Bobmuhthol
10-16-2004, 06:44 PM
[Amu-Faint : [OOC]-Anticor] "You tap a gold-hilted vaalorn-trimmed claidhmore"
[Amu-Faint : [OOC]-Saryann] "sory I am a dork"
[Amu-Faint : [OOC]-Ganimead] "if he is on teras prep 720; cast warclaid"
[Amu-Faint : [OOC]-You] "ahhahahahahahahaha tnci9rop"
[Amu-Faint : [OOC]-Warclaidhm] ":sigh:"
[Amu-Faint : [OOC]-Anticor] "The claidhmore's ornate hilt has been wrapped in deep sanguine leather to provide a superior grip, and long spurs of gilded vaalorn curve outward to protect the wielder's hand. A tear-cut star ruby gleams at the apex of the blade, just above the curving wings of an etched wyvern. Two lines of angularly inscribed vaalorn runes run vertically down each side of the polished blade, flanking the straight, tapering fuller. You also notice a small enchanter's mark."
[Amu-Faint : [OOC]-You] "tnci9rop = anticor"
[Amu-Faint : [OOC]-Anticor] "There appears to be something written on it."
[Amu-Faint : [OOC]-Warclaidhm] "I'm going to get that back one day Anticor"
[Amu-Faint : [OOC]-Ganimead] "lol"
[Amu-Faint : [OOC]-Anticor] "Read claid"
[Amu-Faint : [OOC]-Sergey] "anticor sell me it"
[Amu-Faint : [OOC]-Warclaidhm] "Anticor would never sell my beautiful claidh. Hes a trustworthy guy"
[Amu-Faint : [OOC]-You] "Anticor let me borrow it for a few months"
[Amu-Faint : [OOC]-You] "No matter how ugly it is, it's still 1x."
[Amu-Faint : [OOC]-Anticor] "In common language it reads: Warclaidhm sucks."
[Amu-Faint : [OOC]-Ehro] "Hey Anticor i'll give you 100k for that claidhmore."
[Amu-Faint : [OOC]-Sergey] "3m"
[Amu-Faint : [OOC]-Warclaidhm] "I give Anticor alot of respect for not selling it"
[Amu-Faint : [OOC]-Epianna] "you like Epi's profile don't ya"
[Amu-Faint : [OOC]-Anticor] "Selling it?"
[Amu-Faint : [OOC]-Anticor] "I use it"
[Amu-Faint : [OOC]-Warclaidhm] "really?"
[Amu-Faint : [OOC]-Anticor] "Well my warrior does."
[Amu-Faint : [OOC]-Sergey] "3m Anticor!"
[Amu-Faint : [OOC]-You] "Wtf dude. it's worth like 2mil."
[Amu-Faint : [OOC]-Anticor] "3m...."
[Amu-Faint : [OOC]-Anticor] "Sold."
[Amu-Faint : [OOC]-Saryann] "My fav quote is Minnonn's but he's not on right now"
[Amu-Faint : [OOC]-Sergey] "k where"
[Amu-Faint : [OOC]-Anticor] "Heh"
[Amu-Faint : [OOC]-Ehro] "It's worth more because Warclaidhm wants it but doesn't have it."
[Amu-Faint : [OOC]-Anticor] "You in the landing?"
[Amu-Faint : [OOC]-Sergey] "yep"
[Amu-Faint : [OOC]-You] "I need to see this."
[Amu-Faint : [OOC]-Ganimead] "teras is such easy hunting"
[Amu-Faint : [OOC]-You] "damn you anticor"
[Amu-Faint : [OOC]-Seagrave] "yup"
[Amu-Faint : [OOC]-Anticor] "What?"
[Amu-Faint : [OOC]-Ganimead] "easy and rich"
[Amu-Faint : [OOC]-Anticor] "It's three mil."
[Amu-Faint : [OOC]-You] "[Ta'Illistim, BriarStone Court]"
[Amu-Faint : [OOC]-Zimzum] "teras is poor"
[Amu-Faint : [OOC]-Seagrave] "rich my ass"
[Amu-Faint : [OOC]-Anticor] "The claid is on my warrior"
[Amu-Faint : [OOC]-You] "Or does the warrior have it??"
[Amu-Faint : [OOC]-You] "YAY!"
[Amu-Faint : [OOC]-You] "Okay cool."
[Amu-Faint : [OOC]-Anticor] "He's in the landing."
[Amu-Faint : [OOC]-Chalon] "ot emisl meet me at the bank"
[Amu-Faint : [OOC]-Sergey] "/alued at: 3000000 silver | "
>g br[Wehnimer's, Exterior]
You stand below the top bank of the eastern shore of the Locksmehr River. From here you have a good view of the many merchant barges and fishing boats that move along the river. Some move towards the Landing to exchange their goods for silver, while others are working their way upstream to gather new cargo. You also see an orc hide, some full leather, a plain tanik chest, a wooden sign, a large metal-topped barrier arcing over most of the area and a sturdy bridge.
Also here: Krilgar
Obvious paths: east, south
join krilKrilgar does not let you join him.
groupoPlease rephrase that command.
group oYour group status is already open.
>Krilgar reaches out and holds your hand.
Krilgar's group just went across a sturdy bridge.
[Wehnimer's, Exterior]
You are standing on the western shore of the Locksmehr river. From here you can see the southern water entrance to the town of Wehnimer's Landing. It is through this entrance that the boats returning from their upstream sojourns to the south have access to the town. A rough trail descends a rocky slope toward a stand of willow trees. You also see a sturdy bridge and a wooden sign.
Also here: Krilgar
Obvious paths: west
>Y
Krilgar's group just went west.
[Wehnimer's, Exterior]
Through a crack in the wooden palisade to the north, you can see the bustling traffic of Wehnimer. It is a stark contrast to the open path that you walk. You also see a thatched muddy shack with a wooden sign on it.
Also here: Krilgar
Obvious paths: east, west
Lady Myl just arrived.
>Lady Myl just went east.
>Krilgar taps a katana.
>Y
Krilgar taps a katana.
Krilgar removes a katana from in his spidersilk cloak.
Krilgar put a katana in his spidersilk cloak.
>get kat from grY
get kat from gr
>You remove a katana from in your troubadour's greatcloak.
>You remove a katana from in your troubadour's greatcloak.
>Krilgar removes a vultite katana from in his spidersilk cloak.
put kat in grYou put a katana in your troubadour's greatcloak.
>put kat in grYou put a katana in your troubadour's greatcloak.
>Krilgar grins wickedly.
>Krilgar put a vultite katana in his spidersilk cloak.
>Y
Krilgar's group just went west.
[Wehnimer's, Exterior]
The dirt path bends around the southwest corner of the landing. Far to the east, you can see a thin blue line that must be the river. You also see a rolton, a rolton, some light leather, a wooden shield, a short sword, a rolton skeleton, a purple silk ribbon and a heap of splintered timbers and torn hide.
Also here: Krilgar
Obvious paths: east, northwest
Krilgar looks determined and focused.
In a breathtaking display of agility and combat mastery, Krilgar whirls in a fury of unrelenting strikes and ripostes!
Krilgar swings a closed fist at a rolton! A hit!
Solid blow gouges a chunk out of the rolton's left leg.
The rolton collapses to the ground, emits a final bleat, and dies.
Krilgar swings a closed fist at a rolton! A hit!
Right kneecap smashed into pulp.
The rolton collapses to the ground, emits a final bleat, and dies.
>Y
Krilgar's group just went northwest.
[Wehnimer's, Exterior]
As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a rolton, a rolton and a wooden signpost.
Also here: Krilgar
Obvious paths: north, southeast, southwest
>Krilgar's group just went north.
[Wehnimer's, Exterior]
Clear grassland stretches far to the southwest, a futile lesson in the immensity of Elanith. To the northwest, the grassy plain gives way to a smattering of pines that dot the landscape. Immediately east of you looms the high wooden wall of the Landing which provides you with a sense of security against all the unknown things that may lurk in plain and forest alike.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Wehnimer's, Exterior]
To the west, the landscape is gradually changing from a thick dark forest to an open, green grassy plain. You also see a rolton and a weathered canvas tent.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a rolton, a town guard and a large wooden gate.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Wehnimer's, Exterior]
As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting. You also see a kobold that appears dead, some light leather, a wooden shield, a short sword and a kobold skin.
Also here: Krilgar, Fheryl
Obvious paths: north, south, west
>Krilgar's group just went north.
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a short sword and a cobblestoned trail leading to a wooded glade.
Also here: Krilgar
Obvious paths: northeast, south, west
>Darknote's group just arrived.
Darknote's group just went northeast.
Krilgar's group just went northeast.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Krilgar
Obvious paths: north, east, southwest, northwest
Krilgar's group just went through the wooden gates.
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Maeillwynn disk and a wooden barrel.
Also here: Krilgar, Noralynn, Darknote, Great Lord Maeillwynn
Obvious paths: south
>Krilgar's group just went south.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see a local trader and a grizzled old warrior.
Also here: Krilgar, Monaeca
Obvious paths: north, east, west
>Krilgar's group just went west.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an ill-tempered wandering transcriber and a brightly lit small painted wagon.
Also here: Krilgar
Obvious paths: east, south, southwest
>Krilgar's group just went south.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went south.
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Also here: Krilgar
Obvious paths: north, east, southeast, south
>Sservus just limped in.
>Sservus just limped north.
>Krilgar's group just went south.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see the black Sergey disk.
Also here: Krilgar, Fahlen, Sergey, Lord Stalgart
Obvious paths: north, east, south, west
>You've gained 1 mental training point.
(To use these new points, type GOALS and adjust your skills.)
>Fahlen just went north.
>Krilgar's group just went west.
[Wehnimer's, Winter St.]
A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a pretty flower girl, a shaggy mutt, the Zaccarus disk and an ebonwood table with some stuff on it.
Also here: Krilgar, Zaccarus
Obvious paths: east, west
Zaccarus taps a grey spidersilk belt.
Zaccarus rubs a grey spidersilk belt.
>xp Level: 7 Deeds: 0
Experience: 56437 Deaths this level: 0
Exp. until next: 16063 Death Recovery: 0
Mental TPs: 82 Fame: 14604
Physical TPs: 7 Mana: 4/4 max
Time since last check: 17 minutes, 34 seconds Time since first check: 1 hour, 25 minutes, 3 seconds
Fame Since Last: 28 (1 per minute, 95 per hour.)
Fame Since First: 713 (8 per minute, 502 per hour.)
Exp. Since Last: 1293 (73 per minute, 4416 per hour, 3 hours, 38 minutes, 13 seconds until level.)
Exp. Since First: 5724 (67 per minute, 4038 per hour, 3 hours, 58 minutes, 40 seconds until level.)
Your seven day Gift of Lumnis cycle will complete in 6 days, 5 hours, 8 minutes, 21 seconds.
XP RESET to reset scan data.
Your mind is clear.
You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.
Zaccarus removes a green peppermint heart from in his spidersilk belt.
>Zaccarus put a green peppermint heart in his blue silk pack.
Zaccarus removes a crystal amulet from in his spidersilk belt.
Krilgar yells, "Sergey get ya dusty wizahad backside West o'da bank!"
Zaccarus put a crystal amulet in his blue silk pack.
Journeyman Zirthiluntha's group just arrived.
>Sergey just arrived.
>Zirthiluntha beams happily at Zaccarus!
>Zaccarus bows to Zirthiluntha.
>The shaggy mutt bounds around the area, looking for someone to play with.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Krilgar removes a gold-hilted vaalorn-trimmed claidhmore from in his dwarven war harness.
Zaccarus offers Zirthiluntha a grey spidersilk belt.
>Sservus just limped in.
