Jhynnifer
06-15-2015, 02:28 AM
Bids will go ONCE, TWICE, THREE TIMES... winners have 1 week to get in touch with me or pick up their wares.
ALL MBS are 36k
1. an ancient glowbark runestaff
+22
2. an auburn rowan runestaff
+5
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
3. an ale brown mossbark runestaff
+15
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
4. a rough carmiln runestaff
+6
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
5. a fiery red fireleaf runestaff
+22
6. a stout kakore runestaff
+10
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining
7. a carved deringo runestaff
+8
It provides a bonus of 11 to Influence.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Willturn SOLD
8. a sturdy carmiln runestaff
+11
It provides a bonus to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
You think that you could probably find out something more about the runestaff's enhancive properties if you tried.
13. a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have a lot of charges remaining.
18. a glistening deringo runestaff
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have more than your average giantman could count charges remaining.
22. a malachite-set gold alloy crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.
You sense that the gold alloy crown will crumble into dust after its last enhancive charge has been expended.
24. a sharply-honed ora longsword
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The longsword looks to have a huge number of charges remaining.
25. a black pearl inset eonake tiara
imbeddible
It provides a bonus of 3 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The torc looks to have a lot of charges remaining.
You sense that the inset eonake torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake torc will persist after its last magical charge has been expended.
27. a polished spiked carmlin shield
+6
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aegis looks to have a huge number of charges remaining.
The aegis resonates with your voice, revealing some details of its temporary enhancement:
The aegis's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
29. a fire opal studded silver brooch.
It provides a bonus of 2 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The brooch looks to have more than your average giantman could count charges remaining.
You sense that the studded silver brooch will persist after its last enhancive charge has been expended.
You sense that the studded silver brooch will persist after its last magical charge has been expended.
30. a razor-sharp imflass falchion
+12
It provides a bonus of 4 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 7 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The falchion looks to have a lot of charges remaining.
32. a malachite and blue sapphire medallion
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The medallion looks to have a lot of charges remaining.
You sense that the blue sapphire medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the blue sapphire medallion will disintegrate after its last magical charge has been expended.
37. an ornate imflass greathelm.
+12
Examining the greathelm closely, it looks like it is temporarily exceptionally padded against critical blows.
cb 250k Gilchristr SOLD
38. an embossed glaes buckler.
+12
sancted
42. a ruby-pommeled vultite falchion
+20
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The falchion looks to have almost innumerable charges remaining.
44. a ruic light crossbow.
+20
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crossbow looks to have more than your average giantman could count charges remaining.
45. a bone-hilted razern falchion
+10
It provides a bonus of 13 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 13 to Strength.
This enhancement may not be used by adventurers who have not trained 73 times.
It provides a bonus of 2 to Logic.
This enhancement may not be used by adventurers who have not trained 1 times.
The falchion looks to have a lot of charges remaining.
cb 3.75m Goat SOLD
46. a fir-handled drakar awl-pike
+5
fire flares
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
The awl-pike looks to have a lot of charges remaining.
47. a round-cut pink dreamstone crown
It provides a bonus of 1 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 6 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have a lot of charges remaining.
You sense that the pink dreamstone crown will persist after its last enhancive charge has been expended.
You sense that the pink dreamstone crown will persist after its last magical charge has been expended.
CB 100k Coldd SOLD
48. a thick glowbark shield.
+22
50. an ornate deringo aegis
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have more than your average giantman could count charges remaining.
52. a hoarbeam composite bow
+12
temp sighting
53. an orase-hafted vultite Hammer of Kai.
+20
The Hammer of Kai resonates with your voice, revealing some details of its temporary enhancement:
The Hammer of Kai's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special abilit
54. a zorchar Hammer of Kai
+5
It provides a bonus of 9 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 63 times.
The Hammer of Kai looks to have a lot of charges remaining.
55. a chipped ora-tipped whip-blade.
It provides a bonus of 6 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
56. an imflass quoit
+12
The quoit resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
The quoit looks to have more than your average giantman could count charges remaining.
CB 36k Willturn SOLD
59. an imflass dart
+12
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The dart looks to have more than your average giantman could count charges remaining.
60. a faenor-tipped white ora broadsword
+10
sancted
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The broadsword looks to have more than your average giantman could count charges remaining.
The broadsword resonates with your voice, revealing some details of its temporary enhancement:
The broadsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
61. an embossed mithril aegis
+5
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have a lot of charges remaining.
