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p. r e d d y
05-27-2015, 02:39 AM
So, I rolled up a F2P half-elf warrior and am enjoying destroying things with a lance :). I think my stats are ok? is not being able to join the guild going to drastically effect me?



Race: Half-Elf Profession: Warrior
Level: 11

Stats: Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 85 (17) ... 85 (17)
Constitution (CON): 75 (12) ... 75 (12)
Dexterity (DEX): 84 (22) ... 84 (22)
Agility (AGL): 84 (27) ... 84 (27)
Discipline (DIS): 73 (6) ... 73 (6)
Aura (AUR): 82 (16) ... 82 (16)
Logic (LOG): 81 (15) ... 81 (15)
Intuition (INT): 55 (2) ... 55 (2)
Wisdom (WIS): 53 (1) ... 53 (1)
Influence (INF): 31 (-4) ... 31 (-4)



Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 138 39
Combat Maneuvers...................| 108 26
Polearm Weapons....................| 108 26
Physical Fitness...................| 108 26
Dodging............................| 108 26
Perception.........................| 62 13
Training Points: 0 Phy 188 Mnt (38 Mnt converted to Phy)

i think i have a pretty solid training path here, but i'm not sure which cmans i should prioritize. i also have a bit of extra points and undecided as to where to put them. ambush and moc seem like good choices. i could 1x moc and then put any left over into ambush until i reach 30-40 ranks? or would it be better to leave moc alone for now and go for the 30-40 ranks of ambush now and then work moc up to 1x? would really appreciate some insight.

thanks!

Tgo01
05-27-2015, 02:46 AM
Not being able to join the warrior guild isn't going to be a huge lose or anything but some of the skills are pretty nice to have.

I think the usual recommendation of CMANs is weapon bonding, weapon spec, and that one that raises TD, combat focus?

Astray
05-27-2015, 02:55 AM
Guild stuff saves Cman points for other things.

Androidpk
05-27-2015, 03:01 AM
I would take MOC over ambush, especially with a lance.

Jeril
05-27-2015, 05:04 AM
I don't like the low WIS and INF, but being f2p you aren't likely to be working on warcries, and I am guessing you don't plan to get the character very far. I'd definitely say to push the MoC, at least 1x, maybe a bit more for a while just to get that first double tap. You are also obviously going to want to fit in some climb/swim for getting around.

Warriorbird
05-27-2015, 07:22 AM
I like the Wspec/Bonding idea. Past that, Surge is another option instead of Focus. You can live without guild skills. The loss of society is more of a blow.

p. r e d d y
05-28-2015, 01:44 AM
I don't like the low WIS and INF, but being f2p you aren't likely to be working on warcries, and I am guessing you don't plan to get the character very far. I'd definitely say to push the MoC, at least 1x, maybe a bit more for a while just to get that first double tap. You are also obviously going to want to fit in some climb/swim for getting around.

i'm not sure how far i can go with the limitations of f2p, but going sub isn't out of the question at some point. should i wait til my 30 days are almost up and roll for max stats at level 100? i can get all 100's except for an 81 int at level 100.



i did manage to get 1x MOC and pick up wspec I rank 3 and weapon bonding rank 3. i'm not sure about surge. the down time seems a little long? any thoughts on trip or charge?


Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 141 41
Combat Maneuvers...................| 114 28
Polearm Weapons....................| 114 28
Multi Opponent Combat..............| 70 15
Physical Fitness...................| 114 28
Dodging............................| 114 28
Perception.........................| 66 14

Jeril
05-28-2015, 03:20 AM
The biggest issue I think you'd have with stats set for cap is the lower agi/dex, you probably wouldn't have enough to swing a lance in 5 seconds for a while. You are also going to have less tps, so you wouldn't be able to have 3x armor and 2x dodge, so you'd likely have to pick one or the other.

Charge is pretty sexy and I enjoy using it a lot. Trip sucks, it is faster then charge but it doesn't get anywhere near the knockdowns, stuns, roundtime, and no death crits.