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View Full Version : Yakushi boutique on teras #1976 (new inventory)



neimanz1
04-14-2015, 05:40 PM
check playershops

SashaFierce
04-14-2015, 11:56 PM
9-Looking closely at the eahnor signet ring, you see that it will cost 3999999 coins.
Imparts knowledge of spell 114.
This enhancive item may not be used by the following races: Human Giantman Half-Elf Sylvankind Dark Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi
The ring looks to have more than your average giantman could count charges remaining.
You can PULL the eahnor signet ring to remove it from the inventory.


Who can use the spell knowledge this item provides? I can't figure out what race is not listed in the not be used by list.

neimanz1
04-14-2015, 11:58 PM
elf

neimanz1
04-16-2015, 04:28 PM
Added some nice starter armor!


Looking closely at the light leather, you see that it will cost 99999 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 5 to Agility.
This enhancement may not be used by adventurers who have not trained 9 times.
The leather looks to have more than your average giantman could count charges remaining.
It is moderately resistant to crushing attacks.
You can PULL the light leather to remove it from the inventory.

neimanz1
04-17-2015, 12:30 AM
# 42 SOLD

neimanz1
04-19-2015, 12:13 AM
Looking closely at the deringo short bow, you see that it will cost 1999999 coins.
It imparts a bonus of +8 more than usual.
It provides a bonus of 14 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 10 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 1 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
The bow looks to have a lot of charges remaining.
You can PULL the deringo short bow to remove it from the inventory.

neimanz1
04-20-2015, 10:13 PM
Looking closely at the golvern-linked leathers, you see that it will cost 39999900 coins.
It imparts a bonus of +35 more than usual.
The item doesn't seem to do anything!
The leathers seems to be out of charges.
It is moderately resistant to fiery attacks and moderately resistant to frigid attacks.
You can PULL the golvern-linked leathers to remove it from the inventory.

2 slot 15/15 cold & fire resist ,T-5 ensorcelling and fully unlock fusion script

neimanz1
04-22-2015, 11:26 PM
Looking closely at the mithril alloy earcuff, you see that it will cost 399999 coins (CRUMBLY)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 11 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 44 times.
The earcuff looks to have a lot of charges remaining.
You can PULL the mithril alloy earcuff to remove it from the inventory.

neimanz1
04-25-2015, 11:04 PM
buy something..


Looking closely at the rowan runestaff, you see that it will cost 199999 coins.
It imparts a bonus of +5 more than usual.
It provides a bonus of 11 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 53 times.
It provides a bonus of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the rowan runestaff to remove it from the inventory.


Looking closely at the golden topaz earcuff, you see that it will cost 14999900 coins.(NON CRUMBLY)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 8 to Dexterity.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 6 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The earcuff looks to have a lot of charges remaining.

neimanz1
04-27-2015, 08:25 PM
Looking closely at the white sunstone earring, you see that it will cost 99999 coins. (CRUMBLY)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Elemental Lore - Water Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 2 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The earring looks to have more than your average giantman could count charges remaining.
You can PULL the white sunstone earring to remove it from the inventory.

neimanz1
04-27-2015, 08:34 PM
Looking closely at the chrysoberyl earring, you see that it will cost 999999 coins. (crumbly )
It is currently imbedded with the Head Repair spell.
It has a few charges remaining.
It could be activated by tapping it.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 2 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The earring looks to have a huge number of charges remaining.
You can PULL the chrysoberyl earring to remove it from the inventory.

neimanz1
04-27-2015, 09:09 PM
Looking closely at the mossbark short bow, you see that it will cost 1499999 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 5 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 8 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 22 times.
The bow looks to have a lot of charges remaining.
You can PULL the mossbark short bow to remove it from the inventory.

neimanz1
04-27-2015, 11:39 PM
Looking closely at the red chain mail, you see that it will cost 3999999 coins.
It imparts a bonus of +30 more than usual.
It is very resistant to slashing attacks, very vulnerable to puncturing attacks, and very resistant to frigid attacks.
You can PULL the red chain mail to remove it from the inventory.



Looking closely at the gold pin, you see that it will cost 499999 coins.(non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The pin looks to have more than your average giantman could count charges remaining.
You can PULL the gold pin to remove it from the inventory.

Androidpk
04-27-2015, 11:41 PM
Red armor for only 4m!

neimanz1
04-28-2015, 11:53 PM
Looking closely at the pewter torc, you see that it will cost 499999 coins. (CRUMBLY)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Multi Opponent Combat Bonus.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The torc looks to have more than your average giantman could count charges remaining.

neimanz1
05-03-2015, 09:27 PM
Looking closely at the vultite greathelm, you see that it will cost 999999 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 3 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The greathelm looks to have more than your average giantman could count charges remaining.
You can PULL the vultite greathelm to remove it from the inventory.


