coldd
04-27-2015, 12:56 PM
Seeing if there's any interest in this stuff before I pawn it all. If you need more info on any item, I will do my best to provide.
Once, twice, sold. Deliver in WL. Updated one or two times daily.
Thanks for looking!
ALL ITEMS MB: 35k!
RUNESTAVES
4. an ancient illthorn runestaff - 5x - CB: 500k Winter sold!
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
The runestaff looks to have a lot of charges remaining.
5. a lemon yellow faewood runestaff - 4x steam flares - CB: 150k khorpulent sold!
The harmonics generated tell you that the runestaff has been infused with a steaming substance.
6. an ornate lor runestaff - 5x/2x Acuity flares - CB: 475k Sherlock sold!
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
7. a coral red villswood runestaff - 4x defender - CB: 50k Mcgregja sold!
The harmonics generated tell you that the runestaff helps defend the one who wields it.
WEAPONS
8. a faenor-tipped drakar katar - 1x - CB: 500k Berubeo21 sold!
The harmonics generated tell you that the katar has been infused with the power of a fire elemental.
The katar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The katar looks to have a lot of charges remaining.
10. a jagged eahnor halberd 6x (+28) - CB: 300k Thorns069 sold!
The halberd resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 6 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The halberd looks to have a lot of charges remaining.
19. a monir-hilted vaalorn flamberge - +18 Defender - CB: 160k Jaeck Straew sold!
As you sing, you feel a faint resonating vibration from the vaalorn flamberge in your hand...
The harmonics generated tell you that the flamberge helps defend the one who wields it.
ARMOR
22. a scratched spiked imflass helm - spiked, crit padded (perm) - CB: 350k Sagris sold!
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the spiked imflass helm.
25. some thick spiked ora arm greaves - spiked - CB: 300k Sagris sold!
he harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds. The magical harmonics reveal that arms are better protected when wearing the spiked ora arm greaves.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
WEARABLE
28.a jade-inlaid pink tourmaline ring - CB: 1.75m kruxfelt sold!
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Logic.
This enhancement may not be used by adventurers who have not trained 19 times.
The ring looks to have a lot of charges remaining.
You sense that the pink tourmaline ring will crumble into dust after its last enhancive charge has been expended.
You sense that the pink tourmaline ring will disintegrate after its last magical charge has been expended.
29. an enruned platinum bracelet - CB: 200k Shantin sold!
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The bracelet looks to have more than your average giantman could count charges remaining.
You sense that the platinum bracelet will crumble into dust after its last enhancive charge has been expended.
32. a pear-cut red spinel headband - CB: 150k Thorns069 sold!
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 44 times.
The headband looks to have a lot of charges remaining.
You sense that the red spinel headband will crumble into dust after its last enhancive charge has been expended.
You sense that the red spinel headband will disintegrate after its last magical charge has been expended.
-------------
SOLD ITEMS
1. a light pink orase runestaff - 4x/4x Acuity flares - CB: 1.5m kruxfelt sold!
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast. (Acuity flares)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 15 to Max Health.
This enhancement may not be used by adventurers who have not trained 48 times.
The runestaff looks to have a lot of charges remaining.
2. a small mesille runestaff - 3x - CB: 35k shad0ws0ngs sold!
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
3. a dark grey deringo runestaff - +8 - CB: 300k Thorns069 sold!
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The runestaff looks to have a lot of charges remaining.
9. a rhimar discus - 1x - CB: 35k shad0ws0ngs sold!
The harmonics generated tell you that the discus has been infused with the power of an ice elemental.
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The discus looks to have a lot of charges remaining.
11. a jagged black ora handaxe - 2x - CB: 35k shad0ws0ngs sold!
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The handaxe looks to have more than your average giantman could count charges remaining.
12.a kelyn-edged vaalorn scimitar - +18 - CB: 35k shad0ws0ngs sold!
The scimitar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Max Mana.
This enhancement may not be used by adventurers who have not trained 47 times.
The scimitar looks to have more than your average giantman could count charges remaining.
13.a monir-handled gornar war hammer - 2x - CB: 40k lynkdead sold!
The harmonics generated tell you that the hammer has been infused with the power of an earth elemental.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
The hammer looks to have more than your average giantman could count charges remaining.
14. a mithglin horseman's hammer - 3x - CB: 35k shad0ws0ngs sold!
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The hammer looks to have more than your average giantman could count charges remaining.
15. a black ora main gauche - 2x - CB: 35k shad0ws0ngs sold!
The gauche resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The gauche looks to have a lot of charges remaining.
16. a bone-handled white ora war hammer - 2x - CB: 35k shad0ws0ngs sold!
The harmonics generated tell you that the hammer has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
The hammer looks to have a lot of charges remaining.
