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View Full Version : Auction! (Weapons, Runestaves Armor & Enhancives)



elcidcannon
06-13-2015, 10:32 PM
Nardypoo and Stimbal have collected the follow items and are holding a joint auction! Items will be added as they are assessed!

MB for everything is 35k!

I'll update bids as they are added will will progress once, twice sold on a day-or-two schedule.


Weapons

W2) “a keyln-tipped mithril longsword” +10
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The longsword looks to have a huge number of charges remaining.

W3) “a birch handled vaalorn war hammer” +18
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The hammer looks to have more than your average giantman could count charges remaining.

W4) “a chalk white katar” +20

W5) “a flanged glaes mace” +15 lightning flares

W6) “a mithril-edged glaes backsword” +15 steam flares

W8) “a heavy vultite awl-pike” +20 fire flares

W9) "a glaes-edged feras scimitar"

W10) "an ebon-hafted mithril scythe" +20, polearm
The mithril scythe resonates with your voice, indicating that it has been enchanted by Gormack.

W12) "a storm grey laen scimitar" +15 fire flares

W13) "a fir-handled imflass trident" +12
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 12 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 4 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The trident looks to have a lot of charges remaining.

You sense that the imflass trident will persist after its last enhancive charge has been expended.

W14) "a sharpened wooden stake" Sanctified, SWDW

W15) "a serpent-shaped knife with an emerald eye" SWDW

W16) "a vaaalorn-edged razern dagger" +10, lightly crit weighted

W17) "invar-tipped zorchar dagger" +5, lightning flares
The harmonics generated tell you that the dagger has been infused with the power of a lightning bolt.

The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The dagger looks to have a lot of charges remaining.

You sense that the zorchar dagger will persist after its last enhancive charge has been expended.


Runestaves

R2) “a chipped carmiln runestaff” +6
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The runestaff looks to have more than your average giantman could count charges remaining.

R3) “a silver-capped mossbark runestaff” +15
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.

R4) “an exquisite deringo runestaff” +8
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.

R5 "a heavy rowan runestaff" +5
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 8 to Influence.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.

You sense that the rowan runestaff will persist after its last enhancive charge has been expended.

R6) "a dented mesille runestaff" +15

R9) “a polished orase runestaff” +20

R10) “an acid-stained orase runestaff” +20


Armor and Shields

A2) “a scratched mesille aegis” Medium, +15
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aegis looks to have a huge number of charges remaining.

A3) “a carved glaes shield” +15
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The shield looks to have a huge number of charges remaining.

A5) "a vultite-bossed parma" Medium, +20

A7) "some gleaming imflass double chain" +12, 17lbs

A8) "a carved spiked villswood shield" +18, spiked, +7 TD
The harmonics generated tell you that the shield serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

The shield resonates with your voice, revealing some details of its temporary enhancement:
The shield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.

A9) "a polished mithril greathelm" +5, SWDP


Wearable Enhancives

E3) “a plain star ruby necklace”
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have almost innumerable charges remaining.

You sense that the star ruby necklace will persist after its last enhancive charge has been expended.
You sense that the star ruby necklace will persist after its last magical charge has been expended.

E4) “a smoky topaz stickpin”
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The stickpin looks to have more than your average giantman could count charges remaining.

You sense that the smoky topaz stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the smoky topaz stickpin will disintegrate after its last magical charge has been expended.

E5) “a filigreed ora stickpin”
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The stickpin looks to have a huge number of charges remaining.

You sense that the ora stickpin will persist after its last enhancive charge has been expended.
You sense that the ora stickpin will persist after its last magical charge has been expended.


SOLD

W7) “a monir-hilted vultite longsword” +20 fire flares
CB: 50k to Thaigringo, SOLD! and delivered

W11) "a vultite dagger" +20 acid flares
CB: 35k to Luntz, SOLD! and delivered

R1) “a gleaming mossbark runestaff” +15
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a bonus of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
CB: 35k RaceCondition, SOLD and delivered

R7) “a bent faewood runestaff” +20, Sanctified
35k to Maerit, SOLD and delivered

A1) “a gleaming ora greathelm” +10
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The greathelm looks to have a lot of charges remaining.
CB: 35k to velderan, SOLD and delivered

E1) “a bejeweled mithril necklace”
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 2 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining.

