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drauz
11-16-2015, 10:12 PM
I know :/

Its not like your avatar looks like a Fallout character or anything.

Androidpk
11-16-2015, 10:18 PM
Its not like your avatar looks like a Fallout character or anything.


Does it? I have avatars turned off so I don't even remember what mine is.

drauz
11-16-2015, 10:31 PM
Someone did some math on the idiot savant perk and it looks like its crazy good to take.


tl;dr

Idiot Savant is always worth getting if you have access to it and value EXP, even at 10 INT. Even at 15 INT.
But you can match the average return of "1 INT Idiot Savant" at higher levels of INT + Idiot Savant.
Average experience comparison: https://i.imgur.com/JVIkUEU.png

https://www.reddit.com/r/fo4/comments/3siw35/i_tested_intelligence_idiot_savant_and_experience/

Fallen
11-16-2015, 11:19 PM
Are levels uncapped? The problem with the EXP boosting perks is if you hit cap they're dead weight.

Ashlander
11-16-2015, 11:37 PM
Everything I've read says no level cap.

drauz
11-16-2015, 11:49 PM
Are levels uncapped? The problem with the EXP boosting perks is if you hit cap they're dead weight.

Pretty sure that was one of the big announced changes. There is no level cap, you will eventually have every perk in the game w/ maxed stats. So maxing INT and getting that idiot savant perk is something best done the earlier the better.

drauz
11-17-2015, 03:09 AM
Craftable Ammo!

http://www.nexusmods.com/fallout4/mods/1018/?

Better Item Sorting

http://www.nexusmods.com/fallout4/mods/897/?

Whirlin
11-17-2015, 08:22 AM
Someone did some math on the idiot savant perk and it looks like its crazy good to take.



https://www.reddit.com/r/fo4/comments/3siw35/i_tested_intelligence_idiot_savant_and_experience/

I read the analysis that he did, and while I agree with it, it misses a HUGE point...

There's opportunity cost in getting the rank of Idiot Savant... When you're spending a level to pick up that perk, you're not spending it elsewhere. Of course, a perk will ALWAYS be beneficial. The question is whether or not the perk is MORE beneficial than the alternatives available to you. How do you compare an EXP boost with something like... setting up trade routes? Unlocking more Gun Nut perks? Unlocking Science and having an unlimited supply of purified water? Unlocking Armorer and getting more Power Armor stations.

Yes, it's beneficial.... it's a great level 1 perk to pick up and forget it... but there are a LOT of nice perks out there worth picking up, and prioritization of X vs Y is a bit more subjective based on your current gear, etc.

Whirlin
11-17-2015, 08:39 AM
And Urgh... was doing the second BoS quest, and came across a complex containing 3 legendary super mutants. I ended up sniping a handful of them from SUPER FAR away before I ended up running in and burning an ungodly amount of ammo.

Got a combat rifle with +Cold damage on it. Modded up to +75/10 damage... so, great weapon, but am super low on shotgun shells.
Also picked up some power armor, which has absolutely 0 armor installed on it... Transported that over to Castle, so I have armor at both sanctuary and castle.

Astray
11-17-2015, 08:59 AM
The frames also offer protection, so if you lose all your parts you can still keep going in the frame till your safe again.

Whirlin
11-17-2015, 09:05 AM
Yeah, I'm pretty stoked to have at least found a frame... I can just store all of my pieces in the workshop and transfer them via the trade routes. However, seeing that fast travel won't reduce fusion cores kinda makes that moot... Whatever, just cool to have more power armor.

Thondalar
11-17-2015, 09:40 AM
And Urgh... was doing the second BoS quest, and came across a complex containing 3 legendary super mutants. I ended up sniping a handful of them from SUPER FAR away before I ended up running in and burning an ungodly amount of ammo.

Got a combat rifle with +Cold damage on it. Modded up to +75/10 damage... so, great weapon, but am super low on shotgun shells.

While clearing the Super Duper Mart in Lexington of ghouls I ran into a few Legendary ghouls...my first legendary encounters so far. The first one dropped a +25% damage bonus combat knife, which is pretty meh...the second dropped +1 STR/END armor, but the basic defensive stats on it were so bad I couldn't use it...the third one dropped this bad-ass shotgun that shoots exploding rounds.

I've modded the base damage up to 91, but it says it does 15 damage in an area around the target. At first I thought well, 15 damage doesn't seem to be all that much, but...apparently it hits all the parts in the AoE. So basically...if you hit someone in the chest with it, it does 15 to the chest, 15 to the head, 15 to the left arm, 15 to the right arm, 15 to the left leg, 15 to the right leg...

It only holds 2 shells though, and takes a long time to reload...but I've killed three ghouls with one well-placed shot before. Best thing I've found so far, by far.

Astray
11-17-2015, 09:52 AM
I swear, the only thing that bothers me about Ghouls is that they seem to attack faster than anything else in the game. And their stumbling attacks are the only way they get a hit in.

Vusit
11-17-2015, 10:16 AM
Found a legendary radroach and bloatfly

Whirlin
11-17-2015, 10:19 AM
Yeah, I've found shotguns to be great Ghoul counters for the reasons Ash was talking about.

And yeah Thond, that's a sick weapon... I have a nice box in town next to my workbench that keeps a hoarde of legendary melee weapons

Astray
11-17-2015, 10:23 AM
I found a Legendary baton off a ghoul that does 50% extra damage to ghouls but the inherent problem with that is getting into melee range of a quick hitter. I'll stick to blasting them in the legs and walking past them as they growl on the floor.

Thondalar
11-18-2015, 04:57 PM
Yeah, I'm pretty stoked to have at least found a frame... I can just store all of my pieces in the workshop and transfer them via the trade routes. However, seeing that fast travel won't reduce fusion cores kinda makes that moot... Whatever, just cool to have more power armor.

Never been a fan of power armor, as it tends to hinder my preferred "stealth" play style...but I'm starting to kinda dig it here, especially with all the mods available. I don't have my armoring high enough yet, but I'm picturing a suit of Type F with an integrated Stealth Boy as being my most likely "end game" armor.

Right now I'm wearing the Minutemen General's Outfit for normal play, but I feel like they've nerfed stealth a little in this game compared to previous titles in the series...unless there isn't any scaling for "level", things seem a LOT more perceptive in general, and the AI seems a little better at recognizing where the shot came from (which is a good thing, overall). What I've started doing is wearing the general's outfit for normal "open-world" play, and then switching to the power armor for quest-specific "zones", and just going in guns blazing...especially for BoS quests, where it just feels right to be in power armor anyway.

drauz
11-18-2015, 09:01 PM
In case anyone was wondering, the X-01 power armor is the best you can find.

Also found this mod http://www.nexusmods.com/fallout4/mods/1235/?. It replaces the current dialogue options with what you are actually going to say. No more guessing what those 3 word will actually turn into dialogue wise. It also makes it the old list format.

Thondalar
11-18-2015, 09:28 PM
In case anyone was wondering, the X-01 power armor is the best you can find.

Also found this mod http://www.nexusmods.com/fallout4/mods/1235/?. It replaces the current dialogue options with what you are actually going to say. No more guessing what those 3 word will actually turn into dialogue wise.

X-O1 is better than modded type F?

drauz
11-18-2015, 09:54 PM
X-O1 is better than modded type F?

I haven't seen a Type F power armor. From a few articles I read X-01 has the highest base stats by about 40 points in each resistance.

I'm with you though, I don't use power armor almost at all. I think I've used it once to go into the Glowing Sea.

Thondalar
11-18-2015, 10:03 PM
I haven't seen a Type F power armor. From a few articles I read X-01 has the highest base stats by about 40 points in each resistance.

I'm with you though, I don't use power armor almost at all. I think I've used it once to go into the Glowing Sea.

I haven't used Type F either, yet, but...going to the armor station, you can see what is available for upgrade...I currently have "type C" on my power armor, but type F is max...think it requires science 2 or 3 and armor 4 or 5.

I use power armor for specific quests...here's the issue I'm having. Still relatively low-level, with no combat perks, so VATS is pretty useless...I use it to get a few shots off, build up my crit meter, get a crit off....but most times my AP is regenning, even with the 25% perk, so I tend to go what I call melee/blaster...put on my full suit of type C power armor, use that exploding shells shotgun I talked about earlier, along with grenades and mines and molotavs, and just charge in head first...cleared all the synths out of ArcJet that way, without sparking the engine...the issue I'm having is, that's not how I like to play. The open-world areas are great, but the closed instances...Corvega factory, College Park, Super Duper Mart, etc...I have to go in like Rambo in the power armor because I get swarmed if I try to sneak/snipe.

drauz
11-18-2015, 10:14 PM
I haven't used Type F either, but...going to the armor station, you can see what is available for upgrade...I currently have "type C" on my power armor, but type F is max...think it requires science 2 or 3 and armor 4 or 5.

Oh those are mods specific to each armor. Thats not the type of armor. The X-01 armor mods is Mk 1-6 I think, but the base stats on the X-01 are the best it seems.

If you don't want to know where the armors are just look at the tables for the armor stats.

http://www.gosunoob.com/fallout-4/power-armor-locations/

Thondalar
11-18-2015, 10:23 PM
Oh those are mods specific to each armor. Thats not the type of armor. The X-01 armor mods is Mk 1-6 I think, but the base stats on the X-01 are the best it seems.

If you don't want to know where the armors are just look at the tables for the armor stats.

http://www.gosunoob.com/fallout-4/power-armor-locations/

Ah, I see what you're saying...

I didn't know there were other "base" options out there, I was just going off the armor mods you could make to your first T-45 suit...I'm at type C on that and feel like a God, I can't imagine type F....let alone the X series, if in fact the base stats are greater than type A and you can mod it from there...

I'm avoiding researching any of this at this juncture, I'll figure it out as I go along.

drauz
11-18-2015, 10:43 PM
Ah, I see what you're saying...

I didn't know there were other "base" options out there, I was just going off the armor mods you could make to your first T-45 suit...I'm at type C on that and feel like a God, I can't imagine type F....let alone the X series, if in fact the base stats are greater than type A and you can mod it from there...

I'm avoiding researching any of this at this juncture, I'll figure it out as I go along.

Then without spoiling to much for you, the base stats are over double.

drauz
11-18-2015, 10:51 PM
I use power armor for specific quests...here's the issue I'm having. Still relatively low-level, with no combat perks, so VATS is pretty useless...I use it to get a few shots off, build up my crit meter, get a crit off....but most times my AP is regenning, even with the 25% perk, so I tend to go what I call melee/blaster...put on my full suit of type C power armor, use that exploding shells shotgun I talked about earlier, along with grenades and mines and molotavs, and just charge in head first...cleared all the synths out of ArcJet that way, without sparking the engine...the issue I'm having is, that's not how I like to play. The open-world areas are great, but the closed instances...Corvega factory, College Park, Super Duper Mart, etc...I have to go in like Rambo in the power armor because I get swarmed if I try to sneak/snipe.

I would recommend the sneak perk, it is just amazing for the problem you are having. I can shoot someone 20 ft away and the guy next to them can't tell where I am, ghouls included.

Stanley Burrell
11-19-2015, 12:13 AM
The open-world areas are great, but the closed instances...Corvega factory, College Park, Super Duper Mart, etc...I have to go in like Rambo in the power armor because I get swarmed if I try to sneak/snipe.

I like tunnel running through those types of locations. I think there was an opposite of the claustrophobic'ish perk in NV. I'm trying to remember.

Anyway, sneaking in those areas and just hammering V.A.T.S. is fun. To me.

Spoiler'y: I just started the first Knight mission for the BoS where you storm the island; legendary super mutant there that I just ran through V.A.T.S. and AP cycles enough times that the Mysterious Stranger popped up and starting busting caps. I'm lucky I had Big Jim (fully upgraded) for that and broke both its legs while leaving it with like 80% remaining health. Am in the compound now, but I am le tired and need sleeeeeep...

Thondalar
11-19-2015, 12:33 AM
Then without spoiling to much for you, the base stats are over double.

Not much worried about spoilers, my imagination supports a very strong Willing Suspension of Disbelief....

I'm more concerned with the mechanics. By "Base Stats" do you mean "base" X-01 is over double type A T-45/T-60, or type F? Can X-01 be modded like normal power armor, or is it an as-is item?

Thondalar
11-19-2015, 12:35 AM
I would recommend the sneak perk, it is just amazing for the problem you are having. I can shoot someone 20 ft away and the guy next to them can't tell where I am, ghouls included.

I have the first rank of the sneak perk, and I plan on picking up more...that's what I was getting at earlier, about level bias...it seems to me like everything starts out with a relatively similar level of perception on their end, and as you perk up, as it were, you avoid that.

There are also magazines that improve your sneaking...I've found two so far, both at random Satellite/military installations.

Whirlin
11-19-2015, 12:37 AM
I have the first rank of the sneak perk, and I plan on picking up more...that's what I was getting at earlier, about level bias...it seems to me like everything starts out with a relatively similar level of perception on their end, and as you perk up, as it were, you avoid that.

There are also magazines that improve your sneaking...I've found two so far, both at random Satellite/military installations.
There's also a special armor mod that turns you invisible when standing still... It's FUCKING AMAZING... and I have two/three of those books also... huge helps.

