View Full Version : What Mechanics Changes Would YOU Like to See During HSN?
GuildRat
08-18-2015, 11:57 AM
My first change would be hindrance failure:
It takes 3 separate rolls to get to a cast- 1st checks for a fumble, second to see if your roll was above hindrance factor, and third is a damage roll. This is bool-shit!
If I have 7% hindrance in brig, I should expect no more than 7-9 failures per 100 casts.
Not this shit here:
You channel at a war griffin.
[Spell Hindrance for a tanned deerskin jerkin is 7% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
AS: +405 vs DS: +595 with AvD: +27 + d100 roll: +48 = -115
A clean miss.
R>prep 302
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>chan griffin
You channel at a war griffin.
[Spell Hindrance for a tanned deerskin jerkin is 7% with current Armor Use skill, d100= 6]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>prep 302
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You maintain your resolve, ignoring the unnerving cry!
R>
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>chan griffin
You channel at a war griffin.
[Spell Hindrance for a tanned deerskin jerkin is 7% with current Armor Use skill, d100= 7]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
A war griffin tries to spear you with its beak!
AS: +405 vs DS: +603 with AvD: +27 + d100 roll: +28 = -143
A clean miss.
R>prep 302
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
R>chan griffin
You channel at a war griffin.
[Spell Hindrance for a tanned deerskin jerkin is 7% with current Armor Use skill, d100= 2]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>prep 302
An Ithzir janissary glares at you and lets out a nerve-shattering bellow!
You maintain your resolve, ignoring the unnerving cry!
R>
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>chan griffin
You channel at a war griffin.
[Spell Hindrance for a tanned deerskin jerkin is 7% with current Armor Use skill, d100= 7]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
That's 5 failures in a row. A total of 7 hindrance failures on the griffin. There were 2 more failed casts with a single hit on the same griffin before these but I couldn't back up far enough to copy and paste it. At least I wasn't using 317?
Fallen
08-18-2015, 01:34 PM
Wizards being able to enchant to 10x without auction quality potions. A focused cast 525 that requires crazy lores/skills to pull off. More customization for Call Familiar.
Androidpk
08-18-2015, 01:36 PM
Wizards being able to enchant to 10x without auction quality potions. A focused cast 525 that requires crazy lores/skills to pull off. More customization for Call Familiar.
Or just make all player unfriendly spells player friendly.
Furryrat
08-18-2015, 01:43 PM
Make 525 usable, agreed. Say, the casting wizard is safe as long as 919 is up, maybe?
Fallen
08-18-2015, 01:45 PM
I always liked that idea, though I think a focused version could be balanced if done properly.
Taernath
08-18-2015, 01:53 PM
I've seen people suggest consolidating wizard bolt spells into just 'minor bolt', 'bolt', 'ball' and 'cone' variants, then switching between damage type depending on what they need. DF would, of course, become mainly dependent on lores.
Archigeek
08-18-2015, 02:17 PM
No "instant death" casts from spells. Combat resolution should not under any circumstance bypass the combat resolution formula. That said, the formula should be such that if you're properly trained you still get the same quantity of one-shot kills, but you get them because of your formula-relevant training vs your opponent, not because of some Monopoly style "go directly to jail, do not pass go" skip the formula bullshit.
Androidpk
08-18-2015, 02:29 PM
Ooo, here is my number one suggestion - change weapon RTs to make it so one handed weapons use AGI/DEX (like it currently does) and make THW and lance use STR/DEX.
Mogonis
08-18-2015, 02:33 PM
Streaks in statistics are normal relative to the total number of attempts. If you flip a coin 100 times, you should end up close to 50/50, but you'll also have long streaks of the same side landing. We give streaks special value, but we shouldn't.
m444w
08-18-2015, 02:33 PM
Fix cman stamina costs
Fix the idiotic weapon table, so there is actually a semblance of a tradeoff system.
Add weapon manuevers specific to weapon types instead of classes
Mogonis
08-18-2015, 02:35 PM
Why is there OHE and OHB when there's THW? This just doesn't make sense to me. We distinguish between what's on the business end of a one-handed haft/hilt, but if it's a two-hander it doesn't matter.