62. a peridot inset gold ring.
imbeddible
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The ring looks to have a huge number of charges remaining.
You sense that the inset gold ring will persist after its last enhancive charge has been expended.
You sense that the inset gold ring will persist after its last magical charge has been expended.
63. a fine fire opal pin.
imbeddible
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the fire opal pin will crumble into dust after its last enhancive charge has been expended.
You sense that the fire opal pin will disintegrate after its last magical charge has been expended.
CB 75k Willturn SOLD
67. some old glaes augmented chain.
+15
+5 TD
68. a blackened rolaren aegis.
+20
70. a burnished hoarbeam runestaff.
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
71. a glistening villswood runestaff.
+18
It provides a bonus of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
72. a tan fireleaf runestaff.
+22
73. some scorched cuirbouilli leather.
+15
74. a mithglin morning star.
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
75. a fine eahnor estoc.
+19
sancted
SOLD:
10. a villswood runestaff
+18
It provides a bonus of 6 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
cb 36k versin SOLD
11. a dull illthorn runestaff
+25
50k Ltlprprincess SOLD
14. a gold-capped faewood runestaff
+20 It provides a bonus of 6 to Aura.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 7 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have a lot of charges remaining.
CB 36k Maerit SOLD
16. a well-balanced fireleaf runestaff
+23
It provides a bonus of 4 to Mental Lore - Transformation Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have a huge number of charges remaining.
CB 36k Maerit SOLD
17. a gleaming orase runestaff.
+20
Earth flares
CB 36k Luntz SOLD
20. a banded mossbark runestaff
+20
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have almost innumerable charges remaining.
CB 200k Versin SOLD
26. a trillion-cut pink dreamstone necklace
Head Scar Repair
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the pink dreamstone necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the pink dreamstone necklace will disintegrate after its last magical charge has been expended.
CB 40k Phyrn SOLD
36. some scorched spiked full leather.
+20
It provides a bonus of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 29 times.
The leather looks to have a lot of charges remaining.
CB 36k Everan SOLD
39. a fine imflass ring
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 49 times.
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a lot of charges remaining.
You sense that the imflass ring will crumble into dust after its last enhancive charge has been expended.
cb 2.5m poison_owns SOLD
41. a veil-iron knuckle-blade
+25
CB 200k Ultamatis SOLD
43. a sleek carmlin crossbow
+6
It provides a bonus of 12 to Influence.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a bonus of 2 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The crossbow looks to have a lot of charges remaining.
CB 36k Daiyon SOLD
49. some thick ora chain mail.
+10
Examining the mail closely, it looks like it is decently padded against critical blows.
perm padded
cb 46k versin SOLD
51. a rune-etched star ruby earcuff
It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The earcuff looks to have a lot of charges remaining.
You sense that the star ruby earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the star ruby earcuff will disintegrate after its last magical charge has been expended.
CB 36k karmacoma SOLD
57. a beech-handled veil iron naginata
+25
SOLD ON BO
58. a fel-hafted eonake flail
+20
Sancted
CB 36k Erous SOLDCOLOR]
64. a blue diamond studded silver circlet.
It provides a bonus of 8 to Dexterity.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The circlet looks to have a lot of charges remaining.
You sense that the studded silver circlet will crumble into dust after its last enhancive charge has been expended.
[COLOR="#FF0000"]CB 500k elcidcannon SOLD
65. some scorched double leather.
+20
+5 TD
CB 36k Sashafierce SOLD
66. some old double leather
+20
Examining the leather closely, it looks like it is temporarily masterfully padded against critical blows.
SOLD ON BO
69. a bent lor runestaff.
+25
CB 36k Sashafierce SOLD
9. a carved villswood runestaff
+18
It provides a bonus of 5 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 600k Poison_owns SOLD
19. an orase runestaff
+20
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Luntz SOLD
34. some thick glaes studded leather
+15
Sanctifed
The harmonics generated tell you that the leather has been sanctified for use by a Cleric or Paladin in the fight against the undead.
It provides a bonus of 1 to Spirit Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The leather looks to have a huge number of charges remaining.
CB 300k Coldd SOLD
35. an old ora augmented breastplate.
+10
It provides a bonus of 12 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The breastplate looks to have a lot of charges remaining.
CB 1.5m Thaeren SOLD
76. an embossed villswood shield.
+18
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The shield looks to have more than your average giantman could count charges remaining.
