Streamdancer
09-16-2015, 01:57 AM
Done and done.
Peace out y'all!
*poof*
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Alrighty. Thank you everyone for participating in the auction and I hope you all have a great rest of whatever it is you are currently doing!
The remaining two items apparently aren't too popular right now, so I'll just put them in storage for now. Any future viewers may contact me through PM if you have any interest in the flute or cloak.
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Overview: Awesome table! Thank you all who helped me code it!
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Item|Bid|Name|Occurance
N1) a carved blue sapphire flute pin|30M|MB|SOLD
C2) a quicksilver-woven longcloak|55M|MB|SOLD
C2) a quicksilver-woven longcloak: MB: 60M
-Holds enormous amount (180-199 lbs.), any number of items, shoulder worn, climate wear, max L/D
-Scripted for stowing different kinds of items
-I’ve been told this is one of only four or so quicksilver items in the game. Anyone have a count?
N1) A carved blue sapphire flute pin/an ethereal pale blue flute swirled with streaks of silver and gold: MB: 35M
Summons an ethereal weightless flute. Infinite charges. Merchant alterable. I believe you can get a merchant to change it from a flute to another wind-style instrument if you don't like flutes.
Summoning:
>rub pin
As you rub your blue sapphire pin, a pale mist swirls sinuously down your arm and coalesces into the form of an ethereal pale blue flute swirled with streaks of silver and gold in your left hand.
Cast Roundtime 3 Seconds.
>play flute joyfully
Your fingers trip lightly along your flute. The joyous notes begotten by your talent and inspiration lift and swell, and all sorrows flee before them.
>drop flute
Your pale blue flute dissipates.
Inspections: (If you want me to add something, just let me know)
>analyze pin
You analyze your blue sapphire pin and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
You get no sense of whether or not the pin may be further lightened.
>measure pin
Now, why are you trying to measure the blue sapphire pin? How unusual!
>inspect pin
You carefully inspect your blue sapphire pin.
You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.
It looks like this item has been mainly crafted out of gemstone.
>Sing 1
As you sing, you feel a faint resonating vibration from the blue sapphire pin in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 500,000 silvers.
>Sing 2
As you sing, you feel a faint resonating vibration from the blue sapphire pin in your hand, and you learn something about it...
You sense a faint aura of magic around the blue sapphire pin. From the pitch of the vibration you determine that the purpose of the pin is unusual, but the exact use escapes you.
>Sing 3
You learn nothing new about the pin.
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Sold:
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N2) a smokey-grey kitten with silver eyes|XXX|BUYOUT|SOLD
A1) some onyx-edged shadowy black brigandine|10M|Darkcipher|SOLD
A2) some well-fitted jade green scalemail (brig)|XXX|BUYOUT|SOLD
A3) some brigandine armor|12M|etambusiness|SOLD
A4) a golvern tower shield|25M|SashaFierce|SOLD
A5) a reinforced black golvern shield (medium)|XXX|BUYOUT|SOLD
A6) some dark flowing robes embroidered with cryptic runes|XXX|BUYOUT|SOLD
A7) an empire-waisted dark pewter robe with tiny moons worked along the deeply cut sleeves|30M|Coldrider|SOLD
B1) Survivalist's ensemble|125M|Private Bid|SOLD
B2) Alchemist’s dream|XXX|BUYOUT|SOLD
B3) Hurler’s delight|260M|Private Bid|SOLD
C1) 1K bag|90M|poison_Owns|SOLD
C3) a black spidersilk backpack|XXX|BUYOUT|SOLD
C4) a cobweb-covered jet black spidersilk cloak edged with silver silk trim|1.5M|Merlic14|SOLD
C5) feather trimmed leather neckpouch|750K|Cereal Killer|SOLD
C6) misty grey neckpouch|750K|Cereal Killer|SOLD
C7) a black leather pouch stamped with a skull and crossbones|3M|Private Bid|SOLD
C8) a sandy pouch stitched with black dashes leading to an X-marked spot|3M|FlayedAngel|SOLD
C9) a pulsating black diamond earring etched with an elven rune|2M|Carsyn|SOLD
M1) a hollow soulstone wand|XXX|BUYOUT|SOLD
M2) a thick-stemmed black mithril pipe with a carved faewood bowl|8M|Huka|SOLD
M3) a wolf-capped haon cane inlaid with silver scrollwork|500K|SKymare|SOLD
M4) a wide gold-handled flagon|XXX|BUYOUT|SOLD
M5) a pair of ora-buckled boots|15M|Allereli|SOLD
W1) an aphotic kerven vultite pike|225M|Kakoon|SOLD
W2) a viciously serrated moon axe with a knotwork-carved ivory haft|10M|darkcipher|SOLD
W3) an elegant ora bastard sword inlaid with crimson veniom-tipped thorns|11M|Luntz|SOLD
W4) a white-runed twisted mithril flamberge|1K|etambusiness|SOLD
W5) an enruned illthorn runestaff covered in chocolate fingerprints and capped with a large strawberry-shaped ruby|28M|Fiend394|SOLD
W6) a knotted driftwood rune staff set with spirals of colorful pearls|9M|Luntz|SOLD
W7) an ancient cryptically engraved runestaff crowned with an opalescent orb|500K|Skymare|SOLD
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Detailed descriptions:
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NEW
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N2) a smokey-grey kitten with silver eyes: MB: 15M
>look in sack
Inside your grey sack, you see a pair of eyes staring calmly up at you.
