View Full Version : FP - NON-Enhancive Weapons & Armor
SashaFierce
09-05-2015, 04:56 PM
These items are currently in storage and are NOT for sale!
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RUNESTAVE(s):
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a mossbark runestaff -- +20 - Acid flares?
It provides a bonus of 5 to Intuition.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
a scorched orase runestaff -- (2 lbs) -- +20 - infused with the power of an earth elemental.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
a scratched villswood runestaff -- +18 - Void flares
It provides a bonus of 10 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
a well-balanced orase runestaff -- +21 - Plasma flares
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
#05 - a fireleaf runestaff - 4 pounds - 5x (+22)
#09 - an ancient fireleaf runestaff - 4 pounds - 5x (+22)
#19 - an illthorn runestaff - 4 pounds - 5x (+25)
#20 - a small lor runestaff - 2 pounds - 5x (+25)
#23 - a cracked lor runestaff - 3 pounds - 5x (+25)
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EDGED WEAPON(s):
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an orase-hafted eonake handaxe -- 4x (3 lbs) -- Sanctified - Fire Flares
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
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POLEARM WEAPON(s):
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#36 - a gold-tipped golvern lance - 15 pounds - 5x (+25)
#37 - a hefty steel-shafted rolaren lance - 15 pounds - 4x (+20) - The lance has a moderately increased effectiveness in combat. (Superior Forging)
Ltlprprincess
09-06-2015, 02:59 AM
I'll take 31.
brewen9
09-06-2015, 02:01 PM
I will take #4
Neolandra
09-07-2015, 12:35 PM
Ill buy 1 and 3
Neolandra
09-08-2015, 01:24 AM
Ill buy #46 - a fireleaf buckler - 5 pounds - 5x (+22)
SashaFierce
09-10-2015, 05:44 PM
a dull red backpack
a chipped orase runestaff
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
You sense that the orase runestaff will persist after its last enhancive charge has been expended.
a keenly-edged imflass main gauche -- +12 - Temp crit weighting
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
The gauche looks to have a lot of charges remaining.
You sense that the imflass main gauche will persist after its last enhancive charge has been expended.
some scorched reinforced leather
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The leather looks to have a lot of charges remaining.
You sense that the reinforced leather will persist after its last enhancive charge has been expended.
#22 - a carved lor runestaff - 3 pounds - 5x (+25)
#11 - an elegant glowbark runestaff - 4 pounds - 5x (+22)
a carved fireleaf runestaff -- +22 - Sanctified
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
The runestaff looks to have a lot of charges remaining.
#51 - some old vultite leg greaves - Decently Crit Padded
#32 -- an enruned white sunstone band
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
It provides a bonus of 2 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The band looks to have more than your average giantman could count charges remaining.
You sense that the white sunstone band will crumble into dust after its last enhancive charge has been expended.
You sense that the white sunstone band will disintegrate after its last magical charge has been expended.
#05 -- an opal and chrysoberyl tiara
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
It provides a bonus of 2 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The tiara looks to have a huge number of charges remaining.
You sense that the chrysoberyl tiara will persist after its last enhancive charge has been expended.
You sense that the chrysoberyl tiara will persist after its last magical charge has been expended.
some ebon-edged orange full leather - 4x fulls?
#19 -- a square-cut dragonfire opal torc
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have a huge number of charges remaining.
You sense that the dragonfire opal torc will persist after its last enhancive charge has been expended.
You sense that the dragonfire opal torc will persist after its last magical charge has been expended.
#26 -- a lapis-inlaid ora necklace
It provides a bonus of 2 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The necklace looks to have a huge number of charges remaining.
You sense that the ora necklace will persist after its last enhancive charge has been expended.
You sense that the ora necklace will persist after its last magical charge has been expended.
a crimson rose-shaped bottle with burgundy-sheened petals - Perfume/Cologne
a length of plum-striped bourde - Scarf/Cravat
a thick vultite aventail
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
a pair of jeweller's spectacles - 404 or 403
a scratched illthorn runestaff - 4 pounds - 5x (+25) - Sanctified
SashaFierce
09-11-2015, 06:56 PM
a sleek orange backpack
a plum-hued crystal ampoule with lavender striations - Perfume/Cologne
a drakar slab
a forest green tunic - Mage Rechargable 303
a twisted cotton belt - Mage Rechargable 107
#07 -- a topaz-inset pewter crown
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the pewter crown will persist after its last enhancive charge has been expended.
You sense that the pewter crown will persist after its last magical charge has been expended.
a sigil-etched glowbark runestaff - 4 pounds - 5x (+22)
a polished fireleaf runestaff - 4 pounds - 5x (+22)
an acid-pitted fireleaf runestaff - 4 pounds - 5x (+22)
some embossed rolaren double chain - 5x (+25) - ASG14
a rune-etched silvery rolaren shield - 8 pounds - 4x (+20) - +3 TD
a scratched eonake-studded cudgel - 3 pounds - 5x (+25) - Sanctified
a stout lor runestaff - 3 pounds - 5x (+25) - Sanctified
SashaFierce
10-10-2015, 07:00 PM
a pale yellow backpack
a bent fireleaf runestaff - 4 pounds - 5x (+22)
a lor quarter staff - 4 pounds - 5x (+25)
an ornate rolaren greatshield - 12 pounds - 5x (+25)
#33 -- a glyph-etched ora ring.
