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Maerit
07-20-2015, 10:29 AM
Energy Maelstrom (710) has been updated with several new revisions and enhancements. First, casters will now be able to create elementally themed maelstroms based upon their attunement. Each round, maelstroms have always dealt random damage types (between a few specific elements), but the possible damage types have increased to cover all 5 attunement elements. The maelstrom's primary element will deal its damage the most often. e.g. a fire themed maelstrom will deal heat damage more often than the other element types. Training in Elemental Lore for the appropriate damage type will increase the damage from those attacks. The build up cycle times have been normalized between the open cast and focused versions. Lastly, training in any elemental lore will now increase the speed in which the storm forms, using a seed 1 summation of (elemental lores / 5) for -1 second per round.

~GameMaster Draxun

This message was originally posted in Sorcerers, Sorcerer Spells. To discuss the above, follow the link below.

http://forums.play.net/forums/19/235/2628/view/2965

Maerit
07-20-2015, 10:31 AM
So, now Sorcerer's are the lore masters.

1. You need Necro lore.
2. You *might* need Demon lore (once they get to those spells)
3. You will want around 10 ranks of each elemental lore
4. You might want to get 20 ranks of Summoning lore so you can Web Bolt since we now have viable bolting options

Aaaaagh! Too many lores for me to manage!

Astray
07-20-2015, 10:32 AM
Fucking nice.

Will it descriptively reflect the elemental type?

Fallen
07-20-2015, 11:12 AM
I wonder what the floor is for time between rounds. If you could get the storm to generate at 1 second per round this could actually be a viable hunting tool.

Fallen
07-20-2015, 11:24 AM
https://gswiki.play.net/mediawiki/index.php/Summation_chart

5 ranks | -1 second
15 ranks | -2 seconds
30 ranks | -3 seconds
50 ranks | -4 seconds
75 ranks | -5 seconds
105 ranks | -6 seconds
140 ranks | -7 seconds
180 ranks | -8 seconds
225 ranks | -9 seconds

Beyond that and you're above the lore cap of 202 +50 enhancive ranks.

Thanks for the correction, A

Can someone time how fast it is between rounds without lores? I can't imagine it's more than 10 seconds.

Allereli
07-20-2015, 11:29 AM
5 ranks for -1 sec I believe, 15 for -2

oh and


It was supposed to go out on Saturday, but was delayed due to a scheduling conflict. That's not even the update for today!

GameMaster Estild

Maerit
07-20-2015, 11:33 AM
Fucking nice.

Will it descriptively reflect the elemental type?

Yes, if you are attuned the tempest will be described based on your attuned element. For me, attuned to fire, I show a fiery tempest.

Silvean
07-20-2015, 11:37 AM
Aaaaagh! Too many lores for me to manage!

I'd say your lore training scheme above applied before the changes as well. But it applied in the sense that you really wouldn't be compelled to 2x sorcerer lore or train in any other lore until postcap or even double cap. My preference has been for going 3x spells, 1x CM, and 2x perception before messing with other skills postcap. People have taken other approaches for all sorts of reasons though. This sorcerer review is making those other reasons even more compelling and it will be interesting to see if there are truly difficult mechanical choices to make with truly mechanically different sorcerers being produced after the HSN changes.

Ardwen
07-20-2015, 11:41 AM
bah wrong thread rofl

Silvean
07-20-2015, 11:56 AM
bah wrong thread rofl

You don't like Sisters of Mercy enough to post in the sorcerer folder.

http://i.ytimg.com/vi/CWeZymC6ocI/maxresdefault.jpg

Yeah. That's right. You know where the door is.

Allereli
07-20-2015, 03:38 PM
We also normalized the targeted vs. untargeted versions, as the latter use to take 28 seconds to form while the former was only 22. The maximum benefit is achieved at 75 elemental lore ranks. At that point, it takes less than 10 seconds for the storm to form and start attacking. For lightning attuned Sorcerers, it only uses their Elemental Lore, Air ranks to boost the damage (and as such, it won't boost the damage from the storm's vacuum crits).

http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view/2977

Androidpk
07-20-2015, 03:46 PM
Would like to see demon lores incorporated into this. Balefire themed plasma damage as a choice besides just elemental.

