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Peppwyn
07-09-2015, 12:36 PM
Updates to Sacrifice have now gone live. New in this update, Sorcerers will no longer need to be taught the Sacrifice ability, it will be inherently known. Sorcerers will also find that the cooldown time between Sacrifices has been greatly reduced, and can be further reduced by training in Necromancy lore.

At 10 ranks of Necromancy Lore, the Sorcerer will no longer suffer spirit loss on a failed sacrifice. At 30 ranks of Necromancy Lore, there will be no spirit loss on a successful sacrifice.

Two new options have been added to Sacrifice. SACRIFICE CHANNEL and SACRIFICE INFEST.

SACRIFICE CHANNEL, learned at 60 Necromancy Lore ranks, allows a Sorcerer to direct the energy of a sacrifice into their Animate, healing it of injuries and refreshing its animation to 20 minutes.

SACRIFICE INFEST, learned at 100 Necromancy Lore ranks, allows a Sorcerer to taint the energy of a sacrifice, weakening the next few spawns of the same type of creature for a short amount of time.

-KEIOS

http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/2179

Astray
07-09-2015, 12:40 PM
Alright, these changes are pretty sick.

Allereli
07-09-2015, 12:48 PM
No limit to animate refreshing :D

Androidpk
07-09-2015, 12:50 PM
http://sd.keepcalm-o-matic.co.uk/i/-alright-alright-alright.png

Astray
07-09-2015, 12:52 PM
So, in theory, you could now keep your animate around indefinitely, yes?

Jace Solo
07-09-2015, 12:55 PM
That's pretty sweet. I'm not gonna lie.

time4fun
07-09-2015, 12:55 PM
Assuming you don't rest for longer than 20 minutes between hunts. That's the one issue I see here. If you're doing bounties in AG, you'll lose your animate before it's time to go back out and hunt.

Astray
07-09-2015, 12:58 PM
Assuming you don't rest for longer than 20 minutes between hunts. That's the one issue I see here. If you're doing bounties in AG, you'll lose your animate before it's time to go back out and hunt.

If you can just sacrifice a rat or rolton and get 20 minutes back, what stops you from doing so at like 5 minutes remaining?

time4fun
07-09-2015, 01:25 PM
Nothing. But it's definitely some additional upkeep. From what I gather, making the salts isn't exactly a thrill ride either. So sorcerers may be totally okay with it.

Astray
07-09-2015, 01:32 PM
making the salts isn't exactly a thrill ride either

The whole process sucks.

Fallen
07-09-2015, 01:33 PM
It's better than what it was, that's for damn sure. Very nice changes, especially the ability to heal your animate.

Archigeek
07-09-2015, 01:42 PM
Sounds like some great updates. Congrats.

Kronius
07-09-2015, 01:53 PM
Someone go figure out the cooldown for someone 2x necro lore. Go.

Riltus
07-09-2015, 03:09 PM
Someone go figure out the cooldown for someone 2x necro lore. Go.

Base cooldown for successful sacrifices has been reduced from 20 to 10 minutes and, at least initially, the necro bonus is -2 seconds per rank. I don't know if there is/are thresholds. If the -2 seconds per rank bonus remains constant, then with 200 necro ranks, the cooldown would be 3:20 minutes.

Mark

Allereli
07-09-2015, 03:12 PM
Anyone want to take on the wiki changes? I'm not going to get to anything major until Monday at the earliest.

https://gswiki.play.net/mediawiki/index.php/Sacrifice
https://gswiki.play.net/mediawiki/index.php/Sorcerous_Lore,_Necromancy
https://gswiki.play.net/mediawiki/index.php/Sorcerer

Kronius
07-09-2015, 03:22 PM
Base cooldown for successful sacrifices has been reduced from 20 to 10 minutes and, at least initially, the necro bonus is -2 seconds per rank. I don't know if there is/are thresholds. If the -2 seconds per rank bonus remains constant, then with 200 necro ranks, the cooldown would be 3:20 minutes.

Mark

202 necro ranks ;)

Not that I've ever had mana issues with wracking and ensorcell flares, but these changes are damn sweet.

CaptContagious
07-09-2015, 03:25 PM
this is fucking awesome

Riltus
07-09-2015, 03:47 PM
202 necro ranks ;)

Not that I've ever had mana issues with wracking and ensorcell flares, but these changes are damn sweet.

Can you post your cooldown w/202 ranks or are you not in game?
sacrifice{target}/spell active.

Mark

Allereli
07-09-2015, 03:48 PM
calculated 6:30 cooldown with my 105 ranks

MrMortimur
07-09-2015, 03:51 PM
Sacrifice Recovery ................. 0:04:45 This is with a 210 necro bonus, enhanced from 200.

