Betheny
10-21-2004, 09:56 PM
You approached me, Maimara doesn't know you, and just in case you didn't know, Maimara hates pretty much everyone. Especially people that touch her.
Warclaidhm hugs you.
>
You feel at full magical power again.
>
Laldyin just entered the east tower.
>
Warclaidhm whispers, "You need some love."
>
You feel more refreshed.
>
Warclaidhm nods to you.
>
Lord Meacteryl just came through the town gates.
>
Lord Meacteryl just went south.
>
Warclaidhm just went south.
>
Tristis just left.
>
High Lord Dredroberts just came through the town gates.
>
High Lord Dredroberts just entered the east tower.
>s
Warclaidhm just arrived.
>
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
>n
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Braelon disk and a wooden barrel.
Also here: Warclaidhm, Lord Braelon, Lord Kalidor
Obvious paths: south
>
Warclaidhm just went south.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
Warclaidhm just arrived.
>
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +169 + CvA: -21 + d100: +6 - +5 == +87
Warded off!
Cast Roundtime 3 Seconds.
>
Lady Milque just arrived.
>
Warclaidhm just went south.
>
Galohama just came through the town gates.
>
Kerbane just arrived.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
Cast at what?
>
Galohama just went through the town gates.
>
Kerbane just went through the town gates.
>
Darkquill just came through the town gates.
>
Warclaidhm just arrived.
>
Lazarillo just arrived.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +2 - +5 == +68
Warded off!
Cast Roundtime 3 Seconds.
>
Lazarillo just went through the town gates.
>
Warclaidhm pokes you in the ribs.
>growl
You growl ferociously!
>
Lillyen just arrived.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +97 - +5 == +163
Warding failed!
Warclaidhm suddenly stops all movement.
Cast Roundtime 3 Seconds.
>
Darkquill applauds.
>
Warclaidhm says, "Now that's not nice is it."
>
Warclaidhm lets out a loud snarling growl and goes berserk!
>
Lady Milque just went south.
>
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
Warclaidhm begins to move again.
The berserker's rage leaves Warclaidhm's eyes.
>silence warcl
Please rephrase that command.
>210 warcl
*** TypoHelp: Converted "210 warcl" to PREP 210 and CAST AT warcl
You trace a sign while beseeching the spirits to empower you with the Silence spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +18 - +5 == +84
Warded off!
Cast Roundtime 3 Seconds.
>
Kalidor just left.
>
Lord Nuadjha just arrived.
>'you can shut up, too.
Warclaidhm removes a small statue from in his arabesque cloak.
>
You say, "You can shut up, too."
>
Warclaidhm rubs a small statue.
A faint silvery glow surrounds Warclaidhm's body.
His small statue suddenly disintegrates!
>
Illius just came through the town gates.
>210 warcl
*** TypoHelp: Converted "210 warcl" to PREP 210 and CAST AT warcl
Illius just went south.
>
Kaelahn just arrived.
>
You trace a sign while beseeching the spirits to empower you with the Silence spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +21 - +5 == +87
Warded off!
Cast Roundtime 3 Seconds.
>
Lord Nuadjha just went through the town gates.
>
Elegance just arrived.
>311 warcl
*** TypoHelp: Converted "311 warcl" to PREP 311 and CAST AT warcl
You chant a reverent litany, clasping your hands while focusing upon the Blinding spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +301 - TD: +184 + CvA: -21 + d100: +51 - +5 == +142
Warding failed!
As your faith overcomes Warclaidhm's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.
Warclaidhm appears dazed.
Cast Roundtime 3 Seconds.
>shrug
You shrug.
>
Kaelahn just went south.
>
Elegance just entered the east tower.
>
Warclaidhm lets out a loud snarling growl and goes berserk!
>
Lizzya just arrived.
>
Warclaidhm staggers about trying to shake the stun!
>
The dim aura fades from around Lillyen.
>
Ject just came through the town gates.
>
Ject just went south.
>
Lizzya just went through the town gates.
>
Darkquill starts chortling.
>
Elegance just arrived.
>
Galohama just came through the town gates.
>
Warclaidhm staggers about trying to shake the stun!
>
Galohama just went south.
>
Lillyen just went through the town gates.
>
You feel more refreshed.
>
Warclaidhm fumbles about aimlessly!
>
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm regains his clarity and focus.
>
Lillyen just came through the town gates.
>
Warclaidhm spins around looking for something to attack!
Warclaidhm lets out a blood curdling scream of frustration!
The berserker's rage leaves Warclaidhm's eyes.
>
Warclaidhm removes a fog beetle etched potion vial from in his arabesque cloak.
>
Warclaidhm takes a drink from his etched potion vial.
Warclaidhm begins to breathe more deeply.
>
Warclaidhm put a fog beetle etched potion vial in his arabesque cloak.
