View Full Version : Found fun times in Darkstone again...
Stunseed
11-13-2004, 11:51 AM
After a few levels of getting thrashed in Sents, I was smart and took myself to Pinefar. Now I'm getting to where I'm looking at a new place to hunt, and I discovered Troll Kings.
Holy crap these things are easy. Even frothing they hit me for a minor. I can skin them well with a drake dagger, they've got treasure..The only real danger for me is Harbs can ward me, but using 608 I am victorious.
Wish they would gen faster. Anyone got some other input I am missing?
Mistomeer
11-13-2004, 11:55 AM
Originally posted by Stunseed
After a few levels of getting thrashed in Sents, I was smart and took myself to Pinefar. Now I'm getting to where I'm looking at a new place to hunt, and I discovered Troll Kings.
Holy crap these things are easy. Even frothing they hit me for a minor. I can skin them well with a drake dagger, they've got treasure..The only real danger for me is Harbs can ward me, but using 608 I am victorious.
Wish they would gen faster. Anyone got some other input I am missing?
I had fun in MTK's, but I wasn't a Voln Master so walking in and out got old, even though there is a spot to rest down there.
Also, the spawn rate kinda sucks, so I just got bored with them after a bit. I think I left there and went to the Temple in Illistim, which was poorer, but spawned alot better.
Brackish Mage
11-13-2004, 01:39 PM
I'd recommend going out to hunt in Teras. Pyrothags die so easy, for their age. The thraks around them are rich, and swarm VERY well.
Killer Kitten
11-13-2004, 11:40 PM
I remember when I used to do Troll Kings people would always warn me to kill any limbs I lopped off, otherwise they grew into more Troll Kings. Maybe you could chop off some limbs and grow your own if they don't gen fast enough?
I wish I'd found them easy. Even at cap I still died in there. Then again, even at cap kobolds still kicked my ass...
Kimm/Ex-Tilone
Farquar
11-13-2004, 11:47 PM
Yeah the gen rate is about .75 or .8 right now. I loved hunting TK's but its just way too frustrating waiting for em. Maybe you can petition Elnath to push it up to 1.5 or even 2? Just post a request on the official boards.
Kadumi
11-14-2004, 07:11 PM
I'm not really sure how it works on the coding end of things but the regen rate is much much better if you have a hunting partner.
RiverRat
11-14-2004, 07:31 PM
I'm pretty sure that a MTK that grows from a severed limb delivers no experience when killed. I could be wrong.
Volstock
11-14-2004, 08:26 PM
MTK grow from limbs are about level 40-45 only not like TK's who are 60s
Brattt8525
11-14-2004, 08:30 PM
Anyone able to U2U me the way to get into DS. I went a few times when my wizard was younger. I want to take my rogue too, but damn its been years since going. I know you have to go into the pool swim down and pry something with a short sword you pick up along the way there.
My rogue is 53, she will be ok in there?
RiverRat
11-14-2004, 08:43 PM
Originally posted by Volstock
MTK grow from limbs are about level 40-45 only not like TK's who are 60s
Which is why I never gained experience killing them. Thanks for the info on that, makes sense now.
Kadumi
11-14-2004, 09:18 PM
the new ones still have hides though. good for cash.
here's a darkstone script. it starts at the north gate. make sure you have a short sword so you can pry the door open. it stops when you jump in the water so make sure you don't drown. after getting out of the water, run the script again. the script gets ya out too but ya gotta be in a safe room.
# CC's Quality Darkstone Script, by Cappurnicus Calerous
# Latest version always available at: http://www.resnullius.com/cc/scripts/
#
# Usage is: .darkstone or
# .darkstone [gargoyles/golems/kiramon/banshees/sentinels/roa'ters/trollkings]
#
# Have %weapon, %sheath, and %container variables set.
#
# Thanks to: Ysharra, for the inspiration,
# Maimara, for getting me some failure strings,
# Xanthias, for Voln tapestry items,
# Quinstol, for testing the Voln side of things.
Start:
put set description
put look
match GardenNiche [Town Square, Garden Niche]
match SmallPark [Town Square, Small Park]
match TSC [Town Square Central]
match TSSW [Town Square, Southwest]
match WestGate a large wooden gate
match NorthGateIn [Wehnimer's, Land's End Rd.]