Whirlin
11-19-2015, 12:38 AM
Also spent about 3 hours tonight just completely rebuilding my sanctuary hills and the drive-in place from scratch now that I understand how the building interface works.

Thondalar
11-19-2015, 12:41 AM
I like tunnel running through those types of locations. I think there was an opposite of the claustrophobic'ish perk in NV. I'm trying to remember.

Anyway, sneaking in those areas and just hammering V.A.T.S. is fun. To me.

Spoiler'y: I just started the first Knight mission for the BoS where you storm the island; legendary super mutant there that I just ran through V.A.T.S. and AP cycles enough times that the Mysterious Stranger popped up and starting busting caps. I'm lucky I had Big Jim (fully upgraded) for that and broke both its legs while leaving it with like 80% remaining health. Am in the compound now, but I am le tired and need sleeeeeep...

I'm not that high level yet, so I don't have a whole lot of options for VATS, especially where the Mysterious Stranger is concerned, since I have zero there.

As mentioned earlier, I have basically zero "combat" perks so far, spent all of mine on utility/XP/etc...I'm just now getting to a point where I'm going to start focusing on combat perks, with a few exceptions at certain levels, like master locks/hacks. I do have a fairly high charisma/agility/luck build now, though, so I do plan on more Vats/crits/grim reaper/sort of scenarios in the future...just not quite there yet.

For what it's worth, at level 14 and 15 I picked up the first 2 ranks of the Idiot Savant perk we've been talking about, and I see it pop off quite often. It will pay for itself and then begin paying dividends from there out very soon, from what I've seen.

Thondalar
11-19-2015, 12:46 AM
Also spent about 3 hours tonight just completely rebuilding my sanctuary hills and the drive-in place from scratch now that I understand how the building interface works.

Terrible, terrible interface. I get it, I can use it, hell...after a couple hours I managed to fence in the entire perimeter of the Drive-in...but it's horrible...especially when trying to place certain items, like a Castle artillery piece on the roof of the Drive-in...or, the aforementioned fence around a given area...

You would think QC would have said "hey, guys...all this crafting/empire-building you guys want to do...yeah, well...it's really counter-intuitive, hard to manage, and you can't zoom out/change your camera angle enough to place practically anything properly...maybe we should look at the original Sim City from like 20 years ago for some better ideas about the building interface?"

Thondalar
11-19-2015, 01:16 AM
One thing I will say, in regards to companions...

I've been using Preston in favor of other options, including Dogmeat, for most of the game so far, and I have to say...

Dogmeat is great because of his "utility" abilities, but...I'm pretty much in love with Preston. I found that I don't need Dogmeat to find anything for me (besides getting the cryogun early, which was pointless because I can't find any cryo ammo for it), as I tend to be an extremely OCD-type when it comes to junk-finding...but in combat, Preston has performed "more better", as my 2-year-old would say. I can't tell you how many times his laser rifle has reduced even mini-bosses (legendaries, named raiders) to a pile of ash from one good hit...dogmeat usually just dies and whimpers in the corner somewhere.

I'm hoping I can eventually get one of the BoS characters to join me as a companion...Danse preferably...I would love to send him out as point-man, and I just sit back and snipe bitches...but for now, Preston is my man.

Thondalar
11-19-2015, 03:07 AM
Ok, here is an issue I'm having...not sure if it is a bug or what, but...I now have (protected) beds, water, food, machine guns everywhere at all 6 possible "settlement" locations that I've unlocked so far...I'm running in to an issue where I have enough food "planted", but, nobody is working any of it, and I'll have 15-20 worth of "food", but it only shows as 6-7 because nobody is working it.

Before you all jump my shit, I know how to hold V and target settlers to assign jobs...problem is...I have 5-9 settlers at each place, but...I can't find them. I run all around the area inside the "build" green circle, but...can't find any settlers that aren't already assigned jobs. It'll say up top that I have 7, 8, 9...but I can only find 3 or 4 walking around, and they're already assigned. At Sanctuary I can't find anyone but the named starting characters, even though it says there are 10 now living there...but food is 6, even though I have 20+ worth of food planted....just nobody working any of it, and no settlers I can find to assign.

Wtf.

Warriorbird
11-19-2015, 03:11 AM
Ok, here is an issue I'm having...not sure if it is a bug or what, but...I now have (protected) beds, water, food, machine guns everywhere at all 6 possible "settlement" locations that I've unlocked so far...I'm running in to an issue where I have enough food "planted", but, nobody is working any of it, and I'll have 15-20 worth of "food", but it only shows as 6-7 because nobody is working it.

Before you all jump my shit, I know how to hold V and target settlers to assign jobs...problem is...I have 5-9 settlers at each place, but...I can't find them. I run all around the area inside the "build" green circle, but...can't find any settlers that aren't already assigned jobs. It'll say up top that I have 7, 8, 9...but I can only find 3 or 4 walking around, and they're already assigned. At Sanctuary I can't find anyone but the named starting characters, even though it says there are 10 now living there...but food is 6, even though I have 20+ worth of food planted....just nobody working any of it, and no settlers I can find to assign.

Wtf.

They can glitch out and end up at weird places... like Dogmeat going onto the roof. In addition you should check if they're in transit to sleeping or water or the like.

drauz
11-19-2015, 03:51 AM
Not much worried about spoilers, my imagination supports a very strong Willing Suspension of Disbelief....

I'm more concerned with the mechanics. By "Base Stats" do you mean "base" X-01 is over double type A T-45/T-60, or type F? Can X-01 be modded like normal power armor, or is it an as-is item?

By base stats I mean if you got a piece with zero mods on it. X-01 can be modded exactly like all the other power armors. The only difference I can tell is that instead of "type a-f" they use a "Mk 1-6".

I'll use torso piece as an example.

T-45 torso gives 200 dmg, 130 energy, and 300 radiation resistances(this would be Type-A)

X-01 torso gives 320 dmg, 210 energy, and 300 radiation resistances(this would be Mk 1)

drauz
11-19-2015, 03:55 AM
Wtf.

Build a bell. Its under the misc part in one of the building tabs. When rung all settlers come to the bell. Its fucking amazing.

Jarvan
11-19-2015, 03:57 AM
Ok, here is an issue I'm having...not sure if it is a bug or what, but...I now have (protected) beds, water, food, machine guns everywhere at all 6 possible "settlement" locations that I've unlocked so far...I'm running in to an issue where I have enough food "planted", but, nobody is working any of it, and I'll have 15-20 worth of "food", but it only shows as 6-7 because nobody is working it.

Before you all jump my shit, I know how to hold V and target settlers to assign jobs...problem is...I have 5-9 settlers at each place, but...I can't find them. I run all around the area inside the "build" green circle, but...can't find any settlers that aren't already assigned jobs. It'll say up top that I have 7, 8, 9...but I can only find 3 or 4 walking around, and they're already assigned. At Sanctuary I can't find anyone but the named starting characters, even though it says there are 10 now living there...but food is 6, even though I have 20+ worth of food planted....just nobody working any of it, and no settlers I can find to assign.

Wtf.

Once you start getting Mutfruit, just plant that. 1 person can work I believe 6 plants.. maybe 5. So you really only need 3-4 working crops. Frankly, I have a few settlements at 25+ people.. and about 15 don't have jobs. They just stand around.

SPOILER








I went back to Castle onetime to just beef up it's defenses... and there was 20 people standing around staring at me.. I was like.. where the fuck did you all come from... damn recruitment beacon.

Thondalar
11-19-2015, 03:58 AM
By base stats I mean if you got a piece with zero mods on it. X-01 can be modded exactly like all the other power armors. The only difference I can tell is that instead of "type a-f" they use a "Mk 1-6".

I'll use torso piece as an example.

T-45 torso gives 200 dmg, 130 energy, and 300 radiation resistances(this would be Type-A)

X-01 torso gives 320 dmg, 210 energy, and 300 radiation resistances(this would be Mk 1)

Well, that's what I was getting at...it isn't a stand-alone piece that is just what it is, you can still mod it up from that...which, considering what type F on T-45 can be...that is borderline insane...

Regardless, ran into another bug...after finishing the 2nd or...I guess technically 3rd BoS quest...the one at the water treatment plant...I went back to the police station and tried to do the next one, but...all it does is tell me to talk to the scribe lady. I talk to her, she tells me about something, but, no waypoint shows up on my map, and the little map/GPS symbol stays over her head like my next objective is talking to her...I've talked to her like 15 times now, chose every conversation option...still tells me to talk to her. I'm going to relog and see if it fixes it.

Thondalar
11-19-2015, 04:08 AM
Once you start getting Mutfruit, just plant that. 1 person can work I believe 6 plants.. maybe 5. So you really only need 3-4 working crops. Frankly, I have a few settlements at 25+ people.. and about 15 don't have jobs. They just stand around.

SPOILER

I went back to Castle onetime to just beef up it's defenses... and there was 20 people standing around staring at me.. I was like.. where the fuck did you all come from... damn recruitment beacon.

See, that's crazy...I've got recruitment beacons up and running at all places...plenty of beds, water, potential food, tons of protection...only 5-9 settlers at each spot, and missing food at all of them even though I have tons of crops planted...corn, tatos, melons...I get that stuff is only .5, I've got mutfruits planted too, problem is...it says I have 5-9 settlers, but...I can't find any of them. I can't assign them to work crops if I can't find them, and apparently they won't do it on their own (which, imo, is a terrible dev oversight)

At Sanctuary I'll give it a pass, because it really is a rather large area...maybe I'm missing people in houses or whatnot, but...the drive-in is a huge, open area...I built a few pre-fab buildings to house beds, but, still all in the same area. Hate that radiation pit right in the middle, but what can you do...regardless, it is a pretty open area. Apparently I have 9 settlers there, but I can't find a single one.

Also..I'm hoping you ran into the old minutemen chick that one time you went back to Castle...she tells you how to open the armory.

Thondalar
11-19-2015, 04:11 AM
Build a bell. Its under the misc part in one of the building tabs. When rung all settlers come to the bell. Its fucking amazing.

That...I've seen it in the building tabs, never thought about using it that way. That is amazing...I shall do that right now.

drauz
11-19-2015, 04:18 AM
Well, that's what I was getting at...it isn't a stand-alone piece that is just what it is, you can still mod it up from that...which, considering what type F on T-45 can be...that is borderline insane...

Yeah it is pretty good. I got an almost full set (missing both legs) during some quest. The amount of damage it can take it insane.

But yes you have it right. It is just like your T-45 armor, it just starts out better. You can mod it up with whatever your current armor can do.

Jarvan
11-19-2015, 04:35 AM
See, that's crazy...I've got recruitment beacons up and running at all places...plenty of beds, water, potential food, tons of protection...only 5-9 settlers at each spot, and missing food at all of them even though I have tons of crops planted...corn, tatos, melons...I get that stuff is only .5, I've got mutfruits planted too, problem is...it says I have 5-9 settlers, but...I can't find any of them. I can't assign them to work crops if I can't find them, and apparently they won't do it on their own (which, imo, is a terrible dev oversight)

At Sanctuary I'll give it a pass, because it really is a rather large area...maybe I'm missing people in houses or whatnot, but...the drive-in is a huge, open area...I built a few pre-fab buildings to house beds, but, still all in the same area. Hate that radiation pit right in the middle, but what can you do...regardless, it is a pretty open area. Apparently I have 9 settlers there, but I can't find a single one.

Also..I'm hoping you ran into the old minutemen chick that one time you went back to Castle...she tells you how to open the armory.

Actually, I have never had issues with new people showing up and auto assigning to available food or def buildings.

Sometimes I have to actually GO to the settlement for them to appear and start working, but they usually do. Only if I plant new stuff do I need to assign.

And I have 2-3 Art at each settlement... I am VERY proactive on ART. Just something satisfying about tossing smoke into a Gunner's nest.

Fallen
11-19-2015, 11:21 AM
Does the amount of artillery you have at a settlement make any difference? As in, 1 versus 10? Do shells land more frequently?

Kalishar
11-19-2015, 12:13 PM
There's also a special armor mod that turns you invisible when standing still... It's FUCKING AMAZING... and I have two/three of those books also... huge helps.

I found some of that, except that when wearing it my Pip-boy becomes invisible too... When I'm trying to use it.

Taernath
11-19-2015, 12:46 PM
See, that's crazy...I've got recruitment beacons up and running at all places...plenty of beds, water, potential food, tons of protection...only 5-9 settlers at each spot, and missing food at all of them even though I have tons of crops planted...corn, tatos, melons...I get that stuff is only .5, I've got mutfruits planted too, problem is...it says I have 5-9 settlers, but...I can't find any of them. I can't assign them to work crops if I can't find them, and apparently they won't do it on their own (which, imo, is a terrible dev oversight)

At Sanctuary I'll give it a pass, because it really is a rather large area...maybe I'm missing people in houses or whatnot, but...the drive-in is a huge, open area...I built a few pre-fab buildings to house beds, but, still all in the same area. Hate that radiation pit right in the middle, but what can you do...regardless, it is a pretty open area. Apparently I have 9 settlers there, but I can't find a single one.

Also..I'm hoping you ran into the old minutemen chick that one time you went back to Castle...she tells you how to open the armory.