>Sservus just limped east.
>Zirthiluntha accepts Zaccarus's spidersilk belt.
>Great Lord Warclaidhm just arrived.
>Sservus just limped in.
>Sergey says, "Exchange it."
>Sergey nods to Krilgar.
>Zirthiluntha just handed Zaccarus some coins.
>Sservus just limped east.
>Krilgar put a gold-hilted vaalorn-trimmed claidhmore in his dwarven war harness.
Zirthiluntha puts a grey spidersilk belt around his waist.
>Zaccarus says, "Thanks."
Zirthiluntha cackles!
>Y
Krilgar smirks.
>Great Lord Warclaidhm just went east.
>Zaccarus removes a green peppermint heart from in his blue silk pack.
>Sergey shows Krilgar his promissory note.
>Zaccarus licks a green peppermint heart.
>Makeius just arrived.
>Makeius just went west.
The flower girl goes west.
Zirthiluntha says, "I need a shirt now."
>Zaccarus put a green peppermint heart in his blue silk pack.
>Krilgar says, "Let me kill him first."
>Zirthiluntha sighs.
>Krilgar searches around for a moment.
>Journeyman Zirthiluntha's group just went east.
Zaccarus removes a crimson rune-stitched backpack from in his blue silk pack.
Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
>Zaccarus removes an argent spidersilk lace bodice from in his rune-stitched backpack.
>Krilgar says, "With his own weapon."
>Zaccarus rubs a crystal amulet.
>Sergey joins Krilgar's group.
Sergey put a Wehnimer's promissory note in his white archmages greatcloak.
Sergey removes a feystone-set white rowan runestaff from in his white archmages greatcloak.
Krilgar twists his head slightly, cracking his neck. He looks relieved.
>You hear Sservus yell, "Buying gold rings outside the bank 5000 silvers each!"
>Tollongo just arrived.
>Tollongo just went west.
>Krilgar's group just went east.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Sergey, Krilgar, Sservus
Obvious paths: north, east, south, west
Krilgar's group just went north.
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a slashed coral red bandana.
Also here: Sergey, Krilgar, Missoni
Obvious paths: north, east, southeast, south
>Krilgar's group just went north.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Also here: Sergey, Krilgar
Obvious paths: north, south
>High Lord Nordred just arrived.
>High Lord Nordred just went south.
>Y
Krilgar's group just went north.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an ill-tempered wandering transcriber and a brightly lit small painted wagon.
Also here: Sergey, Krilgar
Obvious paths: east, south, southwest
>Krilgar's group just went east.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see a tiny kitten and a local trader.
Also here: Sergey, Krilgar
Obvious paths: north, east, west
>Krilgar's group just went north.
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Maeillwynn disk and a wooden barrel.
Also here: Sergey, Krilgar, Kraegan, Great Lord Maeillwynn
Obvious paths: south
>Uhjin just tiptoed in.
>Uhjin just tiptoed south.
>Krilgar says, "Wondah where he went."
'He's in TSC probably
>You say, "He's in TSC probably."
>Sergey traces a series of glowing runes while chanting an arcane phrase...
>
After a moment's silence a grey wolf pads into the area and glances up at Sergey intelligently.
>The grey wolf sniffs the ground.
'Tell him you'll give it to him at HearthstoneYou say, "Tell him you'll give it to him at Hearthstone."
>Johain just came through the town gates.
Johain just went south.
>Krilgar says, "He's stalkin."
>Krilgar's group just went through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a jet black panther, the Laken disk, a massive wheeled tower and a Wayside Inn.
Also here: Sergey, Krilgar, Lady Laken
Obvious paths: north, east, southwest, northwest
>Krilgar's group just went north.
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Sergey, Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a grey wolf that is sitting, a falcon, the porch steps and a hollow tree stump.
Also here: Sergey, Krilgar, Lady Belnia, Journeyman Zirthiluntha, Lord Aanton
Obvious paths: south
>Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
Zirthiluntha exclaims, "Yer not funny!"
>Sergey searches around for a moment.
>Sergey just went south.
>Krilgar searches around for a moment.
>Adyr just arrived.
With a great leap, the falcon launches itself into the air.
The falcon swoops south.
>Sergey just arrived.
>Y
Adyr just went up the porch steps.
>Sergey just went south.
>Aanton just left.
>Y
Aanton just arrived.
>You've gained 1 physical training point.
(To use these new points, type GOALS and adjust your skills.)
Krilgar's group just went south.
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a grey wolf, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Krilgar, Sergey, Great Lord Warclaidhm who is lying down
Obvious paths: north, south
>Y
Krilgar starts chortling.
>lWarclaidhm stands up.
>[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a grey wolf, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Krilgar, Sergey, Great Lord Warclaidhm
Obvious paths: north, south
>Sergey says, "He fell."
[Roll result: 142 (open d100: 83)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar knocks Warclaidhm flat and quickly jumps to his feet!
Krilgar asks, "Why ya tryin ta drag me?"
>Y
Warclaidhm says, "Um That is uncalled for."
>Krilgar reaches out and holds Sergey's hand.
>Warclaidhm stands up.
>Krilgar smirks.
>The grey wolf pads off.
Warclaidhm comes out of hiding.
Warclaidhm put a mein twohanded sword in his claidhmore harness.
>Krilgar says, "I didn't asked ta be touched."
>Great Lord Warclaidhm just went south.
>Great Lord Warclaidhm just arrived.
A grey wolf pads into the area.
>Krilgar seems to be waiting for something.
>Warclaidhm nods to Krilgar.
>Sergey says, "Dont stalk me."
Warclaidhm removes a mein twohanded sword from in his claidhmore harness.
>Krilgar says, "You want ta play wit fire."
>Warclaidhm says, "Wasn't stalking you."
>Y
Krilgar says, "You can get burned."
Sergey says, "My group."
>Krilgar starts chortling.
>As Warclaidhm turns his crystal amulet, he blinks and flinches!
>Warclaidhm says, "Don't steal my weapons."
>Y
Warclaidhm nods to Krilgar.
>Y
Krilgar taps a gold-hilted vaalorn-trimmed claidhmore.
Krilgar cackles!
Krilgar asks, "Steal?"
whis krilgar Just kill him.>Y
You quietly whisper to Krilgar, "Just kill him."
>Y
whis krilgar Right nowWarclaidhm says, "Your friend ANticor stole it."
>You quietly whisper to Krilgar, "Right now."
>Warclaidhm nods to Krilgar.
Warclaidhm says, "And gave it to you."
>whis krilgar PLEASEYou quietly whisper to Krilgar, "PLEASE."
>The grey wolf sits down.
Krilgar asks, "You want it back?"
Warclaidhm rolls his eyes.
>Y
A low chirping sound comes from within a painted blue cricket box.
Crisella just arrived.
Crisella just went north.
>Krilgar licks a gold-hilted vaalorn-trimmed claidhmore.
>Warclaidhm says, "Sergey is gonna throw it in the well."
>Warclaidhm says, "So yes."
>Y
Sergey snickers.
>Y
Crisella just arrived.
Crisella just went south.
>Sergey says, "Says who."
>Y
Krilgar says, "He's offered me 3mil for it."
You feel the mind of Ehro touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Krilgar asks, "Can you do better?"
>Y
Warclaidhm says, "Its MY weapon."
Ehro just arrived.
>Ehro just went north.
>Warclaidhm nods to Krilgar.
>Ehro just arrived.
>'No it isn'tYou say, "No it isn't."
>Krilgar asks, "Really it's yours?"
'It's Bobmuhthol'sYou say, "It's Bobmuhthol's."
>'I saw him use itYou say, "I saw him use it."
Krilgar asks, "Then why be it in my harness?"
>Warclaidhm glances at you.
>Y
Warclaidhm says, "Because anticor stole it and gave it to you."
>Warclaidhm nods to Krilgar.
>Warclaidhm says, "From me."
>Y
Krilgar says, "You keep using the words stole and steal."
Krilgar says, "Sounds odd to me."
Warclaidhm chuckles.
>Y
Lord Derryen just arrived.
Lord Derryen just went north.
>Sergey loses some awareness.
>Warclaidhm says, "Odd that you want to sell my weapon when its not even yours."
>The grey wolf begins to pant.
Krilgar asks, "Can you do better than 3,000,000 silvers?"
Krilgar twists his head slightly, cracking his neck. He looks relieved.
>A swarm of orange spiders erupt from the folds of Krilgar's spidersilk cloak and forms a pattern.
Warclaidhm says, "Sure."
>Krilgar touches one finger to his lips.
Krilgar says, "Automatic spiders in my cloak."
Warclaidhm says, "Wow."
>roll laughroll laughroll laughroll laugh
Sorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>Sergey begins chuckling at Krilgar!
>Warclaidhm nods to Krilgar.
>Sorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>roll laughYou fall to the ground laughing hysterically!
>You roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>You roll around on the ground laughing hysterically!
standYou stand back up.
>Krilgar asks, "How much are you willing to spend to make me part with this claidhmore?"
>The grey wolf looks around suspiciously.
l[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey wolf that is sitting, the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ehro, Great Lord Warclaidhm, Krilgar, Sergey
Obvious paths: north, south
>Warclaidhm rubs his chin thoughtfully.
Mauss just arrived.
>Warclaidhm says, "Nothing."
>Lord Derryen just arrived.
>Lord Derryen just went south.
Mauss slides a gold ring off his finger.
Warclaidhm put a mein twohanded sword in his claidhmore harness.
>Mauss slides an intricate gold and brass ring on his finger.
Suddenly Mauss vanishes!
>whis krilgar Would you kill him?You quietly whisper to Krilgar, "Would you kill him?"
>Warclaidhm removes a claw-hilted black ora claidhmore from in his claidhmore harness.
Journeyman Zirthiluntha just arrived.
>Journeyman Zirthiluntha just went south.
>Y
In one blurring motion, Krilgar snatches a gold-hilted vaalorn-trimmed claidhmore from his harness, brandishing it for all to see.
>Krilgar deftly twirls his vaalorn-trimmed claidhmore around his finger and stuffs it in his dwarven war harness. Fancy!
>Krilgar smirks.
Warclaidhm says, "Oh, wow."
Sergey says, "Dont play rough dumbhmy."
>Y
Krilgar asks, "So you don't want it back?"
Warclaidhm says, "Krilgar, I ain't playin yer dumb arse mind games anymore."
Sergey says, "Then leave."
>Krilgar says, "No games."
>chat Yes but he'd have money.You focus on transmitting your thought.
Krilgar says, "Just offer me more silvers."
>Sergey exclaims, "So i can finish my purchase!"
>Warclaidhm says, "Just use common sense."
>Krilgar says, "Or remove yourself from my sight."
Warclaidhm says, "Which you don't seem to have."
>You've gained 1 physical training point.
(To use these new points, type GOALS and adjust your skills.)
The grey wolf sniffs the ground.
>Sergey says, "Hes insulting you."
>Sergey nods to Krilgar.
>Krilgar says, "Says the person that puts a weapon on the ground to get rid of a deed."
The grey wolf scratches itself.
Sergey makes a quick gesture while calling upon the powers of the elements...
>Sergey gestures.
Sergey stands taller, as if bolstered with a sense of confidence.
>shrugYou shrug.
>s[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a massive wheeled tower and a Wayside Inn.
Also here: Lord Catthief
Obvious paths: north, east, southwest, northwest
>Dreknar just arrived.
>Dreknar just went through the wooden gates.
Lady Taedie just arrived.
>Lord Catthief just went southwest.
>Oracel just arrived.
>Lady Taedie just went through the wooden gates.
>Oracel just went through the wooden gates.
Invalid login key. Please relogin to the web site.(You have disconnected from Simutronics.)
