Syphaer
08-21-2015, 02:42 AM
Tons of stuff, MB on everything is 35k. Things with weapon bonuses are listed at the top, then stat bonuses, then everything else. There's an ungodly amount of stuff here and I'm too lazy to condense all the loresongs, sorry.
55 total items. Some are good, some are terrible. Will go once, twice, sold and update daily. Buyout offers welcome but will probably be rejected on items with lots of bids unless they're ridiculous.
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*** ACTIVE ***
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14. a dented deringo runestaff - +8 - MB 35k - CB: 35k to Geijon Khyree SOLD
The harmonics generated tell you that the runestaff has been infused with a corrosive substance.
It provides a bonus of 10 to Dexterity.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have a lot of charges remaining.
22. an ornate vultite helm - +20 - MB: 35k - CB: 35k to Vorpodu SOLD
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The helm looks to have more than your average giantman could count charges remaining.
As your song penetrates the vultite helm, you determine that it is moderately resistant to disintegrating attacks.
25. a rune-etched platinum necklace - MB: 35k - CB: 100k to Thorns069 SOLD
Reimbeddible, No spell
It provides a bonus of 5 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 4 to Logic.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the platinum necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum necklace will persist after its last magical charge has been expended.
37. a serpentine bloodjewel earring - MB: 35k - CB: 150k to Orien SOLD
It provides a bonus of 6 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 49 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a lot of charges remaining.
You sense that the bloodjewel earring will crumble into dust after its last enhancive charge has been expended.
39. a coral studded ora armband - MB: 35k - CB: 500k to Thorns069 SOLD
Reimbeddible, No spell
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The armband looks to have a huge number of charges remaining.
You sense that the studded ora armband will crumble into dust after its last enhancive charge has been expended.
You sense that the studded ora armband will persist after its last magical charge has been expended.
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*** ATTACK ***
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3. a blackened vaalorn aegis - +18 - MB: 35k
It provides a bonus of 4 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have more than your average giantman could count charges remaining.
4. a vultite backsword - +20 - Fire flares - Sanct - MB: 35k
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The backsword looks to have a huge number of charges remaining.
*************
*** STATS ***
*************
15. a dented hoarbeam runestaff - +12 - MB: 35k
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
20. a mossbark composite bow - +15 - Sighted - MB: 35k
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The bow looks to have a huge number of charges remaining.
26. a thick carmiln aegis - +6 - MB: 35k
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The aegis looks to have a huge number of charges remaining.
27. a scratched vultite buckler - +20 - MB: 35k
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The buckler looks to have more than your average giantman could count charges remaining.
29. a rhimar-tipped whip - +5 - Cold flares - MB: 35k
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
The whip looks to have a lot of charges remaining.
32. a rowan runestaff - +5 - MB: 35k
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
33. an acid-stained carmiln runestaff - +6 - Cold flares - MB: 35k
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The runestaff looks to have more than your average giantman could count charges remaining.
38. a lapis-inlaid pewter band - MB: 35k
Reimbeddible, Mage rechargeable.
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The band looks to have a huge number of charges remaining.
You sense that the pewter band will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter band will persist after its last magical charge has been expended.
45. a large rowan runestaff - +5 - MB: 35k
It provides a bonus of 7 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
46. a sigil-etched mesille runestaff - +15 - MB: 35k
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The runestaff looks to have a huge number of charges remaining.
*************
*** SKILLS ***
*************
50. a malachite-set imflass stickpin - MB: 35k
Mage Rechargeable
The imflass stickpin contains the spell Spirit Warding II, from the Minor Spiritual circle.
It provides a bonus of 4 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the imflass stickpin will persist after its last enhancive charge has been expended.
You sense that the imflass stickpin will persist after its last magical charge has been expended.
51. an alexandrite studded bronze pendant - MB: 35k
Mage Rechargeable
The studded bronze pendant contains the spell Arcane Barrier, from the Arcane circle.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the studded bronze pendant will persist after its last enhancive charge has been expended.
You sense that the studded bronze pendant will persist after its last magical charge has been expended.
53. an elegant sterling silver crown - MB: 35k
Mage Rechargeable, Reimbeddible, No spell.
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The crown looks to have a huge number of charges remaining.
You sense that the sterling silver crown will persist after its last enhancive charge has been expended.
You sense that the sterling silver crown will persist after its last magical charge has been expended.
