure Tillmen had hand fed me the boundary rooms previously. I did figure out that you can not take a thread and use the destination room as the blocking room, it simply does not work that way, so could really use someone's knowledge on this topic.
Quelthos
12-15-2015, 03:33 PM
Ya all are right, I am wanting the boundary room numbers for Bigshot so my characters can hunt the rift. Anyone have the boundary rooms? Once I get them I will add them to the original post so they are easy to find. Even if you only have/know one set of the numbers, that is a start. Again, thanks in advance for any help.
Soulance
12-15-2015, 04:20 PM
Can you do it via the Narost map? If you hold SHIFT and click a room, it will only show it to you on the screen with the room number. It won't take you there.
Quelthos
12-15-2015, 06:15 PM
I wish it were that simple. I really do. But the threads, crates, boxes, doors, etc are not a room persay as it drops you in random places. As mentioned previously there is a way to echo the exits that might/should work, but I don't know the syntax to paste it in. If I had that, I would go find the boundary rooms myself, and of course post them here when I was done.
Tgo01
12-15-2015, 06:25 PM
I found Tillmen's post where he explained how to get the boundary rooms for each plane:
http://forum.gsplayers.com/showthread.php?51794-Bigshot-The-New-Optimus-Prime&p=1501345#post1501345
Quelthos
12-15-2015, 11:03 PM
Thanks Tgo01. I will check that out.
(I have now checked it out, and shared the results in the original post. Can someone else check and see if they get the same results?)
Plane 4 boundary rooms added (from Tillmen's post)
Plane 1, 2, 3, 4, 5, ShatteredN, ShatteredS boundary rooms added if I did it correctly.
FinisWolf
12-23-2015, 06:49 PM
That's great Quelthos, thank you for your effort. I have not had time to check the boundaries myself, but when I get a chance I will try and remember to share my results. Kinda busy with the whole silly season. Thanks again and Happy Holidays!
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