Reagan
08-28-2015, 08:50 PM
I hate auctions. Some good things mixed in so make sure to take your time and look well. I have to guess what things are worth for a MB more or less so if there is no MB, feel free to make an offer over what pawnshop pays. I'm sure if it's worth more it will bid up on it's own. In other words...if no MB is stated it will default MB 36k. I'm tired. I will consider really good buyouts if this thing starts to drag on.
Armor, Weapons etc..
mossbark greatshield- 3x, 12lbs. Can be further lightened. MB 1m
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 7 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The greatshield looks to have a lot of charges remaining.
You sense that the mossbark greatshield will persist after its last enhancive charge has been expended.
some scorched light leather-2x MB 50k
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The leather looks to have a huge number of charges remaining.
an embossed mithril metal breastplate- 1x, 21lbs. Can be further lightened. MB 5m
The breastplate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 10 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The breastplate looks to have a lot of charges remaining.
As your song penetrates the mithril metal breastplate, you determine that it is moderately resistant to corrosive attacks.
a gem-pommeled golvern rapier5x, temporary damage weighting. MB 50k
The harmonics generated tell you that the rapierdoes extra damage when it strikes.
The rapier resonates with your voice, revealing some details of its temporary enhancement:
The rapier's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a rhimar twohanded sword MB 50k
The harmonics generated tell you that the sword has been infused with the power of an ice elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The sword looks to have a huge number of charges remaining.
You sense that the twohanded sword will persist after its last enhancive charge has been expended.
a gold-hilted imflass backsword- +12, 3lbs MB 100k
The harmonics generated tell you that the backsword inflicts more fearsome wounds when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 6 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The backsword looks to have a lot of charges remaining.
an archaic ruic heavy crossbow MB 36k
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
The crossbow looks to have more than your average giantman could count charges remaining.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a villswood composite bow- +18, 3 lbs. MB 100k
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The bow looks to have more than your average giantman could count charges remaining.
a vultite ball and chain- 4x, 5lbs. MB 36k
The harmonics generated tell you that the ball and chain has been infused with the power of an ice elemental.
The ball and chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ball and chain looks to have a huge number of charges remaining.
a burnished faenor fist-scythe-+8, 4lbs MB 36k
The harmonics generated tell you that the fist-scythe does extra damage when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The fist-scythe resonates with your voice, revealing some details of its temporary enhancement:
The fist-scythe's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a fir-handled mithglin flail-4x, 5lbs. MB 36k
The harmonics generated tell you that the flail has been infused with the power of an ice elemental.
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The flail looks to have a huge number of charges remaining.
a beech-hafted imflass handaxe- +17, 3lbs MB 1m
The harmonics generated tell you that the handaxe inflicts more fearsome wounds when it strikes.
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 10 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The handaxe looks to have a lot of charges remaining.
The handaxe resonates with your voice, revealing some details of its temporary enhancement:
The handaxe's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a double bit vultite handaxe-4x, 5lbs MB 75k
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 3 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The handaxe looks to have a lot of charges remaining.
a bronze-tipped rolaren longsword-4x, 5lbs MB 75k
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 9 to Dexterity.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The longsword looks to have a lot of charges remaining.
a tanik-handled vultite spear-4x, 5lbs. MB 5m
The harmonics generated tell you that the spear does extra damage when it strikes.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 12 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The spear looks to have a lot of charges remaining.
carmiln runestaff *****Recently added******
MB 500k
CB
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 11 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 66 times.
The runestaff looks to have a lot of charges remaining.
a red villswood runestaff+18 MB 1m
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have more than your average giantman could count charges remaining.
a hoarbeam runestaff+12 MB 36k
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have almost innumerable charges remaining.
a dark blue orase runestaff4x MB 500k
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 6 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
a smooth orase runestaff- 5x,
MB 36k
CB 36k vantho Sold
The harmonics generated tell you that the runestaff has been infused with a dark substance.
a flimsy rowan runestaff-+5 MB 500k
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have more than your average giantman could count charges remaining.
a coral red carmiln runestaff+11 MB 150k
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Wisdom.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have a lot of charges remaining.
an exquisite orase runestaff-5x
MB 36k
Wearable enhansives
a filigreed sterling silver band
MB 50k
CB 150k Jhynnifer sold
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The band looks to have a lot of charges remaining.