Looking closely at the hoarbeam short bow, you see that it will cost 1999999 coins.
It imparts a bonus of +12 more than usual.
It provides a bonus of 6 to Strength.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 17 to Logic.
This enhancement may not be used by adventurers who have not trained 61 times.
The bow looks to have a lot of charges remaining.
You can PULL the hoarbeam short bow to remove it from the inventory.
>

neimanz1
05-05-2015, 10:46 PM
buy something

neimanz1
05-06-2015, 09:27 PM
Looking closely at the villswood runestaff, you see that it will cost 999999 coins.
It imparts a bonus of +18 more than usual.
It provides a bonus of 17 to Influence.
This enhancement may not be used by adventurers who have not trained 61 times.
The runestaff looks to have more than your average giantman could count charges remaining.

turn it to logic at the spire!

neimanz1
05-06-2015, 10:41 PM
Looking closely at the glaes helm, you see that it will cost 1499999 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 14 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 63 times.
The helm looks to have a lot of charges remaining.
You can PULL the glaes helm to remove it from the inventory.

neimanz1
05-11-2015, 08:42 PM
Looking closely at the pewter ring, you see that it will cost 696969 coins.
It provides a bonus of 7 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 4 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The ring looks to have more than your average giantman could count charges remaining.
You can PULL the pewter ring to remove it from the inventory.
>

neimanz1
05-13-2015, 10:21 PM
Looking closely at the glaes double chain, you see that it will cost 1499999 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 14 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
The chain looks to have a lot of charges remaining.
You can PULL the glaes double chain to remove it from the inventory.

neimanz1
05-15-2015, 09:07 PM
Looking closely at the mithril dart, you see that it will cost 4999999 coins.
It imparts a bonus of +5 more than usual.
It has been infused with the power of a disintegrating substance.
It provides a bonus of 6 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 59 times.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The dart looks to have a lot of charges remaining.

neimanz1
05-17-2015, 09:42 PM
Looking closely at the mesille runestaff, you see that it will cost 199999 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 14 to Max Mana.
This enhancement may not be used by adventurers who have not trained 63 times.
It provides a bonus of 6 to Wisdom.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the mesille runestaff to remove it from the inventory.

Looking closely at the witchwood runestaff, you see that it will cost 99999 coins.
It imparts a bonus of +17 more than usual.
It provides a bonus of 3 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 2 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
You can PULL the witchwood runestaff to remove it from the inventory.

Looking closely at the orase runestaff, you see that it will cost 200000 coins.
It imparts a bonus of +25 more than usual.
It is a holy item.
It has been infused with the power of an ice elemental.
It provides a bonus of 12 to Intuition.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 3 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You can PULL the orase runestaff to remove it from the inventory.

Looking closely at the illthorn runestaff, you see that it will cost 499999 coins.
It imparts a bonus of +25 more than usual.
You can PULL the illthorn runestaff to remove it from the inventory.

Looking closely at the rowan runestaff, you see that it will cost 599999 coins.
It imparts a bonus of +5 more than usual.
It provides a bonus of 3 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You can PULL the rowan runestaff to remove it from the inventory.

Looking closely at the eahnor falchion, you see that it will cost 1499999 coins.
It imparts a bonus of +18 more than usual.
It provides a bonus of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 5 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The falchion looks to have a lot of charges remaining.
You can PULL the eahnor falchion to remove it from the inventory.

Looking closely at the gornar discus, you see that it will cost 1999999 coins.
It imparts a bonus of +10 more than usual.
It has been infused with the power of an earth elemental.
It provides a bonus of 12 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The discus looks to have a lot of charges remaining.
You can PULL the gornar discus to remove it from the inventory.


Looking closely at the orase runestaff, you see that it will cost 499999 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 16 to Intuition.
This enhancement may not be used by adventurers who have not trained 55 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You can PULL the orase runestaff to remove it from the inventory.

neimanz1
05-20-2015, 09:03 PM
Looking closely at the golden topaz brooch, you see that it will cost 399999 coins. (non crumbly)
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 6 to Constitution.
This enhancement may not be used by adventurers who have not trained 21 times.
The brooch looks to have a lot of charges remaining.


Looking closely at the inset eonake stickpin, you see that it will cost 1999999 coins. (crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The stickpin looks to have more than your average giantman could count charges remaining.

neimanz1
05-25-2015, 05:15 PM
Looking closely at the white starstone ring, you see that it will cost 999999 coins. (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 3 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The ring looks to have a lot of charges remaining.
You can PULL the white starstone ring to remove it from the inventory.

