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Tyronebiggums
08-23-2015, 03:50 PM
MB on all of these is 35k. ITEMS UPDATED, NUMBERS HAVE CHANGED. Bid by number please.


1. a chased sterling silver neckchain CB:300k Thaeren SOLD

As you sing, you feel a faint resonating vibration from the sterling silver neckchain in your hand...

The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:

It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The neckchain looks to have a lot of charges remaining.

You sense that the sterling silver neckchain will crumble into dust after its last enhancive charge has been expended.


5. A jade-handled mithril mace CB:200k Nephelem SOLD

As you sing, you feel a faint resonating vibration from the mithril mace in your hand...

The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The mace looks to have more than your average giantman could count charges remaining.

You sense that the mithril mace will persist after its last enhancive charge has been expended.


6. an azure imflass war hammer

As you sing, you feel a faint resonating vibration from the imflass war hammer in your hand...

The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 72 times.
The hammer looks to have a lot of charges remaining.

You sense that the imflass war hammer will persist after its last enhancive charge has been expended.


7. a linden-hafted imflass battle axe CB:100k gilchristr SOLD

As you sing, you feel a faint resonating vibration from the imflass battle axe in your hand...

The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The axe looks to have a lot of charges remaining.

You sense that the imflass battle axe will persist after its last enhancive charge has been expended.


8. an etched mithril earcuff

As you sing, you feel a faint resonating vibration from the mithril earcuff in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 7 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The earcuff looks to have a lot of charges remaining.

You sense that the mithril earcuff will crumble into dust after its last enhancive charge has been expended.

You sense that the mithril earcuff will persist after its last magical charge has been expended.


9. a curved vaalorn jeddart-axe

As you sing, you feel a faint resonating vibration from the vaalorn jeddart-axe in your hand...

It has a bonus of +23 from a normal jeddart-axe, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.


10. a green garnet inset copper medallion

As you sing, you feel a faint resonating vibration from the inset copper medallion in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Discipline.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The medallion looks to have more than your average giantman could count charges remaining.

You sense that the inset copper medallion will crumble into dust after its last enhancive charge has been expended.

You sense that the inset copper medallion will persist after its last magical charge has been expended.


11. some reinforced leather

As you sing, you feel a faint resonating vibration from the reinforced leather in your hand...

It has a bonus of +20 from a normal leather, and the way it vibrates in tune with your voice tells you that it is soft leather armor.

The harmonics generated tell you that the leather has been infused with the power of an ice elemental.


12. a gem-pommeled vultite longsword

It has a bonus of +20 from a normal longsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.

The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
The longsword looks to have a lot of charges remaining.

You sense that the vultite longsword will persist after its last enhancive charge has been expended.


13. a jet black mossbark light crossbow

It has a bonus of +20 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.

As you sing, you feel a faint resonating vibration from the mossbark light crossbow in your hand...

The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 5 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
The crossbow looks to have a lot of charges remaining.

You sense that the mossbark light crossbow will persist after its last enhancive charge has been expended.


14. a grass green glowbark heavy crossbow

As you sing, you feel a faint resonating vibration from the glowbark heavy crossbow in your hand...

It has a bonus of +22 from a normal crossbow, and the way it vibrates in tune with your voice tells you that it requires skill in ranged weapons to use effectively.


15. a lapis lazuli studded copper pendant

As you sing, you feel a faint resonating vibration from the studded copper pendant in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have more than your average giantman could count charges remaining.

You sense that the studded copper pendant will crumble into dust after its last enhancive charge has been expended.

You sense that the studded copper pendant will persist after its last magical charge has been expended.


16. a blackened imflass greathelm

As you sing, you feel a faint resonating vibration from the imflass greathelm in your hand...

The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.

The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 7 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The greathelm looks to have a lot of charges remaining.

You sense that the imflass greathelm will persist after its last enhancive charge has been expended.


17. a jade-handled mithril battle axe

As you sing, you feel a faint resonating vibration from the mithril battle axe in your hand...

The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 1 times.
The axe looks to have a lot of charges remaining.

You sense that the mithril battle axe will persist after its last enhancive charge has been expended.

gilchristr
08-23-2015, 05:37 PM
mb 12

Tyronebiggums
08-23-2015, 11:14 PM
bump it

Tyronebiggums
08-24-2015, 02:17 PM
Updated

Jhynnifer
08-24-2015, 02:32 PM
mb 18 please

Pereus
08-24-2015, 02:41 PM
MB 8

Tyronebiggums
08-24-2015, 09:28 PM
TTT

Versin
08-24-2015, 09:44 PM
MB 1

darkcipher
08-24-2015, 09:50 PM
mb on #4, #7, #11, #14, #15, thanks!

Orieon
08-24-2015, 11:14 PM
MB on all of these is 35k. If something isn't bid on after a while, I'll clean up the list, and add new items. Bid by number please.




1. a gold filigree garnet earring

As you sing, you feel a faint resonating vibration from the garnet earring in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earring looks to have a lot of charges remaining.

You sense that the garnet earring will crumble into dust after its last enhancive charge has been expended.

You sense that the garnet earring will persist after its last magical charge has been expended.


2. a step-cut beryl armband

As you sing, you feel a faint resonating vibration from the beryl armband in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The armband looks to have a huge number of charges remaining.

You sense that the beryl armband will crumble into dust after its last enhancive charge has been expended.

You sense that the beryl armband will disintegrate after its last magical charge has been expended.


3. a filigreed pewter armband

As you sing, you feel a faint resonating vibration from the pewter armband in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have more than your average giantman could count charges remaining.

You sense that the pewter armband will persist after its last enhancive charge has been expended.

You sense that the pewter armband will persist after its last magical charge has been expended.


