Jarvan
08-31-2015, 03:46 PM
1)MB 35k - CB 50k Versin SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earcuff looks to have a lot of charges remaining.
You sense that the pewter earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter earcuff will persist after its last magical charge has been expended.
2)MB 35k - CB 100k FlayedAngel SOLD
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 17 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.
You sense that the fire opal earcuff will crumble into dust after its last enhancive charge has been expended.
3)MB 35k - CB 35k Darkcipher SOLD
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The earring looks to have a lot of charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
4)MB 35k - CB 35k Darkcipher SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earcuff looks to have more than your average giantman could count charges remaining.
You sense that the gold earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the gold earcuff will persist after its last magical charge has been expended.
5)MB 35k - CB 750k Coldd SOLD
Blank MR
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
You sense that the star ruby earcuff will persist after its last enhancive charge has been expended.
You sense that the star ruby earcuff will persist after its last magical charge has been expended.
Standard auction, once twice, sold. Will updated daily (unless dead, in a coma, or passed out from lack of sleep). ~I do reserve the right to pull something if my friend decides
he wants something for his char~
No BO's on these, feel free to surprise me. Please keep bids in folder, can PM BO's tho.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earcuff looks to have a lot of charges remaining.
You sense that the pewter earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter earcuff will persist after its last magical charge has been expended.
2)MB 35k - CB 100k FlayedAngel SOLD
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 17 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.
You sense that the fire opal earcuff will crumble into dust after its last enhancive charge has been expended.
3)MB 35k - CB 35k Darkcipher SOLD
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The earring looks to have a lot of charges remaining.
You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum earring will persist after its last magical charge has been expended.
4)MB 35k - CB 35k Darkcipher SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earcuff looks to have more than your average giantman could count charges remaining.
You sense that the gold earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the gold earcuff will persist after its last magical charge has been expended.
5)MB 35k - CB 750k Coldd SOLD
Blank MR
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
You sense that the star ruby earcuff will persist after its last enhancive charge has been expended.
You sense that the star ruby earcuff will persist after its last magical charge has been expended.
Standard auction, once twice, sold. Will updated daily (unless dead, in a coma, or passed out from lack of sleep). ~I do reserve the right to pull something if my friend decides
he wants something for his char~
No BO's on these, feel free to surprise me. Please keep bids in folder, can PM BO's tho.