Looking closely at the imflass discus, you see that it will cost 99999 coins.
It imparts a bonus of +12 more than usual.
It has been infused with the power of a fire elemental.
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 56 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The discus looks to have a lot of charges remaining.
You can PULL the imflass discus to remove it from the inventory.

Looking closely at the silver alloy pin, you see that it will cost 999999 coins. (non crumbly )
It is a holy item.
It is currently imbedded with the Beacon of Courage spell.
It has a few charges remaining.
It could be activated by tapping it.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The pin looks to have a lot of charges remaining.
You can PULL the silver alloy pin to remove it from the inventory.


Looking closely at the red sunstone necklace, you see that it will cost 99999 coins. (no crumbly )
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The necklace looks to have a huge number of charges remaining.
You can PULL the red sunstone necklace to remove it from the inventory.

neimanz1
05-29-2015, 09:28 PM
Looking closely at the platinum headband, you see that it will cost 99999 coins. (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 4 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The headband looks to have a lot of charges remaining.
You can PULL the platinum headband to remove it from the inventory.
>

neimanz1
05-29-2015, 09:32 PM
Looking closely at the sterling silver pin, you see that it will cost 99999 coins. (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a huge number of charges remaining.

neimanz1
05-29-2015, 09:59 PM
Looking closely at the blue starstone band, you see that it will cost 1999999 coins. (non crumbly)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.
You can PULL the blue starstone band to remove it from the inventory.

neimanz1
05-29-2015, 10:56 PM
Looking closely at the white starstone bracelet, you see that it will cost 2222222 coins. (crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The bracelet looks to have a huge number of charges remaining.

neimanz1
06-06-2015, 11:00 PM
Looking closely at the sunset orange orb, you see that it will cost 14999900 coins.
It provides a bonus of 8 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

neimanz1
06-12-2015, 01:42 AM
Looking closely at the silver earcuff, you see that it will cost 9999999 coins. (CRUMBLY)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 6 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The earcuff looks to have a lot of charges remaining.

neimanz1
06-14-2015, 12:31 AM
Looking closely at the amber bracelet, you see that it will cost 7999999 coins.(crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 8 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 5 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The bracelet looks to have a lot of charges remaining.

neimanz1
06-23-2015, 09:21 PM
Looking closely at the blue starstone band, you see that it will cost 1499999 coins. (NON CRUMBLY)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Strength.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 4 to Climbing Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
The band looks to have a lot of charges remaining.

Aequis
06-26-2015, 08:51 PM
Looking closely at the golden topaz brooch, you see that it will cost 399999 coins. (non crumbly)
It provides a bonus of 1 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 6 to Constitution.
This enhancement may not be used by adventurers who have not trained 21 times.
The brooch looks to have a lot of charges remaining.


I didn't see it on Playershops, but if you still have this item for sale I'll take it for 400K. I don't want to take a hike to Teras only to find out it's sold though.

neimanz1
06-26-2015, 10:25 PM
looks like its gone

neimanz1
07-09-2015, 12:11 PM
Looking closely at the pewter fist pin, you see that it will cost 6999999 coins. (1x a day Dauntless)
You can PULL the pewter fist pin to remove it from the inventory.



Looking closely at the jade leaf pin, you see that it will cost 5999999 coins. (1x a day mobility)
You can PULL the jade leaf pin to remove it from the inventory.

neimanz1
07-10-2015, 11:46 PM
Looking closely at the red dreamstone stickpin, you see that it will cost 6999999 coins. (crumbly)
It provides a bonus of 6 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 49 times.
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 50 times.
The stickpin looks to have a lot of charges remaining.
You can PULL the red dreamstone stickpin to remove it from the inventory.

could be a very nice logic bonus pin after the spire!

neimanz1
07-12-2015, 02:04 AM
Looking closely at the vultite war hammer, you see that it will cost 69999 coins.
It imparts a bonus of +25 more than usual.
You can PULL the vultite war hammer to remove it from the inventory.


Looking closely at the glaes shield, you see that it will cost 59999 coins.
It imparts a bonus of +15 more than usual.
It has been infused with the power of a steaming substance.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 9 to Constitution.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have more than your average giantman could count charges remaining.

neimanz1
07-12-2015, 08:24 PM
Looking closely at the gold stickpin, you see that it will cost 6999999 coins. (crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 6 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a lot of charges remaining.
You can PULL the gold stickpin to remove it from the inventory.

neimanz1
07-22-2015, 12:26 AM
Looking closely at the pewter fist pin, you see that it will cost 5999999 coins.
You can PULL the pewter fist pin to remove it from the inventory.