>get kitten
You carefully lift the kitten up by the scruff of its neck and then tuck it gently into the crook of your arm.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten settles its head in against your neck and purrs contentedly.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten extends one paw toward your face and you shut your eyes just in time to feel its warm, soft touch on your eyelid.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten thwaps its tail irritably against your arm.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten curls its tail around your arm, purring happily.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten settles its head in against your neck and purrs contentedly.
>put kitten in my sack
You tuck your smokey-grey kitten safely into its comfortable grey sack. It wriggles around a bit until it finds a position it likes and then settles in for a nap.
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Armor:
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A1) some onyx-edged shadowy black brigandine: MB: 10M
-4x HCP
A2) some well-fitted jade green scalemail (brig): MB: 80M
-10x, HCP, Max Lightened at 13lbs.
A3) some brigandine armor: MB: 20M
-8x, perm very resistant to fiery attacks
A4) a golvern tower shield: MB: 35M
-10x, Strapped (can hold a weapon), Max Light at 5 lbs.
A5) a reinforced black golvern shield (medium): MB: 40M
-10x, Tier 5 Ensorcelled, Max Light at 4 lbs., Anfelt Scripts
A6) some dark flowing robes embroidered with cryptic runes: MB: 100M
-8x, MCP, Max Light, +15 Fire Resist, +15 Slash Resist, no vulnerabilities
A7) an empire-waisted dark pewter robe with tiny moons worked along the deeply cut sleeves: MB: 30M
-6x, HCP
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Bundle deals:
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B1) Survivalist's ensemble: MB: 100M
=a slender steel skinning knife with sharpened double edges
-Automatically makes higher-end quality pelts (training still helps).
-Scripted when skinning, “The fine edge of your steel skinning knife gleams brightly as you begin skinning the giant rat. You skinned the giant rat, yielding a rat pelt.”
=a supple brown suede case embossed with a leaf and vine pattern
-+5 Survival Bonus (No Level Requirement), +5 First Aid Bonus (NLR), holds SLA (40-49lbs), any number of items of very small size, max L/D, shoulders and back.
=a shaggy dark grey wolf fur satchel
-+4 Survival Bonus (NLR), +4 First Aid Bonus (NLR), holds particularly large amount (70-79 lbs.), any number of items, max L/D, beltworn, scripted wear/open/close/etc.
-Pelt auto bundler, just stick a pelt and the satchel will automatically bundle them for you.
-Also scripted for pelts. 1x “You carefully place the rat pelt inside your grey wolf fur satchel, making sure not to damage the pelt.” 2x “As you place your rat pelt inside your grey wolf fur satchel, you notice another pelt inside the satchel and carefully arrange the two rat pelts into a neat bundle.” 3+ “You carefully add your rat pelt to your bundle of rat pelts inside your grey wolf fur satchel.” Removing “You carefully remove the rat pelts from inside your grey wolf fur satchel, making sure not to damage the bundle.”
-Built-in scripted sheaths for weapons. “You unsheathe the steel skinning knife from one of the narrow scabbards along the side of your grey wolf fur satchel.” “You wipe off the blade and sheathe the steel skinning knife into one of the narrow scabbards along the side of your grey wolf fur satchel.”
B2) Alchemist’s dream: MB: 40M
=a viridian scaled dragon-shaped brewing vat
-Living/animated alchemical dragon cauldron (http://forum.gsplayers.com/showthread.php?97049-Animated-Cauldron-a-viridian-scaled-dragon-shaped-brewing-vat)
-ambient scripts, assists in alchemy (won’t let you put in wrong ingredients), follows you around, can’t be picked up by others.
=a backpack containing my alchemy supplies and codex. I never got around to actually starting alchemy so even though not all the jars are full, everything I’ve been collecting including the codex hasn’t been touched yet.
-In the backpack:
reagent (28): some essence of air (3), an elemental core (5), a t'ayanad crystal (3), an ayanad crystal (7), a s'ayanad crystal (10).
jar (29): a perfectly cubical glass jar (essences of air), a perfectly spherical glass jar (elemental cores), a slightly warped glass jar (elemental cores) (2), an etched cubical glass jar (crystal cores), a bulbous orange glass jar (ayanad crystals), a slightly warped glass jar (n'ayanad crystals) (2), a perfectly spherical glass jar (s'ayanad crystals), a perfectly spherical glass jar (t'ayanad crystals), a square blue glass jar (t'ayanad crystals), an etched cubical glass jar (t'ayanad crystals), a perfectly spherical glass jar (ayanad crystals), a slightly warped glass jar (ayanad crystals), an etched cubical glass jar (glimmering blue essence dust), an etched cubical glass jar (glowing violet essence dust), a perfectly spherical glass jar (essences of earth), an etched cubical glass jar (glowing violet motes of essence), an etched cubical glass jar (essences of fire), an etched cubical glass jar (tiny golden seeds), an ochre glass beaker (radiant crimson essence shards) (2), an etched cubical glass jar (glimmering blue essence shards), a perfectly spherical glass jar (smooth stones), a perfectly spherical glass jar (small troll teeth), an etched cubical glass jar (small troll teeth), a perfectly spherical glass jar (large troll teeth), a perfectly spherical glass jar (essences of water), an etched cubical glass jar (essences of water).
uncommon (1): a mithril-bound boiled leather codex.