Peppwyn
07-09-2015, 03:51 PM
I got around 8min with 50 ranks

Riltus
07-09-2015, 06:44 PM
calculated 6:30 cooldown with my 105 ranks

This confirms a -2 second bonus per rank up to 105 ranks (600 sec. base - 210 = 390 sec.) which is exactly 6:30 min.


Sacrifice Recovery ................. 0:04:45 This is with a 210 necro bonus, enhanced from 200.

This confirms that there is at least one threshold above 105 ranks where the bonus is less than -2 seconds per rank. Additional results from players with ranks between 105 and 210 would be needed to try and nail down the formula.

Mark

Fallen
07-09-2015, 07:13 PM
This still is well below the recovery potential of Mana Leech, but is still quite nice, especially when the secondary features are considered. Empaths and Clerics lack any mana recovery abilities (mid-hunt), so it isn't a given that each class has one. That being said, I still don't think this update would make me consider quitting COL. Luckily, the removal of the spirit drain makes it quite attractive for wrackers in general.

Aluvius
07-09-2015, 07:19 PM
I wonder if using Sacrifice Infest and Provoke together might be a nice quick way to fry and/or treasure hunt?

Kronius
07-09-2015, 09:30 PM
4:57 cooldown w/ 202 necro ranks

caelric
07-10-2015, 12:07 AM
This is pretty awesome! Any word on the spell updates Wyrom mentioned? If those are decent, it might convince me to come back for a couple months

Donquix
07-10-2015, 01:09 AM
This confirms a -2 second bonus per rank up to 105 ranks (600 sec. base - 210 = 390 sec.) which is exactly 6:30 min.



This confirms that there is at least one threshold above 105 ranks where the bonus is less than -2 seconds per rank. Additional results from players with ranks between 105 and 210 would be needed to try and nail down the formula.

Mark

Believe i'm getting 6:26 from 107 ranks, i keep forgetting to check right after i sac

Allereli
07-10-2015, 07:06 AM
Has anyone used sacrifice channel successfully without killing their animate?

Astray
07-10-2015, 07:13 AM
Has anyone used sacrifice channel successfully without killing their animate?

I'm going to assume that murdering your animate isn't supposed to happen.

Allereli
07-10-2015, 07:20 AM
I'm going to assume that murdering your animate isn't supposed to happen.

no, here's an example:

>sac channel bear
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the red bear.

Steeling your thoughts, you begin to draw energy from your victim.
The bear contorts in agony, his mouth open in a silent scream!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!
The red bear collapses heavily into a heap on the ground and dies.
Focusing on the link to your animate, you carefully feed an animated mountain lion the stolen life of your sacrifice, the pulsating energy revitalizing and healing him of his injuries.
Roundtime: 10 sec.
R>
You sense a loss of the connection between you and your animate.
The mountain lion crumples to the ground and dies.

Astray
07-10-2015, 07:23 AM
no, here's an example:

>sac channel bear
You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the red bear.

Steeling your thoughts, you begin to draw energy from your victim.
The bear contorts in agony, his mouth open in a silent scream!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!
The red bear collapses heavily into a heap on the ground and dies.
Focusing on the link to your animate, you carefully feed an animated mountain lion the stolen life of your sacrifice, the pulsating energy revitalizing and healing him of his injuries.
Roundtime: 10 sec.
R>
You sense a loss of the connection between you and your animate.
The mountain lion crumples to the ground and dies.

I'd bug it, just to see if a GM can say it's working properly or not?

Allereli
07-10-2015, 07:50 AM
I'd bug it, just to see if a GM can say it's working properly or not?

3 people have already posted it on the boards. I was just asking here.

Astray
07-10-2015, 08:01 AM
3 people have already posted it on the boards. I was just asking here.

Guess I'll shut my face hole then!

Riltus
07-10-2015, 09:01 PM
Believe i'm getting 6:26 from 107 ranks, i keep forgetting to check right after i sac

Thanks. That's accurate. ((600 sec. - (2*107)) = 386 sec. converts to 6:26 min


Cooldown Formula (speculative)

Base: 600 seconds (10 minutes)

Bonuses:
Ranks 1 to 120: -2 sec per rank
Ranks 121 to 200: -0.75 sec per rank
Ranks >200: -1.5 per sec per rank

Necro Ranks||Cooldown (minutes)
0||10
30||9
60||8
90||7
120||6
200||5
240||4

Could use results from anyone with >120 to 200 ranks just to confirm this.