17. a glaes-tipped zorchar trident - 1x - CB: 40k lynkdead sold!
The harmonics generated tell you that the trident has been infused with the power of a lightning bolt.
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The trident looks to have a lot of charges remaining.
18. a vultite-tipped whip - 4x - CB: 35k shad0ws0ngs sold!
The whip resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
The whip looks to have a lot of charges remaining.
34. an exquisite villswood short bow - 5x (+23) - CB: 125k Jymamon sold!
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
The bow looks to have a lot of charges remaining.
20. an ornate villswood heavy crossbow - 5x (+23) CB: 35k shad0ws0ngs sold!
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The crossbow looks to have more than your average giantman could count charges remaining.
21. a deep black hoarbeam heavy crossbow - +12 - CB: 35k shad0ws0ngs sold!
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
The crossbow looks to have a huge number of charges remaining.
23. an ornate imflass helm - crit padded (temp) CB: 35k shad0ws0ngs sold!
As you sing, you feel a faint resonating vibration from the imflass helm in your hand...
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the imflass helm.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
24. a blackened vultite helm - CB: 200k Thorns069 sold!
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have quite a few charges remaining.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
26. some old vultite arm greaves - CB: 35k shad0ws0ngs sold!
The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The greaves looks to have a huge number of charges remaining.
You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.
27. a cushion-cut peridot circlet - CB: 500k Bluke sold!
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the peridot circlet will persist after its last enhancive charge has been expended.
You sense that the peridot circlet will persist after its last magical charge has been expended.
30. a glittering platinum armband - CB: 40k kruxfelt sold!
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The armband looks to have a lot of charges remaining.
You sense that the platinum armband will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum armband will persist after its last magical charge has been expended.
31. a topaz-inset platinum necklace - CB: 35k shad0ws0ngs sold!
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining.
You sense that the platinum necklace will persist after its last enhancive charge has been expended.
You sense that the platinum necklace will persist after its last magical charge has been expended.
33. a star sapphire inset ora crown - CB: 35k shad0ws0ngs sold!
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the inset ora crown will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora crown will persist after its last magical charge has been expended.
Once, twice, sold. Deliver in WL. Updated one or two times daily.
Thanks for looking!
ALL ITEMS MB: 35k!
RUNESTAVES
4. an ancient illthorn runestaff - 5x - CB: 500k Winter sold!
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Max Mana.
This enhancement may not be used by adventurers who have not trained 33 times.
The runestaff looks to have a lot of charges remaining.
5. a lemon yellow faewood runestaff - 4x steam flares - CB: 150k khorpulent sold!
The harmonics generated tell you that the runestaff has been infused with a steaming substance.
6. an ornate lor runestaff - 5x/2x Acuity flares - CB: 475k Sherlock sold!
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
7. a coral red villswood runestaff - 4x defender - CB: 50k Mcgregja sold!
The harmonics generated tell you that the runestaff helps defend the one who wields it.
WEAPONS
8. a faenor-tipped drakar katar - 1x - CB: 500k Berubeo21 sold!
The harmonics generated tell you that the katar has been infused with the power of a fire elemental.
The katar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The katar looks to have a lot of charges remaining.
10. a jagged eahnor halberd 6x (+28) - CB: 300k Thorns069 sold!
The halberd resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 6 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The halberd looks to have a lot of charges remaining.
19. a monir-hilted vaalorn flamberge - +18 Defender - CB: 160k Jaeck Straew sold!
As you sing, you feel a faint resonating vibration from the vaalorn flamberge in your hand...
The harmonics generated tell you that the flamberge helps defend the one who wields it.
ARMOR
22. a scratched spiked imflass helm - spiked, crit padded (perm) - CB: 350k Sagris sold!
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the spiked imflass helm.
25. some thick spiked ora arm greaves - spiked - CB: 300k Sagris sold!
he harmonics generated tell you that the greaves serves to reduce the severity of inflicted wounds. The magical harmonics reveal that arms are better protected when wearing the spiked ora arm greaves.
The greaves resonates with your voice, revealing some details of its temporary enhancement:
The greaves's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
WEARABLE
28.a jade-inlaid pink tourmaline ring - CB: 1.75m kruxfelt sold!
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Constitution.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Logic.
This enhancement may not be used by adventurers who have not trained 19 times.
The ring looks to have a lot of charges remaining.
You sense that the pink tourmaline ring will crumble into dust after its last enhancive charge has been expended.
You sense that the pink tourmaline ring will disintegrate after its last magical charge has been expended.
29. an enruned platinum bracelet - CB: 200k Shantin sold!
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The bracelet looks to have more than your average giantman could count charges remaining.
You sense that the platinum bracelet will crumble into dust after its last enhancive charge has been expended.
