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View Full Version : New shitty script: ;feint_timer



Gnomad
07-25-2015, 03:24 PM
;feint_timer is a script that tells you how well your feint went. It doesn't bother with partial successes, where you rolled in the 80s or whatever and they buy the ruse for 1 or 2 RT. It'll work if you roll a 101 or above.

That's all it does. Enjoy your RT-locking.


[Roll result: 137 (open d100: 79) Penalties: 0]
You feint high, the baesrukha buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[feint_timer: 6 seconds of RT inflicted]

Tell me how much it sucks in this thread. If the times are wrong, blame Haste or gswiki.

Tgo01
07-25-2015, 03:25 PM
Awesome. I love feint.

Gnomad
07-25-2015, 09:13 PM
http://i.imgur.com/EuNrnv6.jpg

Gnomad
08-20-2015, 08:35 PM
I updated the script into feint_calc, and it now also tells you how much you changed the target's stance by. It is now marginally less crappy. feint_timer is deleted, please download the better-named feint_calc.



[Roll result: 209 (open d100: 92) Bonus: 16]
You feint high, the emaciated hierophant buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
[feint_calc: 8 RT, -100% stance.]
Enjoy. Or don't. Whatever.

If you don't like reading info on the repo, the stance changes are additive, not multiplicative. So two -50% changes will bring a dude from full defensive to full offensive, not to forward (25%).