View Full Version : Arcane Blast 1700 Released
Whirlin
03-30-2015, 07:54 PM
Free 0 mana spell for nubsikins. Perfect for little pures
Gonna do some testing on it
droit
03-30-2015, 08:01 PM
A new level 0 spell called Arcane Blast (1700) has been released. All Pures (Wizards, Clerics, Empaths, Sorcerers, and Savants) will have innate knowledge of this spell and can simply PREPARE 1700 or ARCANEBLAST (or INCANT) to cast it. It requires no mana to cast, but does subject the caster to 5 seconds of roundtime. If cast from stance defensive or guarded, it cast a warding attack at the target. If cast from a higher stance, it will cast a bolt attack at the target. Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), and Scroll Infusion (714) do not work with this spell.
It is our hope that this new ability will allow our players to play their characters as a caster from the start instead of relying on physical weapons due to mana constraints. We've updated the sprite quest to inform new characters of this new ability.
GameMaster Estild
SHAFT
03-30-2015, 08:03 PM
April fools? Way to be original with arcane blast. Is arcane missiles next?
Taernath
03-30-2015, 08:06 PM
https://i.imgflip.com/jjepd.jpg
Astray
03-30-2015, 08:08 PM
I can only imagine that it's damage is capped.
zhelas
03-30-2015, 08:08 PM
You gesture at a jungle troll chieftain.
CS: +531 - TD: +113 + CvA: +25 + d100: +39 == +482
Warding failed!
A torrent of arcane energy blasts the troll chieftain for 24 points of damage!
... 10 points of damage!
Blow grazes left arm lightly.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
Androidpk
03-30-2015, 08:10 PM
"and savants"
Astray
03-30-2015, 08:11 PM
"and savants"
Coming 2007!
Androidpk
03-30-2015, 08:12 PM
It is our hope that this new ability will allow our players to play their characters as a caster from the start instead of relying on physical weapons due to mana constraints. We've updated the sprite quest to inform new characters of this new ability.
GameMaster Estild
This is an awesome addition for pures. Kudos to Estild.
zhelas
03-30-2015, 08:16 PM
>incant 1700
You gesture sharply and recite the esoteric command for Arcane Blast...
Your spell is ready.
You gesture at a giant fog beetle.
CS: +531 - TD: +114 + CvA: +25 + d100: +86 == +528
Warding failed!
A torrent of arcane energy blasts the giant fog beetle for 26 points of damage!
... 10 points of damage!
Strike hits close to the right eye.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
You gesture sharply and recite the esoteric command for Arcane Blast...
Your spell is ready.
You gesture at a jungle troll.
You hurl a torrent of arcane energy at a jungle troll!
AS: +426 vs DS: +117 with AvD: +24 + d100 roll: +83 = +416
... and hit for 45 points of damage!
Light blow to left leg.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
elcidcannon
03-30-2015, 08:19 PM
Seems like a pretty well implemented idea.
Gelston
03-30-2015, 08:20 PM
It is definitely a great idea. You could actually be a pure from level 0 and not have to rely on wands when you reach 0 mana. Why it took them until 2015 to come out with it...
Astray
03-30-2015, 08:20 PM
It appears to be more of a pure damage spell rather than a 'I want to break bones' spell. For zero mana, it works. Very big boon for pures.
Is there a level cap?
Nathala Crane
03-30-2015, 08:20 PM
That's actually a pretty nifty addition for low level casters.
ElevenElven
03-30-2015, 08:22 PM
In before the edit to 1700...
Before it requires an Arcane Blast pass.
Gorex
03-30-2015, 08:26 PM
Seems like it can have some uses for higher level characters too.. ran out of mana trying to recover a weapon for example.
Astray
03-30-2015, 08:30 PM
Seems like it can have some uses for higher level characters too.. ran out of mana trying to recover a weapon for example.
Finishing off enemies with a free spell instead of using more mana than necessary.
Nathala Crane
03-30-2015, 08:30 PM
Seems like it can have some uses for higher level characters too.. ran out of mana trying to recover a weapon for example.
True, it could work nice as a backup for my wizard when, say, he's out of mana and Leech would pose too much of a risk. Or something. I dunno! Gonna go play my wizard nao~
Androidpk
03-30-2015, 08:34 PM
Gotta say Simu is off to a great start this year development wise. Can't wait to see what else comes out this year.
Malisai
03-30-2015, 08:43 PM
This is pretty great. Amazing really.