Silvean
07-20-2015, 03:51 PM
Would like to see demon lores incorporated into this. Balefire themed plasma damage as a choice besides just elemental.

That'd be cool! I'd also like the devil himself to ride on Silvean's shoulder like a familiar while smiting villages and Koarite temples using demon lore on a Seed 1 summation. They never take my suggestions though.

Androidpk
07-20-2015, 03:54 PM
That'd be cool! I'd also like the devil himself to ride on Silvean's shoulder like a familiar while smiting villages and Koarite temples using demon lore on a Seed 1 summation. They never take my suggestions though.

Wait until you see 750!

https://i2.wp.com/media-cache-ec4.pinimg.com/550x/0c/29/86/0c2986bafdfb829645338521372816df.jpg?zoom=2

Allereli
07-20-2015, 03:56 PM
Is that an asshole for a belly button?

Silvean
07-20-2015, 03:57 PM
Is that an asshole for a belly button?

Didn't start off that way but he got it pierced at a mall kiosk.

Androidpk
07-20-2015, 03:58 PM
Didn't start off that way but he got it pierced at a mall kiosk.

Nurgle is a bitch.

nindon
07-20-2015, 05:13 PM
http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view/2977

At 75 elemental lore ranks, the bonus is 5 seconds and the build up time is "less than 10 seconds." Does that mean that with no elemental lore, the new build up time is less than 15 seconds, instead of 22 seconds with the old version?

I'm still wrapping my head around there being 5 attunement elements and only 4 lore elements.

I noticed that if you are attuned to an element, you can still "attune random" to get a random maelstrom.

Allereli
07-20-2015, 05:38 PM
I don't have access right now to time it, but yeah with only a 5 second bonus "taking less than 10 seconds," it sounds like the new buildup time would be 14 seconds, anyone have game access to test?

Donquix
07-20-2015, 06:41 PM
At 75 elemental lore ranks, the bonus is 5 seconds and the build up time is "less than 10 seconds." Does that mean that with no elemental lore, the new build up time is less than 15 seconds, instead of 22 seconds with the old version?

I'm still wrapping my head around there being 5 attunement elements and only 4 lore elements.

I noticed that if you are attuned to an element, you can still "attune random" to get a random maelstrom.

lightning is a hybrid with air and water

air
(lightning)
water
fire
earth
...HEART

wait, shit, forget that last one.

Astray
07-20-2015, 06:52 PM
Yes, if you are attuned the tempest will be described based on your attuned element. For me, attuned to fire, I show a fiery tempest.

That's what I wanted! Yes, totally great update.

Brad
07-22-2015, 01:12 AM
Does anyone happen to know what the other descriptions are? If you are air attuned, you get a focused windy tempest.

Androidpk
07-22-2015, 10:57 AM
Really? No one has a log yet?

Silvean
07-22-2015, 11:32 AM
Really? No one has a log yet?

I'm not too familiar with how 710 worked before. I cast it once at an executioner right now; it took about 25 seconds to start hitting him and 40 seconds to kill him.

The winds form into a sinister vortex surrounding a triton executioner.
>
Large hailstones pound relentlessly on a triton executioner.
... 35 points of damage!
The triton executioner staggers as your icy attack shatters his left leg.
It is knocked to the ground!
>
A heated breeze rushes towards a triton executioner.
... 50 points of damage!
Left leg burned off at the knee. Ouch.
>
A triton executioner staggers slightly, swaying about in a daze.
>
Brilliant flashes of lightning surround a triton executioner.
... 10 points of damage!
Light shock to abdomen. That stings!
>
A heated breeze rushes towards a triton executioner.
... 50 points of damage!
Right hand reduced to smoking ash. Too bad, would have come in handy.
The executioner's sharply tapered longsword falls to the ground.
>
A heated breeze rushes towards a triton executioner.
... 60 points of damage!
Flame engulfs back: a triton executioner flambe!
The triton executioner gurgles once and goes still, a wrathful look on his face.
The storm subsides and the air is calm again around a triton executioner.

Androidpk
07-22-2015, 11:36 AM
So it lets you pretend to be a monk!

Luftstreitkräfte
07-23-2015, 12:49 AM
i used to have so much fun hunting with this spell in krolvin warfarers in RR. I'd just go to the main room, lie down, and 710 them as they came in. you'd have like 5-10 storms going at once. was awesome

Androidpk
07-23-2015, 01:01 AM
Why lay down?