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a grey wolf that is sitting, the porch steps and a hollow tree stump.
Obvious paths: south
>s[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey wolf that is sitting, the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ehro, Great Lord Warclaidhm, Krilgar, Sergey
Obvious paths: north, south
greet krilgYou nod to Krilgar in greeting.
>'Hey!You exclaim, "Hey!"
>Warclaidhm chuckles.
Sergey smiles and winks at you, flirting.
l in diskIn the Sergey disk you see a cracked black steel shield.
>Sergey says, "Hey baby."
>smooch sergY
You give Sergey a quick little smooch.
>Warclaidhm asks, "Your character?"
Journeyman Zirthiluntha just arrived.
>Journeyman Zirthiluntha just went north.
blinkYou blink.
>stance offYou are now in an offensive stance.
>Annamari just arrived.
>Annamari just went north.
cman smashideY
You focus your mind on the shadows and gird your body for stealth.
>Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>Itheraasth just arrived.
>Annamari just arrived.
>Annamari just went south.
>Itheraasth just went south.
get wireYou remove a long gleaming wire from in your scored leather cloak.
Krilgar says, "My character, my person, my being, my mettle, my intestinal fortitude."
>Ehro says, "His reputation."
You feel fully energetic again.
Speaking to Krilgar, Ehro says, "Try smaller words."
>Warclaidhm nods to Ehro.
>Y
Krilgar says, "I could spell it out more but if you don't get it from there..."
>Sergey just touched a Wehnimer's promissory note.
>Krilgar grunts, amused.
>The grey wolf begins to pant.
>'I love Krilgar's characterYou say, "I love Krilgar's character."
>Krilgar says, "And I say it again."
'It makes me hotA low chirping sound comes from within a painted blue cricket box.
>You say, "It makes me hot."
You notice Warclaidhm slip into a hiding place.
The grey wolf stands back up.
>point warcYou come out of hiding.
You point at Warclaidhm, ruining his hiding place.
Roundtime: 2 sec.
Krilgar says, "You sully the gleam that is my mettle and I will plant you into the dirt and sell your weapon over your corpse."
>hideRoundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
lThe grey wolf looks upward negligently.
>[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey wolf, the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ehro, Great Lord Warclaidhm, Krilgar, Sergey
Obvious paths: north, south
Sergey searches around for a moment.
Warclaidhm begins chuckling at Krilgar!
The grey wolf sniffs at a roped-off clearing.
Warclaidhm mutters something about dwarfs.
>Krilgar raises an eyebrow.
>The grey wolf scratches itself.
Krilgar asks, "Dare you test me?"
>
The grey wolf turns away, looks back over its shoulder once, and then pads off.
Sergey says, "No hes insulting your race."
Krilgar rubs his chin thoughtfully.
>Krilgar says, "Not smart."
>Krilgar says, "Now."
Krilgar asks, "Do you have an offer or shall you remove yourself?"
>Krilgar says, "There is a third option."
Warclaidhm says, "I shall stay put."
Krilgar says, "But I'd rather not dirty the blade I'm about to sell."
Krilgar asks, "So you wish to bleed?"
Warclaidhm says, "I have every right to stay on these grounds."
Krilgar says, "You have every right to die as well."
>Warclaidhm put a claw-hilted black ora claidhmore in his claidhmore harness.
>Warclaidhm removes a feras mattock from in his claidhmore harness.
Warclaidhm says, "Have at thee."
>Sergey laughs!
>Warclaidhm nods to Krilgar.
>Krilgar says, "Staying put is asking to get more than your feelings hurt."
>Ehro snorts.
>garr warcYou are unable to remain hidden.
[Roll result: 136 (open d100: 42) Penalties: 10]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
'Okay!You exclaim, "Okay!"
Krilgar glares at Warclaidhm and lets out a nerve-shattering bellow!
Warclaidhm is startled enough to lose initiative!
>Sergey says, "Not you shay."
>Y
Warclaidhm gasps and struggles to no avail.
Roundtime: 8 sec.
[Roll result: 125 (open d100: 26)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar knocks Warclaidhm flat and quickly jumps to his feet!
>Sergey says, "Let em go."
>'Don't worryYou say, "Don't worry."
>Y
Warclaidhm continues to fight but the garrote digs in deeper.
Roundtime: 8 sec.
Krilgar removes a gold-hilted vaalorn-trimmed claidhmore from in his dwarven war harness.
>'I'm just keeping him in placeYou say, "I'm just keeping him in place."
Warclaidhm lets out a loud snarling growl and goes berserk!
>Krilgar swings a gold-hilted vaalorn-trimmed claidhmore at Warclaidhm!
AS: +312 vs DS: +181 with AvD: +19 + d100 roll: +85 = +235
... and hits for 24 points of damage!
Right elbow smashed into a thousand pieces.
Warclaidhm staggers about trying to shake the stun!
>You feel fully energetic again.
>Warclaidhm's struggles are growing weaker. It won't be long now.
Roundtime: 8 sec.
>Your body relaxes as your thoughts stray from the shadows.
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
The berserker's rage leaves Warclaidhm's eyes.
>nomoreWarclaidhm stands up.
>You release your hold on Warclaidhm and allow your victim to draw a deep gasp of air.
>You notice Warclaidhm slip into a hiding place.
>Y
Warclaidhm leaps from hiding to attack!
Warclaidhm swings a feras mattock at Krilgar!
AS: +327 vs DS: +125 with AvD: +35 + d100 roll: +39 = +276
... and hits for 28 points of damage!
Hearty smack to the head.
He is stunned!
*** As the blow lands, the feras mattock unleashes a severe smiting of lightning!
... 44 points of damage!
Hideously bright electrical bolt sends left hand into another universe. Happy traveling.
>Y
Sergey starts chortling.
>garr warc
>[Roll result: 173 (open d100: 54) Penalties: 10]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
>Warclaidhm lets out a loud snarling growl and goes berserk!
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
The berserker's rage leaves Warclaidhm's eyes.
>Sergey moans.
>Warclaidhm swings a feras mattock at Krilgar!
Krilgar parries the attack with his claidhmore!
>[Roll result: 83 (open d100: 44)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar fails to bring Warclaidhm down, but manages to scramble back to his feet.
>garr warcWarclaidhm gasps and struggles to no avail.
Roundtime: 8 sec.
>...wait 8 seconds.
Sergey recites a series of mystical phrases while raising his hands...
>Sergey gestures at Krilgar.
Krilgar begins moving faster than you thought possible.
>[Roll result: 112 (open d100: 33)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar knocks Warclaidhm flat and quickly jumps to his feet!
>Warclaidhm continues to fight but the garrote digs in deeper.
Roundtime: 8 sec.
>Adyr just arrived.
>Adyr just went south.
You hear a loud *POP* come from Warclaidhm's muscles!
Warclaidhm lets out a loud snarling growl and goes berserk!
>Y
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
The berserker's rage leaves Warclaidhm's eyes.
>Warclaidhm's struggles are growing weaker. It won't be long now.
Roundtime: 8 sec.
>Sergey recites a series of mystical phrases while raising his hands...
>Sergey gestures at Krilgar.
Krilgar looks considerably more imposing.
Ehro laughs!
>Krilgar put a gold-hilted vaalorn-trimmed claidhmore in his dwarven war harness.
>nomoreYou release your hold on Warclaidhm and allow your victim to draw a deep gasp of air.
>Sergey snickers.
>Faldari just arrived.
>Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +27 = +135
... and hits for 1 point of damage!
Love tap upside Warclaidhm's head!
>Y
Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +5 = +113
... and hits for 1 point of damage!
Hit glances off Warclaidhm's hip.
>Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +100 = +208
... and hits for 3 points of damage!
Thumped Warclaidhm's chest.
>Y
Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +89 = +197
... and hits for 2 points of damage!
Thumped Warclaidhm's chest.
>Faldari just went to a roped-off clearing.
>Warclaidhm stands up.
>Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +221 with AvD: -23 + d100 roll: +56 = +114
... and hits for 1 point of damage!
Blow glances off Warclaidhm's shoulder.
>garr warcWarclaidhm swings a feras mattock at Krilgar!
AS: +302 vs DS: +112 with AvD: +35 + d100 roll: +30 = +255
... and hits for 23 points of damage!
Bones in left arm crack.
*** As the blow lands, the feras mattock unleashes a severe smiting of lightning!
... 32 points of damage!
Massive electrical shock to the right hand destroys flesh. What remains is useless.
He is stunned!
>[Roll result: 213 (open d100: 94) Penalties: 10]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
>Sergey begins chuckling at Krilgar!
Faldari just arrived.
Warclaidhm gasps and struggles to no avail.
Roundtime: 8 sec.
Faldari just went down a grey stone walkway.
>Y
Warclaidhm continues to fight but the garrote digs in deeper.
Roundtime: 8 sec.
Ehro gestures while calling upon the lesser spirits for aid...
>Ehro gestures at Krilgar.
The glazed look leaves Krilgar.
>Y
Warclaidhm's struggles are growing weaker. It won't be long now.
Roundtime: 8 sec.
>Krilgar cackles!
>Y
Ehro hums a seemingly random tune.
nomoreYou release your hold on Warclaidhm and allow your victim to draw a deep gasp of air.
Krilgar attempts to throw Warclaidhm!
MB: 240 vs MB: 54 = 186 -- Gain advantage!
Movement is a blur! Outflanked opponent.
THT 60, d100 roll: 17, modified: 203
... +5 extra hits. Foe thrown to ground and stunned in a nice move.
garr warc...wait 1 seconds.
>garr warc[Roll result: 168 (open d100: 9) Penalties: -30]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
>Sergey says, "Ouch."
>Krilgar attempts to kick Warclaidhm!
MB: 240 vs MB: 54 = 186 -- Gain advantage!
Movement is a blur! Outflanked opponent.
THT 70, d100 roll: 13, modified: 199
and hits for 53 points of damage!
... +1 extra hits. Kick to side.
Krilgar attempts to kick Warclaidhm!
MB: 240 vs MB: 54 = 186 -- Gain advantage!
Movement is a blur! Outflanked opponent.
THT 70, d100 roll: 82, modified: 268
and hits for 82 points of damage!
* Warclaidhm drops dead at your feet!
Warclaidhm returns to normal color.
The dim aura fades from around Warclaidhm.
The powerful look leaves Warclaidhm.
The deep blue glow leaves Warclaidhm.
Warclaidhm becomes solid again.
The light blue glow leaves Warclaidhm.
Warclaidhm seems a bit less imposing.
The glowing specks of energy surrounding Warclaidhm suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Warclaidhm.
The bright luminescence fades from around Warclaidhm.
Warclaidhm appears less confident.
The silvery luminescence fades from around Warclaidhm.
Warclaidhm appears to lose some internal strength.
Warclaidhm becomes unbalanced for a second, then recovers.
>Y
Krilgar returns to normal speed.
>'There we areYou say, "There we are."
>Sergey laughs!
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Krilgar says, "And spelled to the gills."
>Ehro turns to Krilgar and cheers!
>Y
Faldari just arrived.
>Krilgar cackles!
>Faldari just wandered down a shaded path.
>Krilgar says, "Pathetic."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Krilgar says, "And a feras weapon."
>Krilgar sneers.
>'Couldn't kill you with a feras twohanderYou say, "Couldn't kill you with a feras twohander."
>chuY
You chuckle.
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Sergey loses some awareness.
>Sergey exclaims, "Now he'll have to pay people again!"
>A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Wecodean.
Wecodean traces a sign while petitioning the spirits for cognition...
>Wecodean gestures.
A sense of peace and calm settles over the area.
>Krilgar nods to Wecodean in greeting.