Scrapping the barrels at the drive in gets rid of the radiation.

My settlements hover between 6-8 settlers but I cant seem to attract more even though I have a climbing happiness and surplus food, power, beds, and security. Maybe veacons only draw up to 5 settlers, and you have to build another to get more? I saw there's a brahmin feed trough you can build, is there a way to start a brahmin farm? So much of this stuff is unexplained.

Also, I have what seems to be 'spare' settlers wandering around, but I cant find anyone who has the option to establish supply lines between settlements.

Taernath
11-19-2015, 01:55 PM
Yeah, I have it. I talk to almost all the settlers and the only option is 'exchange items'. Most of them just seem to walk around.

Fallen
11-19-2015, 02:31 PM
Yeah, I have it. I talk to almost all the settlers and the only option is 'exchange items'. Most of them just seem to walk around.

You select them under the Workshop mode and hit Q on PC, followed by enter to assign them for supply lines. Named NPC settlers (Mama Murphy, Sturges, etc) typically cannot be used for this purpose. To assign them for normal work, in workshop mode you select them with E, then physically highlight the item/task you wish them to do (Such as crops, artillery, etc) and press E again. You should receive a message of Asset assigned, or something to that effect.

Whirlin
11-19-2015, 02:51 PM
Does the amount of artillery you have at a settlement make any difference? As in, 1 versus 10? Do shells land more frequently?

Supposedly, the shellings last longer with more artillery up to... 3? Plus, yay defense.

Also... Damn at the removal of barrels = removal of radiation.


Regarding 6-8 people bottleneck in settlements...

I did some research on population control, and realized a couple details:
1) Lots of Defense... Some guides recommended getting to at least 100 Defense per settlement.
2) People love having their personal space... so you can't just throw 1000000 beds in a single clusterfuck. A few to a house.
3) Excess food/water attract more people. 1:1 ratio gets outdated quickly
4) Artwork, TVs, Lights, and other stuff is appreciated and raises happiness.
5) Shops increase happiness, if people are assigned to them. A trading post, an Armory/weapon shop, and a clinic keep a happy population.
6) BEING in your city also increases Happiness... And not just being in your city, but being IN PHYSICAL PROXIMITY... As much as you can have physical proximity in a virtual space. To hit that 100% happiness, you'll actually need to ring a bell, and sleep right there around everyone for like, 48 hours.

I managed to spend about 3 hours yesterday just re-tweaking my settlements in Sanctuary and Drive-in Place. They're awesome now... but man... Takes so much longer than anticipated. It's surprisingly good XP also though!

Fallen
11-19-2015, 04:29 PM
It's a post-apocalyptic wasteland and these people are expecting a 5 star treatment. Fuck them.

Taernath
11-19-2015, 04:45 PM
You select them under the Workshop mode and hit Q on PC, followed by enter to assign them for supply lines. Named NPC settlers (Mama Murphy, Sturges, etc) typically cannot be used for this purpose. To assign them for normal work, in workshop mode you select them with E, then physically highlight the item/task you wish them to do (Such as crops, artillery, etc) and press E again. You should receive a message of Asset assigned, or something to that effect.

Dude, seriously? Another thing that's never explained. I assigned someone to a 'scavenging station' through dialogue and have no idea what it does. I'll try linking when I get home, thanks.

Vusit
11-19-2015, 06:00 PM
Just saw a random internet picture of dog eat in power armor, please tell me there is a way for this to happen!

Cyphier
11-19-2015, 06:30 PM
Dude, seriously? Another thing that's never explained. I assigned someone to a 'scavenging station' through dialogue and have no idea what it does. I'll try linking when I get home, thanks.

Under options there is a help section that explains many many things.

Fallen
11-19-2015, 06:56 PM
Just saw a random internet picture of dog eat in power armor, please tell me there is a way for this to happen!

Dogs can wear dog armor, you just equip it when it's in Dogmeat's inventory.

Taernath
11-19-2015, 07:13 PM
Just saw a random internet picture of dog eat in power armor, please tell me there is a way for this to happen!

The one with the dog's head in normal power armor? I think it's just a photoshop because I don't see it on the Nexus.

drauz
11-19-2015, 09:31 PM
Found a SS of that X-01 power armor. And thats with the equivalent of the Type-A mod (its Mk1) on it.

http://i.kinja-img.com/gawker-media/image/upload/s--RwgdPcBs--/c_scale,fl_progressive,q_80,w_800/1526511285584194598.png

Taernath
11-20-2015, 01:05 AM
I found a full suit in the open near a checkpoint. Level 31. : /

Stanley Burrell
11-20-2015, 05:49 PM
Spoiler'y?

I crafted myself a pipe revolver rifle from a pipe revolver that has a legendary feature of totally refilling AP on a critical hit.

The thing was that after I crafted the highest upgrades for it that I possibly could (I think mostly level 2 gun nut and maybe one level 3 or two) the AP cost is huge and I can only get off two shots with it in V.A.T.S. as opposed to the five I was able to before. What do I do exactly to keep mods on it and have it still be able to pop off 5 shots when I have my full AP?

Also, I found a legendary super sledge and Strong tears shit the fuck up with it. Looking for more super mutant armor pieces. Have him equipped with a super mutant helmet and arms armor and want to fully suit him up.

Taernath
11-21-2015, 01:04 AM
Not feeling the factions so much. BoS is most interesting, and they've gone back to their more ambiguous assholeishness from earlier titles, but I wanted to do a 'good' playthrough and the good guys are so fucking boring.

Thondalar
11-21-2015, 02:25 AM
And I have 2-3 Art at each settlement... I am VERY proactive on ART. Just something satisfying about tossing smoke into a Gunner's nest.

I've got 4 arties at Castle, one on each corner, and 2-3 at most other settlements...I haven't started building up Tenpines or that other one yet...I got a notice about Tenpines being under raider attack and I just ignored it because I only had 1 guy and zero buildings there anyway...an hour or two later I got a failed mission notice because I didn't defend it. I'm hoping that won't reflect poorly on the quarterly reports.

Warriorbird
11-21-2015, 12:00 PM
Not feeling the factions so much. BoS is most interesting, and they've gone back to their more ambiguous assholeishness from earlier titles, but I wanted to do a 'good' playthrough and the good guys are so fucking boring.

I wish there was a "no faction at all" ending.

Taernath
11-21-2015, 12:24 PM
I wish there was a "no faction at all" ending.

Yeah, same.

(minor spoilers ahead)

Do you know when the point of no return is for choosing a faction? I've heard it's when you pick one of the three to build a transmitter to get to the Institute. I accidentally chose the BoS because I was on another quest that required me to speak to their leader, and the transmitter quest completed as soon as I came near him. It feels like the choice came really, really early, if that is in fact where it branches.

Warriorbird
11-21-2015, 12:31 PM
Yeah, same.

(minor spoilers ahead)

Do you know when the point of no return is for choosing a faction? I've heard it's when you pick one of the three to build a transmitter to get to the Institute. I accidentally chose the BoS because I was on another quest that required me to speak to their leader, and the transmitter quest completed as soon as I came near him. It feels like the choice came really, really early, if that is in fact where it branches.

There's a bunch of super early triggers just like that for each I believe. One of those things that ought to be modded.

Whirlin
11-21-2015, 09:50 PM
I've clocked a lot of time into the game thus far (I think)... and I haven't even reached that point yet... I think I'm only a quest or two away from building the transmitter, based on what I know. Hell, I haven't even seen the railroad, or whatever the other faction is... I've just been doing all quests everywhere ala Skyrim's guild system.

Actually pretty disappointing thing happened tonight... I got what was seemingly a random quest from sanctuary to deal with a ghoul problem, and they sent me to the Harvard square (college square) T stop... which I had already cleared out when I joined the BoS. The quest regenned the area, restocked the nuka-cola, and spawned a couple dozen shitto tier 0 ferals which I just one shotted. Just a little dissapointing to see the quest generator reuse locations that were previously cleared. Although, with a discrete number of locations, it makes sense. It's a lot to ask for object permanence everywhere... but I dunno, was kinda expecting it

Stanley Burrell
11-21-2015, 11:54 PM
I never figured out why I could only get off two shots in V.A.T.S., but the AP cost for a fully upgraded 10mm is lower and I can pop off like 5 caps in V.A.T.S. It's almost as fully-auto as a .45 submachine gun. So ... there. Yeah.

Jarvan
11-22-2015, 07:45 AM
I've clocked a lot of time into the game thus far (I think)... and I haven't even reached that point yet... I think I'm only a quest or two away from building the transmitter, based on what I know. Hell, I haven't even seen the railroad, or whatever the other faction is... I've just been doing all quests everywhere ala Skyrim's guild system.

Actually pretty disappointing thing happened tonight... I got what was seemingly a random quest from sanctuary to deal with a ghoul problem, and they sent me to the Harvard square (college square) T stop... which I had already cleared out when I joined the BoS. The quest regenned the area, restocked the nuka-cola, and spawned a couple dozen shitto tier 0 ferals which I just one shotted. Just a little dissapointing to see the quest generator reuse locations that were previously cleared. Although, with a discrete number of locations, it makes sense. It's a lot to ask for object permanence everywhere... but I dunno, was kinda expecting it

Just wait till the Minutemen send you on job 1,953.... and it's the same raiders/ghouls/mutants as the last 1,952.

Soulance
11-22-2015, 01:21 PM
So this isn't a multi-player game? Is there an option to be one? I'm tempted to try it out.

Taernath
11-22-2015, 01:56 PM
Just wait till the Minutemen send you on job 1,953.... and it's the same raiders/ghouls/mutants as the last 1,952.

I think there are a couple repeatable quests per faction. The Minutemen send you out for ghouls and raiders around settlements, the BoS sends you to pick up tech and clear areas, and the Railroad has you doing safehouse crap plus dead drops. I don't know what the Institute does. All of this is probably because of there not being a level cap.


So this isn't a multi-player game? Is there an option to be one? I'm tempted to try it out.

No.

Taernath
11-22-2015, 03:53 PM
Script extender released:

http://f4se.silverlock.org/

Thondalar
11-23-2015, 06:59 PM
Just a little dissapointing to see the quest generator reuse locations that were previously cleared. Although, with a discrete number of locations, it makes sense. It's a lot to ask for object permanence everywhere... but I dunno, was kinda expecting it

Cleared areas eventually respawn on their own anyway, quest or not. The Corvega Factory and Backstreet Apparel have respawned for me, and I've had zero quests or even mention of them in other quests since I cleared them out. I can understand specific locations respawning, since they would be good areas for ghouls/raiders/etc to make bases, and when one faction gets removed, it probably wouldn't take very long for a new one to move in, but...I was hoping for a little more permanence in the town areas. It doesn't seem to matter how many raiders and super mutants I kill around Diamond City, there are always more when I travel on foot to places.

Thondalar
11-24-2015, 07:13 PM
Anyone seen idiot savant proc on quest XP? Perk notes says any XP source, but I haven't seen that one yet, only picking/hacking and killing.

Vusit
11-24-2015, 07:54 PM
So just saw something saying if you set your int super low you hold the pip boy upside down. Any truth to that?

Taernath
11-24-2015, 08:02 PM
No, that's a bug.

drauz
11-24-2015, 08:08 PM
Anyone seen idiot savant proc on quest XP? Perk notes says any XP source, but I haven't seen that one yet, only picking/hacking and killing.

Yes it can. It's just a small proc chance so you probably just haven't gotten lucky enough.

Soulance
11-24-2015, 08:21 PM
Script extender released:

http://f4se.silverlock.org/
What does this do?

Taernath
11-24-2015, 09:07 PM
What does this do?

It allows new and more complex functions in Papyrus, the scripting language used in Bethesda games, enabling mods that aren't just retextures or .ini tweaks. You'll see custom UI, realism mods (food/water/sleep like in NV), far more complicated weapon/armor/models, in-depth graphic mods, etc. These kinds of mods will probably not be available to console users because the script extender is third party software... Also, hardware limitations.

Astray
11-24-2015, 09:22 PM
http://i.imgur.com/duVPD3r.gif

Taernath
11-24-2015, 09:43 PM
http://i.imgur.com/duVPD3r.gif

https://i.imgur.com/9RudH5b.jpg

MFW all that fiber optic cable

Astray
11-24-2015, 09:58 PM
I've had companions run straight into mines while I'm trying to disarm them. It fucking suuuuuuucks.

Thondalar
11-24-2015, 11:10 PM
None of this answers my original question...anyone ever seen idiot savant proc on quest XP?

Edit: Ok, someone says it can...anyone else corroborate?

Fallen
11-25-2015, 12:11 AM
The Beta PC patch definitely helped my load times.

Tenlaar
11-25-2015, 01:18 AM
None of this answers my original question...anyone ever seen idiot savant proc on quest XP?

Edit: Ok, someone says it can...anyone else corroborate?