Fallen
07-23-2015, 01:02 AM
Maybe so the creatures won't run? Just a guess.

Roblar
07-23-2015, 01:05 AM
To not suffer ewaves

Fallen
07-23-2015, 01:13 AM
To not suffer ewaves

You win. Fucking Warfarers. It's all coming back to me.

subzero
07-23-2015, 01:18 AM
Why lay down?


Maybe so the creatures won't run? Just a guess.

Noobs!

Vorpodu
07-23-2015, 07:44 AM
i used to have so much fun hunting with this spell in krolvin warfarers in RR. I'd just go to the main room, lie down, and 710 them as they came in. you'd have like 5-10 storms going at once. was awesome
Yea, well I used to just 701 every rat I saw in the catacombs and just wait. I felt evil.

Allereli
09-10-2015, 05:37 PM
Does anyone have 75 elemental lore ranks and can go out and time their 710 buildup from cast to first zap with a clock app or actual stop watch?

nindon
09-10-2015, 07:22 PM
Does anyone have 75 elemental lore ranks and can go out and time their 710 buildup from cast to first zap with a clock app or actual stop watch?

I have more than 75 ranks. I tested it 7 times. I got 9 seconds five times, 8 seconds one time, and 10 seconds one time. I'm calling it 9. That would mean the time with no elemental lore ranks is 14 seconds, if the formula is based on ranks, which it must be, because basing it on bonus at 75 ranks would result in negative build up time.

Androidpk
09-10-2015, 07:38 PM
Are there any locations where maelstrom really shines?

Allereli
09-10-2015, 07:50 PM
Are there any locations where maelstrom really shines?

I loved it in the ducts

Allereli
09-10-2015, 07:58 PM
I have more than 75 ranks. I tested it 7 times. I got 9 seconds five times, 8 seconds one time, and 10 seconds one time. I'm calling it 9. That would mean the time with no elemental lore ranks is 14 seconds, if the formula is based on ranks, which it must be, because basing it on bonus at 75 ranks would result in negative build up time.

Awesome, thank you. I tested with zero benefit and did get 22 seconds. So the -buildup time benefit is a totally different calculation from the -sec between rounds.

nindon
09-10-2015, 08:30 PM
"Lastly, training in any elemental lore will now increase the speed in which the storm forms, using a seed 1 summation of (elemental lores / 5) for -1 second per round."

Epiphany. It's -1 second per round. There are three rounds. The maximum benefit at 75 ranks is -5 seconds per round. That's 15 seconds. We're off two seconds somewhere. I really don't think my buildup time was just 7 seconds. Surely I'm not having two seconds of lag. Somebody else should test it to check my results.

Riltus
09-10-2015, 10:36 PM
Might be a bug.

0 ranks: 22 seconds
5 ranks: 16 seconds
10 ranks: 11 seconds

With 10 ranks:

Cast
+5 sec
The winds swirl and intensify
+2 sec
The winds form into a sinister vortex
+4 sec
Strike

Each subsequent strike occurs at 4 second intervals which is unchanged from pre-update.

Mark

Allereli
09-11-2015, 02:30 PM
When you cast 710, it takes the storm several rounds to form. The default time between each round is 6 seconds for rounds 1-3, then it changes to 4 seconds at the end of round 3, and starting dealing damage on round 4. A general note, there is no actual messaging on round 1. So when you cast it, there will be a 12 second pause before you see the messaging from round 2. As such, it takes the storm 22 seconds (6 + 6 + 6 + 4) from when it's cast until it starts to deal damage. The elemental lore bonus reduces the amount of time between rounds 1-3 by 1 second per seed 1 of (combined elemental lores / 5). As such, once you learn 5 ranks of any elemental lore or combination of, you immediately get -1 second for rounds 1-3, or -3 seconds off the total summoning time. This continues until you learn 75 elemental lore ranks, where the reduction is capped at -5 seconds, or -15 seconds total. Due to how things are processed internally, 1 second events like the storm don't always trigger within 1 second, so while the storm should be fully summoned after 7 seconds, it's really about 10 or so.

GameMaster Estild