Mark

nindon
07-11-2015, 10:14 AM
I'm guessing 2.5 seconds per rank for the first 50 ranks and 2.0 seconds per rank for the next 50. I can't guess beyond that.

Riltus
07-11-2015, 01:04 PM
I'm guessing 2.5 seconds per rank for the first 50 ranks and 2.0 seconds per rank for the next 50. I can't guess beyond that.

I should have stipulated that the formula is confirmed up to 107 ranks. Base cooldown, with 0 necro ranks, is 10 minutes (600 seconds) with an additional bonus of -2 seconds per rank up to 107. The reason it's speculative for ranks greater than 107 is due to these results: 4:57 (297 seconds) w/202 ranks and 4:45 (285 seconds) w/210 ranks.

297 - 285 = 12 seconds
202 - 210 = |8| ranks

That's 1.5 seconds per rank (12 seconds/8 ranks). However the time per rank difference between 107 ranks (386 seconds) and 202 ranks (297 seconds) is 89 seconds/95 ranks = .9368421. Based on these results, I speculated that the above formula was the most sensical that fit the available data.

With one or two results in the 121 to 200 rank range I could either confirm that the above formula is accurate or adjust it.

Mark

nindon
08-05-2015, 10:18 PM
Is this new? I used Sacrifice twice this evening, but the explosion only happened once.

>sac cereb

You focus your inner thoughts, channeling a part of your spirit as you initiate a link with the glistening cerebralite.

Steeling your thoughts, you begin to draw energy from your victim.
The cerebralite contorts in agony!

Your senses tingle, then become awash in a flood of power as the life leaves your hapless foe!
An intangible ripple of pure energy courses through the air as the cerebralite's pupils widen a final time, its eyes clouding over as it dies.
The brilliant aura fades away from a glistening cerebralite.
The brilliant luminescence fades from around a glistening cerebralite.
A shadow seems to detach itself from a glistening cerebralite, swiftly dissipating into the air.
The bright luminescence fades from around a glistening cerebralite.
The silvery luminescence fades from around a glistening cerebralite.
You feel 120 mana surge into you!
Exultant in your success, you accidentally cut the link too abruptly, the last trickles of power snapping back into the cerebralite with concussive force!
The glistening cerebralite suddenly explodes in a shower of bone and gore, splattering you with a myriad of small slimy bits.
Roundtime: 10 sec.

Subsequent messages:

The drying blood on your skin feels tacky and sticky, and the air is filled with its metallic scent.

As the various bits of blood and gore clinging to you dry, they shrink and pull at your skin with an almost unpleasant tightness.

With each small movement now, the dried bits of blood and gore flake from your skin like patches of rust, or perhaps a macabre snow flurry.

Except for one or two small dried bloodstains, the blood and gore seem to have completely flaked away.

nindon
08-06-2015, 01:03 PM
I'm going to take the silence as a sign that no one has seen that happen before. I have the word "explodes" highlighted for alchemy purposes, so I am sure that I would have seen it if it had happened to me before. If it ever happens again, I will do some more investigating to see if it changed my appearance or had any mechanical effect. It must be a rare thing.

Roblar
08-06-2015, 01:06 PM
I thought it was awesome.

caelric
08-06-2015, 01:13 PM
Yeah, pretty cool. Haven't seen it myself, but one theory is that it might be a cerebralite thing only

MrMortimur
08-06-2015, 06:24 PM
I haven't seen that yet myself though with what I hunt I don't get the chance to sacrifice more than once every few days. That is pretty neat, hope it isn't just a cerebralite thing so the rest of us can enjoy it too

Androidpk
08-07-2015, 09:43 PM
Just had this happen on my little sorcerer dude, first time using sacrifice too. :)

The rabid squirrel (http://www.play.net/play/home.asp?host=storm.gs4.game.play.net&port=10024&key=242edb60cff30b8530e68aa623443df6#) twitches its tail one last time and dies.
You feel 13 mana surge into you!

Exultant in your success, you accidentally cut the link too abruptly, the last trickles of power snapping back into the squirrel (http://www.play.net/play/home.asp?host=storm.gs4.game.play.net&port=10024&key=242edb60cff30b8530e68aa623443df6#) with concussive force!

The rabid squirrel (http://www.play.net/play/home.asp?host=storm.gs4.game.play.net&port=10024&key=242edb60cff30b8530e68aa623443df6#) suddenly explodes in a shower of bone and gore, splattering you with a myriad of small slimy bits.
Roundtime: 10 sec.

Fallen
08-07-2015, 09:51 PM
What is the RT on a successful sacrifice?

