View Full Version : Maneuvers getting past 319
GuildRat
04-06-2015, 12:02 AM
Anyone else noticing that more maneuvers are getting past your 319?
Aluvius
04-06-2015, 12:37 AM
I noticed bandit traps bypass it but I guess they aren't technically an attack by an opponent.
Niomar
04-06-2015, 01:58 AM
Estild posted he fixed some soul ward bugs today on the officials. Maybe something broke in the process? Might try posting there. He's usually pretty quick to fix issues when reported.
GuildRat
04-06-2015, 08:58 AM
It appears that 319 has indeed been tweaked by Estild.
I'm pretty sure it's now working as originally intended (or close to), and only negates the first attack whereas it was pretty much negating 80% or better of the CMs in OTF and while hunting bandits.
I hadn't taken a griffin tour of OTF, been swept, tripped, or cheapshotted since the release. Between yesterday and today...probably 5-6 free aerial tours, I've spent some time on my back staring at the stars and reflecting on life in OTF and had my coin purse kicked up around my shoulders by bandits.
No more "god-mode" for us ladies and gents!
Soulance
04-06-2015, 09:03 AM
Who nerfed the nerf?? It was excellent for rescues. Too bad they had to "fix" it...again.
GuildRat
04-06-2015, 09:33 AM
Estild was working on the change during the past 2 days. I'm not sure it's an actual "nerf" tho. It still works on the first attack(assuming failure of the hidden ward), but it no longer causes a "0" roll on most maneuver attacks following the initial attack.
Versin
04-06-2015, 09:44 AM
Estild was working on the change during the past 2 days. I'm not sure it's an actual "nerf" tho. It still works on the first attack(assuming failure of the hidden ward), but it no longer causes a "0" roll on most maneuver attacks.
dammit that was my favorite part
Soulance
04-06-2015, 09:57 AM
Estild was working on the change during the past 2 days. I'm not sure it's an actual "nerf" tho. It still works on the first attack(assuming failure of the hidden ward), but it no longer causes a "0" roll on most maneuver attacks.
Yea, from the sound of it early on it was only supposed to take the initial incoming attack on each individual attacker. Then it depended on lore training or something like that. Either way, it was nice and made rescues that I might normally end up dead on as well - possible.
Luftstreitkräfte
04-06-2015, 10:46 AM
maybe he'll implement a once a day GOD mode 319 for those pesky rescues that mirrors the previous code
Fallen
04-06-2015, 10:48 AM
Shame the spell got nerfed, but it still sounds quite useful. Just 1 more spell to go (320) and Clerics will be caught up with the rest of the professions.
KThule
04-06-2015, 11:02 AM
Sheesh, this explains a lot. My girl has been hunting the same place for 10 levels and never been taken down by a maneuver, but got hit multiple times last night and this morning. She was also taken out by bandits last night too. I just changed armor yesterday and was wondering if my very old set of armor had some sort of miracle maneuver benefit bug! Guess not.
GuildRat
04-06-2015, 11:21 AM
Shame the spell got nerfed, but it still sounds quite useful. Just 1 more spell to go (320) and Clerics will be caught up with the rest of the professions.
I don't think the spell was ever intended to counter all maneuvers. So Estild is pretty much just tweaking the spell to make it work as originally intended. It was a great run tho...clerics were nearly invincible for a few months.
Fallen
04-06-2015, 11:27 AM
I don't think the spell was ever intended to counter all maneuvers. So Estild is pretty much just tweaking the spell to make it work as originally intended. It was a great run tho...clerics were nearly invincible for a few months.
It'd still count as a nerf, whether deserved or not.
Viekn
04-06-2015, 11:34 AM
Damn, makes me wish I would have used my 319 scroll by now.
Fallen
04-06-2015, 11:35 AM
Damn, makes me wish I would have used my 319 scroll by now.
Does the spell still appear on scrolls, or no?
Viekn
04-06-2015, 11:43 AM
Does the spell still appear on scrolls, or no?
I bought it from someone about a month ago. So not sure if it's still turning up naturally.
Fallen
04-06-2015, 11:44 AM
I bought it from someone about a month ago. So not sure if it's still turning up naturally.
Hopefully they wouldn't arbitrarily lock out a 19th level spell.