B3) Hurler’s delight: MB: 260M
=an aphotic viciously serrated moon axe counter-balanced with a full set of rear-facing spikes
-10x, Tier 5 Ensorcelled, HCW, Extraplaner Bane, returner
-Very fun on my bard with 1 sec RT…
-GMs do not like the word Aphotic… I could only get two matching weapons done…
=a hoarfrost white orb
-+12 Thrown Weapons Bonus, no level requirement
=a dashing black flat cap
-+5 Thrown Weapons Bonus (lvl 15), +2 Dex Bonus (meaning +4 stat, lvl 11)
=a vaalin cord
-+4 Thrown Weapons Bonus (lvl 10), +5 Max Stamina (lvl 15), +8 Max Health (lvl 24)
=an invar ring
-+9 Thrown Weapons Bonus (lvl 45), +6 Disarm Traps Bonus (lvl 14)
=a laje ring
-+5 Thrown Weapons Bonus (lvl 15)
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Containers:
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C1) 1K bag: MB: 90M
-1K bag. That is all.
-On a side note, this container is holding everything in this auction, so it kind of needs to be sold last…
C2) a quicksilver-woven longcloak: MB: 60M
-Holds enormous amount (180-199 lbs.), any number of items, shoulder worn, climate wear, max L/D
-Scripted for stowing different kinds of items
-I’ve been told this is one of only four or so quicksilver items in the game. Anyone have a count?
C3) a black spidersilk backpack: MB: 2M
-This is the T3 version. Seen a few T2s up for sale, but not many T3s. This item is currently Tier 3 with 10 spider(s). It cannot be unlocked further.
Features supported: WEAR, REMOVE, POINT my backpack at {target}, OPEN, CLOSE, RUB
C4) a cobweb-covered jet black spidersilk cloak edged with silver silk trim: MB: 1M
-Holds huge amount (140-159 lbs), any number of items, shoulder worn, max L/D, scripted
-Also has ambient scripts of various spiders doing random things
-8-ball cloak (http://forum.gsplayers.com/showthread.php?69158-Jet-black-8ball-spider-cloak)
C5) feather trimmed leather neckpouch: MB: 1M
-holds MA / any number of items, max L/D
C6) misty grey neckpouch: MB: 1M
-holds MA / any number of items, max L/D
C7) a black leather pouch stamped with a skull and crossbones: MB: 3M
-holds MA / any number of items, This leather pouch allows you to OPEN, CLOSE, PUSH, REMOVE, PULL, GLANCE at the pouch, as well as PUT items inside and GET them back out vigilantly. It is fully unlocked. Any alteration must keep in mind that the messaging involves a flap over the pouch's opening. You can tell that the pouch is as light as it can get and that its pockets could not possibly get any deeper.
-If you get a small? item (dagger or similar I think) then no one will see the action. If you pull a bastard sword out though, everyone will notice just as if you had pulled it from a normal container. Useful for pocketing gems on the spot that somehow magically end up in your hand, without anyone seeing, or pulling out a feras dagger to assist in sudden negotiations.
C8) a sandy pouch stitched with black dashes leading to an X-marked spot: MB: 3M
-same as C7, I had a fascination with these…
C9) a pulsating black diamond earring etched with an elven rune: MB: 1M
-enough room for a dagger but not a pouch, one item, can be deepened. It would be fun to deepen this to the point that you can pull a lance out of your ear…
-moving word (pulsating)
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Misc:
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M1) a hollow soulstone wand: MB: 140M
-hollow soulstone wand (https://gswiki.play.net/mediawiki/index.php/Hollow_soulstone_wand)
-People tell me this isn’t worth anything anymore because of the Hot Summer Nights update. Guys, the only thing Hot Summer Nights did was make raising a lump of an animate possible without having to jump through 12 hoops to do so. The stats for a plain cast animate are crap though compared to one raised with this wand. With this one item you are going from the worst possible animate in existence to the best. Comparatively, It’s possible for me to play the bagpipes, but I guarantee that no one will ever pay me to do so... Additionally there are only like two other wands I know of in existence and, correct me if I’m wrong, neither of the owners are willing to sell.
M2) a thick-stemmed black mithril pipe with a carved faewood bowl: MB: 10M
-Infinite Tabacco generating pipe. Rub it to fill, wave it to light, puff it to enjoy.
-Also has ambient scripts.
M3) a wolf-capped haon cane inlaid with silver scrollwork: MB: 100K
-push cane for “5 sec roundtime stand assist” no matter the encumbrance or lack of legs.
M4) a wide gold-handled flagon: MB: 100K
-Self filling flagon of goodness! “You rub your gold-handled flagon. Odd, the gold-handled flagon suddenly seems a little heavier. The gold-handled flagon is no longer empty.”
-Random drinking messages from “Drink flagon”
"A large sip of this concoction suprises you considerably. It's much sweeter than you expected."
"Ah, a sip of ale from your flagon reveals it to be both full of body and flavor."
"You take a chug of your ale, and find it to be surprisingly tangy. There are slight hints of citrus within the flavor."
"Even a huge drink of your ale doesn't quench your thirst. It is however, a very good excuse to drink some more!"