Nathala Crane
03-30-2015, 08:46 PM
Dude, yes. This works great. Now I can stop carrying around iron/silver wands for those awkward moments when I can't get it up.
Aluvius
03-30-2015, 08:49 PM
Yeah, this is a pretty damn amazing change for pures.
Whirlin
03-30-2015, 08:52 PM
Based on my testing, Damage factors and AvD appears to be in line with 901 when cast as a bolt, and 1201 when cast as a CS spell. Not exactly high damage numbers, but good in a pinch.
elcidcannon
03-30-2015, 08:54 PM
Not exactly high damage numbers, but good in a pinch.
Probably exactly what it was meant to be. Color me impressed.
mgoddess
03-30-2015, 08:57 PM
This is amazingly brilliant, and something that a LOT of people have been wanting for a LONG time. Well done Simu!
Whirlin
03-30-2015, 09:01 PM
Confirmed on officials that it's 901/1201 equations
ElevenElven
03-30-2015, 09:02 PM
Thought this was really cool, they already thought of making sure noobies who don't read the website know about this spell:
The sprite says, "Well, here we are! I just have one more bit of advice for you before we begin our search for the terrible beast."
>
The sprite says, "When we find the hideous creature, it will be time to attack! To do that, you just need to ATTACK the creature. If you know a spell and would like to try using it, you'll first have to PREPARE the spell by number, then once it is fully prepared, you will CAST AT the creature."
The sprite says, "As a caster, you have innate knowledge of the Arcane Blast (1700) spell. It's not very powerful and requires a few seconds to perform, but it requires no mana to cast. To use this ability, simply INCANT 1700 while in front of the creature. It will have different effects when cast from different stances."
Nathala Crane
03-30-2015, 09:02 PM
It's basically a D&D style cantrip. It is the Ray of Frost of GS4. And I am okay with this. <3
The RT is a nice tradeoff, hehe, and of course ensures free Rapid Fire spam is a no go. As cool as that would be.
Donquix
03-30-2015, 09:14 PM
It's basically a D&D style cantrip. It is the Ray of Frost of GS4. And I am okay with this. <3
The RT is a nice tradeoff, hehe, and of course ensures free Rapid Fire spam is a no go. As cool as that would be.
5 seconds seems unnecessary though. Forced 3 sec hard RT would have been enough. But, still a great change either way.
Herachio
03-30-2015, 09:33 PM
It works with flaring runestaves though, so if you get a 0x flaring staff you end up getting more damage over time because of the flares. Now just need to find some 0x flaring staves.
rolfard
03-30-2015, 09:36 PM
does anyone want a 0x flaring runestaff? only charging 250k!
Androidpk
03-30-2015, 09:37 PM
It works with flaring runestaves though, so if you get a 0x flaring staff you end up getting more damage over time because of the flares. Now just need to find some 0x flaring staves.
I've got a 0x flaring runestaff with rot flares and a Ronan alteration. Willing to trade for a 10x DB and coins and cash.
Astray
03-30-2015, 09:39 PM
Just break the game and buy a 4x from a shop and never unequip it till you're level 10.
Easy.
Androidpk
03-30-2015, 09:40 PM
Just break the game and buy a 4x from a shop and never unequip it till you're level 10.
Easy.
You can't buy it if you can't hold it.
Astray
03-30-2015, 09:41 PM
You can't buy it if you can't hold it.
To clarify, buy it from a player shop.
Androidpk
03-30-2015, 09:44 PM
To clarify, buy it from a player shop.
Doesn't the same thing apply?
Astray
03-30-2015, 09:55 PM
You swing a rose-etched black vultite dagger at a giant rat!
AS: +131 vs DS: +4 with AvD: +25 + d100 roll: +32 = +184
... and hit for 38 points of damage!
Strike connects with shoulder blade!
The giant rat collapses to the ground, emits a final squeal, and dies.
You put a rose-etched black vultite dagger in your pack.
You suddenly feel completely overwhelmed by the magical properties that the black vultite dagger possesses. Fearing for your life, you quickly drop it.
It's an oversight I reported years ago.
phantasm
03-30-2015, 10:02 PM
How do I identify the "flaring" runestaff, this is a new feature to me.
Astray
03-30-2015, 10:17 PM
How do I identify the "flaring" runestaff, this is a new feature to me.
If you're buying from a player in person, they'll typically tell you. Shops are a little more of a gamble but if you use the lich playershop site, you can narrow down your search.