match NorthGateOut [Wehnimer's, Outside Gate]
match VolnHall [Master's Hall]
match SwordCheck [Gorge, Intersection]
match NorthRim The gorge narrows here a bit,
match SouthRim The gorge ends in a sheer cliff face here
match Entrance You are standing before the main gate
match Destination This wide space lies between the inner
match GolemsOut You are standing in the southwest corner
match KiramonOut The hall dead ends here,
match BansheesOut A small clay pot is set
match SentinelsOut Your footsteps echo in the long,
match Roa'tersOut Assorted rubble--dirt,
match TrollKingsOut Row upon row of iron manacles
matchwait
GardenNiche:
move e
goto SmallPark
SmallPark:
move n
goto TSSW
TSC:
move sw
goto TSSW
TSSW:
move w
move w
move n
goto WestGate
WestGate:
move go gate
move n
goto DarkstonePath
NorthGateIn:
move go gate
goto NorthGateOut
NorthGateOut:
move sw
move s
goto DarkstonePath
VolnHall:
put look tapestry
match Tapestry1 [Darkstone, Dungeon]
match Tapestry2 [Graveyard]
match Tapestry3 [Monastery, Misty Chamber]
match Tapestry4 [Pentagram Chamber]
match Tapestry5 [Coastal Cliffs, Cemetery]
matchwait
Tapestry1:
put look tapestry
move go tapestry
if_1 goto Tapestry%1
pause
echo
echo Where would you like to go?
echo 1.0) Lesser Gargoyles/Greater Gargoyles [gargoyles]
echo 2.0) Huge Mein Golems [golems]
echo 3.0) Kiramon Workers/Kiramon Defenders [kiramon]
echo 4.0) Banshees/Huge Mein Golems [banshees]
echo 5.0) Banshees/Stone Sentinels [sentinels]
echo 6.0) Roa'ters [roa'ters]
echo 7.0) Massive Troll Kings/Sheruvian Harbingers/Nightmare Steeds [trollkings]
echo 8.0) Out [bye]
match TapestryGar gargo
match TapestryGar 1.0
match TapestryGol golem
match TapestryGol 2.0
match TapestryKir kiram
match TapestryKir 3.0
match TapestryBan bansh
match TapestryBan 4.0
match TapestrySen senti
match TapestrySen 5.0
match TapestryRoa roa't
match TapestryRoa 6.0
match TapestryTro troll
match TapestryTro 7.0
match TapestryBye bye
match TapestryBye 8.0
matchwait
Tapestry2:
put rub tapestry
waitfor You rub the tapestry, which gives you a slight shock.
goto Tapestry3
Tapestry3:
put rub tapestry
waitfor You rub the tapestry, which gives you a slight shock.
goto Tapestry4
Tapestry4:
put rub tapestry
waitfor You rub the tapestry, which gives you a slight shock.
goto Tapestry5
Tapestry5:
put rub tapestry
waitfor You rub the tapestry, which gives you a slight shock.
goto Tapestry1
DarkstonePath:
move w
move sw
move sw
move s
move w
move w
move u
move sw
move go path
move w
move w
move w
move w
move s
goto SwordCheck
SwordCheck:
pause
put glance
match Pool a short sword in your right hand
match Swap a short sword in your left hand
match GetSword .
matchwait
GetSword:
put get my short sword
match Pool a short sword
match Pool As you remove
match BuySword I could not find what you were referring to.
match WeaponAway You need a free hand
matchwait
WeaponAway:
put put my %weapon in my %sheath
waitfor You put
goto GetSword
Pool:
put go pool
put down
waitfor [Underwater]
put kneel
waitfor You kneel
put pry gap
match Broken Suddenly, the sword shatters.
match NotBroken A huge air bubble emerges from the crack,
match PryFail You work at the edges,
matchwait
PryFail:
put stand
waitfor You stand
put up
put go shore
waitfor [Gorge, Intersection]
goto Pool
Broken:
put stand
waitfor You stand
put up
put go shore
goto BuySword
BuySword:
move n
move e
move e
move e
move e
move go path
move ne
move d
move e
move e
move n
move ne
move ne
move e
move n
move ne
move go gate
move s
move w
move s
move s
move s
move go bank
move go arch
put withdraw 94
move go arch
move out
move n
move e
move go entrance
put order
waitfor Welcome to Tykel's Arms!
put 3
put buy
waitfor Tykel Rone says,
put accept
put done
waitfor [Tykel's Arms, Showroom]
move out
move w
move s
move w
move w
move s
goto WestGate
NotBroken:
put stance offensive
waitfor You are now in an offensive stance.