"You take a chug of your ale, and find it is surprisingly weak. Perhaps the brewmaster is watering it down again?"
"You take a giant drink, then belch. Ah, the pleasures of a good beer."
"This ale tastes just like Mom used to make. Mom sure was a good brewmaster!"
M5) a pair of ora-buckled boots: MB: 10M
-Instant stander. No RT, no encumbrance check. Just tap them and you are on your feet ready to swing.
-Also makes you a master tap dancer, so... you got that going for you, which is nice.
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Weapons:
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W1) an aphotic kerven vultite pike: MB: 230M
-10x, perfect forged, vultite lance, MCW, T5 ensorcelled, rebalance flares
-Basically just point this thing at critters and they die.
-GMs do not like the word Aphotic… I could only get two matching weapons done…
-Bring on the thesaurus! Show description: “A robust lath of ebonwood has been engraved with a harrowing depiction of a serpentine aeronautical creature. Its wings swept back, as if diving after prey, shaping the helve. A serrated head is keenly attached. The caliginous tint coalesces into a blueing vultite edge, giving it the appearance of draconic flames. The razor edge is accentuated by a black blood trough running along its center, blood stains traverse from seemingly abyssal corrugations along the metal, its only sign of many years of use. A strange necrotic haze radiates from the pike. You notice Iashara's crafting mark.”
W2) a viciously serrated moon axe with a knotwork-carved ivory haft: MB: 10M
-6x, mech flares (always hits the same location where the axe hits, so you can double crit on the leg or neck, etc.)
W3) an elegant ora bastard sword inlaid with crimson veniom-tipped thorns: MB: 10M
-6x, HCW
W4) a white-runed twisted mithril flamberge: MB: 1M
-5x, whirlwinds zested/scripted, sanctified, void flares
W5) an enruned illthorn runestaff covered in chocolate fingerprints and capped with a large strawberry-shaped ruby: MB: 20M
-6x, 6x acuity, t4 nerve, t4 Ensorcelled
W6) a knotted driftwood rune staff set with spirals of colorful pearls: MB: 15M
-5x, 6x acuity, Heimer zests (different messaging based on your profession), t2 Ensorcelled, unique loresong, max light at 2 lbs, ambient messaging
- Lesser Armor and Weapon Moods:
This item contains mood messaging depending on flare type, and has a chance to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares.
This item is currently active and will do ambient messaging. You may APPROVE to make it go dormant.
A knotted driftwood rune staff set with spirals of colorful pearls may be detailed by any merchant.
Currently, you are able to really get some sauce for your efforts when you LEAN, RAISE, TAP, and WAVE this staff, though you get the feeling that you will only see results if you are of a magical profession.
- Ambient messaging:
Your driftwood rune staff shimmers slightly, glowing an intense verdant light.
An intense verdant glow surrounds you for a moment.
Verdant light flickers across the surface of your driftwood rune staff."
-Lore song:
Melody and memory collide in a brilliant cascade of shimmering notes. Your surroundings suddenly fade, and you find yourself in the middle of a deep forest. The canopy is thick, but the dappled sunlight peeking through provides more than adequate illumination. Just ahead, an elderly gnome trudges down a well-worn path, leading an extremely fat grey pony. The pony plods obediently behind him, carrying an odd assortment of sticks in addition to his already substantial burden. In a burst of color, your vision fades.
Roundtime: 9 sec.
Voice and vision intertwine in a dizzying array of color and tone. You find yourself inside a small one-room cabin. The elderly gnome from the forest path sits in a rocking chair, with a whittling knife. Across his lap rests a large branch of wood, which he is carefully smoothing, tapering, and shaping into a well-balanced and beautiful staff. Working at an astonishing speed, he carves a sinister claw at the top-end of the staff. A discordant note rises between you and the staff, pushing you into darkness. After a moment, the darkness lifts, and you notice with a start that your surroundings have shifted.
Roundtime: 12 sec.
Song and staff struggle against your will, creating a cacophony of crossed senses while the world goes black around the edges. In your mind's eye, you see the now-familiar gnomish whittler still sitting in his rocking chair. After thoroughly inspecting his work, the whittler stands and walks across the room, dragging the staff behind him. From a petite chest, he pulls a tiny amber ball and deftly places it inside the claw atop the large wood runestaff. He holds the staff up to the light, and you notice a dark occlusion in the stone. It appears as if a long bug, perhaps a caterpillar, has been trapped within the amber. The threads of the vision begin to unravel, and you are left feeling queasy and unsettled.
Roundtime: 11 sec.
At the sound of your voice, the staff yields easily, and you are plunged once more into darkness. As your vision returns, you are confronted by a golden slit-pupil eye staring directly at you. With a sigh of relief, you recognize the eye as the decorative amber globe on the whittler's ebonwood runestaff. He appears to be hard at work on another staff, this time one of silver haon. He has finished the basic shaping and tapering and is concentrating on the decorative carving for the top. Working carefully, he has roughed out a series of five interlocking rings. As he continues to refine his design, your concentration falters, and you find yourself being drawn back to the present.
Roundtime: 11 sec.
W7) an ancient cryptically engraved runestaff crowned with an opalescent orb: MB: 100K
-4x, Felthrop’s Scripts with stand assist (PUSH runestaff for 5 sec RT regardless of encumbrance or lack of limbs)
Peace out y'all!