1x a day dauntless 6 mil now!

neimanz1
07-24-2015, 11:59 PM
Looking closely at the blue sapphire medallion, you see that it will cost 2999999 coins. (non crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 3 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The medallion looks to have a lot of charges remaining.
You can PULL the blue sapphire medallion to remove it from the inventory.

Looking closely at the deringo runestaff, you see that it will cost 3999999 coins.
It imparts a bonus of +8 more than usual.
It provides a bonus of 13 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 4 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the deringo runestaff to remove it from the inventory.


Looking closely at the mossbark runestaff, you see that it will cost 999999 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 11 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the mossbark runestaff to remove it from the inventory.

neimanz1
08-07-2015, 12:54 PM
Looking closely at the vultite-studded maul, you see that it will cost 199999 coins.
It is temporarily exceptionally weighted to inflict more critical blows.
You can PULL the vultite-studded maul to remove it from the inventory.

gilchristr
08-07-2015, 03:13 PM
ill take the maul. I can pickup at talondown, will send pm

neimanz1
08-13-2015, 09:11 PM
Looking closely at the imflass-studded cudgel, you see that it will cost 1999999 coins.
It imparts a bonus of +12 more than usual.
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The cudgel looks to have a lot of charges remaining.

Looking closely at the vaalorn greathelm, you see that it will cost 1999999 coins.
It imparts a bonus of +18 more than usual.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 17 to Influence.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 13 to Max Mana.
This enhancement may not be used by adventurers who have not trained 55 times.
The greathelm looks to have a lot of charges remaining.

neimanz1
08-23-2015, 12:41 AM
Looking closely at the vultite handaxe, you see that it will cost 88888 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The handaxe looks to have a huge number of charges remaining.
You can PULL the vultite handaxe to remove it from the inventory.

neimanz1
10-10-2015, 04:36 PM
Looking closely at the inset platinum circlet, you see that it will cost 5999999 coins. (CRUMBLY)
It provides a bonus of 5 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The circlet looks to have a lot of charges remaining.

neimanz1
10-19-2015, 09:12 PM
Looking closely at the sunset orange orb, you see that it will cost 1999999 coins.
It provides a bonus of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 19999900 coins.
It provides a bonus of 15 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 1999999 coins.
It provides a bonus of 11 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the sunset orange orb, you see that it will cost 1999999 coins.
It provides a bonus of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the cardinal red orb, you see that it will cost 2999999 coins.
It provides a bonus of 13 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the sunset orange orb, you see that it will cost 3333333 coins.
It provides a bonus of 7 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 39 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the sunset orange orb, you see that it will cost 7999999 coins.
It provides a bonus of 6 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 59 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 9999999 coins.
It provides a bonus of 14 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 18999900 coins.
It provides a bonus of 15 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 3999999 coins.
It provides a bonus of 15 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 72 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.

Looking closely at the sunset orange orb, you see that it will cost 2222222 coins.
It provides a bonus of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the dark indigo orb, you see that it will cost 1999999 coins.
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 2999999 coins.
It provides a bonus of 12 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the sunset orange orb, you see that it will cost 1999999 coins.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 4999999 coins.
It provides a bonus of 13 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

Looking closely at the hoarfrost white orb, you see that it will cost 6999999 coins.
It provides a bonus of 13 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the hoarfrost white orb to remove it from the inventory.

neimanz1
10-26-2015, 09:06 PM
Looking closely at the sunset orange orb, you see that it will cost 3000000 coins.
It provides a bonus of 5 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 54 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.

Silvean
10-26-2015, 11:02 PM
Looking closely at the sunset orange orb, you see that it will cost 3000000 coins.
It provides a bonus of 5 to Wisdom Bonus.

No lie. My wife just asked if I made a sex noise at my phone. Oh, I did. But not because I was looking at triple-x websites. I was looking at dat wisdom bonus. Mmm.

Androidpk
10-26-2015, 11:04 PM
What kind of sex noise?

Silvean
10-26-2015, 11:09 PM
What kind of sex noise?

Like the gentle purring of the reticulated giraffe. Hgrhhrii-gr-grhgrhhri!

Astray
10-26-2015, 11:19 PM
Like the gentle purring of the reticulated giraffe. Hgrhhrii-gr-grhgrhhri!

My nipples are like diamonds right now.

neimanz1
11-14-2015, 12:51 PM
Looking closely at the blue tourmaline pendant, you see that it will cost 9999999 coins.
It is a holy item.
It provides a bonus of 8 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 5 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 1 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 3 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The pendant looks to have a lot of charges remaining.
It will crumble into dust after its last charge is depleted.