Yes, my brother had it proc on quest xp. Got 2 or 3 levels at once.

drauz
11-25-2015, 02:22 AM
-The Lone Wanderer perk still provides bonuses with Dog Meat as a companion!
-When hacking look for [],(), <>,and {} with anything in between the brackets, clicking the leftmost bracket will reset your attempts to give you more tries, or remove dud words from the list.
or so I've been told
-When naming weapons, put a hyphen or space at the beginning of the name (EX: -gun name), and those weapons will default to the top of the list in your pip-boy.
-When your selecting something through the workshop build interface if you press and hold the 'select' command(Press and hold [E]) this will pickup all items attached(or very close) to the object you are picking up. Be careful as if your walls are all attached you can pickup very large parts of your settlement!
Example: http://i.imgur.com/S5mDCkz.jpg
-If you give Dogmeat a teddy bear he plays with it.

Tenlaar
11-25-2015, 02:36 AM
-When hacking look for [],(), <>,and {} with anything in between the brackets, clicking the leftmost bracket will reset your attempts to give you more tries, or remove dud words from the list.
or so I've been told

http://replygif.net/i/1426.gif

Thondalar
11-25-2015, 02:22 PM
-When hacking look for [],(), <>,and {} with anything in between the brackets, clicking the leftmost bracket will reset your attempts to give you more tries, or remove dud words from the list.
or so I've been told

Totally true, has been that way for at least the last three games in the series. I wouldn't even take perks in hacking if it would let me make an attempt without them.

Taernath
11-25-2015, 02:29 PM
Hacking feels harder this time around. It bothered me enough that I installed a mod that shows only the correct password. :P

drauz
11-25-2015, 07:54 PM
http://kotaku.com/one-punch-mans-hero-stays-true-to-himself-in-fallout-4-1744586321

Taernath
11-25-2015, 11:01 PM
Finally beat it. Ending was shit.

I think I will recharge and wait until mod tools are released before I start a second playthrough.

Astray
11-25-2015, 11:02 PM
Finally beat it. Ending was shit.

I think I will recharge and wait until mod tools are released before I start a second playthrough.

I got the BHoS ending... not exactly the strongest. My next play through will be a different route. Not sure which.

Taernath
11-25-2015, 11:08 PM
I got the BHoS ending... not exactly the strongest. My next play through will be a different route. Not sure which.

I've heard there's very little variation between the endings. I did the Minutemen (accidentally, somehow) and it was ultra generic 'war never changes' stuff. No title cards to tell you how different groups fared or what kind of impact you had. Absolutely no closure with BoS or the Railroad.

spoiler
I killed the synth kid too, fuck you Shaun
/spoiler

Androidpk
11-25-2015, 11:16 PM
GotY

drauz
11-26-2015, 12:04 AM
I've heard there's very little variation between the endings. I did the Minutemen (accidentally, somehow) and it was ultra generic 'war never changes' stuff. No title cards to tell you how different groups fared or what kind of impact you had. Absolutely no closure with BoS or the Railroad.

spoiler
I killed the synth kid too, fuck you Shaun
/spoiler

I did the institute ending and this seems about the same. Did they learn nothing from Mass Effect?

Although the premise of going to search for your lost kid doesn't really work in this setting. I know I'm supposed to be desperately looking for my kid but let me help out all these other people first that can't help me find my kid. It just doesn't make sense to me.

drauz
11-26-2015, 02:57 AM
Going to start a new play thru this weekend. Anyone found any "must have" mods?

Taernath
11-26-2015, 07:01 AM
Although the premise of going to search for your lost kid doesn't really work in this setting. I know I'm supposed to be desperately looking for my kid but let me help out all these other people first that can't help me find my kid. It just doesn't make sense to me.

I actually enjoyed the story up until you deal with Kellogg. Once you head out into the Glowing Sea it started to go downhill. The area is cool, but it's weird being led to believe it's some kind of ultra-dangerous wasteland nobody visits when you can just pop a Rad-X or put on some rad resist gear and be fine. Then the big reveal at the Institute was pretty dumb, and even after talking to the department heads I still had no idea what the whole point of the synths, kidnapping and general dickery was.


Going to start a new play thru this weekend. Anyone found any "must have" mods?

"Full Dialogue Interface" off the Nexus. Replaces the wheel with the 1-4 list options from the previous games, and shows the full text of what it is you're going to say. Only downside is it doesn't mark the 'sarcastic' option so you sometimes accidentally sound like an edgy teenager.

Warriorbird
11-26-2015, 08:07 AM
I actually enjoyed the story up until you deal with Kellogg. Once you head out into the Glowing Sea it started to go downhill. The area is cool, but it's weird being led to believe it's some kind of ultra-dangerous wasteland nobody visits when you can just pop a Rad-X or put on some rad resist gear and be fine. Then the big reveal at the Institute was pretty dumb, and even after talking to the department heads I still had no idea what the whole point of the synths, kidnapping and general dickery was.


Yeah. The only good bit is potentially shooting a certain large flying vehicle out of the sky.

Cyphier
11-26-2015, 09:09 AM
http://cdn2.cad-comic.com/comics/cad-20151120-f52af.png

Fallen
11-26-2015, 12:01 PM
I've crossed the 100 hour mark a while back. Phenomenal game. I might actually beat this one.

Stanley Burrell
11-26-2015, 08:22 PM
So this is fucking bullshit:

I've done about 30 missions for Knight Rhys in the Cambridge Police station. Sometimes I get assigned to the same places to finish the quest.

Now I've been sent to clear out Shaw High School. So I kill all the super mutants there. And then my target, probably a super mutant brute, is 16ft behind a master locked door. I've searched the area extensively and there's absolutely no key to open it. Fucking bullshit. This was how I was leveling up slowly between main missions :-\

Taernath
11-26-2015, 08:28 PM
Cait can pick master difficulty locks, it just might take a few tries and you have to provide her bobby pins. Nick is the same way with hacking.

If you want to cheese it and you're on PC, you can just open the console, click the locked door (an ID number should pop up), then type unlock and hit enter.

Astray
11-26-2015, 08:33 PM
I recall there was some way to watch fights in that Raider bar. Does that shit actually happen? The moment I stepped inside a gun fight erupted and I couldn't do squat.

Taernath
11-26-2015, 10:05 PM
No.

Maybe the first DLC will be an 'enemy wave survival' challenge set there.

http://www.gifbin.com/bin/1234443297_ken_park_suicide.gif

drauz
11-26-2015, 10:36 PM
Found a useful mod (for me at least) since I can't remember which settlers are assigned to what. It lets you rename the settlers.

http://www.nexusmods.com/fallout4/mods/2017/?

I think the beta patch is screwing with a few mods and making them not work. I DL'd a few and only the full dialogue one seems to work. I did follow all the install instructions.

Stanley Burrell
11-27-2015, 12:40 AM
Cait can pick master difficulty locks, it just might take a few tries and you have to provide her bobby pins. Nick is the same way with hacking.

If you want to cheese it and you're on PC, you can just open the console, click the locked door (an ID number should pop up), then type unlock and hit enter.

Thanks bro, I hadn't picked up Cait yet, but she unfucked my situation with the locks. I'm playing on the XB One so I can't tinker with shiznit like on the PC. Good stuff.

drauz
11-27-2015, 03:16 AM
Well fuck the gas station I'm moving to spectacle island!


https://www.youtube.com/watch?v=33msGMs4MSU

Thondalar
11-27-2015, 07:40 PM
Finally beat it. Ending was shit.

I think I will recharge and wait until mod tools are released before I start a second playthrough.

This...boggles my mind.

I dunno, maybe I'm different, but...there is SO MUCH content in a single play-through, regardless of which "path" or "ending" you get...it's like Skyrim, or really, any other game in the Fallout/Elder Scrolls/Bethesda scenario...I'm going to end up spending hundreds of hours on my first character, only because...I don't really care what the "ending" is for the storyline part of it. We're almost always disappointed with the "ending", regardless of which path we take. I'd rather make a character, and consider my "end game" 100% completion of the entire content...not just the main storyline.

It'll probably be months before I finish the main quest tree.

Thondalar
11-27-2015, 07:43 PM
Hacking feels harder this time around. It bothered me enough that I installed a mod that shows only the correct password. :P

Hacking so far has been par for the course. It's the same system...even the master hacks are just a matter of first finding all the <>, [], etc...then looking at the words...line the letters up, find the one word that has the most letters in common with the rest, in the same spot...pick that one. Even if it's wrong, it should still give you a good idea of what the actual password is.

Thondalar
11-27-2015, 07:48 PM
Thanks bro, I hadn't picked up Cait yet, but she unfucked my situation with the locks. I'm playing on the XB One so I can't tinker with shiznit like on the PC. Good stuff.

This is why I do locks/hacks every level as soon as they're available. Fuck not being able to open/hack something.

Fallen
11-27-2015, 08:21 PM
INT helps with hacking as it gives you more chances the higher your score. I have enough INT where there is 1 answer more than there will be guesses. I typically don't even look at the stuff, I just press words until it works.

I'm over 130 hours now at level 51. I think I have all the companions but two who are tied to plot, to avoid spoilers. I haven't progressed the main quest at all beyond going to Diamond City. I will need to do so soon, though. Short of wandering around trying to burn through companion quests, there isn't much left to do.

Taernath
11-27-2015, 09:07 PM
This...boggles my mind.

I dunno, maybe I'm different, but...there is SO MUCH content in a single play-through, regardless of which "path" or "ending" you get...it's like Skyrim, or really, any other game in the Fallout/Elder Scrolls/Bethesda scenario...I'm going to end up spending hundreds of hours on my first character, only because...I don't really care what the "ending" is for the storyline part of it. We're almost always disappointed with the "ending", regardless of which path we take. I'd rather make a character, and consider my "end game" 100% completion of the entire content...not just the main storyline.

It'll probably be months before I finish the main quest tree.

I've got about 100 hours played, and I've completed probably most of the quests in the game. The only ones still in my log are a couple of repeatable quests for the Minutemen, a bugged Railroad quest, and part of Macready's loyalty quest. The only place I know I've missed something is Vault 81, which mayor may not be bugged. I definitely didn't rush through the main quest, it's just that the last 1/4 of the storyline is tied to a faction, and have a tendency to autocomplete when you walk by a particular NPC whether you want them to or not. That's how I got locked into a Minutemen ending.


Hacking so far has been par for the course. It's the same system...even the master hacks are just a matter of first finding all the <>, [], etc...then looking at the words...line the letters up, find the one word that has the most letters in common with the rest, in the same spot...pick that one. Even if it's wrong, it should still give you a good idea of what the actual password is.

I know the tricks for FO hacking, it's just that 90% of the time I would only be getting 1-2 letter matches, and when you get longer words that's not particularly helpful. So I'd use a couple of attempts, do the bracket thing to remove some duds and refresh my chances, and back out if I was about to lock myself out. I'd eventually get it, but it took some time and constantly interrupted the flow of the game. I'd just rather not deal with it.

As far as INT effecting hacking attempts I never noticed more than 4 allowed attempts at 7 INT.

Slider
11-27-2015, 09:21 PM
if you are going after the mirelurk queen you should go to Salem first, there's a guy there who gives you a short quest to activate some turrets and you get a hunting rifle as a reward that does 50% more damage to mirelurks and bugs. http://fallout.wikia.com/wiki/Reba_II

drauz
11-28-2015, 11:00 AM
Found these in one of the Vaults. Seems like a nod to a previous vault.

http://i.imgur.com/yepqluf.jpg
http://i.imgur.com/ma5mp1t.jpg
http://i.imgur.com/7KbndoM.jpg

Whirlin
11-28-2015, 01:49 PM
Regarding the previous page... Hacking is a lot easier, because you can re-attempt in a couple seconds anyway after a lockout period... no more permanent failures.

I've clocked probably 60 hours into it... but honestly, given the price, I'm hoping that I'll clock another 100 or two to make it worthwhile... Gotta remember, it's a AAA game that cost us $60... It's gotta achieve the playtime:Cost ratio to keep it competitive!

Thondalar
11-28-2015, 03:55 PM
Regarding the previous page... Hacking is a lot easier, because you can re-attempt in a couple seconds anyway after a lockout period... no more permanent failures.

I've clocked probably 60 hours into it... but honestly, given the price, I'm hoping that I'll clock another 100 or two to make it worthwhile... Gotta remember, it's a AAA game that cost us $60... It's gotta achieve the playtime:Cost ratio to keep it competitive!

According to Steam I've played 33 hours. Doesn't seem like that long...my guy is 19th level, and I feel like I've accomplished practically nothing. I've freed the Castle, and done some repeatable quests for Minutemen and BoS...like 85% of the map is yet undiscovered.

I'd like to do more work on my settlements but the UI is so shitty. I attempted to fence in the entire perimeter of the drive-in the other day and got half way around before giving up. The fencing doesn't seem to auto-correct for elevation, and I've got parts that are U-shaped for no reason right in the middle of the fence line because I couldn't get the piece of fence to line up correctly. I wish the build-mode was more of a SimCity sort of thing, or like practically every RTS ever...like a top-down view of the entire area with building tools. I've also been using up all my adhesive on weapon/armor mods. I've got boat loads of wood and steel, but all the smaller bits are really hard to find.

Edit: I'm able to make adhesive pretty regularly with vegetable starch, so that isn't a super big deal...the main problem is oil. I can never find enough oil.

drauz
11-28-2015, 10:23 PM
According to Steam I've played 33 hours. Doesn't seem like that long...my guy is 19th level, and I feel like I've accomplished practically nothing. I've freed the Castle, and done some repeatable quests for Minutemen and BoS...like 85% of the map is yet undiscovered.

