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Silvean
07-27-2015, 01:56 PM
I don't usually let visions of new spells dance in my head but I came up with this idea for 750 and wanted to share it on the PC. The two existing big ideas for this spell are some sort of major summoning and a lich/demon form idea popularized by Virilneus. Here's a third option, both versatile and purposefully vague:

Trespass the Boundaries (750)

This spell allows sorcerers of particular courage to either siphon the power of alien worlds or pass physically into another valence. Mechanically, this provides three effects:


When cast upon an enemy, the sorcerer attempts to hurl them momentarily into a valence of such violence and suffering that even should they survive, they will never again be the same.

When cast upon the sorcerer herself, the spell provides a range of temporary benefits depending on training and luck.

When cast within the carefully prepared confines of a sorcerous circle, the spell opens a portal into another valence allowing for adventure, exploration, and almost certain death.

Fallen
07-27-2015, 02:01 PM
Sounds good to me, though I think the odds of a hunting ground accessible only by 750 are unlikely.

Silvean
07-27-2015, 02:04 PM
Sounds good to me, though I think the odds of a hunting ground accessible only by 750 is unlikely.

It sure is. I'm not exactly certain what I would want this function to do though. It could be a summoning spell except you have to go over there and get the demon yourself. Or it could be a way to access a hunting area and sorcerers are allowed to bring groups. It could just be a weird thing to do with more RP/fun value than mechanical.

Archigeek
07-27-2015, 02:32 PM
I think the dilemma with all x50 spells is in providing something worthy of the spell level, without totally tossing balance out the window.

It's tough to see the last one happening, short of being an unsatisfying vignette, since the idea of sorcerer-led access only hunting areas makes just about zero sense. I could envision a valance that was in a sense a sorcerer's version of a major sanctuary, without the sanctuary part: it takes you somewhere you might be randomly attacked, but might be safer than the shit-storm you were in when you cast the spell.

caelric
07-27-2015, 03:17 PM
I posted this in the week 5 recep:


Necro lore is almost a no brainer at this point.
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'Aspect of the Demon' or something like that. Cast it, and for 2 minutes, you have +(seed 1 demon ranks)AS or +(seed 3 demon ranks) CS. Or something along those lines. Or something cooler, I dunno. With a decent cooldown, along the lines of sacrifice, so you can only use it once or twice in a hunt.


A question, and a comment:

Q: Which pures don't have an x50 spell implemented?

Comment: Despite that, I don't think anyone except for Virilneus can claim that the sorc class is not well developed at this point.

Oh, and I completely agree that a 750 only accessible hunting ground is a bad idea all around, even as a sorc.

Ardwen
07-27-2015, 03:25 PM
prep 750 cast.... all sorcerers instantly convert to monks!

Deathravin
07-27-2015, 03:25 PM
There's a lot of very interesting lore around demons. I always thought that the demonic realm was just rife for use as hunting grounds, quests, etc. Something similar to Grimswarm but instead of warcamps, have people be able to discover rifts to demonic valances.

Maybe you sign up for a group quest where you explore a randomly generated valance world and have to work out puzzles and can earn great loot.

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As for it being linked to 750... seems a bit much to me. Personally, I'd like to see 725 and 730 as fairly similar. With different abilities granted at different levels of training. All culminating that after 1x Necro training, you are able to have an animate attack a target. And 1x Demon training lets you have a demon attack a target. (thus negating the traditional expectations of 750 as 'major demon summoning')

Most higher level sorcerers might have both running around with them most of the time, but the majority of them will only be able to have one or the other be their hunting partner. The other is just a helper, holding items, mana, etc. Maybe spelling you up, etc. Complementary, but not completely dissimilar in their abilities.

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I honestly can't think of anything 750 could be. I'm decently happy with the sorcerer spell circle with few exceptions.

I'd like to each each profession have a sort of specialty they can master that benefits others needs and can be a major source of non-hunting exp. Like raising for clerics, healing for empaths, picking for rogues... And if scrolls were made less cumbersome (no need to hold, able to transfer to runestaff for temporary spell knowledge, etc), then maybe that could be our system.

But 750... meh. I don't see that it's necessary.

Silvean
07-27-2015, 03:26 PM
It could be a place to find components for more powerful versions of the self-cast effect. I dunno. The GMs could come up with something creative.

My red rep tells me "fuck more sorcerer development." :D

Candor
07-27-2015, 03:26 PM
prep 750 cast.... all sorcerers instantly convert to monks!

Well that would cause an interesting reaction :)...

Ardwen
07-27-2015, 03:31 PM
by interesting you mean tears of blood and sudden painful loss of hair I assume?

Candor
07-27-2015, 03:38 PM
by interesting you mean tears of blood and sudden painful loss of hair I assume?

...to start :)...

Malisai
07-27-2015, 03:53 PM
At this point any talk about 750 shouldnt be from a power point of view. We dont really need anything that provides an advantage/bonus to combat.

If its an attack spell it has to match 711 for single targets and 720 for aoe. I dont know if we need spells more powerful than that.

If its a defensive spell, well the only thing we need extra defense from is maneuvers/CMANs, and id say thats a waste of the 750 spell slot. Its not like anything else even comes close to touching us.

If it provides a bonus, in the end those will become requirements, not bonuses (like 425).

I dont know what 750 should be, but I know that mechanically we dont really need anything. I would like to see more balance on the demon side of things, but 750 needs to be able to be used by both folks and folks without lores.

I would rather see 750 be a fun, perhaps RP based spell rather than a mechanical spell that grants us bonuses we dont need.

Fallen
07-27-2015, 04:00 PM
I wouldn't mind a damage based multi-target AoE CS attack, to be honest. Make it fucking 50 mana a pop.