PLAYER SHOPS LET YOU KNOW IF ITEMS ARE CRUMBLY NOW

neimanz1
12-09-2015, 04:19 PM
SPIRE FODDER


Looking closely at the vultite broadsword, you see that it will cost 4999999 coins.
It imparts a bonus of +20 more than usual.
It has been infused with the power of a Lightning Bolt.
It provides a bonus of 6 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 8 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
The broadsword looks to have a lot of charges remaining.
You can PULL the vultite broadsword to remove it from the inventory.
MAKE IT 14 LOGIC BONUS


Looking closely at the zorchar mace, you see that it will cost 7999999 coins.
It imparts a bonus of +5 more than usual.
It has been infused with the power of a Lightning Bolt.
It provides a bonus of 11 to Constitution.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 8 to Dexterity.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The mace looks to have a lot of charges remaining.

19 TO DEX STAT!

neimanz1
12-12-2015, 01:56 PM
Looking closely at the alexandrite stickpin, you see that it will cost 6999999 coins. (CRUMBLY)
It provides a bonus of 6 to Wisdom.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 1 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Logic.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Elemental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have a lot of charges remaining.


Looking closely at the studded copper stickpin, you see that it will cost 2999999 coins. (CRUMBLY)
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have a lot of charges remaining.

neimanz1
12-14-2015, 12:11 AM
Looking closely at the copper crown, you see that it will cost 1888888 coins. (crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 8 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.
You can PULL the copper crown to remove it from the inventory.

spire fodder

neimanz1
12-14-2015, 08:29 PM
great for a brawling locksmith


Looking closely at the inset copper stickpin, you see that it will cost 6999999 coins. ( Crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 8 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Brawling Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The stickpin looks to have a lot of charges remaining.
You can PULL the inset copper stickpin to remove it from the inventory.

get for spire

neimanz1
12-14-2015, 08:39 PM
Looking closely at the star sapphire neckchain, you see that it will cost 9999999 coins. (crumbly )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 9 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 6 times.
The neckchain looks to have a lot of charges remaining.

neimanz1
12-14-2015, 10:52 PM
Looking closely at the mithglin full plate, you see that it will cost 999999 coins.
It imparts a bonus of +15 more than usual.
It is somewhat padded against critical blows.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will simply return to normal.
It is moderately resistant to impact attacks.
You can PULL the mithglin full plate to remove it from the inventory.

padding is perm
resist is temp
spiked as well

neimanz1
01-17-2016, 07:45 PM
Looking closely at the cardinal red orb, you see that it will cost 2999999 coins.
It provides a bonus of 13 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the cardinal red orb to remove it from the inventory.

neimanz1
01-19-2016, 08:19 PM
Looking closely at the fire opal necklace, you see that it will cost 99999 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.
You can PULL the fire opal necklace to remove it from the inventory.

non crumbly

neimanz1
01-20-2016, 12:46 AM
Spire pin available at shop now


Looking closely at the golden griffin pin, you see that it will cost 2999999 coins.
You can PULL the golden griffin pin to remove it from the inventory.

neimanz1
01-27-2016, 10:20 PM
Looking closely at the sunset orange orb, you see that it will cost 1999999 coins.
It provides a bonus of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You can PULL the sunset orange orb to remove it from the inventory.

neimanz1
02-22-2016, 01:22 PM
Looking closely at the glowbark runestaff, you see that it will cost 888888 coins.
It imparts a bonus of +27 more than usual.
You can PULL the glowbark runestaff to remove it from the inventory.

neimanz1
03-06-2016, 11:08 AM
Looking closely at the beryl ring, you see that it will cost 1999999 coins. (CRUMBLY)
It is currently imbedded with the Cloak of Shadows spell. (MR)
It has 5 charges remaining.
It could be activated by tapping it.
It provides a bonus of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 45 times.
The ring looks to have a lot of charges remaining.
You can PULL the beryl ring to remove it from the inventory.

gilchristr
03-06-2016, 07:51 PM
Ill take the beryl ring.

neimanz1
03-22-2016, 08:44 PM
Looking closely at the dragonfire opal torc, you see that it will cost 5555555 coins. (crumbly )
It is a holy item.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 50 times.
It provides a bonus of 9 to Constitution.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 2 to Max Health.
This enhancement may not be used by adventurers who have not trained 2 times.
The torc looks to have a lot of charges remaining.
You can PULL the dragonfire opal torc to remove it from the inventory.