Fallen
08-18-2015, 02:50 PM
Allow rangers to imbue lightning resistance.
Androidpk
08-18-2015, 02:51 PM
Why is there OHE and OHB when there's THW? This just doesn't make sense to me. We distinguish between what's on the business end of a one-handed haft/hilt, but if it's a two-hander it doesn't matter.
I always thought that was pretty dumb. Combining OHE and OHB would open up more versatility and options for people.
Archigeek
08-18-2015, 02:58 PM
I always thought that was pretty dumb. Combining OHE and OHB would open up more versatility and options for people.
Or, have the choice be OHE/THE or OHB/THB. Either way would make more sense. Or, and I think this is closer to how the old Rolemaster system worked: train in weapons individually instead of general types.
Archigeek
08-18-2015, 03:02 PM
Fix cman stamina costs
Fix the idiotic weapon table, so there is actually a semblance of a tradeoff system.
Add weapon manuevers specific to weapon types instead of classes
The huge glaring flops in the weapon tables are things like the grappling and the wet noodle weapons like small blades and quarterstaves. The key is to not just consider crit damage in the table. Instead of having a crit result, a grappling weapon should have varying degrees of round time, and results that are effectively similar to the bind spell. Quarterstaves and small blades should be much faster than they are now. The base RT for a dagger should be 2 seconds, and a quarterstaff should be the same, and should have the opportunity for double strikes.
Androidpk
08-18-2015, 03:03 PM
Allow people with high enough swimming skill to swim across the Locksmehr river.
Soulance
08-18-2015, 03:10 PM
Allow people with high enough swimming skill to swim across the Locksmehr river.
Let Water Walking actually be able to do what it says so we can walk to River's Rest or Vaalor if we want.
Versin
08-18-2015, 05:03 PM
Have Spell Aim let you.... aim spells.
Tgo01
08-18-2015, 05:06 PM
Sorc buffs.
Androidpk
08-18-2015, 05:19 PM
Sorc buffs.
Do you want riots? Because that's how you get riots.
Astray
08-18-2015, 05:25 PM
Sorc buffs.
I'd rather see level 0 class-specific attack spells for pures. 1700 is fine but meh... it'd be nice to see a little individual class love instead of a global thing.
Androidpk
08-18-2015, 05:31 PM
I like 1700 on my lowbie sorcerer but I do wish we could set it to bolt or warding instead of leaving it up to stance only. I like to hunt in higher level stances so it's a bit silly to have to drop down in stance to use 1700.
Astray
08-18-2015, 05:34 PM
Maybe I'm picky.
Androidpk
08-18-2015, 06:10 PM
Not a mechanics thing but.. can we get some cannabis? We already have tobacco and all sorts of alcohol. We can also get things made out of hemp.
Taernath
08-18-2015, 07:10 PM
Not a mechanics thing but.. can we get some cannabis? We already have tobacco and all sorts of alcohol. We can also get things made out of hemp.
You should delete your post. There's a chance someone with an addiction problem could read it and take it very seriously.
Shang Tsung
08-18-2015, 07:17 PM
I'd rather see level 0 class-specific attack spells for pures. 1700 is fine but meh... it'd be nice to see a little individual class love instead of a global thing.
This, definitely, and it doesn't seem like a huge overhaul would be necessary to achieve it.
Astray
08-18-2015, 07:25 PM
This, definitely, and it doesn't seem like a huge overhaul would be necessary to achieve it.
I honestly think it'd be cool to have that sort of fluff. It could function on the same low damage, low crit deal as 1700. Just something to set a tone for low level classes.
Malisai
08-18-2015, 08:00 PM
I agree with others.
OHE and OHB need to be combined to one skill. Weapons need looked at. For the most part only a couple different weapon types are normally used.
I would love to see dodge CMANs.
Enchanting needs a looking at. They need to expand what can be enchanted. They should allow wizards to add more stuff to enchanting (flares, greater flares...etc).
