PDA

View Full Version : Adding lock picking to a combat rogue



sadrin
10-19-2015, 12:36 PM
I have a level 66 rogue that I've always played as a combat rogue but I'm thinking about using my fixskills to add lock picking and could use some help. Here are my current skills:

Two Weapon Combat..................| 236 136
Armor Use..........................| 120 30
Combat Maneuvers...................| 236 136
Edged Weapons......................| 236 136
Ambush.............................| 236 136
Multi Opponent Combat..............| 124 32
Physical Fitness...................| 236 136
Dodging............................| 240 140
Magic Item Use.....................| 90 20
Harness Power......................| 10 2
Stalking and Hiding................| 236 136
Perception.........................| 236 136
Climbing...........................| 120 30
Swimming...........................| 10 2
Pickpocketing......................| 191 91

I'm happy to give up the pickpocketing but that's not nearly enough points. I definitely want to stay in edged weapons. Can I keep moc or does that have to go? What about TWC? What else can be cut? How many ranks do I need to put into picking and disarming so that I can pick boxes at my level?

Any suggestions would be greatly appreciated.

Palcron
10-19-2015, 12:42 PM
I never bothered with picking when I was TWC OHE, so I don't know if the points work out, but MOC and pickpocketing will likely end up needing to go if you want to be decent. Somewhere between 2 and 2.5x with lores is what you will want to shoot for. At earlier levels, 2x is sufficient for like-leveled boxes, but past 70 or so, it picks up pretty quick.

Edited to add that dropping cman down to between 1 and 1.5x will free up a ton of points, as will dropping PF down to the same. Because you're hidden, those shouldn't make too much of an impact so long as you don't take a lot of hits. Also, full 2x in TWC isn't necessary. I think I capped it at 1.75x when I rolled with that build and didn't have major issues.

Palcron
10-19-2015, 12:44 PM
Oh, and I forget how many ranks it is off the top of my head, but a handful of AS ranks will allow you to disarm scarabs without any issues. It's 10 or 20 or something like that.

Viekn
10-19-2015, 12:47 PM
I've tried to do TWC and pick locks before but could never get it to work quite right.

Velfi
10-19-2015, 01:08 PM
TWC and picking/disarming effectively are pretty much mutually exclusive, TP-wise.

sadrin
10-19-2015, 01:15 PM
Thank you all for the input. I think I have selective amnesia whenever I come back to the game after a break and always wonder why I never added picking to my training.

If I stay in as a combat rogue, do you have any suggestions for my build? Should I put more into armor ranks and try to use a higher armor class? Should I reduce twc to 1.5 or 1.75 anyway and put it into a combat skill like more dodging?

Now that I have enough in moc for whirling dervish it feels like I don't need to go any higher.

Jhynnifer
10-19-2015, 02:05 PM
You should drop pick pocketing and push armor to 1x. Unless you plan on casting spells someday, you'll benefit from that a lot more than pickpocketing. Dodging you'll eventually want to be a full 3x, but I think at cap I was 1x armor, 1.5x dodge and I did alright (I also snipe from hiding so I'm rarely just standing there getting hit.

Gnomad
10-19-2015, 02:39 PM
dropping cman down to between 1 and 1.5x will free up a ton of points, as will dropping PF down to the same. Because you're hidden, those shouldn't make too much of an impact so long as you don't take a lot of hits. Also, full 2x in TWC isn't necessary. I think I capped it at 1.75x when I rolled with that build and didn't have major issues.

My buddy runs a TWC picking rogue, and this is pretty much what he does. No MOC, no pickpocket, none or minimal MIU (I forget which), just enough AS for scarabs (whatever that is), 1x CM, 1x PF, 2x TWC/Disarm/Locks