10-22-2004, 04:19 PM
I figure that I'd come on here and give you people a good dose of PWNAGE. It's been in light demand, so here it is. The backstory of this is Kazami and Methadun have some sort of grudge. Kazami goes to take care of Methadun and Methadun goes and decides to MA on Kazami. I ask Kazami if he needs help and he agrees to it. I decide to even the odds a bit.
Unfortunately, in this log, Omens is being used for something that he never agreed too either. Don't you love people that blatantly MA? Enjoy.
You feel at full magical power again.
Your spell is ready.
You gesture.
A wave of dark ethereal ripples moves outward from you.
Qahaar is buffeted by the dark ethereal waves, and is knocked to the ground.
Cadsreel is buffeted by the dark ethereal waves, and is knocked to the ground.
Sandlot is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Omens is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Methadun is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a white flask, the Methadun disk, the Omens disk, some light leather, a wooden shield, a short sword, a wooden shield, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Qahaar who is lying down, Cadsreel who is lying down, the body of Kharhazz who is lying down, the body of Kazami who is lying down, Sandlot who is lying down, High Lord Omens who is lying down, Methadun who is lying down
Obvious paths: north, east, southwest, northwest
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Omens.
A void rips open in the area, directly above Omens!
Audible popping noises come from Omens's chest!
Omens slumps over as his chest cavity collapses!
* Omens drops dead at your feet!
The silvery luminescence fades from around Omens.
Omens seems a bit less imposing.
The air calms down around Omens.
The deep blue glow leaves Omens.
The brilliant luminescence fades from around Omens.
A shadow seems to detach itself from Omens's body, swiftly dissipating into the air.
The light blue glow leaves Omens.
Omens seems to lose some dexterity.
The powerful look leaves Omens.
Omens glances around, looking a bit less confident.
The bright luminescence fades from around Omens.
Omens becomes solid again.
The very powerful look leaves Omens.
The white light leaves Omens.
The tingling sensation and sense of security leaves Omens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
* Omens just bit the dust!
The Omens disk disintegrates, dropping everything on the ground.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Sandlot.
A void rips open in the area, directly above Sandlot!
Rather abrupt decompression causes Sandlot to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Sandlot has been vaporized!
* Sandlot drops dead at your feet!
Sandlot seems to lose an aura of confidence.
Sandlot seems to lose some internal strength.
Sandlot becomes solid again.
The glowing specks of energy surrounding Sandlot suddenly shoot off in all directions, then quickly fade away.
Sandlot seems to lose some dexterity.
The deep blue glow leaves Sandlot.
The light blue glow leaves Sandlot.
The brilliant luminescence fades from around Sandlot.
The powerful look leaves Sandlot.
The very powerful look leaves Sandlot.
The white light leaves Sandlot.
The bright luminescence fades from around Sandlot.
The silvery luminescence fades from around Sandlot.
Sandlot returns to normal color.
Sandlot appears less confident.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
* Sandlot just bit the dust!
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Methadun.
A void rips open in the area, directly above Methadun!
Rather abrupt decompression causes Methadun to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Methadun has been vaporized!
* Methadun drops dead at your feet!
Methadun returns to normal color.
The brilliant luminescence fades from around Methadun.
The silvery luminescence fades from around Methadun.
The light blue glow leaves Methadun.
The bright luminescence fades from around Methadun.
Methadun seems a bit less imposing.
The glowing specks of energy surrounding Methadun suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Methadun.
The powerful look leaves Methadun.
The dim aura fades from around Methadun.
Methadun becomes solid again.
Methadun appears less confident.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
* Methadun just bit the dust!
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a white flask, the Methadun disk, some light leather, a wooden shield, a short sword, a wooden shield, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Qahaar who is lying down, Cadsreel who is lying down, the body of Kharhazz who is lying down, the body of Kazami who is lying down, the body of Sandlot who is lying down, the body of High Lord Omens who is lying down, the body of Methadun who is lying down
Obvious paths: north, east, southwest, northwest
The Methadun disk disintegrates, dropping everything on the ground.
Great Lord Jaehood just came through the wooden gates.
