shad0ws0ngs
11-16-2015, 01:01 AM
Selling off one of the new "shock lance" scripted weapons. This one is a runestaff and is vibe/earth flare based. It has one minor unlock to decrease the cooldown period from 20 minutes to 10 minutes and had two fluff unlocks, so it is fully fluff unlocked. I might have lightened it, once, also, but I can't be certain. It's 3lbs.
an enruned gornar-shod runestaff
You analyze your gornar-shod runestaff and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
* General Alterations are fine if you find an extremely skilled and rare merchant to work with this.
* It CAN have a long or a show description, if the merchant is comfortable adding one.
* The base material CANNOT change and must reference the associated flaring metal.
* Any merchant can lighten this.
Currently Unlocked Verbs:
Unlock Status: Tier 2 (3 of 3, fully unlocked)
Verbs Trapped: Point, Put (to load), Fix, Wave, Tap, Touch, Rub, Pull, Push, Lean, Shake.
Percent Damaged: 1%
Total Possible Charges: 10
Total Charges Remaining: 0
MERCHANT OPTIONS:
Current Stats:
Current Cooldown: 10 Minutes
This can be upgraded to have its cooldown reduced to 5 minutes.
Current Critical Strength.
The runestaff is currently set to default range.
This can be unlocked to have an increased minimum range.
Degredation chance
The runestaff currently has a 2%-5% chance to degrade.
This can be upgraded to have its degredation chance reduced to 1%-3%.
Feedback Chance
The runestaff currently has a 5% chance for feedback.
This can be upgraded to have its feedback chance reduced to 3%.
Total Charge Capacity
The runestaff currently can hold 10 charges.
This can be upgraded to have 25 charges.
Repair Difficulty
The runestaff is currently HARD to repair.
This can be upgraded to have a reduced repair difficulty to MEDIUM.
Charge Efficiency
The runestaff is currently a 1 essence to 1 charge ratio.
This can be upgraded to 1:2.
Roundtime
The runestaff currently has a 5 second roundtime.
This can be upgraded to be reduced to 3 seconds.
Total Upgrades: 1
This runestaff can be upgraded 8 more times
You might be able to have a talented merchant lighten the gornar-shod runestaff for you.
Zests:
>fix runestaff
You set about inspecting the construction of your runestaff...
You carefully realign some of the springs and adjust some of the segmented tracks within the inner ring of the vise-like clamp on top of the runestaff.
Roundtime: 7 sec.
R>wave runestaff
As you wave your gornar-shod runestaff high overhead, a trail of earthen rubble follows closely behind.
>tap runestaff
You drum your fingers on your gornar-shod runestaff and ready yourself in a guarded stance.
>touch runestaff
You place your hand against your gornar-shod runestaff, it vibrates slightly.
>rub runestaff
You take a moment to polish your gornar-shod runestaff, it briefly glows a shade of russet brown.
>pull runestaff
You pull your gornar-shod runestaff against your side, readying yourself for your next attack.
>push runestaff
Holding your gornar-shod runestaff by the shaft, you thrust it forward in a salute.
>lean runestaff
You lower your gornar-shod runestaff into the ground, leaning against it.
>shake runestaff
You shake your gornar-shod runestaff from side to side, a strange popping noise comes from within the runestaff.
put - for loading
point - for shooting
I don't have an example of the shock lance aspect on this weapon, but I did get some fire essences and use my lance the other day, so here is an example of it. I don't know if this is good, bad, norm, or what, but it appears to do same-flare type damage, so I imagine this staff does vibe/earth type. Anyway:
>point my lance at kobold
You point your drakar-tipped lance directly at a kobold and a blazing corona of flames surrounds its drakar tip. With a resounding crackle, a roaring bolt of fire leaps from your drakar-tipped lance and impacts the kobold!
... 30 points of damage!
Extreme heat melts the skin off a kobold's right hand. Gross!
The kobold is stunned!
Roundtime: 5 sec.
MB: 1.5m CB: 1.5m to Brad SOLD
an enruned gornar-shod runestaff
You analyze your gornar-shod runestaff and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
* General Alterations are fine if you find an extremely skilled and rare merchant to work with this.
* It CAN have a long or a show description, if the merchant is comfortable adding one.
* The base material CANNOT change and must reference the associated flaring metal.
* Any merchant can lighten this.
Currently Unlocked Verbs:
Unlock Status: Tier 2 (3 of 3, fully unlocked)
Verbs Trapped: Point, Put (to load), Fix, Wave, Tap, Touch, Rub, Pull, Push, Lean, Shake.
Percent Damaged: 1%
Total Possible Charges: 10
Total Charges Remaining: 0
MERCHANT OPTIONS:
Current Stats:
Current Cooldown: 10 Minutes
This can be upgraded to have its cooldown reduced to 5 minutes.
Current Critical Strength.
The runestaff is currently set to default range.
This can be unlocked to have an increased minimum range.
Degredation chance
The runestaff currently has a 2%-5% chance to degrade.
This can be upgraded to have its degredation chance reduced to 1%-3%.
Feedback Chance
The runestaff currently has a 5% chance for feedback.
This can be upgraded to have its feedback chance reduced to 3%.
Total Charge Capacity
The runestaff currently can hold 10 charges.
This can be upgraded to have 25 charges.
Repair Difficulty
The runestaff is currently HARD to repair.
This can be upgraded to have a reduced repair difficulty to MEDIUM.
Charge Efficiency
The runestaff is currently a 1 essence to 1 charge ratio.
This can be upgraded to 1:2.
Roundtime
The runestaff currently has a 5 second roundtime.
This can be upgraded to be reduced to 3 seconds.
Total Upgrades: 1
This runestaff can be upgraded 8 more times
You might be able to have a talented merchant lighten the gornar-shod runestaff for you.
Zests:
>fix runestaff
You set about inspecting the construction of your runestaff...
You carefully realign some of the springs and adjust some of the segmented tracks within the inner ring of the vise-like clamp on top of the runestaff.
Roundtime: 7 sec.
R>wave runestaff
As you wave your gornar-shod runestaff high overhead, a trail of earthen rubble follows closely behind.
>tap runestaff
You drum your fingers on your gornar-shod runestaff and ready yourself in a guarded stance.
>touch runestaff
You place your hand against your gornar-shod runestaff, it vibrates slightly.
>rub runestaff
You take a moment to polish your gornar-shod runestaff, it briefly glows a shade of russet brown.
>pull runestaff
You pull your gornar-shod runestaff against your side, readying yourself for your next attack.
>push runestaff
Holding your gornar-shod runestaff by the shaft, you thrust it forward in a salute.
>lean runestaff
You lower your gornar-shod runestaff into the ground, leaning against it.
>shake runestaff
You shake your gornar-shod runestaff from side to side, a strange popping noise comes from within the runestaff.
put - for loading
point - for shooting
I don't have an example of the shock lance aspect on this weapon, but I did get some fire essences and use my lance the other day, so here is an example of it. I don't know if this is good, bad, norm, or what, but it appears to do same-flare type damage, so I imagine this staff does vibe/earth type. Anyway:
>point my lance at kobold
You point your drakar-tipped lance directly at a kobold and a blazing corona of flames surrounds its drakar tip. With a resounding crackle, a roaring bolt of fire leaps from your drakar-tipped lance and impacts the kobold!
... 30 points of damage!
Extreme heat melts the skin off a kobold's right hand. Gross!
The kobold is stunned!
Roundtime: 5 sec.
MB: 1.5m CB: 1.5m to Brad SOLD