Herachio
03-30-2015, 10:34 PM
Right now it shouldn't be that hard to find some 1x ones with all the stuff from Duskruin. Not sure about any 0x ones for level 0-2 (but that goes by fast even without Lumnis for F2P) but you can hold the 1x at 3 and then switch that to a 4x flaring one at 10 which there are tons of.
phantasm
03-30-2015, 10:46 PM
You gesture at a spotted lynx.
You hurl a torrent of arcane energy at a spotted lynx!
AS: +112 vs DS: +5 with AvD: +24 + d100 roll: +91 = +222
... and hit for 19 points of damage!
Brushing blow to left hand.
** Your rowan runestaff glows intensely with a cold blue light! **
... 25 points of damage!
The spotted lynx staggers as your icy attack shatters his left leg.
The spotted lynx crumples to the ground and dies.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
Stretch
03-30-2015, 11:27 PM
This actually sounds like a really good idea. I mean that in the most condescending way possible.
Riltus
03-31-2015, 01:19 AM
Confirmed on officials that it's 901/1201 equations
Disregard previous damage formula.
A weaker version of the spell was initially released and has since been updated to align with 1201's effectiveness.
Mark
Tgo01
03-31-2015, 01:32 AM
Haste and rapid fire don't affect this spell.
BOO!
Fallen
03-31-2015, 08:23 AM
Very nice. I think it would still be more effective to swing for the first 20 levels, but makes the other path far less tedious.
Taernath
03-31-2015, 08:29 AM
Disregard previous damage formula.
A weaker version of the spell was initially released and has since been updated to align with 1201's effectiveness.
Mark
So if it's as effective as first level spells... what's the point of first level spells?
audioserf
03-31-2015, 08:31 AM
First level spells don't induce 5 seconds of hard RT, and can be rapidfired. There's definitely a place for 1700 in the game and I'm glad pures will have a fighting chance without swinging weapons for 30 days.
Viekn
03-31-2015, 08:33 AM
So if it's as effective as first level spells... what's the point of first level spells?
Well you can rapid fire 901, and being that rapid fire 901 is a major hunting strategy for some in later levels, that's still a very useful spell.
Fallen
03-31-2015, 09:08 AM
702 destroys this spell. I'm sure Bane/Smite does as well. Regardless, now you can cast 702/etc once and finish with 1700.
That being said, it would be nice if you could channel this spell with both open hands for even more power. Keep or extend the RT and it'd still be conditionally worth it.
LivderaDeralleur
03-31-2015, 09:14 AM
Damn. This is great. I just rolled up a pure spell casting Empath over the weekend and it was painful to hunt. I always dreaded hunting up any Pure caster to a decent amount of mana - might be why I always preferred Semis. Now it won't be so painful to hunt, I hope, if I have this as a backup.
Soulance
03-31-2015, 10:05 AM
702 destroys this spell. I'm sure Bane/Smite does as well. Regardless, now you can cast 702/etc once and finish with 1700.
That being said, it would be nice if you could channel this spell with both open hands for even more power. Keep or extend the RT and it'd still be conditionally worth it.
It does...but... At young levels you run out of mana quick. This still allows for extra hunting. I don't think they need the 5 second hard RT and could have been just fine with the 3 second Hard RT like channeling. Oh well. It's definitely good progress and shows things are changing for now.
Nathala Crane
03-31-2015, 10:33 AM
The 5 sec RT does seem excessive, but still. My wizard is only 18 and I'd still find myself wasting mana or wand charges to finish off a creature low on health. If nothing else, this spell pretty much eliminates that and I'm grateful for it.
Androidpk
03-31-2015, 10:40 AM
For a free spell that costs no mana to cast the 5 second RT is a fair way to balance the spell.
Ashliana
03-31-2015, 11:09 AM
Astounding.
Latrinsorm
03-31-2015, 01:13 PM
I got the notification in the middle of a travel guide escort. Good stuff for sure.
subzero
03-31-2015, 05:32 PM
Damn. This is great. I just rolled up a pure spell casting Empath over the weekend and it was painful to hunt. I always dreaded hunting up any Pure caster to a decent amount of mana - might be why I always preferred Semis. Now it won't be so painful to hunt, I hope, if I have this as a backup.
That rt will get real old pretty fast, I'd imagine.
