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View Full Version : Waggle problem plus other things



Veneyeth
04-27-2015, 05:56 AM
Ok so I rerolled a character from an empath to a wizard and waggle is not tracking the spells correctly is there a way to fix this it has the spiritual circles stuck in waggle. I cant remember but I cleared it out and repopulated it once but cannot seem to do it again ??;magic clear, spell all ;waggle setup and it was good or something to that effect

I also noticed this on another character that it isn't populating this is on a fresh install and my girl only plays one critter on her laptop

Is there a way to save all Lich settings to multiple characters?

I noticed something is logging me off rather randomly when I die. Maybe not enough keystrokes?? not sure

Global autostart scripts: infomon, alias, lnet, repository (args: download-updates)

xxxxx autostart scripts: uberbar, sorter, rnum, trollspeak, trollhear, prettynum, uberbounty, uberspells

Thanks

Tillmen
04-27-2015, 01:13 PM
skills full no set death off

Veneyeth
04-27-2015, 08:51 PM
Thankyou that worked for the waggle

I have my set death off

Tillmen
04-27-2015, 10:15 PM
When you log in while dead, you'll get logged off after something like 45 to 60 seconds of inactivity until you're alive again.

Veneyeth
04-28-2015, 01:46 AM
gotcha Thanks again.

Bartlett
04-29-2015, 11:16 AM
I could be overlooking some key setting, but I am having an issue where waggle is not casting for the duration expected. I cranked up the start time, end time and don't cast over time to 250 to see what it would do for me and there is no change. ;waggle on self or another player only goes through a single cast cycle, ;waggle info shows the correct amount of spells that are needed but just doesn't cast them to reach the duration.

Any info on this?

trall541
04-29-2015, 01:36 PM
try LOWERing your start time and see if that helps, i usually have mine set around 90 ish...

Bartlett
04-29-2015, 04:22 PM
That makes a lot of sense, and is what I actually did- I am away from my game for the day. I made sure it was well low enough to begin the casting. The script never failed to start. The part that really confounded me is that the info showed it would do 8 casts of a spell but then went ahead and only did 1 cast, exiting afterward.