*poof*
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Alrighty. Thank you everyone for participating in the auction and I hope you all have a great rest of whatever it is you are currently doing!
The remaining two items apparently aren't too popular right now, so I'll just put them in storage for now. Any future viewers may contact me through PM if you have any interest in the flute or cloak.
-----------
Overview: Awesome table! Thank you all who helped me code it!
-----------
Item|Bid|Name|Occurance
N1) a carved blue sapphire flute pin|30M|MB|SOLD
C2) a quicksilver-woven longcloak|55M|MB|SOLD
C2) a quicksilver-woven longcloak: MB: 60M
-Holds enormous amount (180-199 lbs.), any number of items, shoulder worn, climate wear, max L/D
-Scripted for stowing different kinds of items
-I’ve been told this is one of only four or so quicksilver items in the game. Anyone have a count?
N1) A carved blue sapphire flute pin/an ethereal pale blue flute swirled with streaks of silver and gold: MB: 35M
Summons an ethereal weightless flute. Infinite charges. Merchant alterable. I believe you can get a merchant to change it from a flute to another wind-style instrument if you don't like flutes.
Summoning:
>rub pin
As you rub your blue sapphire pin, a pale mist swirls sinuously down your arm and coalesces into the form of an ethereal pale blue flute swirled with streaks of silver and gold in your left hand.
Cast Roundtime 3 Seconds.
>play flute joyfully
Your fingers trip lightly along your flute. The joyous notes begotten by your talent and inspiration lift and swell, and all sorrows flee before them.
>drop flute
Your pale blue flute dissipates.
Inspections: (If you want me to add something, just let me know)
>analyze pin
You analyze your blue sapphire pin and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
You get no sense of whether or not the pin may be further lightened.
>measure pin
Now, why are you trying to measure the blue sapphire pin? How unusual!
>inspect pin
You carefully inspect your blue sapphire pin.
You determine that you could wear the pin anywhere on your body. The pin appears to serve some purpose.
It looks like this item has been mainly crafted out of gemstone.
>Sing 1
As you sing, you feel a faint resonating vibration from the blue sapphire pin in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 500,000 silvers.
>Sing 2
As you sing, you feel a faint resonating vibration from the blue sapphire pin in your hand, and you learn something about it...
You sense a faint aura of magic around the blue sapphire pin. From the pitch of the vibration you determine that the purpose of the pin is unusual, but the exact use escapes you.
>Sing 3
You learn nothing new about the pin.
------
Sold:
------
N2) a smokey-grey kitten with silver eyes|XXX|BUYOUT|SOLD
A1) some onyx-edged shadowy black brigandine|10M|Darkcipher|SOLD
A2) some well-fitted jade green scalemail (brig)|XXX|BUYOUT|SOLD
A3) some brigandine armor|12M|etambusiness|SOLD
A4) a golvern tower shield|25M|SashaFierce|SOLD
A5) a reinforced black golvern shield (medium)|XXX|BUYOUT|SOLD
A6) some dark flowing robes embroidered with cryptic runes|XXX|BUYOUT|SOLD
A7) an empire-waisted dark pewter robe with tiny moons worked along the deeply cut sleeves|30M|Coldrider|SOLD
B1) Survivalist's ensemble|125M|Private Bid|SOLD
B2) Alchemist’s dream|XXX|BUYOUT|SOLD
B3) Hurler’s delight|260M|Private Bid|SOLD
C1) 1K bag|90M|poison_Owns|SOLD
C3) a black spidersilk backpack|XXX|BUYOUT|SOLD
C4) a cobweb-covered jet black spidersilk cloak edged with silver silk trim|1.5M|Merlic14|SOLD
C5) feather trimmed leather neckpouch|750K|Cereal Killer|SOLD
C6) misty grey neckpouch|750K|Cereal Killer|SOLD
C7) a black leather pouch stamped with a skull and crossbones|3M|Private Bid|SOLD
C8) a sandy pouch stitched with black dashes leading to an X-marked spot|3M|FlayedAngel|SOLD
C9) a pulsating black diamond earring etched with an elven rune|2M|Carsyn|SOLD
M1) a hollow soulstone wand|XXX|BUYOUT|SOLD
M2) a thick-stemmed black mithril pipe with a carved faewood bowl|8M|Huka|SOLD
M3) a wolf-capped haon cane inlaid with silver scrollwork|500K|SKymare|SOLD
M4) a wide gold-handled flagon|XXX|BUYOUT|SOLD
M5) a pair of ora-buckled boots|15M|Allereli|SOLD
W1) an aphotic kerven vultite pike|225M|Kakoon|SOLD
W2) a viciously serrated moon axe with a knotwork-carved ivory haft|10M|darkcipher|SOLD
W3) an elegant ora bastard sword inlaid with crimson veniom-tipped thorns|11M|Luntz|SOLD
W4) a white-runed twisted mithril flamberge|1K|etambusiness|SOLD
W5) an enruned illthorn runestaff covered in chocolate fingerprints and capped with a large strawberry-shaped ruby|28M|Fiend394|SOLD
W6) a knotted driftwood rune staff set with spirals of colorful pearls|9M|Luntz|SOLD
W7) an ancient cryptically engraved runestaff crowned with an opalescent orb|500K|Skymare|SOLD
------------------------
Detailed descriptions:
------------------------
-----
NEW
-----
N2) a smokey-grey kitten with silver eyes: MB: 15M
>look in sack
Inside your grey sack, you see a pair of eyes staring calmly up at you.
