rushblitz
07-15-2015, 04:11 PM
Looking at making a new character to try voln. Thinking of these stats starting as a Erithian pure cleric.
Normal (Bonus) ... At Level 100
Strength (STR): 62 (1) ... 90 (15)
Constitution (CON): 39 (5) ... 80 (25)
Dexterity (DEX): 88 (19) ... 100 (25)
Agility (AGI): 54 (2) ... 80 (15)
Discipline (DIS): 58 (9) ... 100 (30)
Aura (AUR): 82 (16) ... 100 (25)
Logic (LOG): 60 (10) ... 100 (30)
Intuition (INT): 70 (10) ... 100 (25)
Wisdom (WIS): 79 (14) ... 100 (25)
Influence (INF): 68 (19) ... 100 (35)
950 total at 100
Should be playable from level one, decent dex for bolts, ok wisdom for cs. Somewhat placed for growth. Constitution is of some concern but has a nice bonus. Agility the extra DS would be nice but as a cleric DS shouldn't be too much of a problem. Will have to stay light.
Nice INF and DIS stats for voln for the new symbols especially symbol of sleep and symbol of diminishment. Diminishment is like having another 26 CS. Add in supremacy for another 13 it might be possible to uphunt undead using CS but burning favor.
Training with 40 physical, 49 mental:
Armor use 8 ranks till 25 ranks can be easily achieved (have a nice creature found set of studded, heavy crit padded permanant).
Shield .5x to start eventually going to 1x
Brawl 1x
Phyiscal Fitness 1x
Perception 1x
First Aid 1x
Magic Item Use 1x
Harness Power 1x
Spell Aiming 2x
Spirit Mana Control 1x
Spells 2x
Lore 1x
Climb/Swim .5x
Will eventually pick up 10 ranks of trading
With 45/31 to spare at level 10. Can use either runestave or shield/brawl, still have 8 magic ranks per level. 13/0 + 6/1 is 19/1 so about 10 mental points a level for defensive utility. Every 3 levels not training in shield and brawl would about equal a spell. It is a consideration, but I like that clerics have some nice physical sinks. Converting points feels so unhealthy.
Thoughts on stats and suggestions on training?
Normal (Bonus) ... At Level 100
Strength (STR): 62 (1) ... 90 (15)
Constitution (CON): 39 (5) ... 80 (25)
Dexterity (DEX): 88 (19) ... 100 (25)
Agility (AGI): 54 (2) ... 80 (15)
Discipline (DIS): 58 (9) ... 100 (30)
Aura (AUR): 82 (16) ... 100 (25)
Logic (LOG): 60 (10) ... 100 (30)
Intuition (INT): 70 (10) ... 100 (25)
Wisdom (WIS): 79 (14) ... 100 (25)
Influence (INF): 68 (19) ... 100 (35)
950 total at 100
Should be playable from level one, decent dex for bolts, ok wisdom for cs. Somewhat placed for growth. Constitution is of some concern but has a nice bonus. Agility the extra DS would be nice but as a cleric DS shouldn't be too much of a problem. Will have to stay light.
Nice INF and DIS stats for voln for the new symbols especially symbol of sleep and symbol of diminishment. Diminishment is like having another 26 CS. Add in supremacy for another 13 it might be possible to uphunt undead using CS but burning favor.
Training with 40 physical, 49 mental:
Armor use 8 ranks till 25 ranks can be easily achieved (have a nice creature found set of studded, heavy crit padded permanant).
Shield .5x to start eventually going to 1x
Brawl 1x
Phyiscal Fitness 1x
Perception 1x
First Aid 1x
Magic Item Use 1x
Harness Power 1x
Spell Aiming 2x
Spirit Mana Control 1x
Spells 2x
Lore 1x
Climb/Swim .5x
Will eventually pick up 10 ranks of trading
With 45/31 to spare at level 10. Can use either runestave or shield/brawl, still have 8 magic ranks per level. 13/0 + 6/1 is 19/1 so about 10 mental points a level for defensive utility. Every 3 levels not training in shield and brawl would about equal a spell. It is a consideration, but I like that clerics have some nice physical sinks. Converting points feels so unhealthy.
Thoughts on stats and suggestions on training?