I'd like to do more work on my settlements but the UI is so shitty. I attempted to fence in the entire perimeter of the drive-in the other day and got half way around before giving up. The fencing doesn't seem to auto-correct for elevation, and I've got parts that are U-shaped for no reason right in the middle of the fence line because I couldn't get the piece of fence to line up correctly. I wish the build-mode was more of a SimCity sort of thing, or like practically every RTS ever...like a top-down view of the entire area with building tools. I've also been using up all my adhesive on weapon/armor mods. I've got boat loads of wood and steel, but all the smaller bits are really hard to find.

Edit: I'm able to make adhesive pretty regularly with vegetable starch, so that isn't a super big deal...the main problem is oil. I can never find enough oil.

At the chemistry station Cutting Fluid scraps into oil.

Thondalar
11-29-2015, 06:51 PM
At the chemistry station Cutting Fluid scraps into oil.

Noted...cutting fluid has some pretty steep build requirements in and of itself, I hate to make it just to scrap it, but hey...I need oil. I guess you have to strike the right balance...Kudos, I suppose, to the devs, for creating a really complicated system that actually works in the right way.

Thondalar
11-29-2015, 07:41 PM
So...I've put up merchants in most settlements now...how do you get the caps from them? I traded with all of them a few times at first, and got a couple caps from each...nothing since, so I can't really tell if that is the manner for collection or not. By trading I mean trade, not barter. Anyone had them up a bit longer that can shed some light?

Jarvan
11-29-2015, 08:12 PM
So...I've put up merchants in most settlements now...how do you get the caps from them? I traded with all of them a few times at first, and got a couple caps from each...nothing since, so I can't really tell if that is the manner for collection or not. By trading I mean trade, not barter. Anyone had them up a bit longer that can shed some light?

Go to your workshop, they are deposited in there.

Thondalar
11-29-2015, 08:13 PM
Go to your workshop, they are deposited in there.

ah cool, thanks

Jarvan
11-29-2015, 08:31 PM
ah cool, thanks

No problem.

I do love the game, but I am a little disappointed that pretty much every quest is "Go here and kill stuff/kill stuff to find x". So far, I haven't really seen an option to "sneak into raider base and steal back X". As there is always someone either holding the item, or practically sitting on the container.

Thondalar
11-29-2015, 08:45 PM
No problem.

I do love the game, but I am a little disappointed that pretty much every quest is "Go here and kill stuff/kill stuff to find x". So far, I haven't really seen an option to "sneak into raider base and steal back X". As there is always someone either holding the item, or practically sitting on the container.

I gave up on that dynamic long ago...the old Thief games, if you ever played them...pretty much the paragon of the "stealth genre", as it were...honestly, I haven't expected much beyond "go here, kill X" from any game in a long, long time. As long as they build the story around it, and include a lot of good voice/character acting, and have at least some semblance of a plot...I'm good.

Jarvan
11-30-2015, 12:10 AM
I gave up on that dynamic long ago...the old Thief games, if you ever played them...pretty much the paragon of the "stealth genre", as it were...honestly, I haven't expected much beyond "go here, kill X" from any game in a long, long time. As long as they build the story around it, and include a lot of good voice/character acting, and have at least some semblance of a plot...I'm good.

I mean... come on... they could have at least had you negotiate peace between two of the factions....

Thondalar
11-30-2015, 01:40 AM
I mean... come on... they could have at least had you negotiate peace between two of the factions....

That would be cool, in theory...but think about it. By necessity it would just be another option on the convo wheel, and a different cut scene. Woohoo.

Jarvan
11-30-2015, 02:07 AM
That would be cool, in theory...but think about it. By necessity it would just be another option on the convo wheel, and a different cut scene. Woohoo.

yeah... but it wouldn't also feel like the same old.. "Everyone else must die" thing games are giving us nowadays.

Thondalar
11-30-2015, 02:13 AM
yeah... but it wouldn't also feel like the same old.. "Everyone else must die" thing games are giving us nowadays.

True enough. I'm still a long way from any of that...according to Steam I'm now up to 41 hours...my guy is lvl 22, and I've still done...practically nothing. Having a blast doing it, though.

That crazy exploding-ammo shotgun is still the best thing I've picked up anywhere...I think I'm going to start picking up the damage perks for it. Base damage is 93....double that for rank 5 perk, 186...then add the 15 bonus damage to all parts in the blast radius...it's like a missile launcher that you can use at relatively close range, with way cheaper ammo.

Not too close, though...when the shell explodes, it will damage you or your companion if in the blast radius. I killed myself using it on a pack of ghouls the other day.

Vusit
11-30-2015, 02:43 AM
Thief games are awesome, dishonored was a pretty good attempt, but back to fallout hoping they release a patch to fix the settlement UI it is god awful

Thondalar
11-30-2015, 02:55 AM
Thief games are awesome, dishonored was a pretty good attempt, but back to fallout hoping they release a patch to fix the settlement UI it is god awful

Yeah, that's my main hangup at the moment. I'd really like to go full-blown Civ-style on my settlements...I finally fixed my adhesive and oil problems, now my issue is aluminum...can't find enough. Even if I did, though, that UI is just...terrible.

drauz
11-30-2015, 03:32 AM
Yeah, that's my main hangup at the moment. I'd really like to go full-blown Civ-style on my settlements...I finally fixed my adhesive and oil problems, now my issue is aluminum...can't find enough. Even if I did, though, that UI is just...terrible.

I DLd the expanded settlement mod, that lets you build a lot of extra things. My favorite so far is functional bunk beds.

Thondalar
11-30-2015, 03:43 AM
I DLd the expanded settlement mod, that lets you build a lot of extra things. My favorite so far is functional bunk beds.

Your sig is mesmerizing.

drauz
12-02-2015, 11:15 AM
I think I like my settlement then I see stuff like this. Interior design is not for me.

http://imgur.com/gallery/DLnwn

Silvean
12-02-2015, 11:41 AM
Damn. I messed around with trying to fix one wall of the castle last night and got fed up with it.

Fallen
12-02-2015, 01:03 PM
Yeah. Crafting structures is a PITA. I mostly used prefabs to house large numbers of people.

At about 160 hours in, i've run out of stuff to do short of the main storyline. Not sure i'll make it through before I get bored, but i'm going to give it a go.

Jarvan
12-02-2015, 11:54 PM
Favorite fallout 4 experience so far....


Going to my nephews, and using my phone and pipboy app to fuck with him while he is playing.

Oh... your using your sword to fight a deathclaw up close... oops... changed to a fatboy. What was that... you didn't want to fast travel to the glowing sea? Whaaa???? I don't have any stimpaks... when did that happen?


Man was that fun.

drauz
12-04-2015, 04:11 AM
The mysterious serum is OP. Gives you -10 per second for something like an hour with some stat bonuses that I forget. The best part is you can get one anytime you want. The Glowing Sea became a joke when I used one in there. Didn't need a power armor at all, just walked around and explored w/ zero radiation.

Edit: You can only have one at a time. But if you have none in your inventory he will always give you one. This is from a quest outcome, so it all depends how you choose to finish the Cabot House questline. The other choice is some gun that you will probably never use.

I just looked it up to get the stats and the other stats are crazy good as well. +5 STR and +50 dmg resist along w/ -10 rads per second. The only thing I have left to test is if this works with the chemist perk which would increase the duration by 200% at max I think

http://fallout.wikia.com/wiki/Mysterious_serum

And now I just read its stackable!

Thondalar
12-04-2015, 02:06 PM
So, I found a magazine that gave me a permanent 1hp/sec health regen. Pretty boss.

Not enough to keep you alive in a firefight, but it is kinda neat to be at like 1/4th health after clearing an area, traveling back to your base to drop shit off, and being back at max health when you arrive.

Just curious, anyone know if Hancock becomes a companion regardless of the outcome of the Goodneighbor quest line? I chose to kill no-nose for lying to me, but I'm guessing if I went through with everything, Hancock wouldn't have been too keen on joining me as a companion. Would I have received no-nose instead?

Vindicate
12-08-2015, 12:21 PM
From what I've seen learned with structure building, if you use the right piece, everything snaps in place. If the ground is uneven, drop foundations. Add a wood floor and walls will snap to the floor creating perfect corners. I spent about 3 hours trying to add the right ceiling to start a second floor before realizing there is an "upper wooden floor" which will snap on to the walls of the first floor.... (that sucked)

Railings dont snap to roofs but will snap to both the wooden floor and the upper wooden floors. I find myself rarely using the wooden roofs.

Whirlin
12-08-2015, 01:33 PM
From what I've seen learned with structure building, if you use the right piece, everything snaps in place. If the ground is uneven, drop foundations. Add a wood floor and walls will snap to the floor creating perfect corners. I spent about 3 hours trying to add the right ceiling to start a second floor before realizing there is an "upper wooden floor" which will snap on to the walls of the first floor.... (that sucked)

Railings dont snap to roofs but will snap to both the wooden floor and the upper wooden floors. I find myself rarely using the wooden roofs.

Yeah, I found that out myself as well. Foundations are wonderful! Also... you can always drop foundations, place walls/second floors, etc... and then remove the foundations should you need to... like if you're rebuilding in Sanctuary.

Thondalar
12-08-2015, 04:12 PM
Yeah, I found that out myself as well. Foundations are wonderful! Also... you can always drop foundations, place walls/second floors, etc... and then remove the foundations should you need to... like if you're rebuilding in Sanctuary.

Foundations? Where do you get these foundations? I've checked every category and sub-category, I don't see any foundations.

Taernath
12-08-2015, 04:21 PM
Foundations? Where do you get these foundations? I've checked every category and sub-category, I don't see any foundations.

It's under structures > wood > floors, strangely.

Thondalar
12-09-2015, 01:53 PM
It's under structures > wood > floors, strangely.

Huh, thought I checked there. I shall check again.

Kalishar
12-09-2015, 02:50 PM
Foundations are really helpful... also don't forget about the rug trick, place a rug, put something on top of the rug, move the rug where you want (with thing on top of it), delete rug.

Vindicate
12-09-2015, 03:42 PM
I think I've read that holding down the select button will include other items to move as a group - I cannot confirm - have not tried it myself.

Thondalar
12-10-2015, 05:36 AM
Found the foundations...it's still just a pain in the ass to do anything with that building UI. I know some people have created pretty amazing-looking things with it, but they're usually using mods, or they've built everything on platforms. I just want to build walls around my settlements that look normal. Some terraforming options would be nice...these fuckers got shovels, I've seen them laying around various places.

Would also be nice if the AI would have them close the gates and shoot invading raiders/things from the walls, instead of running out to meet them. "Hark! Two Deathclaws approach...why stay here behind these walls and let our turrets shoot them, when we can sally forth with our .38 pipe pistols and meet them in the field? To arms, lads!"

I would also appreciate a little more warning when settlements are getting attacked...waking up from a 4-hour nap and getting the message that I failed to defend one of them is pretty annoying. Not to mention the fact that all of my settlements have tons of machine gun and laser turrets, and most are completely walled in except for one, heavily-fortified main gate. What the fuck is attacking them, a pack of behemoths?

Whirlin
12-10-2015, 09:23 AM
OHH... Interesting thing I found...

I found a Provisioner (the ones that set the supply lines between cities) out in the wild today... and I SHOT HIM IN THE FACE.

HOME TOWN POPULATION -1
Supply Line Still in Tact.

Winning.

I would still recommend saving before validating!

Fallen
12-10-2015, 09:27 AM
THAT'S NOT NICE. Super useful though.

It's definitely not a good idea to set up home base at Sanctuary. Too many useless permanent NPCs that you'd likely have to murder (if possible) to free up space.

Taernath
12-10-2015, 09:36 AM
THAT'S NOT NICE. Super useful though.

It's definitely not a good idea to set up home base at Sanctuary. Too many useless permanent NPCs that you'd likely have to murder (if possible) to free up space.

I think you're able to chain supply chains. So, you'd chain Sanctuary to Red Rocket, chain Red Rocket to somewhat else, that place to another place, etc. etc. They should all eventually share the same crafting pool, and you don't have the place filled with provisioners hanging out.

Fallen
12-10-2015, 09:46 AM
I think you're able to chain supply chains. So, you'd chain Sanctuary to Red Rocket, chain Red Rocket to somewhat else, that place to another place, etc. etc. They should all eventually share the same crafting pool, and you don't have the place filled with provisioners hanging out.

Yep, I just have a metric shit ton of (not crafting) stuff stored at Sanctuary. As well as all the companions, which are a PITA to move. I should take the time to move to Red Rocket, especially now that I have the perk which lets you fast travel while burdened. I fucking love that perk.

Whirlin
12-10-2015, 10:28 AM
I think you're able to chain supply chains. So, you'd chain Sanctuary to Red Rocket, chain Red Rocket to somewhat else, that place to another place, etc. etc. They should all eventually share the same crafting pool, and you don't have the place filled with provisioners hanging out.

Correct... However, I did not do this... I was trying to hub everything through sanctuary... but then I realized that provisioners still counted towards the people in the town they were commissioned from, so I couldn't set up enough shopkeepers/farmers/whatnots.