put stand
match NotBrokenPause You struggle
match NotBrokenNext You stand
matchwait
NotBrokenPause:
pause
put stand
match NotBrokenPause You struggle
match NotBrokenNext You stand
matchwait
NotBrokenNext:
pause
put stance defensive
waitfor You are now
put put sword in my %container
waitfor You put
put get %weapon from my %sheath
goto RimCheck
RimCheck:
put look
match NorthRim The gorge narrows here a bit,
match SouthRim The gorge ends in a sheer cliff face here
matchwait
exit
NorthRim:
move ne
move ne
move e
move go log
move w
move sw
move sw
move sw
move s
move s
move s
goto DarkstoneIn
SouthRim:
move sw
move go path
move d
move s
move go ledge
move s
move u
move go hole
move go path
goto DarkstoneIn
DarkstoneIn:
move e
move e
move se
move sw
move se
move sw
move w
move sw
move s
move e
goto Entrance
Entrance:
put pull rope
match BridgeUpInPause You try to pull the length of rope,
match BridgeUpIn A deep, rumbling creak vibrates through you,
match BridgeDownIn That will be difficult,
matchwait
BridgeUpInPause:
pause
goto Entrance
BridgeUpIn:
pause
goto BridgeDownIn
BridgeDownIn:
move go draw
goto PortDown
PortDown:
put pull lever
match PortDownInPause You try to pull the heavy steel lever,
match PortDownIn With a loud screech, a gleaming white mein portcullis lurches upward!
match PortUpIn Ok, you pull a heavy steel lever protruding from a slit in one wall. Now what?
matchwait
PortDownInPause:
pause
goto PortDown
PortDownIn:
pause
goto PortUpIn
PortUpIn:
move go portcullis
put kneel
waitfor You kneel down.
put kiss red portcullis
put stance offensive
waitfor You are now
put stand
match PortUpInPause You struggle
match PortUpInNext You stand
matchwait
PortUpInPause:
pause
put stand
match PortUpInPause You struggle
match PortUpInNext You stand
matchwait
PortUpInNext:
pause
put stance defensive
waitfor You are now
goto Destination
Destination:
if_1 goto %1
echo
echo Where would you like to go?
echo 1.0) Lesser Gargoyles/Greater Gargoyles [gargoyles]
echo 2.0) Huge Mein Golems [golems]
echo 3.0) Kiramon Workers/Kiramon Defenders [kiramon]
echo 4.0) Banshees/Huge Mein Golems [banshees]
echo 5.0) Banshees/Stone Sentinels [sentinels]
echo 6.0) Roa'ters [roa'ters]
echo 7.0) Massive Troll Kings/Sheruvian Harbingers/Nightmare Steeds [trollkings]
echo 8.0) Out [bye]
match Gar gargo
match Gar 1.0
match Gol golem
match Gol 2.0
match Kir kiram
match Kir 3.0
match Ban bansh
match Ban 4.0
match Sen senti
match Sen 5.0
match Roa roa't
match Roa 6.0
match Tro troll
match Tro 7.0
match Bye bye
match Bye 8.0
matchwait
1.0:
Gar:
Garg:
Gargo:
Gargoy:
Gargoyl:
Gargoyle:
Gargoyles:
save 1
exit
Tapestry1.0:
TapestryGar:
TapestryGarg:
TapestryGargo:
TapestryGargoy:
TapestryGargoyl:
TapestryGargoyle:
TapestryGargoyles:
move o
move n
move nw
move s
move s
move s
move climb ladder
move go door
move n
move n
move n
move go space
move go trap
move go door
move e
move e
move go door
move go crack
move w
move w
move go passage
move sw
move s
move s
move n
move go hole
move u
move o
move go portcullis
move go door
move o
move n
exit
2.0:
Gol:
Gole:
Golem:
Golems:
save 2
move s
move go gate
move go door
move go portcullis
exit
Tapestry2.0:
TapestryGol:
TapestryGole:
TapestryGolem:
TapestryGolems:
move o
move n
move nw
move s
move s
move s
move climb ladder
move go door
move n
move n
move n
move go space
move go trap
move go door
move e
move e
move go door
move go crack
move w
move w
move go passage
move sw
move s
move s
move n
move go hole
move u
move o
3.0:
Kir:
Kira:
Kiram:
Kiramo:
Kiramon:
save 3
goto GoMaiden
Tapestry3.0:
TapestryKir:
TapestryKira:
TapestryKiram:
TapestryKiramo:
TapestryKiramon:
move o
move n
move nw
move s
move s
move s
move climb ladder
move go door
