SashaFierce
07-28-2015, 11:09 PM
#9 a heart-cut white sunstone bracelet
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
imbeddable with average amount of mana
persists on both.
CB: PULLED
#7 a princess-cut garnet talisman
In your best estimation, it's worth about 750,000 silvers,
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have more than your average giantman could count charges remaining.
You sense that the garnet talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the garnet talisman will disintegrate after its last magical charge has been expended.
MB: PULLED
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
imbeddable with average amount of mana
persists on both.
CB: PULLED
#7 a princess-cut garnet talisman
In your best estimation, it's worth about 750,000 silvers,
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The talisman looks to have more than your average giantman could count charges remaining.
You sense that the garnet talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the garnet talisman will disintegrate after its last magical charge has been expended.
MB: PULLED