>
Warclaidhm removes a dimly shimmering vial from in his arabesque cloak.
>
Warclaidhm takes a drink from his shimmering vial.
A dim aura surrounds Warclaidhm.
>
Warclaidhm put a dimly shimmering vial in his arabesque cloak.
>
Lord Braelon just went through the town gates.
>
Petyr just arrived.
>
Lillyen checks her equipment, adjusting and rearranging her gear.
>119 warcl
*** TypoHelp: Converted "119 warcl" to PREP 119 and CAST AT warcl
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at Warclaidhm.
A hazy film coats Warclaidhm.
Cast Roundtime 3 Seconds.
>
Petyr just went south.
>
Warclaidhm bows to you.
>
[Roll result: -105 (open d100: 29)]
Warclaidhm hurls himself at you, but he sails by and lands in a heap on the ground.
>
Staimos just came through the town gates.
>
Warclaidhm scowls.
>smirk
You smirk.
>
Strummerat just arrived.
>
Warclaidhm appears to be checking his pockets for something, but finds them empty.
>bind warcl
*** TypoHelp: Converted "214 warcl" to PREP 214 and CAST AT warcl
Strummerat just went south.
>
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +46 - +5 == +112
Warding failed!
Warclaidhm suddenly stops all movement.
Cast Roundtime 3 Seconds.
>
Elegance glances at Warclaidhm.
>
Warclaidhm says, "Bah."
>'Next time you try that.
The hazy film fades from Warclaidhm.
>
You say, "Next time you try that."
>
Briavana just came through the town gates.
>
Briavana just went south.
>
Warclaidhm says, "Was just trying to help you."
>
Lord Braelon just came through the town gates.
>"I'll pull your guts out through your nose.
You say, "I'll pull your guts out through your nose."
>
Shelartom just arrived.
>
Lord Braelon just went south.
>'And feed them to you.
You say, "And feed them to you."
>
Warclaidhm says, "Sure."
>
Elegance asks, "Can I watch?"
>
Shelartom just went through the town gates.
>
Elegance cocks her head at you.
>
Elegance ducks her head.
>
Warclaidhm lets out a loud snarling growl and goes berserk!
>
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
Warclaidhm begins to move again.
The berserker's rage leaves Warclaidhm's eyes.
You hear a loud *POP* come from Warclaidhm's muscles!
>
Warclaidhm stands up.
>
Lormein just came through the town gates.
>
You feel more refreshed.
>
Warclaidhm turns towards you and renders you a sharp salute with his black ora claidhmore.
>
Lormein just went through the town gates.
>l
>
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Staimos, Lillyen, Elegance, Warclaidhm, Darkquill
Obvious paths: south
>
Odjuret just came through the town gates.
>
Odjuret just went south.
>
Warclaidhm whispers, "Hey, don't get forum.gsplayers.com mixed up from this game. I haven't even interacted with Maimara before . :wink:"
>
Ishiyama just came through the town gates.
>
Ishiyama just went south.
>
Elegance just entered the east tower.
>
Lillyen just went south.
>"I'll gut you.
You say, "I'll gut you."
>
High Lord Dredroberts just arrived.
>
Warclaidhm gasps in terrified panic, trembling and flailing his arms about!
>
High Lord Dredroberts just went south.
>302 warcl
*** TypoHelp: Converted "302 warcl" to PREP 302 and CAST AT warcl
Warclaidhm glances at a claw-hilted black ora claidhmore.
>
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You gesture at Warclaidhm.
A sickly, violet haze encompasses Warclaidhm.
CS: +301 - TD: +184 + CvA: -21 + d100: +44 - +5 == +135
Warding failed!
The violet haze eddies and swirls around the Warclaidhm, lashing out at Warclaidhm's skin with ethereal tendrils.
Warclaidhm is hit for 30 points of damage!
... 15 points of damage!
Warclaidhm's hand blisters and bleeds from intense heat.
Cast Roundtime 3 Seconds.
>
Warclaidhm just went south.
>
Aenstaas just arrived.
>
Aenstaas just went through the town gates.
>
Lady Milque's group just arrived.
>
Darkquill traces a series of glowing runes while chanting an arcane phrase...
Darkquill gestures.
After a moment's silence a white cat prances into the area and glances up at Darkquill intelligently.
>
Kaelahn just went south.
>
Lady Milque just entered the east tower.
>'I win.
You say, "I win."
>
Zydra just arrived.
>smirk
You smirk.
>
Lord Dache just strode in.
>rub amu
You rub an onyx-bound bloodjewel amulet.
1d100: 16 + Modifiers: 115 == 131
You become invisible.
Cast Roundtime 3 Seconds.
Warclaidhm hugs you.
>
You feel at full magical power again.
>
Laldyin just entered the east tower.
