MrMortimur
12-09-2015, 08:21 PM
Surge of strength and burst of swiftness are the only two ways my monk currently puts his stamina resources to use. Being a burghal strength is more important so I keep surge up 100% and I'm currently activating burst when it's off cooldown. (20 levels ago I had them alternate so 1 of them was always active as the cooldowns match the duration of the other perfectly)
This is the script I use
loop{
Spell[9605].cast if !Spell[9605].active? and Spell[9605].affordable?
pause 2
Spell[9625].cast if !Spell[9625].active? and Spell[9625].affordable? and !Spell[9051].active?
sleep 1
}
I'd like to find a way to plan out at what level taking into account stat growth, 3x PF, and 1213 w/ lore I could keep up both of them 100%. Then I'd like to find the cheapest way with the fewest items to make that happen now at my current level.
Facts:
*Maximum Stamina = CON + [(STR + AGI + DIS) / 3] + (Physical Fitness skill bonus / 3)
*Stamina recovery = Happens exactly every 60 seconds and between 20% and 30% of max stamina is recovered while standing
*Stamina costs with Mind over Body with 6 ranks of telepathy lore = 75% of normal, rounded down.
At level 59 I have 183 PF ranks. After 5 ranks of Perfect Self my stats are as follows
Strength (STR): 89 (4) ... 99 (9) With Surge active 123 (21)
Constitution (CON): 86 (28) ... 96 (33)
Dexterity (DEX): 88 (29) ... 98 (34) With Burst active 110 (40)
Agility (AGI): 79 (24) ... 89 (29) With Burst active 113 (41)
Discipline (DIS): 89 (14) ... 99 (19)
Stamina=146 normally becomes 154 with both maneuvers active.
Cost to activate Surge first time=22.5=22
Cost to activate surge for every time after the first time=45
Cost to activate Burst first time=22.5=22
If I could afford it consistently, the cost to activate Burst every time after the first time=45
It feels like I'm nearly able to afford this with full upkeep though I haven't timed how many minutes before the first maneuver renewal is delayed due to insufficient stamina.
Training and/or enhancive solutions would be
1. Telepathy lore to improve 1213. If I raised my lore by 9 from 6 to 15 ranks all stamina costs would be reduced by 30% rather than 25. Activating either maneuver would then cost 21 (1st use) and 42 (during cooldown). Savings of 1 stamina and 3 stamina. Next lore threshold would be 30 ranks which isn't something I'd want to train in as if I ever cap I'll need transformation lore instead.
2. Stamina recovery. If I understand this right a 10 stamina recovery enhancive would raise my recovery by 10%. So for me that would be 14.6 more stamina per minute normally or up to 15.4 stamina with my maneuver enhanced stats.
3. +CON. If I added say +10 con bonus, that would net me 2-3 stamina per minute yes?
4. +max stam. If I added +10 max stamina, that would net me 2-3 stamina per minute yes? Adding +Con would seem to be preferable over max stamina at least until the +20 Con maximum due to the health and natural crit padding yes?
I'd welcome any input, facts, or any variables I overlooked.
This is the script I use
loop{
Spell[9605].cast if !Spell[9605].active? and Spell[9605].affordable?
pause 2
Spell[9625].cast if !Spell[9625].active? and Spell[9625].affordable? and !Spell[9051].active?
sleep 1
}
I'd like to find a way to plan out at what level taking into account stat growth, 3x PF, and 1213 w/ lore I could keep up both of them 100%. Then I'd like to find the cheapest way with the fewest items to make that happen now at my current level.
Facts:
*Maximum Stamina = CON + [(STR + AGI + DIS) / 3] + (Physical Fitness skill bonus / 3)
*Stamina recovery = Happens exactly every 60 seconds and between 20% and 30% of max stamina is recovered while standing
*Stamina costs with Mind over Body with 6 ranks of telepathy lore = 75% of normal, rounded down.
At level 59 I have 183 PF ranks. After 5 ranks of Perfect Self my stats are as follows
Strength (STR): 89 (4) ... 99 (9) With Surge active 123 (21)
Constitution (CON): 86 (28) ... 96 (33)
Dexterity (DEX): 88 (29) ... 98 (34) With Burst active 110 (40)
Agility (AGI): 79 (24) ... 89 (29) With Burst active 113 (41)
Discipline (DIS): 89 (14) ... 99 (19)
Stamina=146 normally becomes 154 with both maneuvers active.
Cost to activate Surge first time=22.5=22
Cost to activate surge for every time after the first time=45
Cost to activate Burst first time=22.5=22
If I could afford it consistently, the cost to activate Burst every time after the first time=45
It feels like I'm nearly able to afford this with full upkeep though I haven't timed how many minutes before the first maneuver renewal is delayed due to insufficient stamina.
Training and/or enhancive solutions would be
1. Telepathy lore to improve 1213. If I raised my lore by 9 from 6 to 15 ranks all stamina costs would be reduced by 30% rather than 25. Activating either maneuver would then cost 21 (1st use) and 42 (during cooldown). Savings of 1 stamina and 3 stamina. Next lore threshold would be 30 ranks which isn't something I'd want to train in as if I ever cap I'll need transformation lore instead.
2. Stamina recovery. If I understand this right a 10 stamina recovery enhancive would raise my recovery by 10%. So for me that would be 14.6 more stamina per minute normally or up to 15.4 stamina with my maneuver enhanced stats.
3. +CON. If I added say +10 con bonus, that would net me 2-3 stamina per minute yes?
4. +max stam. If I added +10 max stamina, that would net me 2-3 stamina per minute yes? Adding +Con would seem to be preferable over max stamina at least until the +20 Con maximum due to the health and natural crit padding yes?
I'd welcome any input, facts, or any variables I overlooked.