>get kitten
You carefully lift the kitten up by the scruff of its neck and then tuck it gently into the crook of your arm.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten settles its head in against your neck and purrs contentedly.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten extends one paw toward your face and you shut your eyes just in time to feel its warm, soft touch on your eyelid.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten thwaps its tail irritably against your arm.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten curls its tail around your arm, purring happily.
>pet kitten
You pet your smokey-grey kitten.
Your smokey-grey kitten settles its head in against your neck and purrs contentedly.
>put kitten in my sack
You tuck your smokey-grey kitten safely into its comfortable grey sack. It wriggles around a bit until it finds a position it likes and then settles in for a nap.
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Armor:
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A1) some onyx-edged shadowy black brigandine: MB: 10M
-4x HCP
A2) some well-fitted jade green scalemail (brig): MB: 80M
-10x, HCP, Max Lightened at 13lbs.
A3) some brigandine armor: MB: 20M
-8x, perm very resistant to fiery attacks
A4) a golvern tower shield: MB: 35M
-10x, Strapped (can hold a weapon), Max Light at 5 lbs.
A5) a reinforced black golvern shield (medium): MB: 40M
-10x, Tier 5 Ensorcelled, Max Light at 4 lbs., Anfelt Scripts
A6) some dark flowing robes embroidered with cryptic runes: MB: 100M
-8x, MCP, Max Light, +15 Fire Resist, +15 Slash Resist, no vulnerabilities
A7) an empire-waisted dark pewter robe with tiny moons worked along the deeply cut sleeves: MB: 30M
-6x, HCP
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Bundle deals:
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B1) Survivalist's ensemble: MB: 100M
=a slender steel skinning knife with sharpened double edges
-Automatically makes higher-end quality pelts (training still helps).
-Scripted when skinning, “The fine edge of your steel skinning knife gleams brightly as you begin skinning the giant rat. You skinned the giant rat, yielding a rat pelt.”
=a supple brown suede case embossed with a leaf and vine pattern
-+5 Survival Bonus (No Level Requirement), +5 First Aid Bonus (NLR), holds SLA (40-49lbs), any number of items of very small size, max L/D, shoulders and back.
=a shaggy dark grey wolf fur satchel
-+4 Survival Bonus (NLR), +4 First Aid Bonus (NLR), holds particularly large amount (70-79 lbs.), any number of items, max L/D, beltworn, scripted wear/open/close/etc.
-Pelt auto bundler, just stick a pelt and the satchel will automatically bundle them for you.
-Also scripted for pelts. 1x “You carefully place the rat pelt inside your grey wolf fur satchel, making sure not to damage the pelt.” 2x “As you place your rat pelt inside your grey wolf fur satchel, you notice another pelt inside the satchel and carefully arrange the two rat pelts into a neat bundle.” 3+ “You carefully add your rat pelt to your bundle of rat pelts inside your grey wolf fur satchel.” Removing “You carefully remove the rat pelts from inside your grey wolf fur satchel, making sure not to damage the bundle.”
-Built-in scripted sheaths for weapons. “You unsheathe the steel skinning knife from one of the narrow scabbards along the side of your grey wolf fur satchel.” “You wipe off the blade and sheathe the steel skinning knife into one of the narrow scabbards along the side of your grey wolf fur satchel.”
B2) Alchemist’s dream: MB: 40M
=a viridian scaled dragon-shaped brewing vat
-Living/animated alchemical dragon cauldron (http://forum.gsplayers.com/showthread.php?97049-Animated-Cauldron-a-viridian-scaled-dragon-shaped-brewing-vat)
-ambient scripts, assists in alchemy (won’t let you put in wrong ingredients), follows you around, can’t be picked up by others.
=a backpack containing my alchemy supplies and codex. I never got around to actually starting alchemy so even though not all the jars are full, everything I’ve been collecting including the codex hasn’t been touched yet.
-In the backpack:
reagent (28): some essence of air (3), an elemental core (5), a t'ayanad crystal (3), an ayanad crystal (7), a s'ayanad crystal (10).
jar (29): a perfectly cubical glass jar (essences of air), a perfectly spherical glass jar (elemental cores), a slightly warped glass jar (elemental cores) (2), an etched cubical glass jar (crystal cores), a bulbous orange glass jar (ayanad crystals), a slightly warped glass jar (n'ayanad crystals) (2), a perfectly spherical glass jar (s'ayanad crystals), a perfectly spherical glass jar (t'ayanad crystals), a square blue glass jar (t'ayanad crystals), an etched cubical glass jar (t'ayanad crystals), a perfectly spherical glass jar (ayanad crystals), a slightly warped glass jar (ayanad crystals), an etched cubical glass jar (glimmering blue essence dust), an etched cubical glass jar (glowing violet essence dust), a perfectly spherical glass jar (essences of earth), an etched cubical glass jar (glowing violet motes of essence), an etched cubical glass jar (essences of fire), an etched cubical glass jar (tiny golden seeds), an ochre glass beaker (radiant crimson essence shards) (2), an etched cubical glass jar (glimmering blue essence shards), a perfectly spherical glass jar (smooth stones), a perfectly spherical glass jar (small troll teeth), an etched cubical glass jar (small troll teeth), a perfectly spherical glass jar (large troll teeth), a perfectly spherical glass jar (essences of water), an etched cubical glass jar (essences of water).
uncommon (1): a mithril-bound boiled leather codex.