So, traveling the paths, if I see a provisioner... you can't adjust them if they're not IN a town... so... pewpew~

Jarvan
12-10-2015, 12:39 PM
Correct... However, I did not do this... I was trying to hub everything through sanctuary... but then I realized that provisioners still counted towards the people in the town they were commissioned from, so I couldn't set up enough shopkeepers/farmers/whatnots.

So, traveling the paths, if I see a provisioner... you can't adjust them if they're not IN a town... so... pewpew~

I really don't see the problem. I have 20+ people at each settlement except the one tiny farm.

Half my people just stand around all day with their thumb up their ass.

4-5 people for food.
1 Scavenger.
1 Artillery.
1 or 2 Guards... if that.
1 Supply chain person.
and 6 Shopkeepers.

After 16 people... they are pretty much useless.

Taernath
12-10-2015, 12:59 PM
There's a limit of 20 (10 + CHA) unless you're using chems or clothing to bypass. Provisioners and followers waiting there count against the limit, so if you build one area as a 'home base' you will probably never have more than a couple of settlers capable of fulfilling a role.

Whirlin
12-10-2015, 01:06 PM
There's a limit of 20 (10 + CHA) unless you're using chems or clothing to bypass. Provisioners and followers waiting there count against the limit, so if you build one area as a 'home base' you will probably never have more than a couple of settlers capable of fulfilling a role.

Yes... I had set up 5 provisioners from sanctuary, and sent all of my people there...
Paladin Danse
Preston
Codsworth
Piper
Strong

And then there's 3 starting NPCs (which honestly, they never seem to do what the I tell them to do)

So, that's 13, CHR 6, enough for leadership perk, leaves me just a few farmers.

So, kill the provisioners!

Thondalar
12-10-2015, 02:19 PM
Huh...I didn't realize provisioners counted on your total...I have this massive web of supply lines that is probably 90% useless. Looks like I'll be hunting provisioners!

Thondalar
12-10-2015, 06:31 PM
So, Castle got attacked...but I actually saw the message and was able to quick travel over there in time...the first time I've been able to defend a settlement, and not just read the message that I failed to defend them (after not even knowing they were under attack). I was trying to figure out what could possibly take out all my turrets and settlers and whatnot, and I found out...

Not a pack of behemoths, but about a dozen raiders. Raiders don't sound all that bad, but...these raiders were in power armor and wielding missile launchers and mini-guns. Kind of ridiculous imo.

Fallen
12-10-2015, 10:23 PM
The first legit death since I started wearing power armor was defending a settlement. I fast-traveled in and was immediately attacked by 5 hard, pipe-hitting super mutant motherfuckers who closed ranks with super sledges. Their DR was insane.

drauz
12-10-2015, 11:04 PM
Yep, I just have a metric shit ton of (not crafting) stuff stored at Sanctuary. As well as all the companions, which are a PITA to move. I should take the time to move to Red Rocket, especially now that I have the perk which lets you fast travel while burdened. I fucking love that perk.

Spectacle Island is awesome for a home base. You just won't ever be walking to the base, since it's way out in the water.

Slider
12-11-2015, 08:42 PM
If your having problems seeing the pop-ups about your settlements being attacked I suggest DL'ing "Shaikujin's Better warning for settlements being attacked" plugin. It makes it so there is an actual pop up on the screen that you have to hit enter to make go away, instead of the 2 second flash in the upper left hand of your screen.

http://www.nexusmods.com/fallout4/mods/4106/?

Fallen
12-12-2015, 02:29 AM
I've reached the end of the road with Fallout. I've done basically everything else in the game aside from finishing the main storyline. I've looked into the various options and none of them sound particularly appealing. Definitely got my money's worth, but short of another heavily modded playthrough sometime down the line, i'm finished for now.

Thondalar
12-12-2015, 03:29 AM
I've reached the end of the road with Fallout. I've done basically everything else in the game aside from finishing the main storyline. I've looked into the various options and none of them sound particularly appealing. Definitely got my money's worth, but short of another heavily modded playthrough sometime down the line, i'm finished for now.

70 hours in, I can't fathom this...although I guess you probably have a couple hundred hours by now. Still, I feel like I've barely scratched the surface.

My guy is 40th level and there are still SO MANY perks I want. I've done TWO storyline quests (basically, leaving vault 111 and going to Diamond City), zero companion quests, 2 "main" BoS quests, two "taking points" for minutemen, and just the first starter quest for Railroad.

I just now got the accomplishment for visiting 100 places, and 2/3 of the map is still untouched...pretty much just the northwest and middle parts of the map are uncovered, and even then there are a lot of blank spots. Hell, even for most of the areas I've uncovered enough to quick travel to I haven't actually done anything but pass by near enough to get the discovery.

Like Skyrim, I can pretty much guarantee I'm going to get bored with the game before I actually "finish" the game(although I'll still do the main storyline before I'm done)...still spending most of my free time in the Commonwealth for now, though.

Thondalar
12-12-2015, 03:36 AM
If your having problems seeing the pop-ups about your settlements being attacked I suggest DL'ing "Shaikujin's Better warning for settlements being attacked" plugin. It makes it so there is an actual pop up on the screen that you have to hit enter to make go away, instead of the 2 second flash in the upper left hand of your screen.

http://www.nexusmods.com/fallout4/mods/4106/?

Trying to go mod-free, as I usually do. Thank you, though.

I've noticed that it doesn't really have much of an affect on a settlement besides damaging your defenses and lowering happiness at that location for a while. I'm not sure if there is some sort of long-term issue I could be facing, but so far it isn't really that important. It's more of a character immersion thing, but, then again...radio waves can't travel but about 200 yards apparently (I'm blaming the fallout-laden atmosphere), so I shouldn't really know that my settlements are being attacked to begin with.

(edit: Assuming I even had my pip-boy tuned to the proper channel at the time, which I probably wouldn't...I'm thoroughly disappointed with the music this time around...it's the same 5 songs from Fallout 3. You'd think they could have expanded that a bit by now.)

Fallen
12-12-2015, 03:56 AM
70 hours in, I can't fathom this...although I guess you probably have a couple hundred hours by now. Still, I feel like I've barely scratched the surface.

190 hours, or so.


My guy is 40th level and there are still SO MANY perks I want. I've done TWO storyline quests (basically, leaving vault 111 and going to Diamond City), zero companion quests, 2 "main" BoS quests, two "taking points" for minutemen, and just the first starter quest for Railroad.

I did all companion quests, and nearly had all companion perks. I did all non-repeating faction quests. Make sure you do ALL railroad quests. They seem like they're repeating, but they're not. They build upon themselves.


I just now got the accomplishment for visiting 100 places, and 2/3 of the map is still untouched...pretty much just the northwest and middle parts of the map are uncovered, and even then there are a lot of blank spots. Hell, even for most of the areas I've uncovered enough to quick travel to I haven't actually done anything at but pass by near enough to get the discovery.

I've visited 99% if not 100% of the map.


Like Skyrim, I can pretty much guarantee I'm going to get bored with the game before I actually "finish" the game(although I'll still do the main storyline before I'm done)...still spending most of my free time in the Commonwealth for now, though.

Without spoiling the game for you, the storyline basically forces you to make stupid decisions that just don't make sense. At some point, you'll likely stop agreeing with your character's actions. That's when I hung it up.

To be clear, FO4 is my favorite game of all time. Not my favorite story by far, but in terms of gameplay and the world itself, it is hands down my favorite.

Jarvan
12-12-2015, 04:52 AM
190 hours, or so.



I did all companion quests, and nearly had all companion perks. I did all non-repeating faction quests. Make sure you do ALL railroad quests. They seem like they're repeating, but they're not. They build upon themselves.



I've visited 99% if not 100% of the map.



Without spoiling the game for you, the storyline basically forces you to make stupid decisions that just don't make sense. At some point, you'll likely stop agreeing with your character's actions. That's when I hung it up.

To be clear, FO4 is my favorite game of all time. Not my favorite story by far, but in terms of gameplay and the world itself, it is hands down my favorite.

I pretty much play games ONLY for the story, well... when it comes to single player games anyway. Usually the gameplay is secondary.

FO4 does have very decent Gameplay.

BUT... the story blows chunks. Great big shitty chunks. Not only is it beyond unrealistic... there is so many holes and fuck ups it isn't funny.

Some of my biggest complaints... it's been 210 years. Why the fuck hasn't anyone cleaned anything up? Couple of people move into an abandoned building and the DON'T get rid of the corpses? They sleep on mats on the ground for years next to filth? We pick up CANNED food just sitting out in the open from OVER 200 YEARS AGO. Anyone ever see a can from the civil war and think.. I am hungry enough to eat that. WHO keeps putting bottles of cola in these damn machines?!?!? A robot delivered for disposal 213 years ago STILL WORKS.

Anyone ever see a redneck lawn all overgrown with weeds and grass and see a car half buried in there.... yeah it could be 20 years old and looks 50. Yet.. We see whole cars sitting around that haven't rusted to dust... 213 years after an A-bomb wipes out most of the area. Fallout 1 was good.. 2 was great.. new Vegas had a similar feel. 3 and 4... fell short for me because you can't have a wasteland where half the stuff is still standing. I mean.. for gods sake.. who here actually thinks ANY monument in DC would still be standing if something like in fallout happened? And Boston... forgettabowdit!

Thondalar
12-12-2015, 05:04 AM
190 hours, or so.

yeah, around 200 seems to be my stopping point...that's what I put into Fallout 3, Fallout: New Vegas, Oblivion, Skyrim...that's including DLC, though. I think I'm going to end up putting even more into FO4.


I did all companion quests, and nearly had all companion perks. I did all non-repeating faction quests. Make sure you do ALL railroad quests. They seem like they're repeating, but they're not. They build upon themselves.

Well yeah, I plan on doing all of the quests I possibly can...although I'll admit I was an idiot with the BoS ones...took me a little while to figure out that I was just doing the repeatable ones over and over. I'm curious though, maybe you would know the answer to this....I got the companion Perk from Preston, and the max affection accomplishment...but I never got a quest from him. Does he actually have one, or is it just considered to be the minutemen quests?


Without spoiling the game for you, the storyline basically forces you to make stupid decisions that just don't make sense. At some point, you'll likely stop agreeing with your character's actions. That's when I hung it up.

So many things have already leaked here and other places on the interwebs, I pretty much already know what is going to happen. It's ok though, my willing suspension of disbelief is strong. Also, my character is kind of a schizo (go figure), so he can do just about anything and I'll find a way to work it all out.


To be clear, FO4 is my favorite game of all time. Not my favorite story by far, but in terms of gameplay and the world itself, it is hands down my favorite.

Ooh...that's a stretch for me. I mean, it's right up there, but...honestly, at heart, I'm more of a turn-based strategy kinda guy. I think the original Medieval: Total War will always hold that spot for me, although that's probably due to a fair amount of nostalgia.

Fallen
12-12-2015, 08:27 AM
I pretty much play games ONLY for the story, well... when it comes to single player games anyway. Usually the gameplay is secondary.

I play a lot of Indie games with little to no story. To be honest, though, I have trouble struggling through a game with great story when the gameplay blows, or more often, simply becomes stale about 2/3 the way through.


Story complaints

Fallout has always required a healthy dose of suspension of disbelief. I mean, areas respawn to include lootable objects. That should tell you all you need to know about why there is so much stuff still around. I think people living next to dead bodies and filth could be explained in part by not wanting to advertise their presence along with only having just arrived, not being settled in that area the day after the bombs fell. Areas that have been permanently settled for generations, like Diamond City, are in better shape.

I think it is also supposed to be the case that areas become inhabited, looted, settled, then killed repeatedly over the course of the centuries, with only some areas "pristine" since the bombs fell. And radiation keeps people out of a lot of areas for a long time, leaving them untouched. The bombs fell in 2077, so their preservation technologies would be even superior to ours in regards to foodstuffs and non-perishables. They use fusion for fuel, so it is supposed to last far longer. There was also massive stockpiling in preparation for the war.

But yeah, you're right that it doesn't make sense when you think too closely about it. That happens with most video games.

Fallen
12-12-2015, 08:35 AM
yeah, around 200 seems to be my stopping point...that's what I put into Fallout 3, Fallout: New Vegas, Oblivion, Skyrim...that's including DLC, though. I think I'm going to end up putting even more into FO4.

I'm about the same, but without the DLC. My longest playthrough is the first, then it gets shorter with each return. I never really make it to the DLC, I just end up replaying most of the core game with new assets. I've never completed any Bethesda/Obsidian game. Mods make them worth replaying every few years, though IMO.



Well yeah, I plan on doing all of the quests I possibly can...although I'll admit I was an idiot with the BoS ones...took me a little while to figure out that I was just doing the repeatable ones over and over. I'm curious though, maybe you would know the answer to this....I got the companion Perk from Preston, and the max affection accomplishment...but I never got a quest from him. Does he actually have one, or is it just considered to be the minutemen quests?

Only some companions have actual quests associated with them. Preston kinda does, but you do it early with the Castle. Dogmeat doesn't have any quests, nor does Codsworth or Strong. If you get their perk, that means they're done and have no more gated content IIRC outside of the main storyline tie-ins for a few like Preston.