CB 36k Luntz SOLD
ALL MBS are 36k
1. an ancient glowbark runestaff
+22
2. an auburn rowan runestaff
+5
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
3. an ale brown mossbark runestaff
+15
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
4. a rough carmiln runestaff
+6
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
5. a fiery red fireleaf runestaff
+22
6. a stout kakore runestaff
+10
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining
7. a carved deringo runestaff
+8
It provides a bonus of 11 to Influence.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Willturn SOLD
8. a sturdy carmiln runestaff
+11
It provides a bonus to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
You think that you could probably find out something more about the runestaff's enhancive properties if you tried.
13. a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have a lot of charges remaining.
18. a glistening deringo runestaff
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have more than your average giantman could count charges remaining.
22. a malachite-set gold alloy crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.
You sense that the gold alloy crown will crumble into dust after its last enhancive charge has been expended.
24. a sharply-honed ora longsword
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The longsword looks to have a huge number of charges remaining.
25. a black pearl inset eonake tiara
imbeddible
It provides a bonus of 3 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The torc looks to have a lot of charges remaining.
You sense that the inset eonake torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset eonake torc will persist after its last magical charge has been expended.
27. a polished spiked carmlin shield
+6
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aegis looks to have a huge number of charges remaining.
The aegis resonates with your voice, revealing some details of its temporary enhancement:
The aegis's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
29. a fire opal studded silver brooch.
It provides a bonus of 2 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The brooch looks to have more than your average giantman could count charges remaining.
You sense that the studded silver brooch will persist after its last enhancive charge has been expended.
You sense that the studded silver brooch will persist after its last magical charge has been expended.
30. a razor-sharp imflass falchion
+12
It provides a bonus of 4 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 7 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The falchion looks to have a lot of charges remaining.
32. a malachite and blue sapphire medallion
It provides a bonus of 3 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The medallion looks to have a lot of charges remaining.
You sense that the blue sapphire medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the blue sapphire medallion will disintegrate after its last magical charge has been expended.
37. an ornate imflass greathelm.
+12
Examining the greathelm closely, it looks like it is temporarily exceptionally padded against critical blows.
cb 250k Gilchristr SOLD
38. an embossed glaes buckler.
+12
sancted
42. a ruby-pommeled vultite falchion
+20
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The falchion looks to have almost innumerable charges remaining.
44. a ruic light crossbow.
+20
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crossbow looks to have more than your average giantman could count charges remaining.
45. a bone-hilted razern falchion
+10
It provides a bonus of 13 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 13 to Strength.
This enhancement may not be used by adventurers who have not trained 73 times.
It provides a bonus of 2 to Logic.
This enhancement may not be used by adventurers who have not trained 1 times.
The falchion looks to have a lot of charges remaining.
cb 3.75m Goat SOLD
46. a fir-handled drakar awl-pike
+5
fire flares
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
The awl-pike looks to have a lot of charges remaining.
47. a round-cut pink dreamstone crown
It provides a bonus of 1 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 6 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have a lot of charges remaining.
You sense that the pink dreamstone crown will persist after its last enhancive charge has been expended.
You sense that the pink dreamstone crown will persist after its last magical charge has been expended.
CB 100k Coldd SOLD
48. a thick glowbark shield.
+22
50. an ornate deringo aegis
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have more than your average giantman could count charges remaining.
52. a hoarbeam composite bow
+12
temp sighting
53. an orase-hafted vultite Hammer of Kai.
+20
The Hammer of Kai resonates with your voice, revealing some details of its temporary enhancement:
The Hammer of Kai's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special abilit
54. a zorchar Hammer of Kai
+5
It provides a bonus of 9 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 63 times.
The Hammer of Kai looks to have a lot of charges remaining.
55. a chipped ora-tipped whip-blade.
It provides a bonus of 6 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
56. an imflass quoit
+12
The quoit resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
The quoit looks to have more than your average giantman could count charges remaining.
CB 36k Willturn SOLD
59. an imflass dart
+12
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The dart looks to have more than your average giantman could count charges remaining.
60. a faenor-tipped white ora broadsword
+10
sancted
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The broadsword looks to have more than your average giantman could count charges remaining.
The broadsword resonates with your voice, revealing some details of its temporary enhancement:
The broadsword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
61. an embossed mithril aegis
+5
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have a lot of charges remaining.
62. a peridot inset gold ring.
imbeddible
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The ring looks to have a huge number of charges remaining.