GuildRat
04-08-2015, 07:20 AM
I think Estild may have a bit more work to do on 319....small log of a bandit hunt...and this is what happened when I was ambushed. This was the robber's first attack.
>s
[Gyldemar Road]
Tall pines and firs spread their branches over the cobblestone road, covering it with mottled patches of sunlight and shade. In many places the tree roots have disturbed the cobblestones, buckling what once may have been a smooth, evenly laid surface. Despite the changes wrought by the area's fauna, and the erosion caused by natural forces, the roadway is in surprisingly good condition, a tribute to those who built it. You also see a reinforced shield.
Obvious paths: north, southwest
>sw
>
A half-elven robber springs from the shadows and strikes at you!
[Roll result: 142 (open d100: 22)]
A half-elven robber delivers a blow to your head with his longsword!
...7 damage!
You are stunned!
You are dazed!
Roundtime: 5 sec.
And for those that think that it might have gotten past the warding check I'll post this.....
KR>prep 317
chann robber
You chant a reverent litany, clasping your hands while focusing upon the Divine Fury spell...
Your spell is ready.
K>You channel at a half-elven robber.
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a half-elven robber!
CS: +510 - TD: +389 + CvA: -2 + d100: +89 == +208
Warding failed!
The half-elven robber is cloaked in a blinding platinum light and assailed for 94 points of damage!
... 75 points of damage!
Explosive burst wreaths the half-elven robber's body in blue flames!
[You have 5 kills remaining.]
The half-elven robber falls to the ground and dies.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
So with the -25 to TD, and CS vs TD...there should have been no way that the CM bypassed 319.
Soulance
04-08-2015, 12:08 PM
I noticed on some bandit runs too that I wasn't seeing the initial flare. From what it sounded like, we were supposed to get a flare the first time something attacked. If creatureA attacked - flare. If creatureB attacked - flare. If creatureA attacks again - no flare [except if you trained in lore or something there is a possibility for a second flare].
ViridianAsp
04-08-2015, 12:14 PM
Shame the spell got nerfed, but it still sounds quite useful. Just 1 more spell to go (320) and Clerics will be caught up with the rest of the professions.
Let's hope it isn't like all the other stupid new spells they implemented like 314 and 340. 319 has at least been useful.
GuildRat
04-08-2015, 12:14 PM
I noticed on some bandit runs too that I wasn't seeing the initial flare. From what it sounded like, we were supposed to get a flare the first time something attacked. If creatureA attacked - flare. If creatureB attacked - flare. If creatureA attacks again - no flare [except if you trained in lore or something there is a possibility for a second flare].
That is how I read the spell description too....
Soul Ward is a powerful defensive spell that enshrouds the cleric in an evanescent shield which can potentially absorb or buffer an opponent's (creature or PC's) initial physical, spell or maneuver attack, thereby completely negating the attack's effect.
A successful outcome will result when a flare occurs. Flare activation is determined by a hidden warding check with the attacker receiving a -25 TD penalty. Due to this TD pushdown a favorable result is very likely against same-level or lower opponents.
Note: Unlike physical and spell attacks which are outright negated, maneuver attack resolution messaging will be displayed but a successful outcome is still guaranteed.
An opponent's second attack may also be thwarted. The chance of this occurring is based on ranks in Spiritual Lore, Blessings. Additionally, the spell's effect can be reset for all opponent's present in the room by infusing spirit.
GuildRat
04-08-2015, 12:21 PM
"There's normally a 1% fumble chance on rolls for player CS vs critter TD.
I'm also not sure just how 319 is managed for situations of multiple critters on multiple clerics across extended time. I doubt the system can track every cleric's 319 status on every critter, so I'd expect the equivalent of getting instantly offed by a bandit that used up its warning on someone else to happen with 319. (and I think I do see it happen occasionally, but with the opposite error, when 319 fires on a critter I reckoned used it up some time earlier in some other room)."
This is a response on the officials from another poster. I don't buy in to the fumble theory because it's not an actual CS based spell. It's merely a warding check to make sure that the critter you're fighting isn't waaaaaaaaaay over your head. Not exactly sure what he was getting at with the "tracking of 319 status"
GuildRat
04-08-2015, 12:39 PM
So, I finally drew bandits for a task again and...I don't even know what happens when the "The evanescent shield shrouding you fades briefly". Not sure if that's a bug or a failure/partial failure of the spell....