4. a chased sterling silver neckchain

As you sing, you feel a faint resonating vibration from the sterling silver neckchain in your hand...

The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:

It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The neckchain looks to have a lot of charges remaining.

You sense that the sterling silver neckchain will crumble into dust after its last enhancive charge has been expended.


5. a red garnet studded gold crown

As you sing, you feel a faint resonating vibration from the studded gold crown in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a huge number of charges remaining.

You sense that the studded gold crown will persist after its last enhancive charge has been expended.

You sense that the studded gold crown will persist after its last magical charge has been expended.


6. a mossbark runestaff

As you sing, you feel a faint resonating vibration from the mossbark runestaff in your hand...

It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 3 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.

You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.


7. an elegant sterling silver clasp

As you sing, you feel a faint resonating vibration from the sterling silver clasp in your hand...


The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The clasp looks to have a lot of charges remaining.

You sense that the sterling silver clasp will persist after its last enhancive charge has been expended.


8. a heart-cut red sunstone armband CB:35k Pereus GOING ONCE

As you sing, you feel a faint resonating vibration from the red sunstone armband in your hand...

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The armband looks to have more than your average giantman could count charges remaining.

You sense that the red sunstone armband will persist after its last enhancive charge has been expended.

You sense that the red sunstone armband will persist after its last magical charge has been expended.


9. a vultite morning star

It has a bonus of +20 from a normal star, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.

As you sing, you feel a faint resonating vibration from the vultite morning star in your hand...

The harmonics generated tell you that the star has been infused with a disintegrating substance.


10. an acid-pitted fireleaf runestaff

As you sing, you feel a faint resonating vibration from the fireleaf runestaff in your hand...

It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.


11. some embossed light leather

As you sing, you feel a faint resonating vibration from the light leather in your hand...

The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 14 to Dexterity.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The leather looks to have a lot of charges remaining.

You sense that the light leather will persist after its last enhancive charge has been expended.


12. a jade-inlaid pewter torc - CB:35k Gilchristr GOING TWICE

As you sing, you feel a faint resonating vibration from the pewter torc in your hand...


The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The torc looks to have a lot of charges remaining.

You sense that the pewter torc will persist after its last enhancive charge has been expended.


13. a kelyn-hilted eahnor flamberge

As you sing, you feel a faint resonating vibration from the eahnor flamberge in your hand...

It has a bonus of +18 from a normal flamberge, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

The harmonics generated tell you that the flamberge has been sanctified for use by a Cleric or Paladin in the fight against the undead.

Alteration fodder.


14. A jade-handled mithril mace

As you sing, you feel a faint resonating vibration from the mithril mace in your hand...

The mace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
The mace looks to have more than your average giantman could count charges remaining.

You sense that the mithril mace will persist after its last enhancive charge has been expended.


15. a white opal studded mithril bracelet

As you sing, you feel a faint resonating vibration from the studded mithril bracelet in your hand...

The studded mithril bracelet contains the spell Spirit Barrier, from the Minor Spiritual circle.

The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Intuition.
This enhancement may not be used by adventurers who have not trained 7 times.
The bracelet looks to have a lot of charges remaining.

You sense that the studded mithril bracelet will crumble into dust after its last enhancive charge has been expended.

You sense that the studded mithril bracelet will persist after its last magical charge has been expended.


16. a smooth hoarbeam runestaff

It has a bonus of +12 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

As you sing, you feel a faint resonating vibration from the hoarbeam runestaff in your hand...

The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 14 to Influence.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.

You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended.


17. an azure imflass war hammer

As you sing, you feel a faint resonating vibration from the imflass war hammer in your hand...

The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 72 times.
The hammer looks to have a lot of charges remaining.

You sense that the imflass war hammer will persist after its last enhancive charge has been expended.


18. a linden-hafted imflass battle axe CB:35k Jhynnifer GOING ONCE


As you sing, you feel a faint resonating vibration from the imflass battle axe in your hand...

The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 2 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The axe looks to have a lot of charges remaining.

You sense that the imflass battle axe will persist after its last enhancive charge has been expended.

50k on 4

gilchristr
08-24-2015, 11:17 PM
100k on 18

darkcipher
08-24-2015, 11:20 PM
100k on #4

willturn
08-25-2015, 01:00 AM
75k on 12

FlayedAngel
08-25-2015, 01:04 AM
75k on 1 and 7, mb on 6, thanks!

darkcipher
08-25-2015, 01:12 AM
150k on #7, thanks

poison_Owns
08-25-2015, 02:20 AM
100k on 11

coldd
08-25-2015, 02:21 AM
200k on 4

Cronstintein
08-25-2015, 02:28 AM
50k on 11

Nephelem
08-25-2015, 04:07 AM
11.200k
14.200k

FlayedAngel
08-25-2015, 11:36 AM
200k on 7, thanks!

Orieon
08-25-2015, 02:23 PM
250k on 4

Tyronebiggums
08-25-2015, 05:21 PM
bump

Tyronebiggums
08-26-2015, 06:02 PM
Update bump

Tyronebiggums
08-27-2015, 12:02 AM
bumpity

Thaeren
08-27-2015, 07:39 AM
300k on #4 a chased sterling silver neckchain

darkcipher
08-27-2015, 02:43 PM
250k on 11. some embossed light leather

Tyronebiggums
08-27-2015, 07:20 PM
Marked some as sold, will be adding more items

Tyronebiggums
08-28-2015, 12:36 AM
Added new items, numbers have changed

Tyronebiggums
08-28-2015, 03:16 PM
bump it

Tyronebiggums
08-28-2015, 08:27 PM
updated sold items

Tyronebiggums
08-29-2015, 02:01 PM
weekend bump

Tyronebiggums
08-30-2015, 12:20 PM
Church day bump