You sense that the inset gold ring will persist after its last enhancive charge has been expended.
You sense that the inset gold ring will persist after its last magical charge has been expended.
63. a fine fire opal pin.
imbeddible
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have more than your average giantman could count charges remaining.
You sense that the fire opal pin will crumble into dust after its last enhancive charge has been expended.
You sense that the fire opal pin will disintegrate after its last magical charge has been expended.
CB 75k Willturn SOLD
67. some old glaes augmented chain.
+15
+5 TD
68. a blackened rolaren aegis.
+20
70. a burnished hoarbeam runestaff.
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
71. a glistening villswood runestaff.
+18
It provides a bonus of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
72. a tan fireleaf runestaff.
+22
73. some scorched cuirbouilli leather.
+15
74. a mithglin morning star.
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
75. a fine eahnor estoc.
+19
sancted
SOLD:
10. a villswood runestaff
+18
It provides a bonus of 6 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
cb 36k versin SOLD
11. a dull illthorn runestaff
+25
50k Ltlprprincess SOLD
14. a gold-capped faewood runestaff
+20 It provides a bonus of 6 to Aura.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 7 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have a lot of charges remaining.
CB 36k Maerit SOLD
16. a well-balanced fireleaf runestaff
+23
It provides a bonus of 4 to Mental Lore - Transformation Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have a huge number of charges remaining.
CB 36k Maerit SOLD
17. a gleaming orase runestaff.
+20
Earth flares
CB 36k Luntz SOLD
20. a banded mossbark runestaff
+20
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have almost innumerable charges remaining.
CB 200k Versin SOLD
26. a trillion-cut pink dreamstone necklace
Head Scar Repair
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the pink dreamstone necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the pink dreamstone necklace will disintegrate after its last magical charge has been expended.
CB 40k Phyrn SOLD
36. some scorched spiked full leather.
+20
It provides a bonus of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 29 times.
The leather looks to have a lot of charges remaining.
CB 36k Everan SOLD
39. a fine imflass ring
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 49 times.
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The ring looks to have a lot of charges remaining.
You sense that the imflass ring will crumble into dust after its last enhancive charge has been expended.
cb 2.5m poison_owns SOLD
41. a veil-iron knuckle-blade
+25
CB 200k Ultamatis SOLD
43. a sleek carmlin crossbow
+6
It provides a bonus of 12 to Influence.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a bonus of 2 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The crossbow looks to have a lot of charges remaining.
CB 36k Daiyon SOLD
49. some thick ora chain mail.
+10
Examining the mail closely, it looks like it is decently padded against critical blows.
perm padded
cb 46k versin SOLD
51. a rune-etched star ruby earcuff
It provides a bonus of 4 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 5 times.
The earcuff looks to have a lot of charges remaining.
You sense that the star ruby earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the star ruby earcuff will disintegrate after its last magical charge has been expended.
CB 36k karmacoma SOLD
57. a beech-handled veil iron naginata
+25
SOLD ON BO
58. a fel-hafted eonake flail
+20
Sancted
CB 36k Erous SOLDCOLOR]
64. a blue diamond studded silver circlet.
It provides a bonus of 8 to Dexterity.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 4 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The circlet looks to have a lot of charges remaining.
You sense that the studded silver circlet will crumble into dust after its last enhancive charge has been expended.
[COLOR="#FF0000"]CB 500k elcidcannon SOLD
65. some scorched double leather.
+20
+5 TD
CB 36k Sashafierce SOLD
66. some old double leather
+20
Examining the leather closely, it looks like it is temporarily masterfully padded against critical blows.
SOLD ON BO
69. a bent lor runestaff.
+25
CB 36k Sashafierce SOLD
9. a carved villswood runestaff
+18
It provides a bonus of 5 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 600k Poison_owns SOLD
19. an orase runestaff
+20
It provides a bonus of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Luntz SOLD
34. some thick glaes studded leather
+15
Sanctifed
The harmonics generated tell you that the leather has been sanctified for use by a Cleric or Paladin in the fight against the undead.
It provides a bonus of 1 to Spirit Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The leather looks to have a huge number of charges remaining.
CB 300k Coldd SOLD
35. an old ora augmented breastplate.
+10
It provides a bonus of 12 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The breastplate looks to have a lot of charges remaining.
CB 1.5m Thaeren SOLD
76. an embossed villswood shield.
+18
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The shield looks to have more than your average giantman could count charges remaining.
CB 36k Luntz SOLD