32. a pear-cut red spinel headband - CB: 150k Thorns069 sold!
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 44 times.
The headband looks to have a lot of charges remaining.
You sense that the red spinel headband will crumble into dust after its last enhancive charge has been expended.
You sense that the red spinel headband will disintegrate after its last magical charge has been expended.
-------------
SOLD ITEMS
1. a light pink orase runestaff - 4x/4x Acuity flares - CB: 1.5m kruxfelt sold!
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast. (Acuity flares)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 15 to Max Health.
This enhancement may not be used by adventurers who have not trained 48 times.
The runestaff looks to have a lot of charges remaining.
2. a small mesille runestaff - 3x - CB: 35k shad0ws0ngs sold!
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Max Mana.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a huge number of charges remaining.
3. a dark grey deringo runestaff - +8 - CB: 300k Thorns069 sold!
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The runestaff looks to have a lot of charges remaining.
9. a rhimar discus - 1x - CB: 35k shad0ws0ngs sold!
The harmonics generated tell you that the discus has been infused with the power of an ice elemental.
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The discus looks to have a lot of charges remaining.
11. a jagged black ora handaxe - 2x - CB: 35k shad0ws0ngs sold!
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The handaxe looks to have more than your average giantman could count charges remaining.
12.a kelyn-edged vaalorn scimitar - +18 - CB: 35k shad0ws0ngs sold!
The scimitar resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Max Mana.
This enhancement may not be used by adventurers who have not trained 47 times.
The scimitar looks to have more than your average giantman could count charges remaining.
13.a monir-handled gornar war hammer - 2x - CB: 40k lynkdead sold!
The harmonics generated tell you that the hammer has been infused with the power of an earth elemental.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
The hammer looks to have more than your average giantman could count charges remaining.
14. a mithglin horseman's hammer - 3x - CB: 35k shad0ws0ngs sold!
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The hammer looks to have more than your average giantman could count charges remaining.
15. a black ora main gauche - 2x - CB: 35k shad0ws0ngs sold!
The gauche resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The gauche looks to have a lot of charges remaining.
16. a bone-handled white ora war hammer - 2x - CB: 35k shad0ws0ngs sold!
The harmonics generated tell you that the hammer has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 4 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
The hammer looks to have a lot of charges remaining.
17. a glaes-tipped zorchar trident - 1x - CB: 40k lynkdead sold!
The harmonics generated tell you that the trident has been infused with the power of a lightning bolt.
The trident resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The trident looks to have a lot of charges remaining.
18. a vultite-tipped whip - 4x - CB: 35k shad0ws0ngs sold!
The whip resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 1 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
The whip looks to have a lot of charges remaining.
34. an exquisite villswood short bow - 5x (+23) - CB: 125k Jymamon sold!
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
The bow looks to have a lot of charges remaining.
20. an ornate villswood heavy crossbow - 5x (+23) CB: 35k shad0ws0ngs sold!
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks at range.
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The crossbow looks to have more than your average giantman could count charges remaining.
21. a deep black hoarbeam heavy crossbow - +12 - CB: 35k shad0ws0ngs sold!
The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
The crossbow looks to have a huge number of charges remaining.
23. an ornate imflass helm - crit padded (temp) CB: 35k shad0ws0ngs sold!
As you sing, you feel a faint resonating vibration from the imflass helm in your hand...
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the imflass helm.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
24. a blackened vultite helm - CB: 200k Thorns069 sold!
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Elemental Lore - Fire Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The helm looks to have quite a few charges remaining.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
26. some old vultite arm greaves - CB: 35k shad0ws0ngs sold!
The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The greaves looks to have a huge number of charges remaining.
You sense that the vultite arm greaves will persist after its last enhancive charge has been expended.
27. a cushion-cut peridot circlet - CB: 500k Bluke sold!
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have more than your average giantman could count charges remaining.
You sense that the peridot circlet will persist after its last enhancive charge has been expended.
You sense that the peridot circlet will persist after its last magical charge has been expended.
30. a glittering platinum armband - CB: 40k kruxfelt sold!
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
The armband looks to have a lot of charges remaining.
You sense that the platinum armband will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum armband will persist after its last magical charge has been expended.
31. a topaz-inset platinum necklace - CB: 35k shad0ws0ngs sold!
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Survival Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The necklace looks to have a huge number of charges remaining.
You sense that the platinum necklace will persist after its last enhancive charge has been expended.
You sense that the platinum necklace will persist after its last magical charge has been expended.
33. a star sapphire inset ora crown - CB: 35k shad0ws0ngs sold!
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the inset ora crown will crumble into dust after its last enhancive charge has been expended.
You sense that the inset ora crown will persist after its last magical charge has been expended.