GOOD SPIRE ITEM

neimanz1
03-31-2016, 02:55 PM
Updated shop with new spire fodder

https://ps.lichproject.org/shops/513

Haldrik
03-31-2016, 03:14 PM
Updated shop with new spire fodder

https://ps.lichproject.org/shops/513

Any updates w/o me checking out every item? I think I've checked those items at least 20 times over the various visits.

neimanz1
04-01-2016, 04:34 PM
nope sorry

neimanz1
04-07-2016, 01:59 PM
Looking closely at the inset platinum circlet, you see that it will cost 5999999 coins. (crumbly )
It provides a bonus of 5 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 7 to Max Mana.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
The circlet looks to have a lot of charges remaining.
You can PULL the inset platinum circlet to remove it from the inventory.

great for tonight's spire run


spire pins available at the shop now too

Looking closely at the golden griffin pin, you see that it will cost 1999999 coins.
You can PULL the golden griffin pin to remove it from the inventory.

neimanz1
04-10-2016, 02:12 AM
Looking closely at the glowbark runestaff, you see that it will cost 199999 coins.
It imparts a bonus of +23 more than usual.
It has been infused with the power of a corrosive substance.
You can PULL the glowbark runestaff to remove it from the inventory.

neimanz1
04-23-2016, 07:02 PM
Looking closely at the faenor handaxe, you see that it will cost 499999 coins.
It imparts a bonus of +8 more than usual.
It has been infused with the power of a Fire Elemental.
It provides a bonus of 9 to Logic.
This enhancement may not be used by adventurers who have not trained 18 times.
The handaxe looks to have more than your average giantman could count charges remaining.
You can PULL the faenor handaxe to remove it from the inventory.
>

neimanz1
04-24-2016, 10:36 PM
>get rune
Looking closely at the faewood runestaff, you see that it will cost 999999 coins.
It imparts a bonus of +20 more than usual.
It provides a bonus of 5 to Aura.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 6 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Max Spirit.
This enhancement may not be used by adventurers who have not trained 40 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the faewood runestaff to remove it from the inventory.

neimanz1
04-25-2016, 11:08 PM
Looking closely at the illthorn runestaff, you see that it will cost 696969 coins.
It imparts a bonus of +25 more than usual.
It has been infused with the power of an Earth Elemental.
It provides a bonus of 5 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You can PULL the illthorn runestaff to remove it from the inventory.

neimanz1
04-30-2016, 08:48 AM
Looking closely at the star ruby bracelet, you see that it will cost 666666 coins. ( Non crumbly and blank MR )
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Strength.
This enhancement may not be used by adventurers who have not trained 8 times.
The bracelet looks to have a lot of charges remaining.
You can PULL the star ruby bracelet to remove it from the inventory.
>

neimanz1
05-10-2016, 09:59 PM
Looking closely at the gold talisman, you see that it will cost 999999 coins.(crumbly)
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 1 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The talisman looks to have a lot of charges remaining.

Haldrik
05-10-2016, 10:25 PM
I bet if i didn't bid against you and just hired you as my personal shoper I might come out ahead in the end.

neimanz1
05-28-2016, 06:25 PM
a woven mithril alloy mesh cloak less than 2 pounds and holds 200


You carefully inspect a woven mithril alloy mesh cloak.

You estimate that a woven mithril alloy mesh cloak can store a gigantic amount with enough space for any number of items.

You determine that you could wear the cloak, hanging it from your shoulders. The cloak appears to serve some purpose.

It looks like this item has been mainly crafted out of mithril.


Looking closely at the mithril alloy cloak, you see that it will cost 14999900 coins.
You can PULL the mithril alloy cloak to remove it from the inventory.

Viekn
05-28-2016, 06:32 PM
a woven mithril alloy mesh cloak less than 2 pounds and holds 200


You carefully inspect a woven mithril alloy mesh cloak.

You estimate that a woven mithril alloy mesh cloak can store a gigantic amount with enough space for any number of items.

You determine that you could wear the cloak, hanging it from your shoulders. The cloak appears to serve some purpose.

It looks like this item has been mainly crafted out of mithril.


Looking closely at the mithril alloy cloak, you see that it will cost 14999900 coins.
You can PULL the mithril alloy cloak to remove it from the inventory.

That's hot.

neimanz1
05-28-2016, 06:36 PM
sheesh someone stole it quick

Alashir
05-28-2016, 06:40 PM
/flex

neimanz1
06-04-2016, 05:50 PM
Looking closely at the golden griffin pin, you see that it will cost 1999999 coins. ( stylized golden griffin pin from spire event )
You can PULL the golden griffin pin to remove it from the inventory.