You sense that the sterling silver band will crumble into dust after its last enhancive charge has been expended.
an amethyst inset ora barrette
MB 150k
CB SOLD 1.2m BO
the magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.
You sense that the inset ora barrette will persist after its last enhancive charge has been expended.
You sense that the inset ora barrette will persist after its last magical charge has been expended.
a malachite-set platinum bracelet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the platinum bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum bracelet will persist after its last magical charge has been expended.
a beryl-inset gold bracelet
The gold bracelet contains the spell Elemental Blade, from the Minor Elemental circle.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the gold bracelet will persist after its last enhancive charge has been expended.
You sense that the gold bracelet will persist after its last magical charge has been expended.
a princess-cut star ruby crown MB 100k
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The crown looks to have a lot of charges remaining.
You sense that the star ruby crown will persist after its last enhancive charge has been expended.
You sense that the star ruby crown will persist after its last magical charge has been expended.
a cushion-cut bloodjewel earring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the bloodjewel earring will persist after its last enhancive charge has been expended.
You sense that the bloodjewel earring will persist after its last magical charge has been expended.
an elegant pewter earring
MB 100k
CB 350k Nephelem sold
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
The earring looks to have a lot of charges remaining.
You sense that the pewter earring will persist after its last enhancive charge has been expended.
a hammered silver alloy neckchain
SOLD on generous BO, Thank you.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The neckchain looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy neckchain will persist after its last magical charge has been expended.
an onyx-inlaid red sunstone necklace
The red sunstone necklace contains the spell Elemental Wave, from the Minor Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 9 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The necklace looks to have a lot of charges remaining.
You sense that the red sunstone necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the red sunstone necklace will disintegrate after its last magical charge has been expended.
an enruned pink tourmaline necklace
MB 200k
SOLD on generous BO, Thank you.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a lot of charges remaining.
You sense that the pink tourmaline necklace will crumble into dust after its last enhancive charge has been expended.
a marquise-cut pink sapphire pendant
MB 200k
SOLD on a very generous BO, Thank you.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 38 times.
It provides a bonus of 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 36 times.
The pendant looks to have a lot of charges remaining.
You sense that the pink sapphire pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the pink sapphire pendant will disintegrate after its last magical charge has been expended.
an agate-inset silver alloy pendant
MB 50k
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pendant looks to have a lot of charges remaining.
You sense that the silver alloy pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy pendant will persist after its last magical charge has been expended.
a sparkling green garnet ring
MB 300k
CB 5m poison_Owns Sold
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The ring looks to have a huge number of charges remaining.
You sense that the green garnet ring will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet ring will disintegrate after its last magical charge has been expended.
a malachite-set imflass tiara
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 57 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The tiara looks to have a lot of charges remaining.
You sense that the imflass tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass tiara will persist after its last magical charge has been expended.
an onyx-inlaid imflass torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The torc looks to have a lot of charges remaining.
You sense that the imflass torc will persist after its last enhancive charge has been expended.
You sense that the imflass torc will persist after its last magical charge has been expended.
a fine mithril alloy torc
MB 75k
The mithril alloy torc contains the spell System Scar Repair, from the Empath circle.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Intuition.
This enhancement may not be used by adventurers who have not trained 24 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy torc will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy torc will persist after its last magical charge has been expended.
a faceted ruby inset eonake torc SOLD
The inset eonake torc contains the spell Adrenal Surge, from the Empath circle.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a huge number of charges remaining.
You sense that the inset eonake torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake torc will persist after its last magical charge has been expended.
a black pearl inset ora necklace SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Constitution.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 1 to Discipline.
This enhancement may not be used by adventurers who have not trained 1 times.
The necklace looks to have a lot of charges remaining.
You sense that the inset ora necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora necklace will persist after its last magical charge has been expended.
Also selling 20m silver for $175
Thanks for looking!