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The ring looks to have a huge number of charges remaining
You sense that the ora ring will crumble into dust after its last enhancive charge has been expended.
You sense that the ora ring will persist after its last magical charge has been expended.
#11 -- an elegant mithril alloy earcuff
You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled.
This is a tappable item, which casts spells from the Spirit sphere. It has 7 charges.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The earcuff looks to have a huge number of charges remaining.
You sense that the mithril alloy earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy earcuff will persist after its last magical charge has been expended.
#06 -- a malachite-set gold crown
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the gold crown will crumble into dust after its last enhancive charge has been expended.
You sense that the gold crown will persist after its last magical charge has been expended.
#14 -- a garnet-set copper necklace
It provides a bonus of 3 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a huge number of charges remaining.
You sense that the copper necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the copper necklace will persist after its last magical charge has been expended.
#04 - a polished illthorn runestaff - 2 pounds - 5x (+25)
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
a silvery lacquered ruic longbow
a twisted drakar military flail
some blackened imflass studded leather -- +12 (14 lbs)
It provides a bonus of 10 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 6 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have a lot of charges remaining.
a vial of glowing blue ether
a crystal flask of ichor
an enlarged blue krolvin head
a dark red minotaur tongue
a hammered invar anvil symbol
a slender emerald spike
a scrawny toy zombie rolton
a silvery mistwood flute encrusted with faceted firestones
a folded yellow canvas tent
a rusted metal lantern with dingy-paned glass
a pink leather collar studded with black moonstones
a fern-intaglio cloud agate locket hung from a pale lace ribbon
an ivory-inlaid red oak square
a pair of thin leather gloves with narrow cuffs
an enlarged blue krolvin head
a split-tipped putrid green tongue
SashaFierce
10-19-2015, 12:31 AM
a plain green backpack
a vial of glowing blue ether
an oblong crystal scrying bowl
a bony-plated fel alligator nutcracker
some green and ivory prayerbeads
a mechanical toy dwarf
a square gold compass with a thin silver pointer
a grinning toy skeleton
a scrawny toy zombie rolton
a stubby toy werebear
a tufted white and grey rabbit fur scarf
a glaring toy stone troll
a carved toy soul golem
a slender emerald spike
a rotting toy zombie
a mechanical toy turtle
a scowling toy fire cat
a red satin collar edged with tiny onyx chips
a braided navy leather collar
a feathered gold boa adorned with silver star charms
a stained toy bone golem
some scarred double leather -- +5
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have a lot of charges remaining.
a silver and blue dreamstone neckchain (marked)
It provides a bonus of 4 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Dexterity.
This enhancement may not be used by adventurers who have not trained 1 times.
The neckchain looks to have a lot of charges remaining.
You sense that the blue dreamstone neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the blue dreamstone neckchain will persist after its last magical charge has been expended.
a flimsy rowan runestaff -- (4 lbs) - +5
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 8 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 1 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
a dull kakore runestaff - 2 pounds - 2x (+10) - Disrupting substance.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a huge number of charges remaining.
#15 -- a fine blue sapphire necklace
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the blue sapphire necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the blue sapphire necklace will disintegrate after its last magical charge has been expended.
#01 -- a gleaming ora helm
It provides a bonus of 3 to Thrown Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
The helm looks to have a lot of charges remaining.
You sense that the ora helm will persist after its last enhancive charge has been expended.
#03 -- an engraved smoky topaz circlet
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The circlet looks to have a huge number of charges remaining.
You sense that the smoky topaz circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the smoky topaz circlet will disintegrate after its last magical charge has been expended.
#34 -- a tooled aquamarine ring
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have more than your average giantman could count charges remaining.
You sense that the aquamarine ring will crumble into dust after its last enhancive charge has been expended.
You sense that the aquamarine ring will disintegrate after its last magical charge has been expended.
a dented fireleaf runestaff - 4 pounds - 5x (+22)
#04 -- a white opal studded pewter circlet
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The circlet looks to have a lot of charges remaining.
You sense that the studded pewter circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the studded pewter circlet will persist after its last magical charge has been expended.
some reinforced black leather pants
a rhimar slab
a slender black opal vial flecked with bits of amber
a length of royal blue dupioni
a skeletal shadow knight miniature
a blue-eyed robed summoner miniature
SashaFierce
10-19-2015, 05:09 PM
^
SashaFierce
10-26-2015, 02:04 PM
^
Ashmoreth
10-29-2015, 09:04 PM
I'll take 44
SashaFierce
10-29-2015, 10:09 PM
I'll take 44
That has already been sold, I just forgot to update this thread. Sorry.
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