So many things have already leaked here and other places on the interwebs, I pretty much already know what is going to happen. It's ok though, my willing suspension of disbelief is strong. Also, my character is kind of a schizo (go figure), so he can do just about anything and I'll find a way to work it all out.

I've heard this from a few people now. I suppose it's a valid method of playing through these games which start to get really out there with the sense of agency. I think Mass Effect 1 and 2 got it done perfectly. It fell apart with 3, but essentially what my character wanted to do is what was done in the first 2 games from start to finish. About halfway through the main storyline with FO4, I didn't have dialogue options remotely supporting how I wanted to approach the situation at hand.


Ooh...that's a stretch for me. I mean, it's right up there, but...honestly, at heart, I'm more of a turn-based strategy kinda guy. I think the original Medieval: Total War will always hold that spot for me, although that's probably due to a fair amount of nostalgia.

I hear you, it's a bold claim, but I just dropped damn near 200 hours in the game without batting an eye. Only other Bethesda RPGs and the occasional Indie like Binding of Isaac and Nuclear throne can come close to those numbers. Other games had a far better story, or other facets which were done better, but in terms of the overall package, FO4 kept me entertained while being awesome in nearly every category for over a week straight worth of content. That's hard to beat in a single-player game in 1 playthrough.

Jarvan
12-13-2015, 12:25 AM
I drop much much more time on games like Civ 5 and GC III.

Fallen
12-13-2015, 02:16 AM
I was never one for strat Sims.

Thondalar
12-13-2015, 02:29 AM
I drop much much more time on games like Civ 5 and GC III.

I liked Civ, I've played all of them...I've mentioned my personal preference for turn-based strategy, so that shouldn't be surprising...I've generally found the AI in Civ games to be pretty shitty, while the AI for Total War series games is...better? I don't know...on the hardest difficulties, they both do shit that normal people wouldn't do...it's like playing against North Korea in an open environment. I like the AI in Civ5 and Attila better than previous offerings, but...I really dig the Risk-style boardgame feel of the original Medieval.

Was it perfect? Of course not. Is any game perfect?

Kalishar
12-13-2015, 01:25 PM
I've finished main storyline with the BoS, I think I was at like 205 hours in. Not sure if I did all the railroad and institute quests I could... started to get boxed in by each faction (where if I went to do one quest, the other factions quests all fail and I become an enemy, etc etc). I really enjoyed the game as a whole though.

Stanley Burrell
12-14-2015, 04:53 PM
SPOILER'Y:

Does anyone have a clue as to where I can get more Synth Relay Grenades? I picked up the ones lying on a table at The Institute. I even invested caps into the requisition Synth, but I don't see it in its arsenal.

I'm trying to figure out where the heck to find more. Thanks in advance :-)

Fallen
12-14-2015, 06:48 PM
I never saw any outside of that area. Maybe further along in the synth storyline?

Taernath
12-14-2015, 06:58 PM
You have to complete all main quests before the requisition guy sells them.

Thondalar
12-17-2015, 02:30 PM
So, not sure if this has happened to anyone else, but...

I currently have one complete set of T-45c, a set of t-60c minus an arm and a leg, and a suit of X-01 lvlIII minus a leg. I keep all of them at my main settlement, the drive-in, and they're on power armor stations in the middle of the settlement.

Well...I was playing earlier today, and I pulled my map up to travel somewhere, and I noticed my power armor icon was missing from the map, so I QT'd to the drive-in to see what's up. All three suits were missing from their station. I frantically started running around the settlement, looking for anyone wearing my power armor, but didn't see anything. I left town and started running around, and finally ran into a provisioner wearing the t-60 suit. I was able to get my parts back from him via trade, but he kept the frame. The other two suits haven't shown up anywhere.

During the trade with him, I noticed he was also carrying Pickman's Blade...a special legendary weapon I had received from completing a quest. I keep a steamer trunk near my suits of power armor where I store all of the legendary items I collect that I don't use.

Apparently, settlers will not only steal your power armor, but also any weapons you store.

I've played about 80 hours now, and this is the first time it has happened to me, and caught me completely off guard, so...just a warning.

Vindicate
12-17-2015, 02:33 PM
I think if you pull/pickpocket? the fusion core, they will step out.

Kalishar
12-17-2015, 02:45 PM
So, not sure if this has happened to anyone else, but...

I currently have one complete set of T-45c, a set of t-60c minus an arm and a leg, and a suit of X-01 lvlIII minus a leg. I keep all of them at my main settlement, the drive-in, and they're on power armor stations in the middle of the settlement.

Well...I was playing earlier today, and I pulled my map up to travel somewhere, and I noticed my power armor icon was missing from the map, so I QT'd to the drive-in to see what's up. All three suits were missing from their station. I frantically started running around the settlement, looking for anyone wearing my power armor, but didn't see anything. I left town and started running around, and finally ran into a provisioner wearing the t-60 suit. I was able to get my parts back from him via trade, but he kept the frame. The other two suits haven't shown up anywhere.

During the trade with him, I noticed he was also carrying Pickman's Blade...a special legendary weapon I had received from completing a quest. I keep a steamer trunk near my suits of power armor where I store all of the legendary items I collect that I don't use.

Apparently, settlers will not only steal your power armor, but also any weapons you store.

I've played about 80 hours now, and this is the first time it has happened to me, and caught me completely off guard, so...just a warning.

I have about 7-8 frames of power armor standing around Sanctuary, full sets of every type, some painted different colors for fun, but I've never had any of them get taken. I always pulled the power cores though, maybe that's why? Also kept all my gear in the workbench.

I have noticed companions picking up random guns/ammo while taking them along, maybe its standard behavior for all npcs.

Fallen
12-17-2015, 02:55 PM
Pull the cores.

Also, in fights you can target an enemy's fusion core and blow it up. On higher difficulties, this wont kill them and they may actually exit the armor, leaving you a frame.

Taernath
12-17-2015, 03:40 PM
Yeah, someone stole my customized gatling laser and took one of my suits of power armor on a 20 ft joyride.

Fallen
12-17-2015, 03:49 PM
Yeah, someone stole my customized gatling laser and took one of my suits of power armor on a 20 ft joyride.

Heh. That would make for an awesome mod. People will raid your stash if you don't protect it well enough.

Thondalar
12-17-2015, 04:03 PM
Yeah, in doing some research, I've found that pulling the cores should work, although a few posters said to make sure you just carry the cores on you, because if you leave them in a container near the suits, settlers will retrieve them and get in the power armor anyway. Impressed with the AI in this, tbh...though I'm still not sure why the settlers would rather run out and attack a deathclaw with a board rather than close the gates and let the turrets deal with it.

Anyway, I chose option B...built a huge raised platform to put all of my suits/containers on. Apparently, settlers can't or won't jump...something without an obvious level path or stairs will be inaccessible.

Jarvan
12-18-2015, 04:41 PM
Yeah, in doing some research, I've found that pulling the cores should work, although a few posters said to make sure you just carry the cores on you, because if you leave them in a container near the suits, settlers will retrieve them and get in the power armor anyway. Impressed with the AI in this, tbh...though I'm still not sure why the settlers would rather run out and attack a deathclaw with a board rather than close the gates and let the turrets deal with it.

Anyway, I chose option B...built a huge raised platform to put all of my suits/containers on. Apparently, settlers can't or won't jump...something without an obvious level path or stairs will be inaccessible.

I put all my suits and gear in a personal house. Suits on first floor, gear on second. Never had anyone steal my armor or items in over 120 hours of play.

My nephew had his suits outside... one of his settlers stole a suit.. and a legendary weapon, and started walking around. So he popped them in the head with a gauss rifle.

Stanley Burrell
12-27-2015, 10:11 PM
Uhhh. When/(and what?!) is the DLC that I saw somewhere in this thread or another board I forget. Bah.

Thondalar
12-28-2015, 08:19 PM
I put all my suits and gear in a personal house. Suits on first floor, gear on second. Never had anyone steal my armor or items in over 120 hours of play.

My nephew had his suits outside... one of his settlers stole a suit.. and a legendary weapon, and started walking around. So he popped them in the head with a gauss rifle.

102 hours in, 51st level...still haven't found a gauss rifle...I'm assuming that's what the 2mm magnetic cartridges I've been finding are for? I've got like 600.

Of course...I've still only done 2 storyline quests, and only opened up about half of the northern and central regions of the map. Game is so effing huge.

Warriorbird
12-28-2015, 08:21 PM
102 hours in, 51st level...still haven't found a gauss rifle...I'm assuming that's what the 2mm magnetic cartridges I've been finding are for? I've got like 600.

Of course...I've still only done 2 storyline quests, and only opened up about half of the northern and central regions of the map. Game is so effing huge.

That's what they're for. Fully upgraded they're amazing. Certain factions also seem more likely to carry them and they're more likely to show up in the South (more guns/badassery down there).

Thondalar
12-30-2015, 01:46 AM
That's what they're for. Fully upgraded they're amazing. Certain factions also seem more likely to carry them and they're more likely to show up in the South (more guns/badassery down there).

I've gone towards the south end three times...once to hit vault 95 and do Cait's companion quest (which I figured would give me crazy affection/whatever points with her, but nope, not a one...at least she likes it when I pick locks), and twice because Minutemen "taking settlements" told me to. Honestly...most of the map I've uncovered is because of settlement quests...at current count I've retaken 19 of the 30 possible I've been told are possible.

I get that some things grade by level, but it kinda is a bit annoying every time I go to the Corvega factory for a radiant, there is ALWAYS a super mutant Behemoth getting nuked by a raider in power armor with a fat boy. I kill them both fairly easily now, but still. I've said this before...in a game this massive, it wouldn't be so bad if certain core areas don't respawn....especially constantly respawning super mutant behemoths and raiders in power armor with fat boys.

Taernath
12-30-2015, 10:01 AM
There is a gauss rifle in the quartermaster's area on the Prydwen.

Thondalar
12-30-2015, 02:17 PM
There is a gauss rifle in the quartermaster's area on the Prydwen.

I don't even know what that is.

Taernath
12-30-2015, 02:31 PM
I don't even know what that is.

The BoS airship.

Thondalar
01-04-2016, 03:24 AM
The BoS airship.

Besides radiants I've done 2 BoS quests.

This is seriously where I'm at after 103 hours of game time. 2 storyline quests (just getting to Diamond City), 2 BoS quests (2 or 3...I found the [remains of the] lost party and convinced the old crazy guy to re-join), 2 railroad quests (technically 1 if you don't count just finding them as the first quest), and unlocked/built up/freed/whatever 19 settlements.

I took a little break to play Mad Max, but I just completely cleared out the first area of that, so I'm gonna go back to Fallout for a little while.

Taernath
01-16-2016, 09:38 AM
There's a working backpack mod now, so the only things I'm waiting on before I can fully upload my consciousness and live in the Fallout universe are mods that model hunger/thirst/sleep and a camping mod. There's a swank seasons mod now, but you have to manually load each one individually. The creation kit can't come soon enough!

drauz
01-19-2016, 02:10 AM
http://i.imgur.com/jOGWtXf.jpg

Kalishar
01-19-2016, 12:01 PM
God damn it Preston, I'm busy!

drauz
01-29-2016, 10:35 PM
https://www.youtube.com/watch?v=XBlhXKjSy6M

Silvean
02-03-2016, 07:54 PM
Got the platinum trophy on this a minute ago. Going to hang it up until DLC is released.

Fallen
02-03-2016, 08:07 PM
Got the platinum trophy on this a minute ago. Going to hang it up until DLC is released.

How many hours played?

Silvean
02-03-2016, 08:18 PM
It says 15 days but that's not accurate. I put about 15 hours into one character and about 60 in another.

Fallen
02-03-2016, 08:21 PM
It says 15 days but that's not accurate. I put about 15 hours into one character and about 60 in another.

Wow, for a Platinum that is a very, very low playtime. Congrats.

Silvean
02-03-2016, 08:27 PM
It's a pretty easy trophy. The Benevolent Leader achievement is a pain because of the settlement mechanics though.

Taernath
02-12-2016, 08:01 PM
Bethesda is working on updating survival mode to include food, diseases, sleep etc.

Taernath
02-16-2016, 02:39 PM
FALLOUT 4 ADDONS ANNOUNCED
https://bethesda.net/#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77


Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More
Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.

Automatron
Price: $9.99 USD | £7.99 GBP | $16.95 AUD
Release: March 2016



The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

Wasteland Workshop
Price: $4.99 USD | £3.99 GBP | $7.95 AUD
Release: April 2016



With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!

Far Harbor
Price: $24.99 USD | £19.99 GBP | $39.95 AUD
Release: May 2016



A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

And more important, that this is only the beginning. We have plans for more. More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes - you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? We’ll be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. We’ll be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more.

We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming.



I think this is the first time I've heard of a season pass increasing in price.

Warriorbird
02-16-2016, 04:40 PM
FALLOUT 4 ADDONS ANNOUNCED
https://bethesda.net/#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77




I think this is the first time I've heard of a season pass increasing in price.

Dying Light did it too.

Taernath
02-16-2016, 05:02 PM
Dying Light did it too.

