Darcthundar
04-19-2015, 04:35 AM
Normal Auction rules apply.
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
All woods/metals have standard offensive/defensive bonuses unless otherwise indicated.
I do reserve the right to close this auction at anytime since my attention span is limited.
I am looking to sell all items. If you don't like the MB, make an offer
Thanks for looking and happy bidding.
ARMOR:
A1) some scratched imflass half plate
It has a bonus of +12 from a normal plate
The harmonics generated tell you that the plate serves to reduce the severity of inflicted wounds.
Examining the plate closely, it looks like it is somewhat padded against critical blows.
MB: 200K
CB:
A2) a carved glaes shield
It has a bonus of +15 from a normal shield
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The shield looks to have a huge number of charges remaining.
You sense that the glaes shield will persist after its last enhancive charge has been expended.
MB: 36K
CB: 36K Elcidcannon ONCE!
A3 an embossed vultite greathelm
The harmonics generated tell you that the greathelm has been infused with the power of an ice elemental. The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the vultite greathelm, you determine that it is moderately resistant to impact attacks.
MB: 36K
CB: 36K Aluvius SOLD AND DELIVERED!
A4) a veil iron shield
It has a bonus of +25 from a normal shield
Your careful inspection of a veil iron shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand.
MB: 100K
CB: 250K Eaglezaon LAST CALL!
A5) an etched imflass aegis
It has a bonus of +12 from a normal aegis
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The aegis looks to have almost innumerable charges remaining.
You sense that the imflass aegis will persist after its last enhancive charge has been expended.
MB: 36K
CB:
A6) an ornate vaalorn greathelm
The magical harmonics reveal that the head and neck are better protected when wearing the vaalorn greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 16 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vaalorn greathelm will persist after its last enhancive charge has been expended.
MB: 50K
CB: 300K Versin SOLD!
JEWELRY:
J1) a copper skull buckle
This is a tappable item, which casts spells from the Elemental sphere. It has 6 charges.
The skull buckle contains the spell Wizard's Shield, from the Wizard circle.
MB: 20K
CB:
J2) a star ruby inset mithril circlet
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The circlet looks to have more than your average dwarf could count charges remaining.
You sense that the inset mithril circlet will crumble into dust after its last enhancive charge has been expended.
MB: 50K
CB:
J3) a garnet-set imflass crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the imflass crown will crumble into dust after its last enhancive charge has been expended.
MB: 50K
CB:
J4) an ivory and star emerald earring
This is a magical item, which casts spells from the Elemental sphere. It has 8 charges.
The star emerald earring contains the spell Melgorehn's Aura, from the Wizard circle.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earring looks to have a lot of charges remaining.
You sense that the star emerald earring will crumble into dust after its last enhancive charge has been expended.
You sense that the star emerald earring will disintegrate after its last magical charge has been expended.
MB: 150K
CB:
J5) an onyx and white starstone necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The necklace looks to have a lot of charges remaining.
You sense that the white starstone necklace will crumble into dust after its last enhancive charge has been expended.
MB: 500k
CB:
J6) an engraved platinum stickpin Mage Recharger
You sense a faint aura of magic around the platinum stickpin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose.
The platinum stickpin contains the spell Elemental Defense II, from the Minor Elemental circle.
You sense that the platinum stickpin will persist after its last magical charge has been expended.
MB: 50K
CB:
J7) a malachite-set pewter stickpin Mage Recharger
The pewter stickpin contains the spell Lesser Shroud, from the Minor Spiritual circle.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The stickpin looks to have a lot of charges remaining.
You sense that the pewter stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter stickpin will persist after its last magical charge has been expended.
MB: 150K
CB: 250K Izalude LAST CALL!
J8) an ivory and peridot talisman Mage Recharger
The peridot talisman contains the spell Disarm Enhancement, from the Minor Elemental circle.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The talisman looks to have a huge number of charges remaining.
You sense that the peridot talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the peridot talisman will disintegrate after its last magical charge has been expended.
MB: 36K
CB:
J9) a hammered ora tiara
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The tiara looks to have more than your average dwarf could count charges remaining.
You sense that the ora tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the ora tiara will persist after its last magical charge has been expended.