Wecodean raises a hand while murmuring a soft orison...
A low chirping sound comes from within a painted blue cricket box.
>Wecodean gestures at Warclaidhm.
A luminescent web briefly forms around Warclaidhm, then fades into the body.
Wecodean bows.
>Faldari just arrived.
>Faldari just went south.
>Wecodean smiles at Krilgar.
The powerful look leaves Ehro.
>Y
The ghostly voice of Warclaidhm asks, "How about ye idjits realize this was between him and me?"
>put wire in cloak
You put a long gleaming wire in your scored leather cloak.
>diag warc fullThe ghostly voice of Warclaidhm says, "Dumbarse."
>
You start a careful diagnosis of his condition . . .
Roundtime: 5 sec.
He has -29 health points, out of a maximum of 231.
He has a medium right arm injury, a medium neck injury.
From his lack of breathing and no sign of a pulse, you make the astute determination that he has most certainly met with an untimely and quite tragic death. Some blood is still seeping from the corpse's neck. Some blood is still seeping from the corpse's right arm.
>Y
Wecodean slowly says, "Mercy mercy."
>Wecodean slowly exclaims, "Alas!"
>Wecodean slowly asks, "Need cleric and empath?"
>Krilgar smirks.
Sergey says, "I didnt touch you."
>Y
drag warc nYou are unable to drag Warclaidhm anywhere.
>Sergey just kicked Warclaidhm!
Krilgar says, "Next time there will be no toying with you."
>Krilgar chuckles.
Ehro exclaims, "I'm an empath!"
Wecodean chuckles.
The ghostly voice of Warclaidhm says, "Next time yer friends will die as well, lad."
>'Cheaters don't get treated fairlyWecodean bows to Ehro.
>You say, "Cheaters don't get treated fairly."
>wink warcYou wink at Warclaidhm.
Xenosphere just arrived.
>Xenosphere just went north.
>Krilgar says, "And I'll kill you before you get the chance to remember which end of the weapon to hold."
Krilgar licks a gold-hilted vaalorn-trimmed claidhmore.
>Warclaidhm gives a ghostly chuckle.
Sergey asks, "You threatening me?"
>Ehro says, "I don't heal eh...Warclaidhms."
Sergey peers quizzically at Warclaidhm.
>The ghostly voice of Warclaidhm says, "Not if you sell your claidh there, my friend."
>Krilgar asks, "Ehro can you heal my hands by chance?"
Ehro nods to Krilgar.
Ehro meditates over Krilgar.
Ehro takes Krilgar's left hand damage.
>Krilgar asks, "Or are they too severe?"
>Sergey asks, "Did he threaten me?"
>Ehro meditates over Krilgar.
Ehro takes Krilgar's right hand damage.
>Sergey peers quizzically at Krilgar.
Krilgar nods to Sergey.
>You feel fully energetic again.
Krilgar removes a gold-hilted vaalorn-trimmed claidhmore from in his dwarven war harness.
Ehro murmurs a simple, mystical chant...
>Ehro's left hand looks better.
Krilgar offers his vaalorn-trimmed claidhmore to Sergey for some silver.
>Sergey put a feystone-set white rowan runestaff in his white archmages greatcloak.
Sergey removes a Wehnimer's promissory note from in his white archmages greatcloak.
>Y
l[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Wecodean, Ehro, the body of Great Lord Warclaidhm who is lying down, Krilgar, Sergey
Obvious paths: north, south
>Sergey hands Krilgar his promissory note.
Sergey accepts Krilgar's vaalorn-trimmed claidhmore.
Sergey waves a gold-hilted vaalorn-trimmed claidhmore around.
>Krilgar says, "Guess I'll have to explain to Anticor that I sold his claid."
>Krilgar starts chortling.
>Krilgar just opened an onyx-studded shadowy black hip-satchel.
>Ehro murmurs a simple, mystical chant...
>Ehro's right hand looks better.
>Krilgar put a Wehnimer's promissory note in his shadowy black hip-satchel.
Krilgar just closed an onyx-studded shadowy black hip-satchel.
*blah blah blah*
The sense of peace and security passes away from the area.
steal warYou reach into Warclaidhm's pockets and pull out nothing.
>Y
Sergey's hands glow with power as he summons elemental energy to his command...
>Sergey gestures at Warclaidhm.
A small surge of electricity arcs out towards the corpse of Warclaidhm!
The body twitches slightly in response.
>Cosannie reaches down and tenderly cradles Warclaidhm's lifeless hand in hers.
>Sergey exclaims, "Live!"
>Cosannie gestures while calling upon the lesser spirits for aid...
>Nemria just arrived.
>Cosannie gestures.
Cosannie's group becomes blurred, and then vanishes!
'Warclaidhm doesn't have anything to steaYou say, "Warclaidhm doesn't have anything to stea."
'steal>You say, "Steal."
Ehro rubs you gently.
>Y
Nemria just went south.
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Krilgar cackles!
Krilgar says, "So he's in voln now."
>Krilgar smirks.
>A low chirping sound comes from within a painted blue cricket box.
Ehro says, "Good show."
>Y
Ehro nods to Krilgar.
>Y
Krilgar starts chortling.
Nemria just arrived.
* The death cry of Starna echoes in your mind!
>Nemria just went north.
>Y
Ehro just went south.
>Krilgar says, "I can't wait for him to come back."
>Krilgar starts chortling.
>Y
You notice Nemria try to tiptoe silently by you.
You notice Nemria try to tiptoe silently away.
You notice Nemria try to tiptoe silently by you.
You notice Nemria try to tiptoe silently away.
Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
Krilgar twists his head slightly, cracking his neck. He looks relieved.
Krilgar says, "A warrior that hides."
>Y
Sergey asks, "Think he'll be back?"
Krilgar says, "He's even sadder than I thought."
Krilgar says, "Who knows."
Krilgar says, "If he comes back I'll kill him again."
Suddenly Mauss appears in the room holding onto a ring he has just placed on his finger.
>Y
Ardwen just arrived.
>Ardwen just went south.
Mauss just went south.
Sergey says, "Cant believe he threatened me."
>Ardwen just arrived.
>Ardwen gives Sergey a friendly little kick.
>l[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ardwen, Krilgar, Sergey
Obvious paths: north, south
>Sergey mumbles something that you don't quite catch.
>Krilgar starts chortling.
>Sergey throws open his white archmages greatcloak. It billows out behind him like a pair of wings.
>Krilgar says, "Ardwen."
>Sergey taps a gold-hilted vaalorn-trimmed claidhmore.
>Sergey pulls a crisp white archmages greatcloak glistening with prismatic crystals around himself tightly, obscuring most of his form.
Krilgar says, "You missed a chance to buy Warclaidhms weapon."
>Ardwen asks, "Yes?"
Krilgar says, "Over his dead body no less."
>Krilgar cackles!
>Ardwen asks, "Why would I want it?"
Krilgar says, "To spite him."
Krilgar says, "I killed him then sold it over his corpse."
>Xenosphere just arrived.
>Xenosphere just went south.
>Sergey says, "I might melt it down for collector plates."
>Ardwen says, "I am not that petty."
Krilgar says, "Now I need to find a new claidhmore I'm guessin."
Sergey loses some awareness.
>A wave of power flows out of Krilgar and toward a massive executioner's axe.
A soft white glow surrounds the axe for a moment and then gently dissipates.
>l sergYou see Sergey Avengirr the Icebringer.
He appears to be a Human from Selanthia.
He appears to be mature and very tall. He has piercing crystal blue eyes and tanned skin. He has frost white-tipped, stiff cobalt blue hair standing straight into the air down the middle of his otherwise bald head. He has a classical nose and a small goatee.
He has a simple blue sapphire stud in the upper ridge of his left ear.
He is in good shape.
He is holding a feystone-set white rowan runestaff in his right hand.
He is wearing an enchanter's moneybag, a soft doeskin coin pouch, a gold ring, a pair of white veniom trimmed boots with crystal tipped spurs, some pure white veniom-trimmed trousers, a bright-eyed ebony lizard, a starstone airship pin, a deep blue crystal-etched symbol of Ronan encased in a brilliant white diamond, a flimsy wizards hat, a golden eonake ankh, some blackened veniom cufflinks, some frosted mage gauntlets, some deep blue icebringer's leather trimmed with white veniom, an elaborate halfling charm, and a crisp white archmages greatcloak glistening with prismatic crystals.
>l krilYou see Krilgar.
He appears to be a Dwarf of the Roramnoak Clan.
He appears to be young and robust and taller than average. He has piercing chestnut eyes and golden brown skin. He has short, braided dark brown hair worn in elaborate braids. He has a square-jawed face, a prominent nose and a long braided beard.
He is in good shape.
He is holding a massive executioner's axe in his right hand.
He is wearing a battle-worn warhelm lined with moonlight blue silk and plumed with the colors of the Royal Dwarven Healing Order, a crystal amulet, some tiny axe shaped beard clips, a dwarven mining backpack, a battered dwarven war harness, a golden anvil-crested tabard, a cobweb-covered jet black spidersilk cloak edged with silver silk trim, a full suit of invar platemail etched with ancient dwarven runes, a gold anvil-imbedded ring, an onyx-studded shadowy black hip-satchel, a teal and charcoal sett greatkilt, and some rugged spike-soled boots.
Krilgar put a massive executioner's axe in his dwarven war harness.
Sergey asks, "Magic?"
Krilgar nods.
>cman infoShay, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks Goals Time to goal
Shadow Mastery smastery 4 4
Feint feint 1 1
Garrote garrote 4 4
Subdue subdue 5 5
>Sergey nods.
>steal sergYou reach into Sergey's pockets and pull out nothing.
You do not believe anyone noticed you slip out of hiding.
>hidelRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ardwen, Krilgar, Sergey
Obvious paths: north, south
>Ardwen just touched a golvern-edged black ora claidhmore.
>Krilgar says, "Something like that."
Krilgar chuckles.
A low chirping sound comes from within a painted blue cricket box.
Krilgar says, "Prolly need to buy some real platemail too."
Krilgar taps a full suit of invar platemail etched with ancient dwarven runes.
>Krilgar shrugs.
Ardwen snickers.
Ardwen says, "Added another set of nine digit plate today."
>Y
Krilgar whistles tunelessly to himself.
Sergey says, "I got some 5x heavy crit, but havent listed it yet."
Krilgar says, "Hah I can barely afford eight digit plate."
Krilgar searches around for a moment.
>Ardwen says, "I jes like adding insane items in there."
chat Warclaidhm = PWNEDYou focus on transmitting your thought.
>Y
A low chirping sound comes from within an incised rolaren cricket box.
>chat Your mom's a childish passtime.You focus on transmitting your thought.
>Y
Sergey says, "Hes not comin back."
>Krilgar nods.
Krilgar says, "He's dumb but he's not that dumb."
>Y
Ardwen says, "Hewill eventually."
>Ardwen says, "He always does.&q
[Amu-Faint : [OOC]-Saryann] "sory I am a dork"
[Amu-Faint : [OOC]-Ganimead] "if he is on teras prep 720; cast warclaid"
[Amu-Faint : [OOC]-You] "ahhahahahahahahaha tnci9rop"
[Amu-Faint : [OOC]-Warclaidhm] ":sigh:"
[Amu-Faint : [OOC]-Anticor] "The claidhmore's ornate hilt has been wrapped in deep sanguine leather to provide a superior grip, and long spurs of gilded vaalorn curve outward to protect the wielder's hand. A tear-cut star ruby gleams at the apex of the blade, just above the curving wings of an etched wyvern. Two lines of angularly inscribed vaalorn runes run vertically down each side of the polished blade, flanking the straight, tapering fuller. You also notice a small enchanter's mark."
