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View Full Version : Best approach to increase stamina regen to cover a consistent stam cost



MrMortimur
12-09-2015, 08:21 PM
Surge of strength and burst of swiftness are the only two ways my monk currently puts his stamina resources to use. Being a burghal strength is more important so I keep surge up 100% and I'm currently activating burst when it's off cooldown. (20 levels ago I had them alternate so 1 of them was always active as the cooldowns match the duration of the other perfectly)

This is the script I use
loop{
Spell[9605].cast if !Spell[9605].active? and Spell[9605].affordable?
pause 2
Spell[9625].cast if !Spell[9625].active? and Spell[9625].affordable? and !Spell[9051].active?
sleep 1
}

I'd like to find a way to plan out at what level taking into account stat growth, 3x PF, and 1213 w/ lore I could keep up both of them 100%. Then I'd like to find the cheapest way with the fewest items to make that happen now at my current level.

Facts:
*Maximum Stamina = CON + [(STR + AGI + DIS) / 3] + (Physical Fitness skill bonus / 3)
*Stamina recovery = Happens exactly every 60 seconds and between 20% and 30% of max stamina is recovered while standing
*Stamina costs with Mind over Body with 6 ranks of telepathy lore = 75% of normal, rounded down.

At level 59 I have 183 PF ranks. After 5 ranks of Perfect Self my stats are as follows
Strength (STR): 89 (4) ... 99 (9) With Surge active 123 (21)
Constitution (CON): 86 (28) ... 96 (33)
Dexterity (DEX): 88 (29) ... 98 (34) With Burst active 110 (40)
Agility (AGI): 79 (24) ... 89 (29) With Burst active 113 (41)
Discipline (DIS): 89 (14) ... 99 (19)

Stamina=146 normally becomes 154 with both maneuvers active.

Cost to activate Surge first time=22.5=22
Cost to activate surge for every time after the first time=45
Cost to activate Burst first time=22.5=22
If I could afford it consistently, the cost to activate Burst every time after the first time=45

It feels like I'm nearly able to afford this with full upkeep though I haven't timed how many minutes before the first maneuver renewal is delayed due to insufficient stamina.
Training and/or enhancive solutions would be
1. Telepathy lore to improve 1213. If I raised my lore by 9 from 6 to 15 ranks all stamina costs would be reduced by 30% rather than 25. Activating either maneuver would then cost 21 (1st use) and 42 (during cooldown). Savings of 1 stamina and 3 stamina. Next lore threshold would be 30 ranks which isn't something I'd want to train in as if I ever cap I'll need transformation lore instead.
2. Stamina recovery. If I understand this right a 10 stamina recovery enhancive would raise my recovery by 10%. So for me that would be 14.6 more stamina per minute normally or up to 15.4 stamina with my maneuver enhanced stats.
3. +CON. If I added say +10 con bonus, that would net me 2-3 stamina per minute yes?
4. +max stam. If I added +10 max stamina, that would net me 2-3 stamina per minute yes? Adding +Con would seem to be preferable over max stamina at least until the +20 Con maximum due to the health and natural crit padding yes?


I'd welcome any input, facts, or any variables I overlooked.

gilchristr
12-16-2015, 12:36 AM
Have you used the stamina verb? It was changed recently so you can find out exactly where in the 20-30% range you lie from constitution. I saw that range go up from using a +5 con bonus orb.. not to mention max stamina.

I would expect that you would be best off to use that orb combination (stamina recovery and CON bonus)

Archigeek
12-16-2015, 01:05 AM
Another option is to max strength bonus with enhancives and stop using surge at all. I took this route a long time ago and am very satisfied. It opens up more CMAN training options, and I never run out of stamina.

gilchristr
12-16-2015, 01:22 AM
Yea he makes a good point. I am not a warrior, so I had forgotten that surge is only useful if you haven't maxed strength. I don't have surge, but I did max strength (two strength orbs in armor, and two strength orbs in weapon) ... after that it was only two minor enhancives to get me to 140.

MrMortimur
12-16-2015, 04:27 AM
Well rank 3 surge and rank3 burst are prereqs for PerfectSelf which is a pretty enjoyable Cman tbh. For my non monks, ya STR enhancives is the way to go. As a CoL monk though, I"m intentionally trying to use my stamina resource as a buff, similiar to how sunfisters use it.

@gilchristr, I didn't think to check stamina verb thank you. I was also confused about the 20-30% portion. I read it as if each stamina pulse could be anywhere in that range but now using stamina verb I see it is static for me at my training (fluctuates only based on the extra stamina gained from surge+burst) What factors into what % you regen? I'm at 26.7% just standing around town. With surge+burst active that goes up to 27.27%. Do I expect 30% once stamina affecting stats have all hit 100?

Thanks for the responses.

droit
12-16-2015, 04:32 AM
Just invest in stamina recovery enhancives and bask in the glory of unlimited stamina. With 2x+ PF, SR is the most effective resource pool enhancer out there. Who cares how much surge costs every 90 seconds when you're generating over 100 every 60? I use stamina for mana generation, so I've optimized for SR and wear close to +50; I regen 122 stamina per minute in the field without any special effort. Plus, SR is cheap and its easy to find high bonus stuff.

gilchristr
12-16-2015, 12:08 PM
I don't know the mechanics, but hope this helps:

Maximum Stamina Points: 100
Remaining Stamina Points: 100

Stamina gained per pulse: 27


You remove a drake-marked mithril targe from in your web-covered backpack.

Maximum Stamina Points: 105
Remaining Stamina Points: 100

Stamina gained per pulse: 39

Stamina abilities:
STAMINA BURST - Dig deep for a burst of energy.
STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!


Constitution (CON): 100 (35) ... 110 (40)


As you can see from the above, with 35 CON BONUS, my stamina recovery was 27. When the targe increased CON BONUS to 40, stamina recovery went up to 30 (you will see the 39 number, but thats from +9 stamina recovery).


Note - my strength bonus is 40, and my agility bonus is 20. Maybe those affect stamina recovery too ... not sure, but in any case the +5 con bonus netted me +5 max stamina and +3 stamina recovery.
>



The targe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Constitution.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
The targe looks to have quite a few charges remaining.

You sense that the mithril targe will persist after its last enhancive charge has been expended.



As you can see from the above, CON bonus of 35 and stamina recovery 27, CON bonus of 40 and 30 stamina recovery.

MrMortimur
12-16-2015, 02:02 PM
Interesting. Gilchristr can you post your other stamina affecting stats please? Con, str,agl,dex. As you needed the extra 10 CON beyond 100 to get to the max(this is the max right? does anyone with enhanced stats show a higher recovery or do you need SR at this point?) I'm wondering if you have less than 100 in one of your other stats which is why you're at 27 SR normally.

gilchristr
12-16-2015, 03:58 PM
str bonus 40
agility bonus 20
dex bonus 20

As I said, con bonus was 35, until I took out the targe, then it went to 40