move n
move n
move n
move go space
move go trap
move go door
exit
4.0:
Ban:
Bans:
Bansh:
Banshe:
Banshee:
Banshees:
save 4
goto GoMaiden
exit
Tapestry4.0:
TapestryBan:
TapestryBans:
TapestryBansh:
TapestryBanshe:
TapestryBanshee:
TapestryBanshees:
move o
move n
move nw
move s
move s
move s
move climb ladder
move go door
exit
5.0:
Sen:
Sent:
Sents:
Senti:
Sentin:
Sentine:
Sentinel:
Sentinels:
save 5
goto GoMaiden
exit
Tapestry5.0:
TapestrySen:
TapestrySent:
TapestrySents:
TapestrySenti:
TapestrySentin:
TapestrySentine:
TapestrySentinel:
TapestrySentinels:
move o
move s
move s
move s
move e
exit
6.0:
Roa:
Roa':
Roa't:
Roa'te:
Roa'ter:
Roa'ters:
Wor:
Worm:
Worms:
save 6
goto GoMaiden
exit
Tapestry6.0:
TapestryRoa:
TapestryRoa':
TapestryRoa't:
TapestryRoa'te:
TapestryRoa'ter:
TapestryRoa'ters:
TapestryWor:
TapestryWorm:
TapestryWorms:
move go tunnel
move d
exit
7.0:
Tro:
Trol:
Troll:
TrollK:
TrollKi:
TrollKin:
TrollKing:
TrollKings:
save 7
goto GoMaiden
exit
Tapestry7.0:
TapestryTro:
TapestryTrol:
TapestryTroll:
TapestryTrollK:
TapestryTrollKi:
TapestryTrollKin:
TapestryTrollKing:
TapestryTrollKings:
move o
move s
move s
move s
move e
move se
move sw
move w
move se
move go door
exit
GoMaiden:
move s
move go gate
move go door
move go portcullis
move go tower
move go stair
goto Maiden
Maiden:
put go maiden
match MaidenWait You start to enter the iron maiden,
match InMaiden [Iron Maiden]
matchwait
MaidenWait:
pause 2
goto Maiden
InMaiden:
put search
waitfor You found a slightly bent spike
put turn spike
goto MaidenStand
MaidenStand:
put stand
match MaidenLook You stand back up.
match MaidenStandPause You struggle
matchwait
MaidenStandPause:
pause
goto MaidenStand
MaidenLook:
pause
put look
match Maiden%sEarth The ill-lit corridor widens to an open square.
match Maiden%sSpirit There is barely enough room for you
match Maiden%sAir Climbing under the wall and up into this room,
match Maiden%sFire An arched niche is carved out of the south wall,
match Maiden%sWater Strange characters are carved into the walls,
matchwait
Maiden3Earth:
move s
move s
move w
move n
move n
move n
move n
move nw
move s
move s
move s
move climb ladder
move go door
move n
move n
move n
move go space
move go trap
move go door
exit
Maiden3Spirit:
move sw
move se
move se
move ne
move ne
move climb rubble
move go opening
goto TapestryKiramon
Maiden3Air:
move go trap
move go door
exit
Maiden3Fire:
move e
move n
move go crack
move go door
move w
move w
exit
Maiden3Water:
move n
move w
move w
move w
move w
move w
move go space
move go trap
move go door
exit
Maiden4Earth:
move s
move s
move w
move n
move n
move n
move n
move nw
move s
move s
move s
move climb ladder
move go door
exit
Maiden4Spirit:
move sw
move se
move se
move ne
move ne
move climb rubble
move go opening
goto TapestryBanshees
Maiden4Air:
move go space
move s
move s
move s
exit
Maiden4Fire:
move e
move n
move go crack
move go chute
move go door
move s
exit
Maiden4Water:
move n
move w
move w
move w
move w
move w
move s
move s
move s
exit
Maiden5Earth:
move s
move s
exit
Maiden5Spirit:
move sw
move se
move se
move ne
move ne
move climb rubble
move go opening
goto TapestrySentinels
Maiden5Air:
move go space
move e
move e
move e
move s
move s
move e
move e
move go door
move go shaft
move s
move s
move s
move s
exit
Maiden5Fire:
move go door
move go hole
move go crack
move e
move e
move s
move s
move e
move e
move go door
move go shaft
move s
move s
move s
move s
move s
exit
Maiden5Water:
move s
move w
move go door
move go shaft
move s
move s
move s
move s
move s
exit
Maiden6Earth:
move s
move s
move w
move n
move n
move n
move go door
move go tunnel
move d
exit
Maiden6Spirit:
move sw
move se
move se
move ne
move ne
exit