55 total items. Some are good, some are terrible. Will go once, twice, sold and update daily. Buyout offers welcome but will probably be rejected on items with lots of bids unless they're ridiculous.
**************
*** ACTIVE ***
**************
14. a dented deringo runestaff - +8 - MB 35k - CB: 35k to Geijon Khyree SOLD
The harmonics generated tell you that the runestaff has been infused with a corrosive substance.
It provides a bonus of 10 to Dexterity.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have a lot of charges remaining.
22. an ornate vultite helm - +20 - MB: 35k - CB: 35k to Vorpodu SOLD
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The helm looks to have more than your average giantman could count charges remaining.
As your song penetrates the vultite helm, you determine that it is moderately resistant to disintegrating attacks.
25. a rune-etched platinum necklace - MB: 35k - CB: 100k to Thorns069 SOLD
Reimbeddible, No spell
It provides a bonus of 5 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 4 to Logic.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The necklace looks to have more than your average giantman could count charges remaining.
You sense that the platinum necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum necklace will persist after its last magical charge has been expended.
37. a serpentine bloodjewel earring - MB: 35k - CB: 150k to Orien SOLD
It provides a bonus of 6 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 49 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The earring looks to have a lot of charges remaining.
You sense that the bloodjewel earring will crumble into dust after its last enhancive charge has been expended.
39. a coral studded ora armband - MB: 35k - CB: 500k to Thorns069 SOLD
Reimbeddible, No spell
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The armband looks to have a huge number of charges remaining.
You sense that the studded ora armband will crumble into dust after its last enhancive charge has been expended.
You sense that the studded ora armband will persist after its last magical charge has been expended.
**************
*** ATTACK ***
**************
3. a blackened vaalorn aegis - +18 - MB: 35k
It provides a bonus of 4 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have more than your average giantman could count charges remaining.
4. a vultite backsword - +20 - Fire flares - Sanct - MB: 35k
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The backsword looks to have a huge number of charges remaining.
*************
*** STATS ***
*************
15. a dented hoarbeam runestaff - +12 - MB: 35k
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
20. a mossbark composite bow - +15 - Sighted - MB: 35k
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The bow looks to have a huge number of charges remaining.
26. a thick carmiln aegis - +6 - MB: 35k
It provides a bonus of 3 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The aegis looks to have a huge number of charges remaining.
27. a scratched vultite buckler - +20 - MB: 35k
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The buckler looks to have more than your average giantman could count charges remaining.
29. a rhimar-tipped whip - +5 - Cold flares - MB: 35k
It provides a bonus of 5 to Constitution.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
The whip looks to have a lot of charges remaining.
32. a rowan runestaff - +5 - MB: 35k
It provides a bonus of 7 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
33. an acid-stained carmiln runestaff - +6 - Cold flares - MB: 35k
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The runestaff looks to have more than your average giantman could count charges remaining.
38. a lapis-inlaid pewter band - MB: 35k
Reimbeddible, Mage rechargeable.
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The band looks to have a huge number of charges remaining.
You sense that the pewter band will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter band will persist after its last magical charge has been expended.
45. a large rowan runestaff - +5 - MB: 35k
It provides a bonus of 7 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have a lot of charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
46. a sigil-etched mesille runestaff - +15 - MB: 35k
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The runestaff looks to have a huge number of charges remaining.
*************
*** SKILLS ***
*************
50. a malachite-set imflass stickpin - MB: 35k
Mage Rechargeable
The imflass stickpin contains the spell Spirit Warding II, from the Minor Spiritual circle.
It provides a bonus of 4 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the imflass stickpin will persist after its last enhancive charge has been expended.
You sense that the imflass stickpin will persist after its last magical charge has been expended.
51. an alexandrite studded bronze pendant - MB: 35k
Mage Rechargeable
The studded bronze pendant contains the spell Arcane Barrier, from the Arcane circle.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The pendant looks to have more than your average giantman could count charges remaining.
You sense that the studded bronze pendant will persist after its last enhancive charge has been expended.
You sense that the studded bronze pendant will persist after its last magical charge has been expended.
53. an elegant sterling silver crown - MB: 35k
Mage Rechargeable, Reimbeddible, No spell.
It provides a bonus of 3 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
The crown looks to have a huge number of charges remaining.
You sense that the sterling silver crown will persist after its last enhancive charge has been expended.
You sense that the sterling silver crown will persist after its last magical charge has been expended.