View Full Version : Spire Work
rolfard
12-13-2015, 06:22 PM
Looking to buy spire slots. Also the following is for sale.
1) +20 FULL LEATHERS. Make +24 to LOGIC at the SPIRE!
As you sing, you feel a faint resonating vibration from the full leather in your hand...
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 13 to Logic.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 11 to Influence.
This enhancement may not be used by adventurers who have not trained 27 times.
The leather looks to have a lot of charges remaining.
You sense that the full leather will persist after its last enhancive charge has been expended.
MB: 1M
rolfard
12-14-2015, 05:03 PM
Adding the following, send PM with an offer!
1) full leather
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 6 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The leather looks to have a lot of charges remaining.
2) silver headband
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 52 times.
It provides a bonus of 4 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 1 to Constitution.
This enhancement may not be used by adventurers who have not trained 1 times.
The headband looks to have a lot of charges remaining.
You sense that the silver headband will crumble into dust after its last enhancive charge has been expended.
You sense that the silver headband will persist after its last magical charge has been expended.
3) emerald ring
The emerald ring contains the spell Arcane Barrier, from the Arcane circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the emerald ring will crumble into dust after its last enhancive charge has been expended.
You sense that the emerald ring will disintegrate after its last magical charge has been expended.
4) gold earcuff
The gold earcuff contains the spell Rejuvenation, from the Paladin circle.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earcuff looks to have more than your average giantman could count charges remaining.
You sense that the gold earcuff will persist after its last enhancive charge has been expended.
You sense that the gold earcuff will persist after its last magical charge has been expended.
6) silver circlet
The silver circlet contains the spell Bless Item, from the Cleric circle.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The circlet looks to have a lot of charges remaining.
You sense that the silver circlet will persist after its last enhancive charge has been expended.
You sense that the silver circlet will persist after its last magical charge has been expended.
7) ora spear
The harmonics generated tell you that the spear does extra damage when it strikes.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 6 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The spear looks to have a lot of charges remaining.
The spear resonates with your voice, revealing some details of its temporary enhancement:
The spear's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
8) imflass handaxe
It imparts a bonus of +12 more than usual.
It is weighted to inflict more damage.
It provides a bonus of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 8 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 11 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The handaxe looks to have a lot of charges remaining.
It has been temporarily enhanced.
It's enhancement will degrade when it scores a successful strike.
It should have an incredible amount of uses left before the enhancement degrades away completely.
rolfard
12-16-2015, 06:40 PM
adding
imflass leg greaves (spiked) 9 to brawl bonus, 3 to str bonus (6 stat) - SOLD
10 to summoning lore greathelm
9 agi stat 3 health rec crumbly necklace
Will consider a trade of one sylinars spot over offers of silvers.
rolfard
12-16-2015, 07:46 PM
greathelm that is perm somewhat damage padded 8 to twc 9 to ranged weapons
aventail that is 6 DIS 9 Shield Use 5 to Dex
rolfard
12-16-2015, 07:57 PM
+10 to cman bonus 8 to max health 2 to climb bonus necklace that is crumbly
rolfard
12-16-2015, 08:04 PM
ALL NECK WORNS
4 cm ranks 6 stam max persists
8 fitness bonus persists
4 ambush bonus 7 climb persists
5 stam rec persists
9 agi stat 3 health rec crumbly.
9 smc bonus 5 agi bonus 2 inf bonus crumbly
4 str stat 4 disarm bonus crumbly
WEARING WHAT I DON'T SELL
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