MB: 50K
CB:
WEAPONS:
W1) an engraved wyrwood long bow
It has a bonus of +24 from a normal bow
MB: 150K
CB: SOLD ON BO
W2) a monir-handled vultite lance
The lance resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Discipline.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 1 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The lance looks to have a lot of charges remaining.
You sense that the vultite lance will persist after its last enhancive charge has been expended.
MB: 250k
CB: 250K Shantin LAST CALL!
W3) a maoral-hafted mithril pilum
The harmonics generated tell you that the pilum inflicts more fearsome wounds temporarily masterfully weightedwhen it strikes.
The pilum resonates with your voice, revealing some details of its temporary enhancement:
The pilum's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 50k
CB: 200K Gilchristr SOLD!
W4) a sigil-etched rowan runestaff
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
MB: 36K
CB: 36K Viekn SOLD!
W5) a chipped carmiln runestaff
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The runestaff looks to have more than your average dwarf could count charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 36K
CB: 36K Elcidcannon ONCE!
W6) a vultite dagger
The harmonics generated tell you that the dagger has been infused with a dark substance.
The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The dagger looks to have a lot of charges remaining.
You sense that the vultite dagger will persist after its last enhancive charge has been expended.
MB: 1mil
CB:
W7) a veil iron backsword
It has a bonus of +25 from a normal backsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
MB: 100K
CB: 125K Eaglezaon LAST CALLE!
W8) a large deringo light crossbow
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks (temporarily masterfully weighted) at range and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 36K
CB:
W9) a thin-bladed razern handaxe
It has a bonus of +15 from a normal handaxe
Checking out the handaxe, it looks like it is lightly weighted to inflict more critical blows than a normal weapon of its type.
MB: 36K
CB:
W10) a chipped vultite bastard sword
It has a bonus of +25 from a normal sword
The harmonics generated tell you that the sword has been infused with the power of a lightning bolt.
MB: 200K
CB:
Items will go Once, Twice, Thrice then Sold. Buyouts are not listed but will be entertained.
All woods/metals have standard offensive/defensive bonuses unless otherwise indicated.
I do reserve the right to close this auction at anytime since my attention span is limited.
I am looking to sell all items. If you don't like the MB, make an offer
Thanks for looking and happy bidding.
ARMOR:
A1) some scratched imflass half plate
It has a bonus of +12 from a normal plate
The harmonics generated tell you that the plate serves to reduce the severity of inflicted wounds.
Examining the plate closely, it looks like it is somewhat padded against critical blows.
MB: 200K
CB:
A2) a carved glaes shield
It has a bonus of +15 from a normal shield
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 4 times.
The shield looks to have a huge number of charges remaining.
You sense that the glaes shield will persist after its last enhancive charge has been expended.
MB: 36K
CB: 36K Elcidcannon ONCE!
A3 an embossed vultite greathelm
The harmonics generated tell you that the greathelm has been infused with the power of an ice elemental. The magical harmonics reveal that the head and neck are better protected when wearing the vultite greathelm.
The greathelm resonates with your voice, revealing some details of its temporary enhancement:
The greathelm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will simply return to normal.
As your song penetrates the vultite greathelm, you determine that it is moderately resistant to impact attacks.
MB: 36K
CB: 36K Aluvius SOLD AND DELIVERED!
A4) a veil iron shield
It has a bonus of +25 from a normal shield
Your careful inspection of a veil iron shield allows you to conclude that it is a medium shield that protects the bearer if carried in the left hand.
MB: 100K
CB: 250K Eaglezaon LAST CALL!
A5) an etched imflass aegis
It has a bonus of +12 from a normal aegis
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The aegis looks to have almost innumerable charges remaining.
You sense that the imflass aegis will persist after its last enhancive charge has been expended.
MB: 36K
CB:
A6) an ornate vaalorn greathelm
The magical harmonics reveal that the head and neck are better protected when wearing the vaalorn greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 16 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vaalorn greathelm will persist after its last enhancive charge has been expended.
MB: 50K
CB: 300K Versin SOLD!
JEWELRY:
J1) a copper skull buckle
This is a tappable item, which casts spells from the Elemental sphere. It has 6 charges.
The skull buckle contains the spell Wizard's Shield, from the Wizard circle.
MB: 20K
CB:
J2) a star ruby inset mithril circlet
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The circlet looks to have more than your average dwarf could count charges remaining.
You sense that the inset mithril circlet will crumble into dust after its last enhancive charge has been expended.
