Jarvan
03-30-2015, 11:18 PM
1) a cushion-cut amethyst torc - MB 50k - CB Viekn 400k SOLD
Blank Imbed
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the amethyst torc will persist after its last enhancive charge has been expended.
You sense that the amethyst torc will persist after its last magical charge has been expended.
2) a blackened vultite helm - MB 1 mill - CB 2 Mill Allereli SOLD
The harmonics generated tell you that the helm serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the vultite helm.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Aura.
This enhancement may not be used by adventurers who have not trained 34 times.
The helm looks to have more than your average giantman could count charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
Roblar's player whispers, "Temp vhdp."
3) a beryl-inset mithril earring - MB 1 Mill - CB 4 Mill Roblar SOLD
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Aura.
This enhancement may not be used by adventurers who have not trained 42 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the mithril earring will crumble into dust after its last enhancive charge has been expended.
4) a deringo runestaff - MB 1 Mill - CB 2 Mill Viekn SOLD
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spirit Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
Blank Imbed
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
The torc looks to have more than your average giantman could count charges remaining.
You sense that the amethyst torc will persist after its last enhancive charge has been expended.
You sense that the amethyst torc will persist after its last magical charge has been expended.
2) a blackened vultite helm - MB 1 mill - CB 2 Mill Allereli SOLD
The harmonics generated tell you that the helm serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the vultite helm.
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Aura.
This enhancement may not be used by adventurers who have not trained 34 times.
The helm looks to have more than your average giantman could count charges remaining.
The helm resonates with your voice, revealing some details of its temporary enhancement:
The helm's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
You sense that the vultite helm will persist after its last enhancive charge has been expended.
Roblar's player whispers, "Temp vhdp."
3) a beryl-inset mithril earring - MB 1 Mill - CB 4 Mill Roblar SOLD
The earring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Aura.
This enhancement may not be used by adventurers who have not trained 42 times.
The earring looks to have more than your average giantman could count charges remaining.
You sense that the mithril earring will crumble into dust after its last enhancive charge has been expended.
4) a deringo runestaff - MB 1 Mill - CB 2 Mill Viekn SOLD
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spirit Recovery.
This enhancement may not be used by adventurers who have not trained 40 times.
The runestaff looks to have more than your average giantman could count charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.