B3) Hurler’s delight: MB: 260M
=an aphotic viciously serrated moon axe counter-balanced with a full set of rear-facing spikes
-10x, Tier 5 Ensorcelled, HCW, Extraplaner Bane, returner
-Very fun on my bard with 1 sec RT…
-GMs do not like the word Aphotic… I could only get two matching weapons done…
=a hoarfrost white orb
-+12 Thrown Weapons Bonus, no level requirement
=a dashing black flat cap
-+5 Thrown Weapons Bonus (lvl 15), +2 Dex Bonus (meaning +4 stat, lvl 11)
=a vaalin cord
-+4 Thrown Weapons Bonus (lvl 10), +5 Max Stamina (lvl 15), +8 Max Health (lvl 24)
=an invar ring
-+9 Thrown Weapons Bonus (lvl 45), +6 Disarm Traps Bonus (lvl 14)
=a laje ring
-+5 Thrown Weapons Bonus (lvl 15)
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Containers:
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C1) 1K bag: MB: 90M
-1K bag. That is all.
-On a side note, this container is holding everything in this auction, so it kind of needs to be sold last…
C2) a quicksilver-woven longcloak: MB: 60M
-Holds enormous amount (180-199 lbs.), any number of items, shoulder worn, climate wear, max L/D
-Scripted for stowing different kinds of items
-I’ve been told this is one of only four or so quicksilver items in the game. Anyone have a count?
C3) a black spidersilk backpack: MB: 2M
-This is the T3 version. Seen a few T2s up for sale, but not many T3s. This item is currently Tier 3 with 10 spider(s). It cannot be unlocked further.
Features supported: WEAR, REMOVE, POINT my backpack at {target}, OPEN, CLOSE, RUB
C4) a cobweb-covered jet black spidersilk cloak edged with silver silk trim: MB: 1M
-Holds huge amount (140-159 lbs), any number of items, shoulder worn, max L/D, scripted
-Also has ambient scripts of various spiders doing random things
-8-ball cloak (http://forum.gsplayers.com/showthread.php?69158-Jet-black-8ball-spider-cloak)
C5) feather trimmed leather neckpouch: MB: 1M
-holds MA / any number of items, max L/D
C6) misty grey neckpouch: MB: 1M
-holds MA / any number of items, max L/D
C7) a black leather pouch stamped with a skull and crossbones: MB: 3M
-holds MA / any number of items, This leather pouch allows you to OPEN, CLOSE, PUSH, REMOVE, PULL, GLANCE at the pouch, as well as PUT items inside and GET them back out vigilantly. It is fully unlocked. Any alteration must keep in mind that the messaging involves a flap over the pouch's opening. You can tell that the pouch is as light as it can get and that its pockets could not possibly get any deeper.
-If you get a small? item (dagger or similar I think) then no one will see the action. If you pull a bastard sword out though, everyone will notice just as if you had pulled it from a normal container. Useful for pocketing gems on the spot that somehow magically end up in your hand, without anyone seeing, or pulling out a feras dagger to assist in sudden negotiations.
C8) a sandy pouch stitched with black dashes leading to an X-marked spot: MB: 3M
-same as C7, I had a fascination with these…
C9) a pulsating black diamond earring etched with an elven rune: MB: 1M
-enough room for a dagger but not a pouch, one item, can be deepened. It would be fun to deepen this to the point that you can pull a lance out of your ear…
-moving word (pulsating)
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Misc:
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M1) a hollow soulstone wand: MB: 140M
-hollow soulstone wand (https://gswiki.play.net/mediawiki/index.php/Hollow_soulstone_wand)
-People tell me this isn’t worth anything anymore because of the Hot Summer Nights update. Guys, the only thing Hot Summer Nights did was make raising a lump of an animate possible without having to jump through 12 hoops to do so. The stats for a plain cast animate are crap though compared to one raised with this wand. With this one item you are going from the worst possible animate in existence to the best. Comparatively, It’s possible for me to play the bagpipes, but I guarantee that no one will ever pay me to do so... Additionally there are only like two other wands I know of in existence and, correct me if I’m wrong, neither of the owners are willing to sell.
M2) a thick-stemmed black mithril pipe with a carved faewood bowl: MB: 10M
-Infinite Tabacco generating pipe. Rub it to fill, wave it to light, puff it to enjoy.
-Also has ambient scripts.
M3) a wolf-capped haon cane inlaid with silver scrollwork: MB: 100K
-push cane for “5 sec roundtime stand assist” no matter the encumbrance or lack of legs.
M4) a wide gold-handled flagon: MB: 100K
-Self filling flagon of goodness! “You rub your gold-handled flagon. Odd, the gold-handled flagon suddenly seems a little heavier. The gold-handled flagon is no longer empty.”
-Random drinking messages from “Drink flagon”
"A large sip of this concoction suprises you considerably. It's much sweeter than you expected."
"Ah, a sip of ale from your flagon reveals it to be both full of body and flavor."
"You take a chug of your ale, and find it to be surprisingly tangy. There are slight hints of citrus within the flavor."
"Even a huge drink of your ale doesn't quench your thirst. It is however, a very good excuse to drink some more!"