[Amu-Faint : [OOC]-You] "tnci9rop = anticor"
[Amu-Faint : [OOC]-Anticor] "There appears to be something written on it."
[Amu-Faint : [OOC]-Warclaidhm] "I'm going to get that back one day Anticor"
[Amu-Faint : [OOC]-Ganimead] "lol"
[Amu-Faint : [OOC]-Anticor] "Read claid"
[Amu-Faint : [OOC]-Sergey] "anticor sell me it"
[Amu-Faint : [OOC]-Warclaidhm] "Anticor would never sell my beautiful claidh. Hes a trustworthy guy"
[Amu-Faint : [OOC]-You] "Anticor let me borrow it for a few months"
[Amu-Faint : [OOC]-You] "No matter how ugly it is, it's still 1x."
[Amu-Faint : [OOC]-Anticor] "In common language it reads: Warclaidhm sucks."
[Amu-Faint : [OOC]-Ehro] "Hey Anticor i'll give you 100k for that claidhmore."
[Amu-Faint : [OOC]-Sergey] "3m"
[Amu-Faint : [OOC]-Warclaidhm] "I give Anticor alot of respect for not selling it"
[Amu-Faint : [OOC]-Epianna] "you like Epi's profile don't ya"
[Amu-Faint : [OOC]-Anticor] "Selling it?"
[Amu-Faint : [OOC]-Anticor] "I use it"
[Amu-Faint : [OOC]-Warclaidhm] "really?"
[Amu-Faint : [OOC]-Anticor] "Well my warrior does."
[Amu-Faint : [OOC]-Sergey] "3m Anticor!"
[Amu-Faint : [OOC]-You] "Wtf dude. it's worth like 2mil."
[Amu-Faint : [OOC]-Anticor] "3m...."
[Amu-Faint : [OOC]-Anticor] "Sold."
[Amu-Faint : [OOC]-Saryann] "My fav quote is Minnonn's but he's not on right now"
[Amu-Faint : [OOC]-Sergey] "k where"
[Amu-Faint : [OOC]-Anticor] "Heh"
[Amu-Faint : [OOC]-Ehro] "It's worth more because Warclaidhm wants it but doesn't have it."
[Amu-Faint : [OOC]-Anticor] "You in the landing?"
[Amu-Faint : [OOC]-Sergey] "yep"
[Amu-Faint : [OOC]-You] "I need to see this."
[Amu-Faint : [OOC]-Ganimead] "teras is such easy hunting"
[Amu-Faint : [OOC]-You] "damn you anticor"
[Amu-Faint : [OOC]-Seagrave] "yup"
[Amu-Faint : [OOC]-Anticor] "What?"
[Amu-Faint : [OOC]-Ganimead] "easy and rich"
[Amu-Faint : [OOC]-Anticor] "It's three mil."
[Amu-Faint : [OOC]-You] "[Ta'Illistim, BriarStone Court]"
[Amu-Faint : [OOC]-Zimzum] "teras is poor"
[Amu-Faint : [OOC]-Seagrave] "rich my ass"
[Amu-Faint : [OOC]-Anticor] "The claid is on my warrior"
[Amu-Faint : [OOC]-You] "Or does the warrior have it??"
[Amu-Faint : [OOC]-You] "YAY!"
[Amu-Faint : [OOC]-You] "Okay cool."
[Amu-Faint : [OOC]-Anticor] "He's in the landing."
[Amu-Faint : [OOC]-Chalon] "ot emisl meet me at the bank"
[Amu-Faint : [OOC]-Sergey] "/alued at: 3000000 silver | "
>g br[Wehnimer's, Exterior]
You stand below the top bank of the eastern shore of the Locksmehr River. From here you have a good view of the many merchant barges and fishing boats that move along the river. Some move towards the Landing to exchange their goods for silver, while others are working their way upstream to gather new cargo. You also see an orc hide, some full leather, a plain tanik chest, a wooden sign, a large metal-topped barrier arcing over most of the area and a sturdy bridge.
Also here: Krilgar
Obvious paths: east, south
join krilKrilgar does not let you join him.
groupoPlease rephrase that command.
group oYour group status is already open.
>Krilgar reaches out and holds your hand.
Krilgar's group just went across a sturdy bridge.
[Wehnimer's, Exterior]
You are standing on the western shore of the Locksmehr river. From here you can see the southern water entrance to the town of Wehnimer's Landing. It is through this entrance that the boats returning from their upstream sojourns to the south have access to the town. A rough trail descends a rocky slope toward a stand of willow trees. You also see a sturdy bridge and a wooden sign.
Also here: Krilgar
Obvious paths: west
>Y
Krilgar's group just went west.
[Wehnimer's, Exterior]
Through a crack in the wooden palisade to the north, you can see the bustling traffic of Wehnimer. It is a stark contrast to the open path that you walk. You also see a thatched muddy shack with a wooden sign on it.
Also here: Krilgar
Obvious paths: east, west
Lady Myl just arrived.
>Lady Myl just went east.
>Krilgar taps a katana.
>Y
Krilgar taps a katana.
Krilgar removes a katana from in his spidersilk cloak.
Krilgar put a katana in his spidersilk cloak.
>get kat from grY
get kat from gr
>You remove a katana from in your troubadour's greatcloak.
>You remove a katana from in your troubadour's greatcloak.
>Krilgar removes a vultite katana from in his spidersilk cloak.
put kat in grYou put a katana in your troubadour's greatcloak.
>put kat in grYou put a katana in your troubadour's greatcloak.
>Krilgar grins wickedly.
>Krilgar put a vultite katana in his spidersilk cloak.
>Y
Krilgar's group just went west.
[Wehnimer's, Exterior]
The dirt path bends around the southwest corner of the landing. Far to the east, you can see a thin blue line that must be the river. You also see a rolton, a rolton, some light leather, a wooden shield, a short sword, a rolton skeleton, a purple silk ribbon and a heap of splintered timbers and torn hide.
Also here: Krilgar
Obvious paths: east, northwest
Krilgar looks determined and focused.
In a breathtaking display of agility and combat mastery, Krilgar whirls in a fury of unrelenting strikes and ripostes!
Krilgar swings a closed fist at a rolton! A hit!
Solid blow gouges a chunk out of the rolton's left leg.
The rolton collapses to the ground, emits a final bleat, and dies.
Krilgar swings a closed fist at a rolton! A hit!
Right kneecap smashed into pulp.
The rolton collapses to the ground, emits a final bleat, and dies.
>Y
Krilgar's group just went northwest.
[Wehnimer's, Exterior]
As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a rolton, a rolton and a wooden signpost.
Also here: Krilgar
Obvious paths: north, southeast, southwest
>Krilgar's group just went north.
[Wehnimer's, Exterior]
Clear grassland stretches far to the southwest, a futile lesson in the immensity of Elanith. To the northwest, the grassy plain gives way to a smattering of pines that dot the landscape. Immediately east of you looms the high wooden wall of the Landing which provides you with a sense of security against all the unknown things that may lurk in plain and forest alike.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Wehnimer's, Exterior]
To the west, the landscape is gradually changing from a thick dark forest to an open, green grassy plain. You also see a rolton and a weathered canvas tent.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Wehnimer's, Exterior]
The muted sounds of loud bartering from within Wehnimer's Landing, and the lonely calls of a pair of mated fenvaoks high up in the air vie for your attention as you march along the outer western edge of the town. You also see a rolton, a town guard and a large wooden gate.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Wehnimer's, Exterior]
As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting. You also see a kobold that appears dead, some light leather, a wooden shield, a short sword and a kobold skin.
Also here: Krilgar, Fheryl
Obvious paths: north, south, west
>Krilgar's group just went north.
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a short sword and a cobblestoned trail leading to a wooded glade.
Also here: Krilgar
Obvious paths: northeast, south, west
>Darknote's group just arrived.
Darknote's group just went northeast.
Krilgar's group just went northeast.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Krilgar
Obvious paths: north, east, southwest, northwest
Krilgar's group just went through the wooden gates.
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Maeillwynn disk and a wooden barrel.
Also here: Krilgar, Noralynn, Darknote, Great Lord Maeillwynn
Obvious paths: south
>Krilgar's group just went south.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see a local trader and a grizzled old warrior.
Also here: Krilgar, Monaeca
Obvious paths: north, east, west
>Krilgar's group just went west.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an ill-tempered wandering transcriber and a brightly lit small painted wagon.
Also here: Krilgar
Obvious paths: east, south, southwest
>Krilgar's group just went south.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Also here: Krilgar
Obvious paths: north, south
>Krilgar's group just went south.
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Also here: Krilgar
Obvious paths: north, east, southeast, south
>Sservus just limped in.
>Sservus just limped north.
>Krilgar's group just went south.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square. You also see the black Sergey disk.
Also here: Krilgar, Fahlen, Sergey, Lord Stalgart
Obvious paths: north, east, south, west
>You've gained 1 mental training point.
(To use these new points, type GOALS and adjust your skills.)
>Fahlen just went north.
>Krilgar's group just went west.
[Wehnimer's, Winter St.]
A steady stream of shoppers and traders flows through this avenue. On the west side of the road is the grocer's shop, where provisions, from the humblest sack of flour to the rarest varieties of Gnollish mushrooms, can be bought. You also see a pretty flower girl, a shaggy mutt, the Zaccarus disk and an ebonwood table with some stuff on it.
Also here: Krilgar, Zaccarus
Obvious paths: east, west
Zaccarus taps a grey spidersilk belt.
Zaccarus rubs a grey spidersilk belt.
>xp Level: 7 Deeds: 0
Experience: 56437 Deaths this level: 0
Exp. until next: 16063 Death Recovery: 0
Mental TPs: 82 Fame: 14604
Physical TPs: 7 Mana: 4/4 max
Time since last check: 17 minutes, 34 seconds Time since first check: 1 hour, 25 minutes, 3 seconds
Fame Since Last: 28 (1 per minute, 95 per hour.)
Fame Since First: 713 (8 per minute, 502 per hour.)
Exp. Since Last: 1293 (73 per minute, 4416 per hour, 3 hours, 38 minutes, 13 seconds until level.)
Exp. Since First: 5724 (67 per minute, 4038 per hour, 3 hours, 58 minutes, 40 seconds until level.)
Your seven day Gift of Lumnis cycle will complete in 6 days, 5 hours, 8 minutes, 21 seconds.
XP RESET to reset scan data.
Your mind is clear.
You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.
Zaccarus removes a green peppermint heart from in his spidersilk belt.
>Zaccarus put a green peppermint heart in his blue silk pack.
Zaccarus removes a crystal amulet from in his spidersilk belt.
Krilgar yells, "Sergey get ya dusty wizahad backside West o'da bank!"
Zaccarus put a crystal amulet in his blue silk pack.
Journeyman Zirthiluntha's group just arrived.
>Sergey just arrived.
>Zirthiluntha beams happily at Zaccarus!
>Zaccarus bows to Zirthiluntha.
>The shaggy mutt bounds around the area, looking for someone to play with.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Krilgar removes a gold-hilted vaalorn-trimmed claidhmore from in his dwarven war harness.
Zaccarus offers Zirthiluntha a grey spidersilk belt.
>Sservus just limped in.
>Sservus just limped east.
>Zirthiluntha accepts Zaccarus's spidersilk belt.
>Great Lord Warclaidhm just arrived.
>Sservus just limped in.
>Sergey says, "Exchange it."
>Sergey nods to Krilgar.
>Zirthiluntha just handed Zaccarus some coins.
>Sservus just limped east.
>Krilgar put a gold-hilted vaalorn-trimmed claidhmore in his dwarven war harness.
Zirthiluntha puts a grey spidersilk belt around his waist.
