Jhynnifer
03-31-2015, 07:15 PM
All MBs are 36k.. buyouts considered!
1. an embossed villswood shield
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The shield looks to have more than your average giantman could count charges remaining.
6. a sharpened mithril bastard sword
+5
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The sword looks to have a lot of charges remaining.
7. a mithglin morning star
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
8.a tan fireleaf runestaff
+22
9. a burnished hoarbeam runestaff
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
10. a burnished hoarbeam runestaff
+18
It provides a bonus of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
12. a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have a lot of charges remaining.
16. a step-cut dragonfire opal torc
It provides a bonus of 4 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The torc looks to have a huge number of charges remaining.
You sense that the dragonfire opal torc will persist after its last enhancive charge has been expended.
You sense that the dragonfire opal torc will persist after its last magical charge has been expended.
28. an old mossbark aegis
+15
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 10 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 23 times.
The aegis looks to have more than your average giantman could count charge
SOLD: Awating Pickup
2. an etched mithril alloy pin
imbeddible
It provides a bonus of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a huge number of charges remaining.
You sense that the mithril alloy pin will persist after its last enhancive charge has been expended.
You sense that the mithril alloy pin will persist after its last magical charge has been expended.
cb 100k Karmacoma SOLD
20. some scorched spiked full leather
+20
It provides a bonus of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 29 times.
The leather looks to have a lot of charges remaining.
CB 36k Maerit SOLD
22. a rolaren longsword
+20
cb 36k Daeler33 SOLD
26. a tear-cut bloodjewel crown
It provides a bonus of 5 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 6 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the bloodjewel crown will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel crown will disintegrate after its last magical charge has been expended.
cb 36k Nichelas SOLD
27. an ancient imflass tiger-claw
+12
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The tiger-claw looks to have a huge number of charges remaining.
cb 36k Rolfard SOLD
19. some scorched cuirbouilli leather
+15
temp masterfully damage padded
incredible amount of uses
CB 45k Septik SOLD
18. a snake-etched platinum crown
mage rechargable
warding sphere
It provides a bonus of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have a huge number of charges remaining.
You sense that the platinum crown will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum crown will persist after its last magical charge has been expended.
CB 36k Soulseer SOLD
24. amber studded bronze headband
It provides a bonus of 3 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The headband looks to have a huge number of charges remaining.
You sense that the studded bronze headband will persist after its last enhancive charge has been expended.
You sense that the studded bronze headband will persist after its last magical charge has been expended.
CB 36k Soulseer SOLD
1. an embossed villswood shield
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 5 to Mental Lore - Manipulation Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The shield looks to have more than your average giantman could count charges remaining.
6. a sharpened mithril bastard sword
+5
It provides a bonus of 10 to Max Health.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The sword looks to have a lot of charges remaining.
7. a mithglin morning star
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
8.a tan fireleaf runestaff
+22
9. a burnished hoarbeam runestaff
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
10. a burnished hoarbeam runestaff
+18
It provides a bonus of 4 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a huge number of charges remaining.
12. a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 1 times.
The runestaff looks to have a lot of charges remaining.
16. a step-cut dragonfire opal torc
It provides a bonus of 4 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The torc looks to have a huge number of charges remaining.
You sense that the dragonfire opal torc will persist after its last enhancive charge has been expended.
You sense that the dragonfire opal torc will persist after its last magical charge has been expended.
28. an old mossbark aegis
+15
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 10 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 23 times.
The aegis looks to have more than your average giantman could count charge
SOLD: Awating Pickup
2. an etched mithril alloy pin
imbeddible
It provides a bonus of 2 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The pin looks to have a huge number of charges remaining.
You sense that the mithril alloy pin will persist after its last enhancive charge has been expended.
You sense that the mithril alloy pin will persist after its last magical charge has been expended.
cb 100k Karmacoma SOLD
20. some scorched spiked full leather
+20
It provides a bonus of 4 to Mental Lore - Transformation Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 8 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 29 times.
The leather looks to have a lot of charges remaining.
CB 36k Maerit SOLD
22. a rolaren longsword
+20
cb 36k Daeler33 SOLD
26. a tear-cut bloodjewel crown
It provides a bonus of 5 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 6 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have more than your average giantman could count charges remaining.
You sense that the bloodjewel crown will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel crown will disintegrate after its last magical charge has been expended.
cb 36k Nichelas SOLD
27. an ancient imflass tiger-claw
+12
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The tiger-claw looks to have a huge number of charges remaining.
cb 36k Rolfard SOLD
19. some scorched cuirbouilli leather
+15
temp masterfully damage padded
incredible amount of uses
CB 45k Septik SOLD
18. a snake-etched platinum crown
mage rechargable
warding sphere
It provides a bonus of 5 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have a huge number of charges remaining.
You sense that the platinum crown will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum crown will persist after its last magical charge has been expended.
CB 36k Soulseer SOLD
24. amber studded bronze headband
It provides a bonus of 3 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The headband looks to have a huge number of charges remaining.
You sense that the studded bronze headband will persist after its last enhancive charge has been expended.
You sense that the studded bronze headband will persist after its last magical charge has been expended.
CB 36k Soulseer SOLD