"You take a chug of your ale, and find it is surprisingly weak. Perhaps the brewmaster is watering it down again?"
"You take a giant drink, then belch. Ah, the pleasures of a good beer."
"This ale tastes just like Mom used to make. Mom sure was a good brewmaster!"
M5) a pair of ora-buckled boots: MB: 10M
-Instant stander. No RT, no encumbrance check. Just tap them and you are on your feet ready to swing.
-Also makes you a master tap dancer, so... you got that going for you, which is nice.
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Weapons:
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W1) an aphotic kerven vultite pike: MB: 230M
-10x, perfect forged, vultite lance, MCW, T5 ensorcelled, rebalance flares
-Basically just point this thing at critters and they die.
-GMs do not like the word Aphotic… I could only get two matching weapons done…
-Bring on the thesaurus! Show description: “A robust lath of ebonwood has been engraved with a harrowing depiction of a serpentine aeronautical creature. Its wings swept back, as if diving after prey, shaping the helve. A serrated head is keenly attached. The caliginous tint coalesces into a blueing vultite edge, giving it the appearance of draconic flames. The razor edge is accentuated by a black blood trough running along its center, blood stains traverse from seemingly abyssal corrugations along the metal, its only sign of many years of use. A strange necrotic haze radiates from the pike. You notice Iashara's crafting mark.”
W2) a viciously serrated moon axe with a knotwork-carved ivory haft: MB: 10M
-6x, mech flares (always hits the same location where the axe hits, so you can double crit on the leg or neck, etc.)
W3) an elegant ora bastard sword inlaid with crimson veniom-tipped thorns: MB: 10M
-6x, HCW
W4) a white-runed twisted mithril flamberge: MB: 1M
-5x, whirlwinds zested/scripted, sanctified, void flares
W5) an enruned illthorn runestaff covered in chocolate fingerprints and capped with a large strawberry-shaped ruby: MB: 20M
-6x, 6x acuity, t4 nerve, t4 Ensorcelled
W6) a knotted driftwood rune staff set with spirals of colorful pearls: MB: 15M
-5x, 6x acuity, Heimer zests (different messaging based on your profession), t2 Ensorcelled, unique loresong, max light at 2 lbs, ambient messaging
- Lesser Armor and Weapon Moods:
This item contains mood messaging depending on flare type, and has a chance to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares.
This item is currently active and will do ambient messaging. You may APPROVE to make it go dormant.
A knotted driftwood rune staff set with spirals of colorful pearls may be detailed by any merchant.
Currently, you are able to really get some sauce for your efforts when you LEAN, RAISE, TAP, and WAVE this staff, though you get the feeling that you will only see results if you are of a magical profession.
- Ambient messaging:
Your driftwood rune staff shimmers slightly, glowing an intense verdant light.
An intense verdant glow surrounds you for a moment.
Verdant light flickers across the surface of your driftwood rune staff."
-Lore song:
Melody and memory collide in a brilliant cascade of shimmering notes. Your surroundings suddenly fade, and you find yourself in the middle of a deep forest. The canopy is thick, but the dappled sunlight peeking through provides more than adequate illumination. Just ahead, an elderly gnome trudges down a well-worn path, leading an extremely fat grey pony. The pony plods obediently behind him, carrying an odd assortment of sticks in addition to his already substantial burden. In a burst of color, your vision fades.
Roundtime: 9 sec.
Voice and vision intertwine in a dizzying array of color and tone. You find yourself inside a small one-room cabin. The elderly gnome from the forest path sits in a rocking chair, with a whittling knife. Across his lap rests a large branch of wood, which he is carefully smoothing, tapering, and shaping into a well-balanced and beautiful staff. Working at an astonishing speed, he carves a sinister claw at the top-end of the staff. A discordant note rises between you and the staff, pushing you into darkness. After a moment, the darkness lifts, and you notice with a start that your surroundings have shifted.
Roundtime: 12 sec.
Song and staff struggle against your will, creating a cacophony of crossed senses while the world goes black around the edges. In your mind's eye, you see the now-familiar gnomish whittler still sitting in his rocking chair. After thoroughly inspecting his work, the whittler stands and walks across the room, dragging the staff behind him. From a petite chest, he pulls a tiny amber ball and deftly places it inside the claw atop the large wood runestaff. He holds the staff up to the light, and you notice a dark occlusion in the stone. It appears as if a long bug, perhaps a caterpillar, has been trapped within the amber. The threads of the vision begin to unravel, and you are left feeling queasy and unsettled.
Roundtime: 11 sec.
At the sound of your voice, the staff yields easily, and you are plunged once more into darkness. As your vision returns, you are confronted by a golden slit-pupil eye staring directly at you. With a sigh of relief, you recognize the eye as the decorative amber globe on the whittler's ebonwood runestaff. He appears to be hard at work on another staff, this time one of silver haon. He has finished the basic shaping and tapering and is concentrating on the decorative carving for the top. Working carefully, he has roughed out a series of five interlocking rings. As he continues to refine his design, your concentration falters, and you find yourself being drawn back to the present.
Roundtime: 11 sec.
W7) an ancient cryptically engraved runestaff crowned with an opalescent orb: MB: 100K
-4x, Felthrop’s Scripts with stand assist (PUSH runestaff for 5 sec RT regardless of encumbrance or lack of limbs)