*I reserve the right to pull any item at any time for any reason.*
Armor, Weapons etc..
mossbark greatshield- 3x, 12lbs. Can be further lightened. MB 1m
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 7 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The greatshield looks to have a lot of charges remaining.
You sense that the mossbark greatshield will persist after its last enhancive charge has been expended.
some scorched light leather-2x MB 50k
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The leather looks to have a huge number of charges remaining.
an embossed mithril metal breastplate- 1x, 21lbs. Can be further lightened. MB 5m
The breastplate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 10 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 10 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The breastplate looks to have a lot of charges remaining.
As your song penetrates the mithril metal breastplate, you determine that it is moderately resistant to corrosive attacks.
a gem-pommeled golvern rapier5x, temporary damage weighting. MB 50k
The harmonics generated tell you that the rapierdoes extra damage when it strikes.
The rapier resonates with your voice, revealing some details of its temporary enhancement:
The rapier's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a rhimar twohanded sword MB 50k
The harmonics generated tell you that the sword has been infused with the power of an ice elemental.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The sword looks to have a huge number of charges remaining.
You sense that the twohanded sword will persist after its last enhancive charge has been expended.
a gold-hilted imflass backsword- +12, 3lbs MB 100k
The harmonics generated tell you that the backsword inflicts more fearsome wounds when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 15 to Influence.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 6 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The backsword looks to have a lot of charges remaining.
an archaic ruic heavy crossbow MB 36k
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
The crossbow looks to have more than your average giantman could count charges remaining.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a villswood composite bow- +18, 3 lbs. MB 100k
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
The bow looks to have more than your average giantman could count charges remaining.
a vultite ball and chain- 4x, 5lbs. MB 36k
The harmonics generated tell you that the ball and chain has been infused with the power of an ice elemental.
The ball and chain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ball and chain looks to have a huge number of charges remaining.
a burnished faenor fist-scythe-+8, 4lbs MB 36k
The harmonics generated tell you that the fist-scythe does extra damage when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The fist-scythe resonates with your voice, revealing some details of its temporary enhancement:
The fist-scythe's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a fir-handled mithglin flail-4x, 5lbs. MB 36k
The harmonics generated tell you that the flail has been infused with the power of an ice elemental.
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The flail looks to have a huge number of charges remaining.
a beech-hafted imflass handaxe- +17, 3lbs MB 1m
The harmonics generated tell you that the handaxe inflicts more fearsome wounds when it strikes.
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 10 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The handaxe looks to have a lot of charges remaining.
The handaxe resonates with your voice, revealing some details of its temporary enhancement:
The handaxe's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
a double bit vultite handaxe-4x, 5lbs MB 75k
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 3 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The handaxe looks to have a lot of charges remaining.
a bronze-tipped rolaren longsword-4x, 5lbs MB 75k
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 9 to Dexterity.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Max Health.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The longsword looks to have a lot of charges remaining.
a tanik-handled vultite spear-4x, 5lbs. MB 5m
The harmonics generated tell you that the spear does extra damage when it strikes.
The spear resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 12 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The spear looks to have a lot of charges remaining.
carmiln runestaff *****Recently added******
MB 500k
CB
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 11 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 66 times.
The runestaff looks to have a lot of charges remaining.
a red villswood runestaff+18 MB 1m
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have more than your average giantman could count charges remaining.
a hoarbeam runestaff+12 MB 36k
The harmonics generated tell you that the runestaff has been infused with a flaming substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have almost innumerable charges remaining.
a dark blue orase runestaff4x MB 500k
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 6 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
a smooth orase runestaff- 5x,
MB 36k
CB 36k vantho Sold
The harmonics generated tell you that the runestaff has been infused with a dark substance.
a flimsy rowan runestaff-+5 MB 500k
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have more than your average giantman could count charges remaining.
a coral red carmiln runestaff+11 MB 150k
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Wisdom.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have a lot of charges remaining.
an exquisite orase runestaff-5x
MB 36k
Wearable enhansives
a filigreed sterling silver band
MB 50k
CB 150k Jhynnifer sold
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The band looks to have a lot of charges remaining.