Looking closely at the hunting cloak, you see that it will cost 14999900 coins. ( black hunting cloak less than 2 pounds holds 200 )
You can PULL the hunting cloak to remove it from the inventory.

neimanz1
06-07-2016, 10:09 PM
Looking closely at the brigandine armor, you see that it will cost 69999 coins.
It imparts a bonus of +5 more than usual.
It is somewhat padded against critical blows.
You can PULL the brigandine armor to remove it from the inventory.

Hoodtralfeck
06-15-2016, 05:40 AM
i wanna do MB on all the following items below . Pease let me know which of these items you still have please !!

Also some Item's didnt say if they was PERM or CRUMBLY







#39-Looking closely at the mossbark runestaff, you see that it will cost 696969 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 10 to Logic.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You can PULL the mossbark runestaff to remove it from the inventory.

-----------------------------------------------------------------------------

Looking closely at the hoarbeam short bow, you see that it will cost 1999999 coins.
It imparts a bonus of +12 more than usual.
It provides a bonus of 6 to Strength.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 17 to Logic.
This enhancement may not be used by adventurers who have not trained 61 times.
The bow looks to have a lot of charges remaining.

-----------------------------------------------------------------

Looking closely at the sunset orange orb, you see that it will cost 1999999 coins.
It provides a bonus of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

--------------------------------------------------------------

Looking closely at the fire opal necklace, you see that it will cost 99999 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.

----------------------------------------------------------------------------

Looking closely at the fire opal necklace, you see that it will cost 99999 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have more than your average giantman could count charges remaining.

-------------------------------------------------------------

Looking closely at the faenor handaxe, you see that it will cost 499999 coins.
It imparts a bonus of +8 more than usual.
It has been infused with the power of a Fire Elemental.
It provides a bonus of 9 to Logic.
This enhancement may not be used by adventurers who have not trained 18 times.
The handaxe looks to have more than your average giantman could count charges remaining.

---------------------------------------------------------

neimanz1
06-15-2016, 12:37 PM
not sure you have to check the shop.

https://ps.lichproject.org/shops/513

Nazagor
06-17-2016, 04:52 PM
Don't take this offensively, but your posts are so hard to read that I basically don't bother. I'd love to see your stuff but it could be a 1 to 2-page spreadsheet instead of 20 pages of scroll.

Viekn
06-17-2016, 05:14 PM
Don't take this offensively, but your posts are so hard to read that I basically don't bother. I'd love to see your stuff but it could be a 1 to 2-page spreadsheet instead of 20 pages of scroll.

If you go to his actual player shop site, it's easier to read.

JNewhall
06-17-2016, 06:00 PM
I find the absence of commas in your prices so frustrating that I just give up trying to read them. It's too much effort without commas for me tell if it's 999,999 or 9,999,999 or 99,999,999.

Of course maybe others prefer your style. Just thought I'd let you know that it mostly keeps me from buying your stuff (the exception being when I search on playershops because the have commas).

Gnomad
06-17-2016, 07:47 PM
Don't take this offensively, but your posts are so hard to read that I basically don't bother. I'd love to see your stuff but it could be a 1 to 2-page spreadsheet instead of 20 pages of scroll.
same

I click on the thread and say "oh yeah it's that one" and then close it. I could go to playershops but it's not worth the effort

neimanz1
06-17-2016, 08:26 PM
the post is pretty old and I copy & paste whatever I could for people that don't want to take the effort to go to player shops. prices are like that to annoy people

Ososis
06-17-2016, 08:38 PM
Well thank you for taking the time to try to annoy your potential customers. Also thank you for making a dreadful layout, significantly more difficult than the playershops, for people who don't want to take the effort to navigate the playershops. But I think mainly, thank you for giving a big middle finger to the people who tried to do you a solid and took the time out of their life to try to get a little more silver in your pocket.

You are kind of my hero.

neimanz1
06-17-2016, 08:50 PM
you realize page one was last updated like a year ago right? the only time I do post on this thread is when I add like a couple of items. I'm sorry for offending and biting the hand that feeds me

neimanz1
07-07-2016, 10:12 PM
Jagged glaes bastard sword

Looking closely at the glaes bastard sword, you see that it will cost 6999999 coins.
It imparts a bonus of +15 more than usual.
It is heavily weighted to inflict more critical blows.
It provides a bonus of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 12 to Influence.
This enhancement may not be used by adventurers who have not trained 31 times.
The sword looks to have a lot of charges remaining.
You can PULL the glaes bastard sword to remove it from the inventory.