Maiden6Air:
move go space
move e
move e
move e
move s
move s
move e
move e
move go door
move go shaft
move s
move s
move s
move s
move s
move w
move n
move n
move n
move go door
move go tunnel
move d
exit
Maiden6Fire:
move go door
move go hole
move go crack
move e
move e
move s
move s
move e
move e
move go door
move go shaft
move s
move s
move s
move s
move s
move w
move n
move n
move n
move go door
move go tunnel
move d
exit
Maiden6Water:
move s
move w
move go door
move go shaft
move s
move s
move s
move s
move s
move w
move n
move n
move n
move go door
move go tunnel
move d
exit
Maiden7Earth:
move s
move s
move se
move sw
move w
move se
move go door
exit
Maiden7Spirit:
move sw
move se
move se
move ne
move ne
move climb rubble
move go opening
goto TapestryTrollKings
Maiden7Air:
move go space
move e
move e
move e
move s
move s
move e
move e
move go door
move go shaft
move s
move s
move s
move s
move se
move sw
move w
move se
move go door
exit
Maiden7Fire:
move s
move w
move go door
move go shaft
move s
move s
move s
move s
move s
move se
move sw
move w
move se
move go door
exit
Maiden7Water:
move s
move w
move go door
move go shaft
move s
move s
move s
move s
move s
move se
move sw
move w
move se
move go door
exit
GolemsOut:
move go portcullis
move go door
move o
move n
goto bye
KiramonOut:
move e
move e
move go door
move go crack
move w
move w
move go passage
move sw
move s
move s
move n
move go hole
move u
move o
goto GolemsOut
BansheesOut:
move n
move n
move n
move go space
move go trap
move go door
goto KiramonOut
SentinelsOut:
move w
move n
move n
move n
move n
move nw
move s
move s
move s
move climb ladder
move go door
goto BansheesOut
Roa'tersOut:
move climb rubble
move go opening
goto TapestryBye
TrollKingsOut:
move go door
move nw
move e
move ne
move nw
goto SentinelsOut
8.0:
Bye:
put kneel
put kiss red portcullis
waitfor Though it makes you cringe,
put stance offensive
put stand
match ByePause You struggle
match ByeNext You stand
matchwait
ByePause:
pause
put stand
match ByePause You struggle
match ByeNext You stand
matchwait
ByeNext:
pause
put stance defensive
goto PushLever
Tapestry8.0:
TapestryBye:
move o
move n
move nw
move s
move s
move s
move climb ladder
move go door
goto BansheesOut
PushLever:
put push lever
match PortDownOutPause You try to push the heavy steel lever,
match PortDownOut With a horrendous *THUMP*,
match PortUpOut Ok, you push a heavy steel
matchwait
PortDownOutPause:
pause
goto PushLever
PortDownOut:
pause
goto PortUpOut
PortUpOut:
move go draw
move w
move n
move ne
move e
move ne
move nw
move ne
move nw
move w
move w
move n
move n
move n
move ne
move ne
move ne
move e
move go log
move w
move sw
move sw
move climb cliff
move n
move e
move e
move e
move e
move go path
move ne
move d
move e
move e
move n
move ne
move ne
move e
move n
move ne
move go gate
exit
LadyLuck
11-22-2004, 12:27 AM
Originally posted by Killer Kitten
I remember when I used to do Troll Kings people would always warn me to kill any limbs I lopped off, otherwise they grew into more Troll Kings. Maybe you could chop off some limbs and grow your own if they don't gen fast enough?
Kimm/Ex-Tilone
TK's regenerated from limbs are wee for learning, most who hunt there can't learn from killing them.... regens are 40+ versus original TK's 60+. Yet, they are as strong as the original TK's. Hence, the warnings to kill the limbs. Not fun when a regenerated TK can kill you in a swing, yet you killing it doesn't lend learning... and perhaps some wounds when they go crazy.
;)
TK's are pretty easy, even for Chiv, but harbs present a serious problem. Honestly I don't know what to do about the gen rate though.
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