That season pass sucked at it's original price, too.

drauz
02-16-2016, 08:18 PM
I think this is the first time I've heard of a season pass increasing in price.

So they want the price of the original game for 3 DLCs? Seems overpriced to me.

Taernath
02-16-2016, 08:47 PM
So they want the price of the original game for 3 DLCs? Seems overpriced to me.

They said that this is the "first series" of addons, so it sounds like there will be more. I would be really disappointed if they only released a single campaign style DLC

Automatron sounds cool, Workshop not so much, Far Harbor mite be cool though I am tired of synths and don't give a shit about the Children of Atom.

There is a 20% off special going on at greenmangaming.com:
FEBURY-SVINGS-20PERC

Jarvan
02-18-2016, 03:50 PM
So they want the price of the original game for 3 DLCs? Seems overpriced to me.

No


They said that this is the "first series" of addons, so it sounds like there will be more. I would be really disappointed if they only released a single campaign style DLC

Automatron sounds cool, Workshop not so much, Far Harbor mite be cool though I am tired of synths and don't give a shit about the Children of Atom.

There is a 20% off special going on at greenmangaming.com:
FEBURY-SVINGS-20PERC

The addition of better armor and weapons could make Far Harbor nice as well, BUT... I expect maybe 2 more reg DLC and 1 more Campaign DLC.

Unless you are going to wait for like 1.5 years for an edition of the game with everything included, there really is no reason to NOT buy the Season pass right now.

drauz
02-18-2016, 08:05 PM
No

Yes

Jarvan
02-18-2016, 08:24 PM
Yes

No, they want slightly less then the price of the game for MORE then 3 DLC.

Astray
02-19-2016, 10:52 AM
http://i.imgur.com/DVELFAg.jpg

Gelston
02-19-2016, 11:06 AM
Have they made any alternate start mods yet?

Taernath
03-22-2016, 01:50 PM
Automatron is out, and it's awesome.

FISTO LIVES
http://images.akamai.steamusercontent.com/ugc/477752250546113222/2C68293DDB2C0DAFD112C51F60822C57A4478D5B/

Gelston
03-22-2016, 01:51 PM
They need to release the mod tools already!

Taernath
03-22-2016, 01:56 PM
They need to release the mod tools already!

Supposedly they will be released in April, before the next DLC.

The survival patch is going into beta this week or next, hopefully they get released asap because that's when I'll do my next full playthrough.

Gelston
03-22-2016, 01:58 PM
Supposedly they will be released in April, before the next DLC.

The survival patch is going into beta this week or next, hopefully they get released asap because that's when I'll do my next full playthrough.

Yeah. They need them to roll out all the sex mods, I mean mods.

Stanley Burrell
03-31-2016, 02:16 PM
FISTO LIVES

Oh. Sniggity. Snap.

I umm, required? ... Fisto's services after I booted him up in the last Fallout. To throw the gauntlet of science into the face of death of course :embarrassed:

Taernath
04-05-2016, 03:30 PM
https://www.youtube.com/watch?v=NtcUF5gHQJw

Survival mode is looking more like a pain in the ass to me. Let me save and travel when I want, damn it! Mods will fix it I guess.

https://bethesda.net/#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96

Gelston
04-05-2016, 03:37 PM
https://www.youtube.com/watch?v=NtcUF5gHQJw

Survival mode is looking more like a pain in the ass to me. Let me save and travel when I want, damn it! Mods will fix it I guess.

https://bethesda.net/#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96

huh? I play survival and save and travel when I want... Maybe mine is broken.

Taernath
04-05-2016, 03:58 PM
huh? I play survival and save and travel when I want... Maybe mine is broken.

Are you using the beta survival mode, or the current survival mode? The beta version is an update.

Gelston
04-05-2016, 04:12 PM
Are you using the beta survival mode, or the current survival mode? The beta version is an update.

Oh, I didn't see there was a new version. Just the current one.

ZeP
04-05-2016, 07:27 PM
Oh, I didn't see there was a new version. Just the current one.

Gwene cry harder.

elcidcannon
04-05-2016, 07:56 PM
Just bought this. About 8 gameplay hours in. Loving it.

First Fallout title I've gotten so I'm new to a lot of stuff....but it seems awesome so far.

Gelston
04-05-2016, 08:05 PM
Just bought this. About 8 gameplay hours in. Loving it.

First Fallout title I've gotten so I'm new to a lot of stuff....but it seems awesome so far.

Haha, go check out 3 and New Vegas too. They are worth a buy.

elcidcannon
04-05-2016, 08:33 PM
Yeah will do.....whenever I finish the life-suck that this game is LOL

drauz
04-06-2016, 01:31 AM
Yeah will do.....whenever I finish the life-suck that this game is LOL

If you did just the story quests you would have been done hours ago.

Taernath
04-28-2016, 02:59 PM
Survival mode NOW fellow stalkers.

Taernath
04-29-2016, 12:00 AM
My thoughts:

- I keep getting a LOOKUP FAILED notification for disease-type stuff. I can validate the install which fixes it until I get a new disease, then it breaks again.

- You get peckish/parched after like 2-3 hours game time (~15 minutes real time), then you need to drink 2-3 water and eat 2 'small' food items to get rid of it. That's a lot of food, and it feels like you're doing this constantly. Also, the penalties for being slightly hungry/thirsty are pretty brutal.

- No quicksave/console is retarded in Bethesda games which are glitchy enough by themselves, but when you add on mods you are pretty much asking to get your game corrupted.

- The disease messaging should be a little bit clearer about what happened. Ex: I took a nap and woke up with lethargy. WTF is lethargy? It should say something like, 'you wake up to find a parasitic worm crawled up your dick - +50 AIDS. Better take some antibiotics'.

Stanley Burrell
05-02-2016, 09:15 PM
Sheeit, when is the Far Harbor DLC coming out?

/twitch

Taernath
05-04-2016, 11:21 AM
Sheeit, when is the Far Harbor DLC coming out?

/twitch

May 19th


https://www.youtube.com/watch?v=B0wSCFBJcSs

Whirlin
05-04-2016, 11:23 AM
My thoughts:

- I keep getting a LOOKUP FAILED notification for disease-type stuff. I can validate the install which fixes it until I get a new disease, then it breaks again.

- You get peckish/parched after like 2-3 hours game time (~15 minutes real time), then you need to drink 2-3 water and eat 2 'small' food items to get rid of it. That's a lot of food, and it feels like you're doing this constantly. Also, the penalties for being slightly hungry/thirsty are pretty brutal.

- No quicksave/console is retarded in Bethesda games which are glitchy enough by themselves, but when you add on mods you are pretty much asking to get your game corrupted.

- The disease messaging should be a little bit clearer about what happened. Ex: I took a nap and woke up with lethargy. WTF is lethargy? It should say something like, 'you wake up to find a parasitic worm crawled up your dick - +50 AIDS. Better take some antibiotics'.

Are there any mods that you've found that help alleviate the concerns you noted above? Or perhaps patches?

Gelston
05-04-2016, 11:33 AM
The mod tools are out now I guess. It'll take a while before the cool ones are made though.

Taernath
05-04-2016, 11:40 AM
Are there any mods that you've found that help alleviate the concerns you noted above? Or perhaps patches?

"Campsite" - lets you put down tents/bedrolls/lanterns. Camping should have been officially supported with the revamped survival mode, but whatever.

"Survival Quicksave: No sleep til bedtime" - lets you autosave at a bed without advancing time

"Realistic Survival Damage" - gets rid of enemy bullet sponginess

A couple that re-enabled the console and quicksave.

I'd like to get one that rebalances thirst and med use. Use stimpack - get thirsty > drink water, use rad-x > get MEGATHIRSTY > drink 2x water, etc. etc. I can only carry so much water.

Stanley Burrell
05-04-2016, 07:09 PM
May 19th

Yo, thanks my man.

Taernath
05-22-2016, 07:44 PM
You can fuck a robobrain in Far Harbor.

10/10

Warriorbird
05-22-2016, 08:10 PM
Other than the random Minecraft tower defense hacking sequence Far Harbor is an excellent DLC. The previous two are not.

Taernath
05-22-2016, 08:33 PM
Other than the random Minecraft tower defense hacking sequence Far Harbor is an excellent DLC. The previous two are not.

I actually enjoyed the change of pace with that, though the last section was a bit long. You didn't like Automatron? It's more like a medium sized quest but I really like being able to build and customize robot companions.

Warriorbird
05-22-2016, 09:14 PM
I actually enjoyed the change of pace with that, though the last section was a bit long. You didn't like Automatron? It's more like a medium sized quest but I really like being able to build and customize robot companions.

Seemed like more a pretty short quest to me and the companions seem decidedly meh. Both the first two DLC felt like stuff that should've been available from the start. The Tesla weapon's kinda slick though.

Jarvan
05-22-2016, 09:28 PM
Seemed like more a pretty short quest to me and the companions seem decidedly meh. Both the first two DLC felt like stuff that should've been available from the start. The Tesla weapon's kinda slick though.

LOL, I remember when all "DLC" was available from the start really.

They may have made an expansion, but half the time that expansion was almost a whole new game.

Paying 60 bucks for half done products they then charge you 30-50 more to complete pisses me off.

Warriorbird
05-22-2016, 10:05 PM
LOL, I remember when all "DLC" was available from the start really.

They may have made an expansion, but half the time that expansion was almost a whole new game.

Paying 60 bucks for half done products they then charge you 30-50 more to complete pisses me off.

I'd imagine most of us do. If you pick up Fallout 4... Far Harbor's the only DLC that hearkens back to that era (weird Minecraft sequence aside).

Gelston
05-22-2016, 10:18 PM
LOL, I remember when all "DLC" was available from the start really.

They may have made an expansion, but half the time that expansion was almost a whole new game.

Paying 60 bucks for half done products they then charge you 30-50 more to complete pisses me off.

That is because they didn't have the internet to fix shit back then. For an expansion back then, they had to deal with a bunch of logistics and stuff like getting it to the store. Now they can just bang stuff out whenever they want and toss it on steam.

Taernath
05-23-2016, 09:53 AM
FYI, mods disable achievements now. You'll need to get a mod + F4SE to re-enable them (lol?)

Gelston
05-23-2016, 09:54 AM
FYI, mods disable achievements now. You'll need to get a mod + F4SE to re-enable them (lol?)

fucking checksums!

Jarvan
05-23-2016, 05:18 PM
That is because they didn't have the internet to fix shit back then. For an expansion back then, they had to deal with a bunch of logistics and stuff like getting it to the store. Now they can just bang stuff out whenever they want and toss it on steam.

Aka.. Sell you an FPS. Then sell you each gun separately via DLC for 5 bucks a piece.

Gelston
06-21-2016, 11:32 AM
All yall that got that limited time Pipboy Edition? Hahahahahaha, fuck yall there is a better one out now...

http://www.gamestop.com/collectibles/toys/pip-boy-deluxe-bluetooth-edition/131464?tp=i-H43-8C-5ge-4WBip2-1n-dKsE-1c-4W8y8W-1TDbZk&cid=eml_10002532&fq=10&om_rid=1070822623&om_mid=21864

Taernath
06-21-2016, 11:50 AM
All yall that got that limited time Pipboy Edition? Hahahahahaha, fuck yall there is a better one out now...

http://www.gamestop.com/collectibles/toys/pip-boy-deluxe-bluetooth-edition/131464?tp=i-H43-8C-5ge-4WBip2-1n-dKsE-1c-4W8y8W-1TDbZk&cid=eml_10002532&fq=10&om_rid=1070822623&om_mid=21864

I got my $60 worth out of the other one. I wouldn't pay $350 for this even if it had come out on release and not a year after everyone's finished the game and the hype is gone.

Gelston
06-21-2016, 11:54 AM
I got my $60 worth out of the other one. I wouldn't pay $350 for this even if it had come out on release and not a year after everyone's finished the game and the hype is gone.

It is real though.

Taernath
06-21-2016, 11:55 AM
It is real though.

$350 is pretty real too.

Gelston
06-21-2016, 11:58 AM
$350 is pretty real too.

only for poor people

Wrathbringer
06-21-2016, 12:44 PM
only for poor people

We can't all mooch off the government like you.

Gelston
06-21-2016, 12:48 PM
We can't all mooch off the government like you.

Better than defrauding it like you.

Jarvan
06-21-2016, 01:36 PM
I am seriously tempted to buy this thing tho.

Gelston
06-21-2016, 01:53 PM
I am seriously tempted to buy this thing tho.

Yeah, it is neat but like... I don't think I'd ever actually use it. It'd just sit on my shelf.

Wrathbringer
06-21-2016, 01:56 PM
Better than defrauding it like you.

I'm afraid I have no idea to what you're referring. Moocher.

Gelston
06-21-2016, 02:18 PM
I'm afraid I have no idea to what you're referring. Moocher.

k

Jarvan
06-21-2016, 02:38 PM
Yeah, it is neat but like... I don't think I'd ever actually use it. It'd just sit on my shelf.

Well.. it's kinda like having a kid... They are neat, but I don't know what I would do with it.

Seriously tho... I was talked into spending more then 350 on pictures and paintings for my house because "Bare walls are stupid". I think 350 for something I actually like is better then pictures I think are stupid.