Haldrik
07-08-2016, 01:22 AM
How is his thread hard to read? It's literally the in game text. : psy :

And his shop is one of the best organized I've seen.

edit:
I noticed you were complaining about the commas... never had an issue. I just select the text with my mouse If I'm unsure.

gilchristr
07-08-2016, 10:06 PM
You gotta be literate to play gemstone

neimanz1
07-17-2016, 07:06 PM
Looking closely at the glaes bastard sword, you see that it will cost 4999999 coins.
It imparts a bonus of +15 more than usual.
It is heavily weighted to inflict more critical blows.(PERM)
It provides a bonus of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 12 to Influence.
This enhancement may not be used by adventurers who have not trained 31 times.
The sword looks to have a lot of charges remaining.
You can PULL the glaes bastard sword to remove it from the inventory.

neimanz1
07-23-2016, 04:14 AM
Looking closely at the double leather, you see that it will cost 399999 coins.
It imparts a bonus of +10 more than usual.
It provides a bonus of 18 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 69 times.
The leather looks to have more than your average giantman could count charges remaining.
You can PULL the double leather to remove it from the inventory.

neimanz1
10-08-2016, 06:05 PM
get ready for the fusion shaman


Looking closely at the imflass trident, you see that it will cost 1999999 coins.
It imparts a bonus of +12 more than usual.
It has been infused with the power of a disintegrating substance.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 11 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The trident looks to have a lot of charges remaining.
You'll have to buy it if you want it.


Looking closely at the carmiln heavy crossbow, you see that it will cost 9999999 coins.
It imparts a bonus of +6 more than usual.
It provides a bonus of 14 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 63 times.
The crossbow looks to have more than your average giantman could count charges remaining.
You'll have to buy it if you want it.

neimanz1
10-08-2016, 10:32 PM
Looking closely at the mithril javelin, you see that it will cost 2999999 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 13 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The javelin looks to have a lot of charges remaining.
You can PULL the mithril javelin to remove it from the inventory.

PublicEnemy1
10-09-2016, 05:06 PM
Your prices confuse me. Can I repo download something to add commas?

neimanz1
10-09-2016, 06:49 PM
https://ps.lichproject.org/shops/513

neimanz1
05-20-2017, 05:18 PM
Looking closely at the gold neckchain, you see that it will cost 3456789 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 6 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 5 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The neckchain looks to have a fair amount of charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
You can PULL the gold neckchain to remove it from the inventory.


>get armb
Looking closely at the inset pewter armband, you see that it will cost 9999999 coins.
It is currently imbedded with the Spirit Shield spell.
It has 5 charges remaining.
It could be activated by tapping it.
It provides a bonus of 6 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 6 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The armband looks to have quite a few charges remaining.
It will crumble into dust after its last charge is depleted.
It is a small item, under a pound.
You'll have to buy it if you want it.

Godsanvil
05-20-2017, 06:20 PM
12 million for +5 dex?

neimanz1
05-20-2017, 06:24 PM
12 million for +5 dex?

check playershop for updated list

neimanz1
05-30-2017, 12:40 PM
Looking closely at the glaes aventail, you see that it will cost 5555555 coins.
It imparts a bonus of +15 more than usual.
It provides a bonus of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 8 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 10 to Influence.
This enhancement may not be used by adventurers who have not trained 22 times.
The aventail looks to have more than your average giantman could count charges remaining.

adred
05-30-2017, 01:09 PM
i'll pay 3333334 for this

Methais
05-30-2017, 01:26 PM
check playershops

Don't tell me how to live my life!

sentral
05-30-2017, 01:38 PM
thats a nice aventail!

neimanz1
07-03-2017, 02:14 PM
Looking closely at the inset eonake ring, you see that it will cost 2999999 coins.
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The ring looks to have a fair amount of charges remaining.
It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
It is a small item, under a pound.

neimanz1
07-03-2017, 05:19 PM
veil iron spiked kut'ziko- 15 mil
5x with T-4 ensorcelling
https://gswiki.play.net/Mechanical_crossbow

The creator has also provided the following information:
-------------------MECHANICAL CROSSBOWS-------------------------
| These crossbows are of gnomish craftsmanship, and very |
| intricate. Any alteration should be along with this theme. |
| |
| Bows should have a wooden stock, metallic gears and arms |
| with crystal lenses for sights. |
| |
| If altering these, you may ONLY change the base 15/15/15 |
| and the settings below. |
| |
| It is unlocked to Tier 2. It cannot be unlocked again. |
| It can now be loaded with up to 5 bolts at a time. |
| COCK roundtime is reduced based on crossbow type. |
| You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH |
----------------------------------------------------------------

Metal Gears = golvern
Metal Cams = black veil iron
Metal Arms/Stirrup = golvern
Crystal Sights = crimson