>nw
[Sylvarraend Road]
A large wooden fence encloses the path along both sides, with a small distance to spare from the edge. Beyond the fence lies a finely-tilled field with an iron plow resting against the barn in the distance.
Obvious paths: north, southeast
>
The evanescent shield shrouding you fades briefly.
[Roll result: 119 (open d100: 13)]
A half-elven thief springs upon you from behind and attempts to slit your throat with his broadsword!
A half-elven thief's aim is slightly off and he only manages to inflict a minor flesh wound upon you!
... 3 points of damage!
Roundtime: 3 sec.
R>n
...wait 3 seconds.
R>
Your disk arrives, following you dutifully.
R>
An elven thug leaps out of his hiding place!
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.
I'll be doing more research and posting it as I get bandit tasks.
Allereli
04-08-2015, 12:40 PM
if you read the officials you'd know what is going on.
GuildRat
04-08-2015, 12:47 PM
OK...so there's a 1% failure possibility. This would have been nice to put in the spell description. Now we know.
There's now NEW messaging for the failures. Now we know.
Allereli
04-08-2015, 01:02 PM
OK...so there's a 1% failure possibility. This would have been nice to put in the spell description. Now we know.
There's now NEW messaging for the failures. Now we know.
the spell description says there is a roll with the final number based on warding with cleric CS. There is always a 1% fumble chance on warding based spells.
GuildRat
04-08-2015, 01:08 PM
the spell description says there is a roll with the final number based on warding with cleric CS. There is always a 1% fumble chance on warding based spells.
https://gswiki.play.net/mediawiki/index.php/319
Show me where in the spell description that it says that, please.
Allereli
04-08-2015, 01:19 PM
https://gswiki.play.net/mediawiki/index.php/319
Show me where in the spell description that it says that, please.
Flare activation is determined by a hidden warding check with the attacker receiving a -25 TD penalty. Due to this TD pushdown a favorable result is very likely against same-level or lower opponents.
.
GuildRat
04-08-2015, 01:29 PM
*** Note: Unlike physical and spell attacks which are outright negated, maneuver attack resolution messaging will be displayed but a successful outcome is still GUARANTEED.
This is misleading then. The wording in the description could have been more accurate.
Silvean
04-08-2015, 01:44 PM
I still think this spell is seriously overpowered. I use it every day.
GuildRat
04-08-2015, 01:48 PM
I still think this spell is seriously overpowered. I use it every day.
Agreed...I stack it and use it every time I go out too. But, when they start tweaking spells, mistakes can happen. And, when I start noticing that a spell isn't acting like it always has, I start trying to figure out why.
Allereli
04-08-2015, 02:19 PM
Agreed...I stack it and use it every time I go out too. But, when they start tweaking spells, mistakes can happen. And, when I start noticing that a spell isn't acting like it always has, I start trying to figure out why.
yes, and if a spell isn't acting properly, why post only in a forum where the GMs cannot answer you?
Gelston
04-08-2015, 02:20 PM
yes, and if a spell isn't acting properly, why post only in a forum where the GMs cannot answer you?
Why do you get so offended about it?
GuildRat
04-08-2015, 02:20 PM
yes, and if a spell isn't acting properly, why post only in a forum where the GMs cannot answer you?
I was the one that posted on the officials....319 Still Wonky? was me. So it was posted on the officials, and I hadn't had time to check back on them when you chimed in.
Allereli
04-08-2015, 02:30 PM
I was the one that posted on the officials....319 Still Wonky? was me. So it was posted on the officials, and I hadn't had time to check back on them when you chimed in.
apologies then, I just assumed you hadn't posted when you asked further questions that were definitely addressed in the most recent Estild post.
There are way too many people who depend on others for reading the officials for them and posting here where they cannot get a proper response.
GuildRat
04-08-2015, 02:32 PM
apologies then, I just assumed you hadn't posted when you asked further questions that were definitely addressed in the most recent Estild post.
There are way too many people who depend on others for reading the officials for them and posting here where they cannot get a proper response.
Accepted :)
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