You sense that the mithril necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the mithril necklace will persist after its last magical charge has been expended.
CB: 50k to Luntz, SOLD and delivered

E2) “an elegant platinum armband”
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have a lot of charges remaining.

You sense that the platinum armband will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum armband will persist after its last magical charge has been expended.
CB: 35k to Thaigringo, SOLD and delivered

W1) "a heavy vaalorn falchion" +28
CB: 600k to Thaigringo, SOLD!

A4) “some cinched woolen robes” +20
sold and delivered to lostrevaltion for 35k

A6) "fiery red metallic shield crafted in the shape of a coiled dragon" Medium, +30
CB: 650k to Thaigringo, SOLD!

R8) “an ancient orase runestaff” +20
35k to DM181, sold!

A10) "a scratched vultite greathelm" +20, temp exceptionally crit padded
35k to lostrevalation, sold and delivered!

Unfortunatley Ridic
06-14-2015, 12:53 AM
MB E1

RaceCondition
06-14-2015, 12:42 PM
MB R1

elcidcannon
06-14-2015, 12:52 PM
some items updated, some items added

Luntz
06-14-2015, 09:27 PM
Mb on w1, w7, w11 and A6

elcidcannon
06-15-2015, 08:28 AM
updated. +7 TD spiked shield added and nice looking 6x shield hiding in there.

Thaigringo
06-15-2015, 08:57 AM
200k w1,
50k w7,
200k a6,
35k e2

Thanks!

velderan
06-15-2015, 09:05 AM
mb A1

Phyrn
06-15-2015, 10:39 AM
mb A1

elcidcannon
06-15-2015, 02:13 PM
mb A1

Looks like someone beat you to it.

Maerit
06-15-2015, 04:53 PM
R7 - MB

tohrment
06-15-2015, 05:59 PM
250k on A6

Luntz
06-15-2015, 06:19 PM
50k on e1

elcidcannon
06-16-2015, 04:04 PM
updated

elcidcannon
06-16-2015, 06:59 PM
added:

W15) "a serpent-shaped knife with an emerald eye" SWDW

W16) "a vaaalorn-edged razern dagger" +10, lightly crit weighted

A9) "a polished mithril greathelm" +5, SWDP

A10) "a scratched vultite greathelm" +20, temp exceptionally crit padded

elcidcannon
06-17-2015, 09:11 AM
updates, some items sold

SashaFierce
06-17-2015, 09:44 AM
300k on A6

tohrment
06-17-2015, 10:59 AM
310k on a6

elcidcannon
06-17-2015, 11:01 AM
added nice AGI/DEX dagger:

W17) "invar-tipped zorchar dagger" +5, lightning flares
The harmonics generated tell you that the dagger has been infused with the power of a lightning bolt.

The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 1 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 4 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The dagger looks to have a lot of charges remaining.

You sense that the zorchar dagger will persist after its last enhancive charge has been expended.

SashaFierce
06-17-2015, 11:23 AM
350k on A6

GS4-Brimzstone
06-17-2015, 01:27 PM
500k on w1
500k on A6

elcidcannon
06-18-2015, 03:03 PM
updated

elcidcannon
06-19-2015, 03:19 PM
updated. will start delivering sold items this weekend!

Luntz
06-19-2015, 03:56 PM
600k A6

Thaigringo
06-20-2015, 03:04 AM
600k W1 please, thank you

elcidcannon
06-20-2015, 01:04 PM
updated

Thaigringo
06-20-2015, 01:41 PM
650k on A6, thank you!

DM181
06-22-2015, 01:31 AM
MB R8

elcidcannon
06-22-2015, 04:41 PM
updated

lostrevelation
06-22-2015, 05:07 PM
MB A10