MB: 50K
CB:
J3) a garnet-set imflass crown
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the imflass crown will crumble into dust after its last enhancive charge has been expended.
MB: 50K
CB:
J4) an ivory and star emerald earring
This is a magical item, which casts spells from the Elemental sphere. It has 8 charges.
The star emerald earring contains the spell Melgorehn's Aura, from the Wizard circle.
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The earring looks to have a lot of charges remaining.
You sense that the star emerald earring will crumble into dust after its last enhancive charge has been expended.
You sense that the star emerald earring will disintegrate after its last magical charge has been expended.
MB: 150K
CB:
J5) an onyx and white starstone necklace
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
The necklace looks to have a lot of charges remaining.
You sense that the white starstone necklace will crumble into dust after its last enhancive charge has been expended.
MB: 500k
CB:
J6) an engraved platinum stickpin Mage Recharger
You sense a faint aura of magic around the platinum stickpin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose.
The platinum stickpin contains the spell Elemental Defense II, from the Minor Elemental circle.
You sense that the platinum stickpin will persist after its last magical charge has been expended.
MB: 50K
CB:
J7) a malachite-set pewter stickpin Mage Recharger
The pewter stickpin contains the spell Lesser Shroud, from the Minor Spiritual circle.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The stickpin looks to have a lot of charges remaining.
You sense that the pewter stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter stickpin will persist after its last magical charge has been expended.
MB: 150K
CB: 250K Izalude LAST CALL!
J8) an ivory and peridot talisman Mage Recharger
The peridot talisman contains the spell Disarm Enhancement, from the Minor Elemental circle.
The talisman resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The talisman looks to have a huge number of charges remaining.
You sense that the peridot talisman will crumble into dust after its last enhancive charge has been expended.
You sense that the peridot talisman will disintegrate after its last magical charge has been expended.
MB: 36K
CB:
J9) a hammered ora tiara
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The tiara looks to have more than your average dwarf could count charges remaining.
You sense that the ora tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the ora tiara will persist after its last magical charge has been expended.
MB: 50K
CB:
WEAPONS:
W1) an engraved wyrwood long bow
It has a bonus of +24 from a normal bow
MB: 150K
CB: SOLD ON BO
W2) a monir-handled vultite lance
The lance resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Discipline.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 1 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The lance looks to have a lot of charges remaining.
You sense that the vultite lance will persist after its last enhancive charge has been expended.
MB: 250k
CB: 250K Shantin LAST CALL!
W3) a maoral-hafted mithril pilum
The harmonics generated tell you that the pilum inflicts more fearsome wounds temporarily masterfully weightedwhen it strikes.
The pilum resonates with your voice, revealing some details of its temporary enhancement:
The pilum's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 50k
CB: 200K Gilchristr SOLD!
W4) a sigil-etched rowan runestaff
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the rowan runestaff will persist after its last enhancive charge has been expended.
MB: 36K
CB: 36K Viekn SOLD!
W5) a chipped carmiln runestaff
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The runestaff looks to have more than your average dwarf could count charges remaining.
You sense that the carmiln runestaff will persist after its last enhancive charge has been expended.
MB: 36K
CB: 36K Elcidcannon ONCE!
W6) a vultite dagger
The harmonics generated tell you that the dagger has been infused with a dark substance.
The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 2 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The dagger looks to have a lot of charges remaining.
You sense that the vultite dagger will persist after its last enhancive charge has been expended.
MB: 1mil
CB:
W7) a veil iron backsword
It has a bonus of +25 from a normal backsword, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
MB: 100K
CB: 125K Eaglezaon LAST CALLE!
W8) a large deringo light crossbow
The harmonics generated tell you that the crossbow assists its bearer with aiming attacks (temporarily masterfully weighted) at range and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
The crossbow resonates with your voice, revealing some details of its temporary enhancement:
The crossbow's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 36K
CB:
W9) a thin-bladed razern handaxe
It has a bonus of +15 from a normal handaxe
Checking out the handaxe, it looks like it is lightly weighted to inflict more critical blows than a normal weapon of its type.
MB: 36K
CB:
W10) a chipped vultite bastard sword
It has a bonus of +25 from a normal sword
The harmonics generated tell you that the sword has been infused with the power of a lightning bolt.
MB: 200K
CB: