Tyronebiggums
08-23-2015, 03:50 PM
MB on all of these is 35k. ITEMS UPDATED, NUMBERS HAVE CHANGED. Bid by number please.
1. a chased sterling silver neckchain CB:300k Thaeren SOLD
As you sing, you feel a faint resonating vibration from the sterling silver neckchain in your hand...
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The neckchain looks to have a lot of charges remaining.
You sense that the sterling silver neckchain will crumble into dust after its last enhancive charge has been expended.
5. A jade-handled mithril mace CB:200k Nephelem SOLD
As you sing, you feel a faint resonating vibration from the mithril mace in your hand...
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The mace looks to have more than your average giantman could count charges remaining.
You sense that the mithril mace will persist after its last enhancive charge has been expended.
6. an azure imflass war hammer
As you sing, you feel a faint resonating vibration from the imflass war hammer in your hand...
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 72 times.
The hammer looks to have a lot of charges remaining.
You sense that the imflass war hammer will persist after its last enhancive charge has been expended.
7. a linden-hafted imflass battle axe CB:100k gilchristr SOLD
As you sing, you feel a faint resonating vibration from the imflass battle axe in your hand...
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The axe looks to have a lot of charges remaining.
You sense that the imflass battle axe will persist after its last enhancive charge has been expended.
8. an etched mithril earcuff
As you sing, you feel a faint resonating vibration from the mithril earcuff in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 7 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The earcuff looks to have a lot of charges remaining.
You sense that the mithril earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril earcuff will persist after its last magical charge has been expended.
9. a curved vaalorn jeddart-axe
As you sing, you feel a faint resonating vibration from the vaalorn jeddart-axe in your hand...
It has a bonus of +23 from a normal jeddart-axe, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
10. a green garnet inset copper medallion
As you sing, you feel a faint resonating vibration from the inset copper medallion in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the inset copper medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper medallion will persist after its last magical charge has been expended.
11. some reinforced leather
As you sing, you feel a faint resonating vibration from the reinforced leather in your hand...
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
The harmonics generated tell you that the leather has been infused with the power of an ice elemental.
12. a gem-pommeled vultite longsword
It has a bonus of +20 from a normal longsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
The longsword looks to have a lot of charges remaining.
You sense that the vultite longsword will persist after its last enhancive charge has been expended.
13. a jet black mossbark light crossbow
It has a bonus of +20 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
As you sing, you feel a faint resonating vibration from the mossbark light crossbow in your hand...
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
The crossbow looks to have a lot of charges remaining.
You sense that the mossbark light crossbow will persist after its last enhancive charge has been expended.
14. a grass green glowbark heavy crossbow
As you sing, you feel a faint resonating vibration from the glowbark heavy crossbow in your hand...
It has a bonus of +22 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
15. a lapis lazuli studded copper pendant
As you sing, you feel a faint resonating vibration from the studded copper pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the studded copper pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper pendant will persist after its last magical charge has been expended.
16. a blackened imflass greathelm
As you sing, you feel a faint resonating vibration from the imflass greathelm in your hand...
The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greathelm looks to have a lot of charges remaining.
You sense that the imflass greathelm will persist after its last enhancive charge has been expended.
17. a jade-handled mithril battle axe
As you sing, you feel a faint resonating vibration from the mithril battle axe in your hand...
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
The axe looks to have a lot of charges remaining.
You sense that the mithril battle axe will persist after its last enhancive charge has been expended.
1. a chased sterling silver neckchain CB:300k Thaeren SOLD
As you sing, you feel a faint resonating vibration from the sterling silver neckchain in your hand...
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The neckchain looks to have a lot of charges remaining.
You sense that the sterling silver neckchain will crumble into dust after its last enhancive charge has been expended.
5. A jade-handled mithril mace CB:200k Nephelem SOLD
As you sing, you feel a faint resonating vibration from the mithril mace in your hand...
The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The mace looks to have more than your average giantman could count charges remaining.
You sense that the mithril mace will persist after its last enhancive charge has been expended.
6. an azure imflass war hammer
As you sing, you feel a faint resonating vibration from the imflass war hammer in your hand...
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 72 times.
The hammer looks to have a lot of charges remaining.
You sense that the imflass war hammer will persist after its last enhancive charge has been expended.
7. a linden-hafted imflass battle axe CB:100k gilchristr SOLD
As you sing, you feel a faint resonating vibration from the imflass battle axe in your hand...
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The axe looks to have a lot of charges remaining.
You sense that the imflass battle axe will persist after its last enhancive charge has been expended.
8. an etched mithril earcuff
As you sing, you feel a faint resonating vibration from the mithril earcuff in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 7 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The earcuff looks to have a lot of charges remaining.
You sense that the mithril earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril earcuff will persist after its last magical charge has been expended.
9. a curved vaalorn jeddart-axe
As you sing, you feel a faint resonating vibration from the vaalorn jeddart-axe in your hand...
It has a bonus of +23 from a normal jeddart-axe, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
10. a green garnet inset copper medallion
As you sing, you feel a faint resonating vibration from the inset copper medallion in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the inset copper medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper medallion will persist after its last magical charge has been expended.
11. some reinforced leather
As you sing, you feel a faint resonating vibration from the reinforced leather in your hand...
It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
The harmonics generated tell you that the leather has been infused with the power of an ice elemental.
12. a gem-pommeled vultite longsword
It has a bonus of +20 from a normal longsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
The longsword looks to have a lot of charges remaining.
You sense that the vultite longsword will persist after its last enhancive charge has been expended.
13. a jet black mossbark light crossbow
It has a bonus of +20 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
As you sing, you feel a faint resonating vibration from the mossbark light crossbow in your hand...
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
The crossbow looks to have a lot of charges remaining.
You sense that the mossbark light crossbow will persist after its last enhancive charge has been expended.
14. a grass green glowbark heavy crossbow
As you sing, you feel a faint resonating vibration from the glowbark heavy crossbow in your hand...
It has a bonus of +22 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.
15. a lapis lazuli studded copper pendant
As you sing, you feel a faint resonating vibration from the studded copper pendant in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the studded copper pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the studded copper pendant will persist after its last magical charge has been expended.
16. a blackened imflass greathelm
As you sing, you feel a faint resonating vibration from the imflass greathelm in your hand...
The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greathelm looks to have a lot of charges remaining.
You sense that the imflass greathelm will persist after its last enhancive charge has been expended.
17. a jade-handled mithril battle axe
As you sing, you feel a faint resonating vibration from the mithril battle axe in your hand...
The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
The axe looks to have a lot of charges remaining.
You sense that the mithril battle axe will persist after its last enhancive charge has been expended.