>Zaccarus says, "Thanks."
Zirthiluntha cackles!
>Y
Krilgar smirks.
>Great Lord Warclaidhm just went east.
>Zaccarus removes a green peppermint heart from in his blue silk pack.
>Sergey shows Krilgar his promissory note.
>Zaccarus licks a green peppermint heart.
>Makeius just arrived.
>Makeius just went west.
The flower girl goes west.
Zirthiluntha says, "I need a shirt now."
>Zaccarus put a green peppermint heart in his blue silk pack.
>Krilgar says, "Let me kill him first."
>Zirthiluntha sighs.
>Krilgar searches around for a moment.
>Journeyman Zirthiluntha's group just went east.
Zaccarus removes a crimson rune-stitched backpack from in his blue silk pack.
Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
>Zaccarus removes an argent spidersilk lace bodice from in his rune-stitched backpack.
>Krilgar says, "With his own weapon."
>Zaccarus rubs a crystal amulet.
>Sergey joins Krilgar's group.
Sergey put a Wehnimer's promissory note in his white archmages greatcloak.
Sergey removes a feystone-set white rowan runestaff from in his white archmages greatcloak.
Krilgar twists his head slightly, cracking his neck. He looks relieved.
>You hear Sservus yell, "Buying gold rings outside the bank 5000 silvers each!"
>Tollongo just arrived.
>Tollongo just went west.
>Krilgar's group just went east.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Sergey, Krilgar, Sservus
Obvious paths: north, east, south, west
Krilgar's group just went north.
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter. You also see a slashed coral red bandana.
Also here: Sergey, Krilgar, Missoni
Obvious paths: north, east, southeast, south
>Krilgar's group just went north.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Also here: Sergey, Krilgar
Obvious paths: north, south
>High Lord Nordred just arrived.
>High Lord Nordred just went south.
>Y
Krilgar's group just went north.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see an ill-tempered wandering transcriber and a brightly lit small painted wagon.
Also here: Sergey, Krilgar
Obvious paths: east, south, southwest
>Krilgar's group just went east.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see a tiny kitten and a local trader.
Also here: Sergey, Krilgar
Obvious paths: north, east, west
>Krilgar's group just went north.
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see the Maeillwynn disk and a wooden barrel.
Also here: Sergey, Krilgar, Kraegan, Great Lord Maeillwynn
Obvious paths: south
>Uhjin just tiptoed in.
>Uhjin just tiptoed south.
>Krilgar says, "Wondah where he went."
'He's in TSC probably
>You say, "He's in TSC probably."
>Sergey traces a series of glowing runes while chanting an arcane phrase...
>
After a moment's silence a grey wolf pads into the area and glances up at Sergey intelligently.
>The grey wolf sniffs the ground.
'Tell him you'll give it to him at HearthstoneYou say, "Tell him you'll give it to him at Hearthstone."
>Johain just came through the town gates.
Johain just went south.
>Krilgar says, "He's stalkin."
>Krilgar's group just went through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a jet black panther, the Laken disk, a massive wheeled tower and a Wayside Inn.
Also here: Sergey, Krilgar, Lady Laken
Obvious paths: north, east, southwest, northwest
>Krilgar's group just went north.
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Sergey, Krilgar
Obvious paths: north, south
>Krilgar's group just went north.
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a grey wolf that is sitting, a falcon, the porch steps and a hollow tree stump.
Also here: Sergey, Krilgar, Lady Belnia, Journeyman Zirthiluntha, Lord Aanton
Obvious paths: south
>Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
Zirthiluntha exclaims, "Yer not funny!"
>Sergey searches around for a moment.
>Sergey just went south.
>Krilgar searches around for a moment.
>Adyr just arrived.
With a great leap, the falcon launches itself into the air.
The falcon swoops south.
>Sergey just arrived.
>Y
Adyr just went up the porch steps.
>Sergey just went south.
>Aanton just left.
>Y
Aanton just arrived.
>You've gained 1 physical training point.
(To use these new points, type GOALS and adjust your skills.)
Krilgar's group just went south.
[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a grey wolf, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Krilgar, Sergey, Great Lord Warclaidhm who is lying down
Obvious paths: north, south
>Y
Krilgar starts chortling.
>lWarclaidhm stands up.
>[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a grey wolf, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Krilgar, Sergey, Great Lord Warclaidhm
Obvious paths: north, south
>Sergey says, "He fell."
[Roll result: 142 (open d100: 83)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar knocks Warclaidhm flat and quickly jumps to his feet!
Krilgar asks, "Why ya tryin ta drag me?"
>Y
Warclaidhm says, "Um That is uncalled for."
>Krilgar reaches out and holds Sergey's hand.
>Warclaidhm stands up.
>Krilgar smirks.
>The grey wolf pads off.
Warclaidhm comes out of hiding.
Warclaidhm put a mein twohanded sword in his claidhmore harness.
>Krilgar says, "I didn't asked ta be touched."
>Great Lord Warclaidhm just went south.
>Great Lord Warclaidhm just arrived.
A grey wolf pads into the area.
>Krilgar seems to be waiting for something.
>Warclaidhm nods to Krilgar.
>Sergey says, "Dont stalk me."
Warclaidhm removes a mein twohanded sword from in his claidhmore harness.
>Krilgar says, "You want ta play wit fire."
>Warclaidhm says, "Wasn't stalking you."
>Y
Krilgar says, "You can get burned."
Sergey says, "My group."
>Krilgar starts chortling.
>As Warclaidhm turns his crystal amulet, he blinks and flinches!
>Warclaidhm says, "Don't steal my weapons."
>Y
Warclaidhm nods to Krilgar.
>Y
Krilgar taps a gold-hilted vaalorn-trimmed claidhmore.
Krilgar cackles!
Krilgar asks, "Steal?"
whis krilgar Just kill him.>Y
You quietly whisper to Krilgar, "Just kill him."
>Y
whis krilgar Right nowWarclaidhm says, "Your friend ANticor stole it."
>You quietly whisper to Krilgar, "Right now."
>Warclaidhm nods to Krilgar.
Warclaidhm says, "And gave it to you."
>whis krilgar PLEASEYou quietly whisper to Krilgar, "PLEASE."
>The grey wolf sits down.
Krilgar asks, "You want it back?"
Warclaidhm rolls his eyes.
>Y
A low chirping sound comes from within a painted blue cricket box.
Crisella just arrived.
Crisella just went north.
>Krilgar licks a gold-hilted vaalorn-trimmed claidhmore.
>Warclaidhm says, "Sergey is gonna throw it in the well."
>Warclaidhm says, "So yes."
>Y
Sergey snickers.
>Y
Crisella just arrived.
Crisella just went south.
>Sergey says, "Says who."
>Y
Krilgar says, "He's offered me 3mil for it."
You feel the mind of Ehro touch yours, calling the memory of your location as you last saw it. You offer no resistance.
Krilgar asks, "Can you do better?"
>Y
Warclaidhm says, "Its MY weapon."
Ehro just arrived.
>Ehro just went north.
>Warclaidhm nods to Krilgar.
>Ehro just arrived.
>'No it isn'tYou say, "No it isn't."
>Krilgar asks, "Really it's yours?"
'It's Bobmuhthol'sYou say, "It's Bobmuhthol's."
>'I saw him use itYou say, "I saw him use it."
Krilgar asks, "Then why be it in my harness?"
>Warclaidhm glances at you.
>Y
Warclaidhm says, "Because anticor stole it and gave it to you."
>Warclaidhm nods to Krilgar.
>Warclaidhm says, "From me."
>Y
Krilgar says, "You keep using the words stole and steal."
Krilgar says, "Sounds odd to me."
Warclaidhm chuckles.
>Y
Lord Derryen just arrived.
Lord Derryen just went north.
>Sergey loses some awareness.
>Warclaidhm says, "Odd that you want to sell my weapon when its not even yours."
>The grey wolf begins to pant.
Krilgar asks, "Can you do better than 3,000,000 silvers?"
Krilgar twists his head slightly, cracking his neck. He looks relieved.
>A swarm of orange spiders erupt from the folds of Krilgar's spidersilk cloak and forms a pattern.
Warclaidhm says, "Sure."
>Krilgar touches one finger to his lips.
Krilgar says, "Automatic spiders in my cloak."
Warclaidhm says, "Wow."
>roll laughroll laughroll laughroll laugh
Sorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>Sergey begins chuckling at Krilgar!
>Warclaidhm nods to Krilgar.
>Sorry, you may only type ahead 1 command.
>roll laughSorry, you may only type ahead 1 command.
>roll laughYou fall to the ground laughing hysterically!
>You roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>roll laughYou roll around on the ground laughing hysterically!
>You roll around on the ground laughing hysterically!
standYou stand back up.
>Krilgar asks, "How much are you willing to spend to make me part with this claidhmore?"
>The grey wolf looks around suspiciously.
l[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey wolf that is sitting, the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ehro, Great Lord Warclaidhm, Krilgar, Sergey
Obvious paths: north, south
>Warclaidhm rubs his chin thoughtfully.
Mauss just arrived.
>Warclaidhm says, "Nothing."
>Lord Derryen just arrived.
>Lord Derryen just went south.
Mauss slides a gold ring off his finger.
Warclaidhm put a mein twohanded sword in his claidhmore harness.
>Mauss slides an intricate gold and brass ring on his finger.
Suddenly Mauss vanishes!
>whis krilgar Would you kill him?You quietly whisper to Krilgar, "Would you kill him?"
>Warclaidhm removes a claw-hilted black ora claidhmore from in his claidhmore harness.
Journeyman Zirthiluntha just arrived.
>Journeyman Zirthiluntha just went south.
>Y
In one blurring motion, Krilgar snatches a gold-hilted vaalorn-trimmed claidhmore from his harness, brandishing it for all to see.
>Krilgar deftly twirls his vaalorn-trimmed claidhmore around his finger and stuffs it in his dwarven war harness. Fancy!
>Krilgar smirks.
Warclaidhm says, "Oh, wow."
Sergey says, "Dont play rough dumbhmy."
>Y
Krilgar asks, "So you don't want it back?"
Warclaidhm says, "Krilgar, I ain't playin yer dumb arse mind games anymore."
Sergey says, "Then leave."
>Krilgar says, "No games."
>chat Yes but he'd have money.You focus on transmitting your thought.
Krilgar says, "Just offer me more silvers."
>Sergey exclaims, "So i can finish my purchase!"
>Warclaidhm says, "Just use common sense."
>Krilgar says, "Or remove yourself from my sight."
Warclaidhm says, "Which you don't seem to have."
>You've gained 1 physical training point.
(To use these new points, type GOALS and adjust your skills.)
The grey wolf sniffs the ground.
>Sergey says, "Hes insulting you."
>Sergey nods to Krilgar.
>Krilgar says, "Says the person that puts a weapon on the ground to get rid of a deed."
The grey wolf scratches itself.
Sergey makes a quick gesture while calling upon the powers of the elements...
>Sergey gestures.
Sergey stands taller, as if bolstered with a sense of confidence.
>shrugYou shrug.
>s[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a rolton, a massive wheeled tower and a Wayside Inn.
Also here: Lord Catthief
Obvious paths: north, east, southwest, northwest
>Dreknar just arrived.
>Dreknar just went through the wooden gates.
Lady Taedie just arrived.
>Lord Catthief just went southwest.
>Oracel just arrived.
>Lady Taedie just went through the wooden gates.
>Oracel just went through the wooden gates.
Invalid login key. Please relogin to the web site.(You have disconnected from Simutronics.)
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a grey wolf that is sitting, the porch steps and a hollow tree stump.