I had an idea once to make a spell called Harbinger which would basically allow you to multi-cast versions of attack spells. I wouldn't mind that either. Prep/Cast 750, choose spell 702/705/etc as your enhanced spell, and gain multiple casts of it at once, open or focused.

The level of spell you would select, additional mana costs, and number of casts/targets would all be modified by skills/lores.

Silvean
07-27-2015, 04:05 PM
You could make it cost all of your mana or put it on a cooldown.

I could get on board with a RP spell but that would be a minority opinion, I suspect.

Fallen
07-27-2015, 04:07 PM
Ask Clerics how much they loved giving up one of their spell slots for an RP-only spell. Though I imagine it's easier to swallow when you have two semi-closed spell lists at your disposal.

Silvean
07-27-2015, 04:09 PM
First Gemstone post I ever read was Thalior pointing out that wizards have 2 exclusive spell lists while sorcerers get 1. Good point. Seems like less of a problem now.

Ardwen
07-27-2015, 04:10 PM
So ya saying sorcs whined back then too?

Fallen
07-27-2015, 04:15 PM
So ya saying sorcs whined back then too?

Yeah, but not quite as bad as warriors back then, Pre-redux and guild and all.

Ardwen
07-27-2015, 04:19 PM
warriors didnt whine, they quit and became wizards.

Warriorbird
07-27-2015, 04:50 PM
750 = like a Commune for summoning invasions.

Silvean
07-27-2015, 04:54 PM
So ya saying sorcs whined back then too?

I'm saying Thalior is like the first vampire and you failed to destroy him when you had the chance.

Maerit
07-27-2015, 04:56 PM
I expect 750 will turn into something like "Demonic Visage" where you summon forth the visage of a major demon inflicting sheer fear and panic on anything that bears witness to your gruesome disguise. The spell will only last for like 2-10 minutes with a duration boost from demon lore and critters will just throw their equipment on the ground and cower in fear if they fail a hidden warding check.

If anyone uses any verb that would cause their character to view your character (i.e. look, inspect, appraise, or glance) while under the effects of Demonic Visage, they will be subjected to a warding check and may flee in terror if the warding check fails.

Though, I suppose if a creature fails to ward significantly enough, it might claw out its own eyes? That'd be fun! Rank 3 Eye wounds from a significant enough warding failure.

It's be fun if you made it an ability that linked up with various verbs such as:

>roar
Player opens their gruesome maw revealing swirling flames within and releases an ear-shattering bellow that causes your knees to tremble. You lose your footing and stumble!

>glare
Player turns their gaze upon you revealing eyes of swirling darkness that invokes feelings of deep despair. You try to tear your gaze away, but those nightmare eyes haunt your vision. You are blinded!


You could even make different verbs unlocked via demon lore, as a method of improving this type of ability.

Ceyrin
07-27-2015, 05:12 PM
750 = like a Commune for summoning invasions.

Commune can and does already perform this function.

Fallen
07-27-2015, 05:32 PM
Commune can and does already perform this function.

In all honesty, I believe that while Clerics might not be thrilled with the spell slot being the way it is, they should be the only one who has something like that. If people all get their own versions of it, the spell becomes shitty for everyone. For the record, I personally would love access to Commune, even at the cost of a spell slot.

Now 650, on the other hand, I wouldn't want anywhere near the sorcerer spell list.

Malisai
07-27-2015, 06:14 PM
Ask Clerics how much they loved giving up one of their spell slots for an RP-only spell. Though I imagine it's easier to swallow when you have two semi-closed spell lists at your disposal.

I think the issue with that isnt that its an RP spell, but that it requires GM interaction to function.

Astray
07-27-2015, 06:19 PM
750 - Fuck you, I'm a Sorc

When cast, all things everywhere ever die.

Fallen
07-27-2015, 06:23 PM
750 - Fuck you, I'm a Sorc

When cast, all things everywhere ever die.

Nilven actually had an idea for 740 that when cast would kill any creature instantly. No level check, no saving roll, just dead. Of course, there wouldn't be any exp gained for the spell, but still. Pretty neat. That said, I like our 740 a hell of a lot better.

Astray
07-27-2015, 06:25 PM
Nilven actually had an idea for 740 that when cast would kill any creature instantly. No level check, no saving roll, just dead. Of course, there wouldn't be any exp gained for the spell, but still. Pretty neat.

For 40 mana? I'd be fine if that were doubled, had a cool-down and 'bounced' back to the caster if cast on a player.

Fallen
07-27-2015, 06:28 PM
For 40 mana? I'd be fine if that were doubled, had a cool-down and 'bounced' back to the caster if cast on a player.

For 40 mana, no treasure, and no experience for the kill. It warped the creature to another valence or something. It would be somewhat useful, but not enough to cost 80 mana. At 40 mana a pop, it would be hard to do much with the spell even capped.

Astray
07-27-2015, 06:29 PM
For 40 mana, no treasure, and no experience for the kill. It warped the creature to another valence or something. It would be somewhat useful, but not enough to cost 80 mana. At 40 mana a pop, it would be hard to do much with the spell even capped.

Fair.

Ceyrin
07-27-2015, 06:51 PM
I've always enjoyed access to the spell Commune, and respected the decision to maintain it as a spell in one of the cleric circle slots.

That being said, if it became something more accessible to other classes, I think I would push for it to become a guild skill.

Soulance
07-27-2015, 09:55 PM
I've always enjoyed access to the spell Commune, and respected the decision to maintain it as a spell in one of the cleric circle slots.

That being said, if it became something more accessible to other classes, I think I would push for it to become a guild skill.
Have you ever used it? I don't think I've ever had a reason or idea to try it out. If so, what did you use it for?