Androidpk
08-07-2015, 10:10 PM
10 seconds for both success and failure.

nindon
08-09-2015, 09:02 AM
Just had this happen on my little sorcerer dude, first time using sacrifice too. :)

The rabid squirrel (http://www.play.net/play/home.asp?host=storm.gs4.game.play.net&port=10024&key=242edb60cff30b8530e68aa623443df6#) twitches its tail one last time and dies.
You feel 13 mana surge into you!

Exultant in your success, you accidentally cut the link too abruptly, the last trickles of power snapping back into the squirrel (http://www.play.net/play/home.asp?host=storm.gs4.game.play.net&port=10024&key=242edb60cff30b8530e68aa623443df6#) with concussive force!

The rabid squirrel (http://www.play.net/play/home.asp?host=storm.gs4.game.play.net&port=10024&key=242edb60cff30b8530e68aa623443df6#) suddenly explodes in a shower of bone and gore, splattering you with a myriad of small slimy bits.
Roundtime: 10 sec.



Thanks for sharing. Did you notice if it changed your appearance when someone else looks at you? I also want to test if there is a way to remove the effect early, perhaps with RUB or an aqua wand or something similar.

Androidpk
08-09-2015, 10:23 AM
Thanks for sharing. Did you notice if it changed your appearance when someone else looks at you? I also want to test if there is a way to remove the effect early, perhaps with RUB or an aqua wand or something similar.

I didn't notice.

Androidpk
08-11-2015, 10:03 PM
So I have noticed that sometimes sacrifice will bring me above my max mana. If I don't use that mana quickly though it disappears on the next pulse. Is this normal? Will training in SMC make that not happen?

Fallen
08-11-2015, 10:10 PM
So I have noticed that sometimes sacrifice will bring me above my max mana. If I don't use that mana quickly though it disappears on the next pulse. Is this normal? Will training in SMC make that not happen?

You'll always lose the mana. I'm not sure if its even possible anymore, but you'll actually have your head explode if you go too far over your max.

Roblar
08-11-2015, 10:11 PM
but you'll actually have your head explode if you go too far over your max.

Hmmm..never seen that and the Rift can produce some very large swings upn in max mana. I used to be at 6 max mana and had hundreds.

Fallen
08-11-2015, 10:13 PM
Hmmm..never seen that and the Rift can produce some very large swings upn in max mana. I used to be at 6 max mana and had hundreds.

They might have removed it from the game entirely, but it used to be possible.

Androidpk
08-11-2015, 10:18 PM
You'll always lose the mana. I'm not sure if its even possible anymore, but you'll actually have your head explode if you go too far over your max.

That sounds awesome :D. I haven't had another critter explode yet so I'm guessing it doesn't happen often.

subzero
08-12-2015, 03:32 AM
Hmmm..never seen that and the Rift can produce some very large swings upn in max mana. I used to be at 6 max mana and had hundreds.

Much more difficult (if not impossible/removed) since you can't gain mana anymore with DC.

nindon
08-12-2015, 09:19 AM
I remember getting nerve damage years ago from casting DC when I was near full mana. As others have said, that no longer happens. Before casting DC, you needed to cast other spells at the beginning of a hunt to lower your mana to a point where you were no longer subject to that risk.

Anyone who is inclined to test excess mana causing your head to explode should be able to conduct that test by sitting in the chimney in the Eye on Teras, if the chimney still gives extra mana every pulse as it did years ago. If you stayed too long, you would get nerve damage and eventually die from having too much mana.

Androidpk
08-18-2015, 11:56 PM
Thanks for sharing. Did you notice if it changed your appearance when someone else looks at you? I also want to test if there is a way to remove the effect early, perhaps with RUB or an aqua wand or something similar.

You scrape at the bloody scraps clinging to you, and feel confident that you've removed most of the gore. :)

drauz
09-04-2015, 12:27 AM
Does infest lower the level of the next few spawns or AS,DS,etc. and do you get less mana back for this?

Androidpk
09-04-2015, 12:35 AM
Good question. I haven't tried infest yet myself so I'd be curious to know as well.

Androidpk
09-04-2015, 05:46 AM
Critical success with sacrifice does change your appearance briefly.

He is very tall and appears to be very young. He has almond-shaped jade green eyes and ashen skin. He has long, straight jet black hair. He has a narrow face and sharp pointed ears. Gory scraps and bits liberally decorate him from head to toe.

drauz
09-05-2015, 10:18 AM
Infested creatures receive a ((creature level / 5) + 5) penalty to their AS, DS, CS, and TD. We're already working on a number of issues with the ability.

GameMaster Estild