Greater forging - adding flares , weighting
Crafting shields, bows, xbows, runestaffs, armor.
Basically we should be able to make just about everything.
Tolwynn
08-18-2015, 08:11 PM
Modification or preferably removal of the fixed chance of failure for enchanting. I doubt anyone would miss that.
Archigeek
08-18-2015, 08:18 PM
I can think of a lot better ways for GMs to spend their time than re-combining OHE/OHB/THW. It's just a quirk of Gemstone that we seem to deal with OK. So here are three I'd like them to work on:
1. A hurling review!
2. Eliminate insta-deaths that bypass all formulas that involve the target's training (other than level v level).
3. Either eliminate the severe penalty to SMR that heavy metal armor wearers pay, or apply damage reduction appropriate to the armor type, to the results. It's an unfair case of having cake and eating it too.
Androidpk
08-18-2015, 08:37 PM
Reworking the weapons should be a much higher priority than hurl, considering the number of users on each side. Just saying.
Androidpk
08-18-2015, 08:41 PM
You should delete your post. There's a chance someone with an addiction problem could read it and take it very seriously.
http://i2.kym-cdn.com/photos/images/original/000/915/822/7b2.jpg
Frorin
08-18-2015, 08:41 PM
A weapons case that you could purchase with bounty points, once you put a weapon it in no matter what happens to that weapon, wherever it is in you inventory or the game when you open the case it re-appears inside along with a hefty RT like ten minutes or so. Of course some details would have to be worked out to make sure folks weren't selling weapons and using the case to nab em back but the idea is you could hunt without fear of losing one of your most valuable possessions.
Peppwyn
08-18-2015, 08:44 PM
would like for them to remove arrows from bows ... similar to what WoW did because having arrows is just annoying and tedious.
Jhynnifer
08-18-2015, 08:45 PM
Make arrows less of a pain in the ass.
Fix the "You can't reach that" issue with gathering them.
Get rid of the arrows flying into hiding.
Fix it so the enchant of your bow or a mix of bow enchant + arrow enchant would enable a ranged class to hit a demon. Having a 10x bow not being able to hit demons pisses me off on so many levels. ><
Astray
08-18-2015, 08:55 PM
Make arrows less of a pain in the ass.
Yes.
leifastagsweed
08-18-2015, 09:17 PM
Make arrows less of a pain in the ass.
What Astray said.
Astray
08-18-2015, 09:22 PM
I think if they had a 'gather ranged' command, that went like this...
>gather ranged
You take a few moments to gather your (insert arrow type).
Roundtime: 3 seconds.
And it just gathers all your arrows that are visible, boom. Solved.
Mogonis
08-18-2015, 09:25 PM
I'd like the game to realize I don't give a shit about triton magus arrows hidden in the room. I'm searching to find the magus, not their arrows. Stop giving me 6RT instead of 3RT!
Archigeek
08-18-2015, 10:27 PM
Reworking the weapons should be a much higher priority than hurl, considering the number of users on each side. Just saying.
If this logic was how we determined priorities, we wouldn't have functioning bows in Gemstone. Also, (edit: melee) weapons don't need to be reworked, because they work well today. Hurling on the other hand, (unless you can spend a lot), does not work well. But by all means, let's place my other two priorities above a hurling review! No more formula-bypassing insta-ganks, and either stop penalizing heavy armor users in the SMR, or apply the DF modifier of the armor to the results.
Taernath
08-18-2015, 10:37 PM
If this logic was how we determined priorities, we wouldn't have functioning bows in Gemstone. Also, weapons don't need to be reworked, because they work well today. Hurling on the other hand, (unless you can spend a lot), does not work well. But by all means, let's place my other two priorities above a hurling review! No more formula-bypassing insta-ganks, and either stop penalizing heavy armor users in the SMR, or apply the DF modifier of the armor to the results.
This. Ranged, TWC, and to a lesser extent THW were nearly useless for much of GS's history. They only have the amount of users they do today because they were looked at. Hurl still languishes though and deserves a review.
Androidpk
08-18-2015, 10:43 PM
I would like for them to hurry up and make it so dodge finally aids in dodging manuevers.
