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View Full Version : Ear worn Enhancives - all MB's 35k



Jarvan
08-31-2015, 03:46 PM
1)MB 35k - CB 50k Versin SOLD


The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earcuff looks to have a lot of charges remaining.

You sense that the pewter earcuff will crumble into dust after its last enhancive charge has been expended.

You sense that the pewter earcuff will persist after its last magical charge has been expended.


2)MB 35k - CB 100k FlayedAngel SOLD

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 17 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.

You sense that the fire opal earcuff will crumble into dust after its last enhancive charge has been expended.


3)MB 35k - CB 35k Darkcipher SOLD


The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The earring looks to have a lot of charges remaining.

You sense that the platinum earring will crumble into dust after its last enhancive charge has been expended.

You sense that the platinum earring will persist after its last magical charge has been expended.


4)MB 35k - CB 35k Darkcipher SOLD

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earcuff looks to have more than your average giantman could count charges remaining.

You sense that the gold earcuff will crumble into dust after its last enhancive charge has been expended.

You sense that the gold earcuff will persist after its last magical charge has been expended.


5)MB 35k - CB 750k Coldd SOLD

Blank MR

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.

You sense that the star ruby earcuff will persist after its last enhancive charge has been expended.

You sense that the star ruby earcuff will persist after its last magical charge has been expended.



Standard auction, once twice, sold. Will updated daily (unless dead, in a coma, or passed out from lack of sleep). ~I do reserve the right to pull something if my friend decides

he wants something for his char~

No BO's on these, feel free to surprise me. Please keep bids in folder, can PM BO's tho.

coldd
08-31-2015, 04:00 PM
mb on 5

darkcipher
08-31-2015, 04:05 PM
mb on 4

khorpulent
08-31-2015, 04:47 PM
70k on 5

Frogman452
08-31-2015, 04:49 PM
mb on 1 please

coldd
08-31-2015, 05:25 PM
100k on 5

Jarvan
09-01-2015, 12:00 AM
updated

Versin
09-01-2015, 10:16 AM
50k #1 please

khorpulent
09-01-2015, 09:39 PM
150 on 5

elcidcannon
09-01-2015, 09:49 PM
#5 - 175k

coldd
09-01-2015, 11:55 PM
250k on 5

Ricer
09-02-2015, 12:28 AM
MB on 2

elcidcannon
09-02-2015, 01:39 AM
#5 - 300k

Jarvan
09-02-2015, 11:07 AM
Updated

khorpulent
09-02-2015, 08:47 PM
350 on 5

Jarvan
09-03-2015, 09:19 PM
Updated

elcidcannon
09-04-2015, 08:39 AM
#5 - 400k

FlayedAngel
09-04-2015, 08:41 AM
100k on 2, thanks!

Jarvan
09-04-2015, 07:40 PM
Updated

coldd
09-04-2015, 07:50 PM
750k on 5

Jarvan
09-06-2015, 11:28 PM
updated

Jarvan
09-08-2015, 04:00 AM
Updated

darkcipher
09-08-2015, 05:24 AM
mb on #3

Jarvan
09-09-2015, 01:29 PM
Updated