The ghostly voice of Methadun firmly says, "God i hate this guy."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
- Arkans
Unfortunately, in this log, Omens is being used for something that he never agreed too either. Don't you love people that blatantly MA? Enjoy.
You feel at full magical power again.
Your spell is ready.
You gesture.
A wave of dark ethereal ripples moves outward from you.
Qahaar is buffeted by the dark ethereal waves, and is knocked to the ground.
Cadsreel is buffeted by the dark ethereal waves, and is knocked to the ground.
Sandlot is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Omens is forced out of hiding as he is knocked to the ground by the dark ethereal waves.
Methadun is buffeted by the dark ethereal waves, and is knocked to the ground.
Cast Roundtime 3 Seconds.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a white flask, the Methadun disk, the Omens disk, some light leather, a wooden shield, a short sword, a wooden shield, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Qahaar who is lying down, Cadsreel who is lying down, the body of Kharhazz who is lying down, the body of Kazami who is lying down, Sandlot who is lying down, High Lord Omens who is lying down, Methadun who is lying down
Obvious paths: north, east, southwest, northwest
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Omens.
A void rips open in the area, directly above Omens!
Audible popping noises come from Omens's chest!
Omens slumps over as his chest cavity collapses!
* Omens drops dead at your feet!
The silvery luminescence fades from around Omens.
Omens seems a bit less imposing.
The air calms down around Omens.
The deep blue glow leaves Omens.
The brilliant luminescence fades from around Omens.
A shadow seems to detach itself from Omens's body, swiftly dissipating into the air.
The light blue glow leaves Omens.
Omens seems to lose some dexterity.
The powerful look leaves Omens.
Omens glances around, looking a bit less confident.
The bright luminescence fades from around Omens.
Omens becomes solid again.
The very powerful look leaves Omens.
The white light leaves Omens.
The tingling sensation and sense of security leaves Omens.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
* Omens just bit the dust!
The Omens disk disintegrates, dropping everything on the ground.
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Sandlot.
A void rips open in the area, directly above Sandlot!
Rather abrupt decompression causes Sandlot to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Sandlot has been vaporized!
* Sandlot drops dead at your feet!
Sandlot seems to lose an aura of confidence.
Sandlot seems to lose some internal strength.
Sandlot becomes solid again.
The glowing specks of energy surrounding Sandlot suddenly shoot off in all directions, then quickly fade away.
Sandlot seems to lose some dexterity.
The deep blue glow leaves Sandlot.
The light blue glow leaves Sandlot.
The brilliant luminescence fades from around Sandlot.
The powerful look leaves Sandlot.
The very powerful look leaves Sandlot.
The white light leaves Sandlot.
The bright luminescence fades from around Sandlot.
The silvery luminescence fades from around Sandlot.
Sandlot returns to normal color.
Sandlot appears less confident.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
* Sandlot just bit the dust!
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at Methadun.
A void rips open in the area, directly above Methadun!
Rather abrupt decompression causes Methadun to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Methadun has been vaporized!
* Methadun drops dead at your feet!
Methadun returns to normal color.
The brilliant luminescence fades from around Methadun.
The silvery luminescence fades from around Methadun.
The light blue glow leaves Methadun.
The bright luminescence fades from around Methadun.
Methadun seems a bit less imposing.
The glowing specks of energy surrounding Methadun suddenly shoot off in all directions, then quickly fade away.
The deep blue glow leaves Methadun.
The powerful look leaves Methadun.
The dim aura fades from around Methadun.
Methadun becomes solid again.
Methadun appears less confident.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
* Methadun just bit the dust!
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a white flask, the Methadun disk, some light leather, a wooden shield, a short sword, a wooden shield, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Qahaar who is lying down, Cadsreel who is lying down, the body of Kharhazz who is lying down, the body of Kazami who is lying down, the body of Sandlot who is lying down, the body of High Lord Omens who is lying down, the body of Methadun who is lying down
Obvious paths: north, east, southwest, northwest
The Methadun disk disintegrates, dropping everything on the ground.
Great Lord Jaehood just came through the wooden gates.
The ghostly voice of Methadun firmly says, "God i hate this guy."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
- Arkans