>
Warclaidhm whispers, "You need some love."
>
You feel more refreshed.
>
Warclaidhm nods to you.
>
Lord Meacteryl just came through the town gates.
>
Lord Meacteryl just went south.
>
Warclaidhm just went south.
>
Tristis just left.
>
High Lord Dredroberts just came through the town gates.
>
High Lord Dredroberts just entered the east tower.
>s
Warclaidhm just arrived.
>
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Obvious paths: north, east, west
>n
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Braelon disk and a wooden barrel.
Also here: Warclaidhm, Lord Braelon, Lord Kalidor
Obvious paths: south
>
Warclaidhm just went south.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
Warclaidhm just arrived.
>
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +169 + CvA: -21 + d100: +6 - +5 == +87
Warded off!
Cast Roundtime 3 Seconds.
>
Lady Milque just arrived.
>
Warclaidhm just went south.
>
Galohama just came through the town gates.
>
Kerbane just arrived.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
Cast at what?
>
Galohama just went through the town gates.
>
Kerbane just went through the town gates.
>
Darkquill just came through the town gates.
>
Warclaidhm just arrived.
>
Lazarillo just arrived.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +2 - +5 == +68
Warded off!
Cast Roundtime 3 Seconds.
>
Lazarillo just went through the town gates.
>
Warclaidhm pokes you in the ribs.
>growl
You growl ferociously!
>
Lillyen just arrived.
>bind warc
*** TypoHelp: Converted "214 warc" to PREP 214 and CAST AT warc
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +97 - +5 == +163
Warding failed!
Warclaidhm suddenly stops all movement.
Cast Roundtime 3 Seconds.
>
Darkquill applauds.
>
Warclaidhm says, "Now that's not nice is it."
>
Warclaidhm lets out a loud snarling growl and goes berserk!
>
Lady Milque just went south.
>
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
Warclaidhm begins to move again.
The berserker's rage leaves Warclaidhm's eyes.
>silence warcl
Please rephrase that command.
>210 warcl
*** TypoHelp: Converted "210 warcl" to PREP 210 and CAST AT warcl
You trace a sign while beseeching the spirits to empower you with the Silence spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +18 - +5 == +84
Warded off!
Cast Roundtime 3 Seconds.
>
Kalidor just left.
>
Lord Nuadjha just arrived.
>'you can shut up, too.
Warclaidhm removes a small statue from in his arabesque cloak.
>
You say, "You can shut up, too."
>
Warclaidhm rubs a small statue.
A faint silvery glow surrounds Warclaidhm's body.
His small statue suddenly disintegrates!
>
Illius just came through the town gates.
>210 warcl
*** TypoHelp: Converted "210 warcl" to PREP 210 and CAST AT warcl
Illius just went south.
>
Kaelahn just arrived.
>
You trace a sign while beseeching the spirits to empower you with the Silence spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +21 - +5 == +87
Warded off!
Cast Roundtime 3 Seconds.
>
Lord Nuadjha just went through the town gates.
>
Elegance just arrived.
>311 warcl
*** TypoHelp: Converted "311 warcl" to PREP 311 and CAST AT warcl
You chant a reverent litany, clasping your hands while focusing upon the Blinding spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +301 - TD: +184 + CvA: -21 + d100: +51 - +5 == +142
Warding failed!
As your faith overcomes Warclaidhm's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.
Warclaidhm appears dazed.
Cast Roundtime 3 Seconds.
>shrug
You shrug.
>
Kaelahn just went south.
>
Elegance just entered the east tower.
>
Warclaidhm lets out a loud snarling growl and goes berserk!
>
Lizzya just arrived.
>
Warclaidhm staggers about trying to shake the stun!
>
The dim aura fades from around Lillyen.
>
Ject just came through the town gates.
>
Ject just went south.
>
Lizzya just went through the town gates.
>
Darkquill starts chortling.
>
Elegance just arrived.
>
Galohama just came through the town gates.
>
Warclaidhm staggers about trying to shake the stun!
>
Galohama just went south.
>
Lillyen just went through the town gates.
>
You feel more refreshed.
>
Warclaidhm fumbles about aimlessly!
>
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm regains his clarity and focus.
>
Lillyen just came through the town gates.
>
Warclaidhm spins around looking for something to attack!
Warclaidhm lets out a blood curdling scream of frustration!
The berserker's rage leaves Warclaidhm's eyes.
>
Warclaidhm removes a fog beetle etched potion vial from in his arabesque cloak.
>
Warclaidhm takes a drink from his etched potion vial.
Warclaidhm begins to breathe more deeply.
>
Warclaidhm put a fog beetle etched potion vial in his arabesque cloak.
>
Warclaidhm removes a dimly shimmering vial from in his arabesque cloak.