You sense that the sterling silver band will crumble into dust after its last enhancive charge has been expended.
an amethyst inset ora barrette
MB 150k
CB SOLD 1.2m BO
the magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
The barrette looks to have a lot of charges remaining.
You sense that the inset ora barrette will persist after its last enhancive charge has been expended.
You sense that the inset ora barrette will persist after its last magical charge has been expended.
a malachite-set platinum bracelet
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the platinum bracelet will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum bracelet will persist after its last magical charge has been expended.
a beryl-inset gold bracelet
The gold bracelet contains the spell Elemental Blade, from the Minor Elemental circle.
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the gold bracelet will persist after its last enhancive charge has been expended.
You sense that the gold bracelet will persist after its last magical charge has been expended.
a princess-cut star ruby crown MB 100k
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The crown looks to have a lot of charges remaining.
You sense that the star ruby crown will persist after its last enhancive charge has been expended.
You sense that the star ruby crown will persist after its last magical charge has been expended.
a cushion-cut bloodjewel earring
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the bloodjewel earring will persist after its last enhancive charge has been expended.
You sense that the bloodjewel earring will persist after its last magical charge has been expended.
an elegant pewter earring
MB 100k
CB 350k Nephelem sold
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
The earring looks to have a lot of charges remaining.
You sense that the pewter earring will persist after its last enhancive charge has been expended.
a hammered silver alloy neckchain
SOLD on generous BO, Thank you.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The neckchain looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy neckchain will persist after its last magical charge has been expended.
an onyx-inlaid red sunstone necklace
The red sunstone necklace contains the spell Elemental Wave, from the Minor Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Wisdom.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 9 to Swimming Ranks.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 15 times.
The necklace looks to have a lot of charges remaining.
You sense that the red sunstone necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the red sunstone necklace will disintegrate after its last magical charge has been expended.
an enruned pink tourmaline necklace
MB 200k
SOLD on generous BO, Thank you.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a lot of charges remaining.
You sense that the pink tourmaline necklace will crumble into dust after its last enhancive charge has been expended.
a marquise-cut pink sapphire pendant
MB 200k
SOLD on a very generous BO, Thank you.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 38 times.
It provides a bonus of 8 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 36 times.
The pendant looks to have a lot of charges remaining.
You sense that the pink sapphire pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the pink sapphire pendant will disintegrate after its last magical charge has been expended.
an agate-inset silver alloy pendant
MB 50k
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The pendant looks to have a lot of charges remaining.
You sense that the silver alloy pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy pendant will persist after its last magical charge has been expended.
a sparkling green garnet ring
MB 300k
CB 5m poison_Owns Sold
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The ring looks to have a huge number of charges remaining.
You sense that the green garnet ring will crumble into dust after its last enhancive charge has been expended.
You sense that the green garnet ring will disintegrate after its last magical charge has been expended.
a malachite-set imflass tiara
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 57 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The tiara looks to have a lot of charges remaining.
You sense that the imflass tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the imflass tiara will persist after its last magical charge has been expended.
an onyx-inlaid imflass torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The torc looks to have a lot of charges remaining.
You sense that the imflass torc will persist after its last enhancive charge has been expended.
You sense that the imflass torc will persist after its last magical charge has been expended.
a fine mithril alloy torc
MB 75k
The mithril alloy torc contains the spell System Scar Repair, from the Empath circle.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Intuition.
This enhancement may not be used by adventurers who have not trained 24 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the mithril alloy torc will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril alloy torc will persist after its last magical charge has been expended.
a faceted ruby inset eonake torc SOLD
The inset eonake torc contains the spell Adrenal Surge, from the Empath circle.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a huge number of charges remaining.
You sense that the inset eonake torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake torc will persist after its last magical charge has been expended.
a black pearl inset ora necklace SOLD
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Constitution.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 1 to Discipline.
This enhancement may not be used by adventurers who have not trained 1 times.
The necklace looks to have a lot of charges remaining.
You sense that the inset ora necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora necklace will persist after its last magical charge has been expended.
Also selling 20m silver for $175
Thanks for looking!
*I reserve the right to pull any item at any time for any reason.*