Obvious paths: south
>s[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey wolf that is sitting, the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ehro, Great Lord Warclaidhm, Krilgar, Sergey
Obvious paths: north, south
greet krilgYou nod to Krilgar in greeting.
>'Hey!You exclaim, "Hey!"
>Warclaidhm chuckles.
Sergey smiles and winks at you, flirting.
l in diskIn the Sergey disk you see a cracked black steel shield.
>Sergey says, "Hey baby."
>smooch sergY
You give Sergey a quick little smooch.
>Warclaidhm asks, "Your character?"
Journeyman Zirthiluntha just arrived.
>Journeyman Zirthiluntha just went north.
blinkYou blink.
>stance offYou are now in an offensive stance.
>Annamari just arrived.
>Annamari just went north.
cman smashideY
You focus your mind on the shadows and gird your body for stealth.
>Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>Itheraasth just arrived.
>Annamari just arrived.
>Annamari just went south.
>Itheraasth just went south.
get wireYou remove a long gleaming wire from in your scored leather cloak.
Krilgar says, "My character, my person, my being, my mettle, my intestinal fortitude."
>Ehro says, "His reputation."
You feel fully energetic again.
Speaking to Krilgar, Ehro says, "Try smaller words."
>Warclaidhm nods to Ehro.
>Y
Krilgar says, "I could spell it out more but if you don't get it from there..."
>Sergey just touched a Wehnimer's promissory note.
>Krilgar grunts, amused.
>The grey wolf begins to pant.
>'I love Krilgar's characterYou say, "I love Krilgar's character."
>Krilgar says, "And I say it again."
'It makes me hotA low chirping sound comes from within a painted blue cricket box.
>You say, "It makes me hot."
You notice Warclaidhm slip into a hiding place.
The grey wolf stands back up.
>point warcYou come out of hiding.
You point at Warclaidhm, ruining his hiding place.
Roundtime: 2 sec.
Krilgar says, "You sully the gleam that is my mettle and I will plant you into the dirt and sell your weapon over your corpse."
>hideRoundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
lThe grey wolf looks upward negligently.
>[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see a grey wolf, the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ehro, Great Lord Warclaidhm, Krilgar, Sergey
Obvious paths: north, south
Sergey searches around for a moment.
Warclaidhm begins chuckling at Krilgar!
The grey wolf sniffs at a roped-off clearing.
Warclaidhm mutters something about dwarfs.
>Krilgar raises an eyebrow.
>The grey wolf scratches itself.
Krilgar asks, "Dare you test me?"
>
The grey wolf turns away, looks back over its shoulder once, and then pads off.
Sergey says, "No hes insulting your race."
Krilgar rubs his chin thoughtfully.
>Krilgar says, "Not smart."
>Krilgar says, "Now."
Krilgar asks, "Do you have an offer or shall you remove yourself?"
>Krilgar says, "There is a third option."
Warclaidhm says, "I shall stay put."
Krilgar says, "But I'd rather not dirty the blade I'm about to sell."
Krilgar asks, "So you wish to bleed?"
Warclaidhm says, "I have every right to stay on these grounds."
Krilgar says, "You have every right to die as well."
>Warclaidhm put a claw-hilted black ora claidhmore in his claidhmore harness.
>Warclaidhm removes a feras mattock from in his claidhmore harness.
Warclaidhm says, "Have at thee."
>Sergey laughs!
>Warclaidhm nods to Krilgar.
>Krilgar says, "Staying put is asking to get more than your feelings hurt."
>Ehro snorts.
>garr warcYou are unable to remain hidden.
[Roll result: 136 (open d100: 42) Penalties: 10]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
'Okay!You exclaim, "Okay!"
Krilgar glares at Warclaidhm and lets out a nerve-shattering bellow!
Warclaidhm is startled enough to lose initiative!
>Sergey says, "Not you shay."
>Y
Warclaidhm gasps and struggles to no avail.
Roundtime: 8 sec.
[Roll result: 125 (open d100: 26)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar knocks Warclaidhm flat and quickly jumps to his feet!
>Sergey says, "Let em go."
>'Don't worryYou say, "Don't worry."
>Y
Warclaidhm continues to fight but the garrote digs in deeper.
Roundtime: 8 sec.
Krilgar removes a gold-hilted vaalorn-trimmed claidhmore from in his dwarven war harness.
>'I'm just keeping him in placeYou say, "I'm just keeping him in place."
Warclaidhm lets out a loud snarling growl and goes berserk!
>Krilgar swings a gold-hilted vaalorn-trimmed claidhmore at Warclaidhm!
AS: +312 vs DS: +181 with AvD: +19 + d100 roll: +85 = +235
... and hits for 24 points of damage!
Right elbow smashed into a thousand pieces.
Warclaidhm staggers about trying to shake the stun!
>You feel fully energetic again.
>Warclaidhm's struggles are growing weaker. It won't be long now.
Roundtime: 8 sec.
>Your body relaxes as your thoughts stray from the shadows.
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
The berserker's rage leaves Warclaidhm's eyes.
>nomoreWarclaidhm stands up.
>You release your hold on Warclaidhm and allow your victim to draw a deep gasp of air.
>You notice Warclaidhm slip into a hiding place.
>Y
Warclaidhm leaps from hiding to attack!
Warclaidhm swings a feras mattock at Krilgar!
AS: +327 vs DS: +125 with AvD: +35 + d100 roll: +39 = +276
... and hits for 28 points of damage!
Hearty smack to the head.
He is stunned!
*** As the blow lands, the feras mattock unleashes a severe smiting of lightning!
... 44 points of damage!
Hideously bright electrical bolt sends left hand into another universe. Happy traveling.
>Y
Sergey starts chortling.
>garr warc
>[Roll result: 173 (open d100: 54) Penalties: 10]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
>Warclaidhm lets out a loud snarling growl and goes berserk!
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
The berserker's rage leaves Warclaidhm's eyes.
>Sergey moans.
>Warclaidhm swings a feras mattock at Krilgar!
Krilgar parries the attack with his claidhmore!
>[Roll result: 83 (open d100: 44)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar fails to bring Warclaidhm down, but manages to scramble back to his feet.
>garr warcWarclaidhm gasps and struggles to no avail.
Roundtime: 8 sec.
>...wait 8 seconds.
Sergey recites a series of mystical phrases while raising his hands...
>Sergey gestures at Krilgar.
Krilgar begins moving faster than you thought possible.
>[Roll result: 112 (open d100: 33)]
Krilgar hurls himself at Warclaidhm and connects!
Krilgar knocks Warclaidhm flat and quickly jumps to his feet!
>Warclaidhm continues to fight but the garrote digs in deeper.
Roundtime: 8 sec.
>Adyr just arrived.
>Adyr just went south.
You hear a loud *POP* come from Warclaidhm's muscles!
Warclaidhm lets out a loud snarling growl and goes berserk!
>Y
Warclaidhm shakes off the stun and begins frothing at the mouth!
Warclaidhm shakes with a sudden rage and breaks free of his motionless state!
The berserker's rage leaves Warclaidhm's eyes.
>Warclaidhm's struggles are growing weaker. It won't be long now.
Roundtime: 8 sec.
>Sergey recites a series of mystical phrases while raising his hands...
>Sergey gestures at Krilgar.
Krilgar looks considerably more imposing.
Ehro laughs!
>Krilgar put a gold-hilted vaalorn-trimmed claidhmore in his dwarven war harness.
>nomoreYou release your hold on Warclaidhm and allow your victim to draw a deep gasp of air.
>Sergey snickers.
>Faldari just arrived.
>Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +27 = +135
... and hits for 1 point of damage!
Love tap upside Warclaidhm's head!
>Y
Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +5 = +113
... and hits for 1 point of damage!
Hit glances off Warclaidhm's hip.
>Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +100 = +208
... and hits for 3 points of damage!
Thumped Warclaidhm's chest.
>Y
Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +171 with AvD: -23 + d100 roll: +89 = +197
... and hits for 2 points of damage!
Thumped Warclaidhm's chest.
>Faldari just went to a roped-off clearing.
>Warclaidhm stands up.
>Krilgar swings a closed fist at Warclaidhm!
AS: +302 vs DS: +221 with AvD: -23 + d100 roll: +56 = +114
... and hits for 1 point of damage!
Blow glances off Warclaidhm's shoulder.
>garr warcWarclaidhm swings a feras mattock at Krilgar!
AS: +302 vs DS: +112 with AvD: +35 + d100 roll: +30 = +255
... and hits for 23 points of damage!
Bones in left arm crack.
*** As the blow lands, the feras mattock unleashes a severe smiting of lightning!
... 32 points of damage!
Massive electrical shock to the right hand destroys flesh. What remains is useless.
He is stunned!
>[Roll result: 213 (open d100: 94) Penalties: 10]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
>Sergey begins chuckling at Krilgar!
Faldari just arrived.
Warclaidhm gasps and struggles to no avail.
Roundtime: 8 sec.
Faldari just went down a grey stone walkway.
>Y
Warclaidhm continues to fight but the garrote digs in deeper.
Roundtime: 8 sec.
Ehro gestures while calling upon the lesser spirits for aid...
>Ehro gestures at Krilgar.
The glazed look leaves Krilgar.
>Y
Warclaidhm's struggles are growing weaker. It won't be long now.
Roundtime: 8 sec.
>Krilgar cackles!
>Y
Ehro hums a seemingly random tune.
nomoreYou release your hold on Warclaidhm and allow your victim to draw a deep gasp of air.
Krilgar attempts to throw Warclaidhm!
MB: 240 vs MB: 54 = 186 -- Gain advantage!
Movement is a blur! Outflanked opponent.
THT 60, d100 roll: 17, modified: 203
... +5 extra hits. Foe thrown to ground and stunned in a nice move.
garr warc...wait 1 seconds.
>garr warc[Roll result: 168 (open d100: 9) Penalties: -30]
You fling your wire around Warclaidhm's neck and snap it taut. Success!
Roundtime: 7 sec.
>Sergey says, "Ouch."
>Krilgar attempts to kick Warclaidhm!
MB: 240 vs MB: 54 = 186 -- Gain advantage!
Movement is a blur! Outflanked opponent.
THT 70, d100 roll: 13, modified: 199
and hits for 53 points of damage!
... +1 extra hits. Kick to side.
Krilgar attempts to kick Warclaidhm!
MB: 240 vs MB: 54 = 186 -- Gain advantage!
Movement is a blur! Outflanked opponent.
THT 70, d100 roll: 82, modified: 268
and hits for 82 points of damage!
* Warclaidhm drops dead at your feet!
Warclaidhm returns to normal color.
The dim aura fades from around Warclaidhm.
The powerful look leaves Warclaidhm.
The deep blue glow leaves Warclaidhm.
Warclaidhm becomes solid again.
The light blue glow leaves Warclaidhm.
Warclaidhm seems a bit less imposing.
The glowing specks of energy surrounding Warclaidhm suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Warclaidhm.
The bright luminescence fades from around Warclaidhm.
Warclaidhm appears less confident.
The silvery luminescence fades from around Warclaidhm.
Warclaidhm appears to lose some internal strength.
Warclaidhm becomes unbalanced for a second, then recovers.
>Y
Krilgar returns to normal speed.
>'There we areYou say, "There we are."
>Sergey laughs!
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Krilgar says, "And spelled to the gills."
>Ehro turns to Krilgar and cheers!
>Y
Faldari just arrived.
>Krilgar cackles!
>Faldari just wandered down a shaded path.
>Krilgar says, "Pathetic."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Krilgar says, "And a feras weapon."
>Krilgar sneers.
>'Couldn't kill you with a feras twohanderYou say, "Couldn't kill you with a feras twohander."
>chuY
You chuckle.
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>Sergey loses some awareness.
