View Full Version : HSN: ELR - Elemental Dispel (417) Updated
Fallen
09-10-2015, 02:04 PM
Hi Everybody!
Sticking to the mechanics of this one today. Don't worry though, it's just for today and I have my reasons.
== MECHANICS ==
When used to cause a target to lose a prepared spell, 10 ranks of Elemental Lore, Fire now unlocks a chance to also strip a spell from the target. The chance for this effect to occur is (10% + 3% per additional 10 ranks of Fire Lore). This means that 10 ranks = 10%, 20 ranks = 13%, 30 ranks = 16%, etc.
In addition, the mana drain effect is now also improved by Elemental Lore: Fire. The amount of mana drained is now increased by (Fire Lore Skill / 15).
~ Konacon
This message was originally posted in Magic Spells/Systems, Minor Elemental Circle. To discuss the above, follow the link below.
http://forums.play.net/forums/19/224/2484/view/1325
Fallen
09-10-2015, 02:04 PM
This is awesome. Air/fire lore is the way to go.
Androidpk
09-10-2015, 02:12 PM
Solid update
caelric
09-10-2015, 02:52 PM
Well done, no downside that I can see.
Fallen
09-10-2015, 03:00 PM
Elemental Dispel, when targeted at a character (https://gswiki.play.net/mediawiki/index.php/Character) or creature (https://gswiki.play.net/mediawiki/index.php/Creature) and cast, has one of three results:
Will cause the target to lose any currently prepared spell, along with the mana (https://gswiki.play.net/mediawiki/index.php/Mana) it would have required to cast that spell. May inflict nerve damage when dispelling a prepared spell from a target.
Will cause a spell that is current cast on the target to be dispelled (i.e. if the target had Elemental Defense I active then Elemental Defense I would be removed). The mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the Elemental Mana Control (https://gswiki.play.net/mediawiki/index.php/Elemental_Mana_Control) skill.
Will cause the target to lose a portion, or even all of its mana.
The mana costs for Elemental, Spirit, and Mental Dispel are dependent upon the sphere and level of the spell removed, and pertinent Mana Control ranks. For example, at 24 EMC ranks, Elemental Dispel only takes 5 mana to remove 401, 7 mana to remove 406, and 8 mana to remove 507. Out of sphere is higher, but each of the three spells always targets its respective type first (i.e., Elemental Dispel targets elemental spells).
The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control skill training.
If cast on an item, the spell has a chance to drain charges, dispel any stored spells, or remove another type of special quality. When cast at an Elementally Bladed (https://gswiki.play.net/mediawiki/index.php/Elemental_Blade_%28411%29) weapon or bolts/arrows then it will remove the elemental blade magic; the same is true for a weapon enhanced with Minor Elemental Edging (https://gswiki.play.net/mediawiki/index.php/Minor_Elemental_Edging_%28902%29).
A sphere interference cascade effect triggers when single dispel spells of different spheres are used on the same target in combination.
That's the base spell effect, for anyone curious. I would like to hear how the base mana loss aspect of the spell works.
Taernath
09-10-2015, 03:02 PM
This is awesome. Air/fire lore is the way to go.
Needs water lore for 903 moistening effect.
Fallen
09-10-2015, 03:06 PM
Needs water lore for 903 moistening effect.
Eh, that's nice, but i'd hate to give up Fire lore to add in a chance to set something up for a different spell.
There are specific bonuses tied to having 100 ranks of Air and 100 ranks of fire that you wouldn't want to lose over a higher %chance of soaking an enemy with Minor Water (my opinion, obviously)
Taernath
09-10-2015, 03:19 PM
Eh, that's nice, but i'd hate to give up Fire lore to add in a chance to set something up for a different spell.
There are specific bonuses tied to having 100 ranks of Air and 100 ranks of fire that you wouldn't want to lose over a higher %chance of soaking an enemy with Minor Water (my opinion, obviously)
Which bonuses? The only difference between .5x air and 1x air that i could see being worthwhile are 4ish ranks of dodge. The rest are unlocked a lot earlier at 25-30 ranks.
*edit* unless you're talking about current bonuses. 912 et al. have yet to be done.
Fallen
09-10-2015, 03:22 PM
Which bonuses? The only difference between .5x air and 1x air that i could see being worthwhile are 4ish ranks of dodge. The rest are. unlocked a lot earlier at 25-30 ranks.
Until they nerf it you'd lose an extra second of haste RT reduction. I'd hate giving that up.
Air Lore (https://gswiki.play.net/mediawiki/index.php/Elemental_Lore,_Air) Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks
You'd also lose 15 seconds of haste uptime in between casts.
There's other stuff that isn't quite as impactful, like losing another second of added RT from Slow and 3 open cast targets, 3 slots off your disk, etc
audioserf
09-10-2015, 03:22 PM
Bigger disk, faster haste, and better 912 are legit Air benefits. 912 is great for knocking down sentries and liches to keep them from casting at you while you bolt them.
Fallen
09-10-2015, 03:29 PM
Bigger disk, faster haste, and better 912 are legit Air benefits. 912 is great for knocking down sentries and liches to keep them from casting at you while you bolt them.
Yeah, looking at it, Air and Fire are really awesome. If you had absolutely no intention of using 415 or Immolate, then you could play around with those extra ranks that would go into Fire, but Eh. That would just push me towards even more Air lore I think.
Taernath
09-11-2015, 11:11 AM
Just wanna make sure I'm understanding this:
The +% dispel chance is a bonus and is only in effect when you're causing something to lose a prepped spell? Otherwise it automatically dispels something / drains something.
Fallen
09-11-2015, 11:42 AM
Just wanna make sure I'm understanding this:
The +% dispel chance is a bonus and is only in effect when you're causing something to lose a prepped spell? Otherwise it automatically dispels something / drains something.
Correct.
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