rushblitz
07-29-2015, 05:54 PM
Have a level 30 rogue that has the convert option to a monk available. Wouldn't consider going rogue to monk but the stats on the rogue are painful and would be expensive to fix. Wisdom and logic started at 50. I have two builds in mind, the THW build and the UAC hide ambush build. Character is in Voln at step 22. Converting comes with a fixstat right?
Half-elf stats set for growth:
Normal (Bonus) ... At Level 0
Strength (STR): 60
Constitution (CON): 62
Dexterity (DEX): 70
Agility (AGI): 47
Discipline (DIS): 50
Aura (AUR): 82
Logic (LOG): 73
Intuition (INT): 60
Wisdom (WIS): 82
Influence (INF): 74
This gives 100 in all stats except dis, inf, int which are at 90's. At level 30 have 40 agi/dex bonus for three seconds of RT reduction.
THW Build - 45 physical and 42 mental starting
2x Two handed weapons
2x Combat Maneuvers
1x Multi-Opponent Combat - 30 ranks, two focused strikes
20 ranks of Ambush
2x Physical Fitness
2x Dodging
20 ranks of climb/swim
1x Perception
1x Harness Power - might be too much
7 Minor mental spells
3 Minor spiritual spells
5 Mental lore transformation - for armor bump
Combat Maneuvers:
5 Feint
3 Surge of Strength
3 Burst of Swiftness
2 Perfect Self
Using a maul as a primary weapon but since there is no bonding switching to a katana claid or battle axe is possible for more power or more speed without that loss associated with it. Combat wise open with feint, force project them to the ground then multi-strike or ambush the head. Monk brings perfect self and burst of swiftness over other two handed users which impacts the multi-strike RT more. Focused 3 strikes with a maul is possible in 7 seconds because of race and monk at cap. Unsure what 4 strike RT would be.
UAC Build
2x Brawling
1 rank of Two Weapon Combat
2x Combat Maneuvers
1x Ambush
2x Physical Fitness
2x Dodge
20 ranks of climb/swim
1x Perception
2x hide/sneak
20 ranks of harness power
9 minor mental spells
3 minor spiritual spells
Combat Maneuvers
5 Shadow Mastery - MONKS don't get this, build ruined
5 Dirtkick
2 Punch Mastery
Maneuvers focus on staying hidden and boosting main attack. Could drop second rank of punch mastery for 8 free points for some ki focus to tier up on non hideable critters. None of the stances seem worthwhile as hiding helps defend vs CS by not being able to be targeted.
Half-elf stats set for growth:
Normal (Bonus) ... At Level 0
Strength (STR): 60
Constitution (CON): 62
Dexterity (DEX): 70
Agility (AGI): 47
Discipline (DIS): 50
Aura (AUR): 82
Logic (LOG): 73
Intuition (INT): 60
Wisdom (WIS): 82
Influence (INF): 74
This gives 100 in all stats except dis, inf, int which are at 90's. At level 30 have 40 agi/dex bonus for three seconds of RT reduction.
THW Build - 45 physical and 42 mental starting
2x Two handed weapons
2x Combat Maneuvers
1x Multi-Opponent Combat - 30 ranks, two focused strikes
20 ranks of Ambush
2x Physical Fitness
2x Dodging
20 ranks of climb/swim
1x Perception
1x Harness Power - might be too much
7 Minor mental spells
3 Minor spiritual spells
5 Mental lore transformation - for armor bump
Combat Maneuvers:
5 Feint
3 Surge of Strength
3 Burst of Swiftness
2 Perfect Self
Using a maul as a primary weapon but since there is no bonding switching to a katana claid or battle axe is possible for more power or more speed without that loss associated with it. Combat wise open with feint, force project them to the ground then multi-strike or ambush the head. Monk brings perfect self and burst of swiftness over other two handed users which impacts the multi-strike RT more. Focused 3 strikes with a maul is possible in 7 seconds because of race and monk at cap. Unsure what 4 strike RT would be.
UAC Build
2x Brawling
1 rank of Two Weapon Combat
2x Combat Maneuvers
1x Ambush
2x Physical Fitness
2x Dodge
20 ranks of climb/swim
1x Perception
2x hide/sneak
20 ranks of harness power
9 minor mental spells
3 minor spiritual spells
Combat Maneuvers
5 Shadow Mastery - MONKS don't get this, build ruined
5 Dirtkick
2 Punch Mastery
Maneuvers focus on staying hidden and boosting main attack. Could drop second rank of punch mastery for 8 free points for some ki focus to tier up on non hideable critters. None of the stances seem worthwhile as hiding helps defend vs CS by not being able to be targeted.