kcostell
08-06-2015, 07:16 PM
MB 35k on each of these.
1. A pewter and ruby stickpin (2.2 mil, Draccor420 SOLD)
Enhancives: +5 ranks Combat Maneuvers (level 15), +1 Health Recovery (Level 4)
Charges: A lot
Crumbly?: Yes
2. A jade-inlaid pewter pin (35k, darkcipher SOLD)
Enhancives: +2 ranks Spell Aiming (Level 10)
Spells: Mage-rechargable blank imbed
Charges: A lot
Crumbly?: No
3. A burnished carmiln runestaff (35k, pawnshop SOLD)
Enchantment: +6
Enhancives: +6 Spell Aim Bonus (level 13), +6 Harness Power Bonus (level 13)
Charges: A lot
Crumbly?: No
+6/+6/+6...it's the devil's runestaff!
4. An enruned red dreamstone earring (35k, pawnshop SOLD)
Spells: Mage-rechargable Prismatic Guard (905)
Charges: 7
Crumbly?: Yes
5. A burnished mossbark runestaff (35k, brad SOLD)
Enchantment: +25
6. A scratched vultite greathelm (35, pawnshop SOLD)
Flares: Infused with a dark substance
Resistances: Slightly resistant to cold.
Charges: Incredible.
As far as I know only the cold resistance is temporary, but I'm not certain of this! I'm including the full loresong verse below in case anyone can confirm/correct this.
The harmonics generated tell you that the greathelm has been infused with a dark substance. The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the vultite greathelm, you determine that it is slightly resistant to frigid attacks.
1. A pewter and ruby stickpin (2.2 mil, Draccor420 SOLD)
Enhancives: +5 ranks Combat Maneuvers (level 15), +1 Health Recovery (Level 4)
Charges: A lot
Crumbly?: Yes
2. A jade-inlaid pewter pin (35k, darkcipher SOLD)
Enhancives: +2 ranks Spell Aiming (Level 10)
Spells: Mage-rechargable blank imbed
Charges: A lot
Crumbly?: No
3. A burnished carmiln runestaff (35k, pawnshop SOLD)
Enchantment: +6
Enhancives: +6 Spell Aim Bonus (level 13), +6 Harness Power Bonus (level 13)
Charges: A lot
Crumbly?: No
+6/+6/+6...it's the devil's runestaff!
4. An enruned red dreamstone earring (35k, pawnshop SOLD)
Spells: Mage-rechargable Prismatic Guard (905)
Charges: 7
Crumbly?: Yes
5. A burnished mossbark runestaff (35k, brad SOLD)
Enchantment: +25
6. A scratched vultite greathelm (35, pawnshop SOLD)
Flares: Infused with a dark substance
Resistances: Slightly resistant to cold.
Charges: Incredible.
As far as I know only the cold resistance is temporary, but I'm not certain of this! I'm including the full loresong verse below in case anyone can confirm/correct this.
The harmonics generated tell you that the greathelm has been infused with a dark substance. The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the vultite greathelm, you determine that it is slightly resistant to frigid attacks.