>
Warclaidhm takes a drink from his shimmering vial.
A dim aura surrounds Warclaidhm.
>
Warclaidhm put a dimly shimmering vial in his arabesque cloak.
>
Lord Braelon just went through the town gates.
>
Petyr just arrived.
>
Lillyen checks her equipment, adjusting and rearranging her gear.
>119 warcl
*** TypoHelp: Converted "119 warcl" to PREP 119 and CAST AT warcl
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>
You gesture at Warclaidhm.
A hazy film coats Warclaidhm.
Cast Roundtime 3 Seconds.
>
Petyr just went south.
>
Warclaidhm bows to you.
>
[Roll result: -105 (open d100: 29)]
Warclaidhm hurls himself at you, but he sails by and lands in a heap on the ground.
>
Staimos just came through the town gates.
>
Warclaidhm scowls.
>smirk
You smirk.
>
Strummerat just arrived.
>
Warclaidhm appears to be checking his pockets for something, but finds them empty.
>bind warcl
*** TypoHelp: Converted "214 warcl" to PREP 214 and CAST AT warcl
Strummerat just went south.
>
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
>
You gesture at Warclaidhm.
CS: +276 - TD: +184 + CvA: -21 + d100: +46 - +5 == +112
Warding failed!
Warclaidhm suddenly stops all movement.
Cast Roundtime 3 Seconds.
>
Elegance glances at Warclaidhm.
>
Warclaidhm says, "Bah."
>'Next time you try that.
The hazy film fades from Warclaidhm.
>
You say, "Next time you try that."
>
Briavana just came through the town gates.
>
Briavana just went south.
>
Warclaidhm says, "Was just trying to help you."
>
Lord Braelon just came through the town gates.
>"I'll pull your guts out through your nose.
You say, "I'll pull your guts out through your nose."
>
Shelartom just arrived.
>
Lord Braelon just went south.
>'And feed them to you.
You say, "And feed them to you."
>
Warclaidhm says, "Sure."
>
Elegance asks, "Can I watch?"
>
Shelartom just went through the town gates.
>
Elegance cocks her head at you.
>
Elegance ducks her head.
>
Warclaidhm lets out a loud snarling growl and goes berserk!
>
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
Warclaidhm begins to move again.
The berserker's rage leaves Warclaidhm's eyes.
You hear a loud *POP* come from Warclaidhm's muscles!
>
Warclaidhm stands up.
>
Lormein just came through the town gates.
>
You feel more refreshed.
>
Warclaidhm turns towards you and renders you a sharp salute with his black ora claidhmore.
>
Lormein just went through the town gates.
>l
>
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Staimos, Lillyen, Elegance, Warclaidhm, Darkquill
Obvious paths: south
>
Odjuret just came through the town gates.
>
Odjuret just went south.
>
Warclaidhm whispers, "Hey, don't get forum.gsplayers.com mixed up from this game. I haven't even interacted with Maimara before . :wink:"
>
Ishiyama just came through the town gates.
>
Ishiyama just went south.
>
Elegance just entered the east tower.
>
Lillyen just went south.
>"I'll gut you.
You say, "I'll gut you."
>
High Lord Dredroberts just arrived.
>
Warclaidhm gasps in terrified panic, trembling and flailing his arms about!
>
High Lord Dredroberts just went south.
>302 warcl
*** TypoHelp: Converted "302 warcl" to PREP 302 and CAST AT warcl
Warclaidhm glances at a claw-hilted black ora claidhmore.
>
You chant a reverent litany, clasping your hands while focusing upon the Bane spell...
Your spell is ready.
>
You gesture at Warclaidhm.
A sickly, violet haze encompasses Warclaidhm.
CS: +301 - TD: +184 + CvA: -21 + d100: +44 - +5 == +135
Warding failed!
The violet haze eddies and swirls around the Warclaidhm, lashing out at Warclaidhm's skin with ethereal tendrils.
Warclaidhm is hit for 30 points of damage!
... 15 points of damage!
Warclaidhm's hand blisters and bleeds from intense heat.
Cast Roundtime 3 Seconds.
>
Warclaidhm just went south.
>
Aenstaas just arrived.
>
Aenstaas just went through the town gates.
>
Lady Milque's group just arrived.
>
Darkquill traces a series of glowing runes while chanting an arcane phrase...
Darkquill gestures.
After a moment's silence a white cat prances into the area and glances up at Darkquill intelligently.
>
Kaelahn just went south.
>
Lady Milque just entered the east tower.
>'I win.
You say, "I win."
>
Zydra just arrived.
>smirk
You smirk.
>
Lord Dache just strode in.
>rub amu
You rub an onyx-bound bloodjewel amulet.
1d100: 16 + Modifiers: 115 == 131
You become invisible.
Cast Roundtime 3 Seconds.