Taernath
08-18-2015, 10:58 PM
I would like for them to hurry up and make it so dodge finally aids in dodging manuevers.
The issue with that is maneuver attacks are so widespread, every class needs to have a way to defend against them. It would make more sense for dodge to be the skill, but the way it's set up allows PT to have extra functionality without having to rebalance skill costs.
Fallen
08-18-2015, 11:17 PM
The idea was to originally have all pure classes get a spell which gave phantom ranks of dodge, like Mass Blur, but that has seemingly fallen by the wayside.
Androidpk
08-18-2015, 11:18 PM
The issue with that is maneuver attacks are so widespread, every class needs to have a way to defend against them. It would make more sense for dodge to be the skill, but the way it's set up allows PT to have extra functionality without having to rebalance skill costs.
I don't agree.
Fallen
08-18-2015, 11:20 PM
Dodge should be the skill used as physical training skill caps are not balanced across classes. Dodge skill caps are.
Alashir
08-18-2015, 11:34 PM
would like for them to remove arrows from bows ... similar to what WoW did because having arrows is just annoying and tedious.
A 1000x this.
Buckwheet
08-18-2015, 11:42 PM
Letting us recycle materials
Ability to craft all items related to combat
simucoin/avg temp weapon/armor additions such as the undead bane oils weighting/padding/returning for X uses.
Astray
08-18-2015, 11:46 PM
would like for them to remove arrows from bows ... similar to what WoW did because having arrows is just annoying and tedious.
Or at least make 'infinite' quivers standard? With that messaging that monsters get when they fire arrows/bolts at you.
Androidpk
08-18-2015, 11:47 PM
Or at least make 'infinite' quivers standard? With that messaging that monsters get when they fire arrows/bolts at you.
Heh, I think a few people would rage over that.
Archigeek
08-18-2015, 11:49 PM
Letting us recycle materials
Ability to craft all items related to combat
simucoin/avg temp weapon/armor additions such as the undead bane oils weighting/padding/returning for X uses.
I like the recycle idea, so long as it doesn't get over-done, and there's definitely a risk that would happen, because the treasure system spits out so much stuff.
Astray
08-19-2015, 12:13 AM
Heh, I think a few people would rage over that.
If they ever did decide to make bows and crossbows unlimited, I would be willing to be they just make the arrow +0. No 4x arrow and 4x bow. Just a 4x bow that fires 'default' arrows.
Buckwheet
08-19-2015, 07:49 AM
I like the recycle idea, so long as it doesn't get over-done, and there's definitely a risk that would happen, because the treasure system spits out so much stuff.
Depends on the material I suppose. I don't think it hurts people to have "perfect" rolaren shields or weapons or armor or a perfect faewood runestaff. If you are talking about special materials that actually do stuff like black ora or something then yes I would agree. If you generate a loss during the process like 30% or something on the base materials with a much higher percentage of failure as the material gets harder to work with, I don't think it would be a major issue.
They would also need to let us harvest leather armors and let people make armor in general.
Luscinia
08-19-2015, 02:52 PM
Or at least make 'infinite' quivers standard? With that messaging that monsters get when they fire arrows/bolts at you.
I wouldn't go that far, it's not hard to get arrows and it's not like we lose them very quickly, unlike other game systems where you expend ammo every shot. The awful mechanic is arrow bundling and it would be much better if they would just auto-bundle if you put an arrow back into a quiver. (This is another thing that DragonRealms has had forever and I don't know why it's not the case in GS, you can basically fire directly from your quiver and not worry about the unintuitive "put my arrow in arrows in my quiver" etc. syntax or the complete mess when there are multiple types of arrows.)
Buckwheet
08-19-2015, 03:40 PM
Just sell quivers with 500, 1000, 2000 arrows already inside of them.
Androidpk
08-19-2015, 04:08 PM
Just sell quivers with 500, 1000, 2000 arrows already inside of them.
Great idea.
drauz
08-27-2015, 10:03 PM
Runestaff enchant adding to bolt AS.
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