>Sergey exclaims, "Now he'll have to pay people again!"
>A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Wecodean.
Wecodean traces a sign while petitioning the spirits for cognition...
>Wecodean gestures.
A sense of peace and calm settles over the area.
>Krilgar nods to Wecodean in greeting.
Wecodean raises a hand while murmuring a soft orison...
A low chirping sound comes from within a painted blue cricket box.
>Wecodean gestures at Warclaidhm.
A luminescent web briefly forms around Warclaidhm, then fades into the body.
Wecodean bows.
>Faldari just arrived.
>Faldari just went south.
>Wecodean smiles at Krilgar.
The powerful look leaves Ehro.
>Y
The ghostly voice of Warclaidhm asks, "How about ye idjits realize this was between him and me?"
>put wire in cloak
You put a long gleaming wire in your scored leather cloak.
>diag warc fullThe ghostly voice of Warclaidhm says, "Dumbarse."
>
You start a careful diagnosis of his condition . . .
Roundtime: 5 sec.
He has -29 health points, out of a maximum of 231.
He has a medium right arm injury, a medium neck injury.
From his lack of breathing and no sign of a pulse, you make the astute determination that he has most certainly met with an untimely and quite tragic death. Some blood is still seeping from the corpse's neck. Some blood is still seeping from the corpse's right arm.
>Y
Wecodean slowly says, "Mercy mercy."
>Wecodean slowly exclaims, "Alas!"
>Wecodean slowly asks, "Need cleric and empath?"
>Krilgar smirks.
Sergey says, "I didnt touch you."
>Y
drag warc nYou are unable to drag Warclaidhm anywhere.
>Sergey just kicked Warclaidhm!
Krilgar says, "Next time there will be no toying with you."
>Krilgar chuckles.
Ehro exclaims, "I'm an empath!"
Wecodean chuckles.
The ghostly voice of Warclaidhm says, "Next time yer friends will die as well, lad."
>'Cheaters don't get treated fairlyWecodean bows to Ehro.
>You say, "Cheaters don't get treated fairly."
>wink warcYou wink at Warclaidhm.
Xenosphere just arrived.
>Xenosphere just went north.
>Krilgar says, "And I'll kill you before you get the chance to remember which end of the weapon to hold."
Krilgar licks a gold-hilted vaalorn-trimmed claidhmore.
>Warclaidhm gives a ghostly chuckle.
Sergey asks, "You threatening me?"
>Ehro says, "I don't heal eh...Warclaidhms."
Sergey peers quizzically at Warclaidhm.
>The ghostly voice of Warclaidhm says, "Not if you sell your claidh there, my friend."
>Krilgar asks, "Ehro can you heal my hands by chance?"
Ehro nods to Krilgar.
Ehro meditates over Krilgar.
Ehro takes Krilgar's left hand damage.
>Krilgar asks, "Or are they too severe?"
>Sergey asks, "Did he threaten me?"
>Ehro meditates over Krilgar.
Ehro takes Krilgar's right hand damage.
>Sergey peers quizzically at Krilgar.
Krilgar nods to Sergey.
>You feel fully energetic again.
Krilgar removes a gold-hilted vaalorn-trimmed claidhmore from in his dwarven war harness.
Ehro murmurs a simple, mystical chant...
>Ehro's left hand looks better.
Krilgar offers his vaalorn-trimmed claidhmore to Sergey for some silver.
>Sergey put a feystone-set white rowan runestaff in his white archmages greatcloak.
Sergey removes a Wehnimer's promissory note from in his white archmages greatcloak.
>Y
l[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Wecodean, Ehro, the body of Great Lord Warclaidhm who is lying down, Krilgar, Sergey
Obvious paths: north, south
>Sergey hands Krilgar his promissory note.
Sergey accepts Krilgar's vaalorn-trimmed claidhmore.
Sergey waves a gold-hilted vaalorn-trimmed claidhmore around.
>Krilgar says, "Guess I'll have to explain to Anticor that I sold his claid."
>Krilgar starts chortling.
>Krilgar just opened an onyx-studded shadowy black hip-satchel.
>Ehro murmurs a simple, mystical chant...
>Ehro's right hand looks better.
>Krilgar put a Wehnimer's promissory note in his shadowy black hip-satchel.
Krilgar just closed an onyx-studded shadowy black hip-satchel.
*blah blah blah*
The sense of peace and security passes away from the area.
steal warYou reach into Warclaidhm's pockets and pull out nothing.
>Y
Sergey's hands glow with power as he summons elemental energy to his command...
>Sergey gestures at Warclaidhm.
A small surge of electricity arcs out towards the corpse of Warclaidhm!
The body twitches slightly in response.
>Cosannie reaches down and tenderly cradles Warclaidhm's lifeless hand in hers.
>Sergey exclaims, "Live!"
>Cosannie gestures while calling upon the lesser spirits for aid...
>Nemria just arrived.
>Cosannie gestures.
Cosannie's group becomes blurred, and then vanishes!
'Warclaidhm doesn't have anything to steaYou say, "Warclaidhm doesn't have anything to stea."
'steal>You say, "Steal."
Ehro rubs you gently.
>Y
Nemria just went south.
>hideRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
Krilgar cackles!
Krilgar says, "So he's in voln now."
>Krilgar smirks.
>A low chirping sound comes from within a painted blue cricket box.
Ehro says, "Good show."
>Y
Ehro nods to Krilgar.
>Y
Krilgar starts chortling.
Nemria just arrived.
* The death cry of Starna echoes in your mind!
>Nemria just went north.
>Y
Ehro just went south.
>Krilgar says, "I can't wait for him to come back."
>Krilgar starts chortling.
>Y
You notice Nemria try to tiptoe silently by you.
You notice Nemria try to tiptoe silently away.
You notice Nemria try to tiptoe silently by you.
You notice Nemria try to tiptoe silently away.
Sergey makes a quick gesture while calling upon the powers of the elements...
Sergey gestures.
Sergey appears to be keenly aware of his surroundings.
Krilgar twists his head slightly, cracking his neck. He looks relieved.
Krilgar says, "A warrior that hides."
>Y
Sergey asks, "Think he'll be back?"
Krilgar says, "He's even sadder than I thought."
Krilgar says, "Who knows."
Krilgar says, "If he comes back I'll kill him again."
Suddenly Mauss appears in the room holding onto a ring he has just placed on his finger.
>Y
Ardwen just arrived.
>Ardwen just went south.
Mauss just went south.
Sergey says, "Cant believe he threatened me."
>Ardwen just arrived.
>Ardwen gives Sergey a friendly little kick.
>l[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ardwen, Krilgar, Sergey
Obvious paths: north, south
>Sergey mumbles something that you don't quite catch.
>Krilgar starts chortling.
>Sergey throws open his white archmages greatcloak. It billows out behind him like a pair of wings.
>Krilgar says, "Ardwen."
>Sergey taps a gold-hilted vaalorn-trimmed claidhmore.
>Sergey pulls a crisp white archmages greatcloak glistening with prismatic crystals around himself tightly, obscuring most of his form.
Krilgar says, "You missed a chance to buy Warclaidhms weapon."
>Ardwen asks, "Yes?"
Krilgar says, "Over his dead body no less."
>Krilgar cackles!
>Ardwen asks, "Why would I want it?"
Krilgar says, "To spite him."
Krilgar says, "I killed him then sold it over his corpse."
>Xenosphere just arrived.
>Xenosphere just went south.
>Sergey says, "I might melt it down for collector plates."
>Ardwen says, "I am not that petty."
Krilgar says, "Now I need to find a new claidhmore I'm guessin."
Sergey loses some awareness.
>A wave of power flows out of Krilgar and toward a massive executioner's axe.
A soft white glow surrounds the axe for a moment and then gently dissipates.
>l sergYou see Sergey Avengirr the Icebringer.
He appears to be a Human from Selanthia.
He appears to be mature and very tall. He has piercing crystal blue eyes and tanned skin. He has frost white-tipped, stiff cobalt blue hair standing straight into the air down the middle of his otherwise bald head. He has a classical nose and a small goatee.
He has a simple blue sapphire stud in the upper ridge of his left ear.
He is in good shape.
He is holding a feystone-set white rowan runestaff in his right hand.
He is wearing an enchanter's moneybag, a soft doeskin coin pouch, a gold ring, a pair of white veniom trimmed boots with crystal tipped spurs, some pure white veniom-trimmed trousers, a bright-eyed ebony lizard, a starstone airship pin, a deep blue crystal-etched symbol of Ronan encased in a brilliant white diamond, a flimsy wizards hat, a golden eonake ankh, some blackened veniom cufflinks, some frosted mage gauntlets, some deep blue icebringer's leather trimmed with white veniom, an elaborate halfling charm, and a crisp white archmages greatcloak glistening with prismatic crystals.
>l krilYou see Krilgar.
He appears to be a Dwarf of the Roramnoak Clan.
He appears to be young and robust and taller than average. He has piercing chestnut eyes and golden brown skin. He has short, braided dark brown hair worn in elaborate braids. He has a square-jawed face, a prominent nose and a long braided beard.
He is in good shape.
He is holding a massive executioner's axe in his right hand.
He is wearing a battle-worn warhelm lined with moonlight blue silk and plumed with the colors of the Royal Dwarven Healing Order, a crystal amulet, some tiny axe shaped beard clips, a dwarven mining backpack, a battered dwarven war harness, a golden anvil-crested tabard, a cobweb-covered jet black spidersilk cloak edged with silver silk trim, a full suit of invar platemail etched with ancient dwarven runes, a gold anvil-imbedded ring, an onyx-studded shadowy black hip-satchel, a teal and charcoal sett greatkilt, and some rugged spike-soled boots.
Krilgar put a massive executioner's axe in his dwarven war harness.
Sergey asks, "Magic?"
Krilgar nods.
>cman infoShay, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks Goals Time to goal
Shadow Mastery smastery 4 4
Feint feint 1 1
Garrote garrote 4 4
Subdue subdue 5 5
>Sergey nods.
>steal sergYou reach into Sergey's pockets and pull out nothing.
You do not believe anyone noticed you slip out of hiding.
>hidelRoundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>[A Quiet Path]
A stray breeze trails through from the north, carrying with it the scent of lavender and, oddly, grilled rolton. Though many might ponder this strange combination of fragrances, the truly remarkable aspect of this quiet path lies in the regal beauty of the ancient trees whose branches reach out overhead, offering welcome to all who pass. You also see the black Sergey disk, a roped-off clearing, a grey stone walkway and a shaded path.
Also here: Ardwen, Krilgar, Sergey
Obvious paths: north, south
>Ardwen just touched a golvern-edged black ora claidhmore.
>Krilgar says, "Something like that."
Krilgar chuckles.
A low chirping sound comes from within a painted blue cricket box.
Krilgar says, "Prolly need to buy some real platemail too."
Krilgar taps a full suit of invar platemail etched with ancient dwarven runes.
>Krilgar shrugs.
Ardwen snickers.
Ardwen says, "Added another set of nine digit plate today."
>Y
Krilgar whistles tunelessly to himself.
Sergey says, "I got some 5x heavy crit, but havent listed it yet."
Krilgar says, "Hah I can barely afford eight digit plate."
Krilgar searches around for a moment.
>Ardwen says, "I jes like adding insane items in there."
chat Warclaidhm = PWNEDYou focus on transmitting your thought.
>Y
A low chirping sound comes from within an incised rolaren cricket box.
>chat Your mom's a childish passtime.You focus on transmitting your thought.
>Y
Sergey says, "Hes not comin back."
>Krilgar nods.
Krilgar says, "He's dumb but he's not that dumb."
>Y
Ardwen says, "Hewill eventually."
>Ardwen says, "He always does.&q