Donquix
03-31-2015, 05:47 PM
That rt will get real old pretty fast, I'd imagine.
swinging in general, and specifically claidhs, will still be far and away faster on average in your first 30.
BUT, for rp purposes, or just if you have more fun being a pure in general, you can now at least do SOMETHING.
3 seconds hard RT seems like it would have been enough, made it not such a big of a loss of efficiency compared to just swinging but, close enough. The fact that it can be a CS or AS spell was a nice touch.
Whirlin
03-31-2015, 08:37 PM
3 seconds hard RT seems like it would have been enough, made it not such a big of a loss of efficiency compared to just swinging but, close enough. The fact that it can be a CS or AS spell was a nice touch.
3s wouldn't have been any penalty compared to the spell at that level... not like 3s of hard RT is gonna kill you at level retarded
Thondalar
03-31-2015, 09:08 PM
How do I identify the "flaring" runestaff, this is a new feature to me.
Unless you're a bard, you can't identify much of anything. If you loot a staff and want to ID it, get a bard. Otherwise, look at sales posts here, or post a wanted ad here, or watch for things being sold on the merchant channel of lnet, or search the player shops and hope you get an honest shop owner, or one that IDs his stuff before putting it on the shelf.
Thondalar
03-31-2015, 09:09 PM
I got the notification in the middle of a travel guide escort. Good stuff for sure.
I didn't think you played anymore.
Thondalar
03-31-2015, 09:10 PM
702 destroys this spell. I'm sure Bane/Smite does as well. Regardless, now you can cast 702/etc once and finish with 1700.
That being said, it would be nice if you could channel this spell with both open hands for even more power. Keep or extend the RT and it'd still be conditionally worth it.
You're missing the point.
Thondalar
03-31-2015, 09:18 PM
For a free spell that costs no mana to cast the 5 second RT is a fair way to balance the spell.
On the one hand I would like to agree with the 3 sec hard RT-camp...make it basically the same as almost every other spell cast (with the 3 secs anyway, not necessarily the hard part)...but the 0 mana requirement pretty much trumps any complaint I could have about it. 5 secs is the same or better than swinging 2-handers without outside help...sure, the damage done is a lot less than a claid, but it would certainly be the right thing to do RP-wise, or for people who want to build their character as a pure from the start with basically zero "special gear" or trying to shove in as much time as possible in the first 30 days.
People will still bitch because people are people, but really, this is a total positive. It works for those who will want to use it, and won't matter for those that don't.
Luftstreitkräfte
03-31-2015, 09:37 PM
You gesture at a wood sprite.
CS: +207 - TD: +140 + CvA: +25 + d100: +54 == +146
Warding failed!
You feel the unnatural surge of necrotic power wane away.
A torrent of arcane energy blasts the wood sprite for 10 points of damage!
... 10 points of damage!
Strike to head breaks cheekbone.
The wood sprite is stunned!
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 1 point of damage!
Spasm to the wood sprite's right hand.
** Your witchwood runestaff releases a quivering wave of disruption! **
... 25 points of damage!
Blood in the wood sprite's shield arm boils, sending up a red mist.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
You gesture at a wood sprite.
CS: +195 - TD: +127 + CvA: +25 + d100: +93 == +186
Warding failed!
A torrent of arcane energy blasts the wood sprite for 12 points of damage!
... 7 points of damage!
Blow grazes left leg.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 35 points of damage!
The wood sprite's head explodes like an overripe melon.
The wood sprite's eyes dim, and she falls to the ground with a dry crackling sound.
The very powerful look leaves a wood sprite.
The white light leaves a wood sprite.
The deep blue glow leaves a wood sprite.
A wood sprite seems to lose an aura of confidence.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
bam!
Tgo01
03-31-2015, 09:47 PM
You gesture at a wood sprite.
CS: +207 - TD: +140 + CvA: +25 + d100: +54 == +146
Warding failed!
You feel the unnatural surge of necrotic power wane away.
A torrent of arcane energy blasts the wood sprite for 10 points of damage!
... 10 points of damage!
Strike to head breaks cheekbone.
The wood sprite is stunned!
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 1 point of damage!
Spasm to the wood sprite's right hand.
** Your witchwood runestaff releases a quivering wave of disruption! **
... 25 points of damage!
Blood in the wood sprite's shield arm boils, sending up a red mist.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
You gesture at a wood sprite.
CS: +195 - TD: +127 + CvA: +25 + d100: +93 == +186
Warding failed!
A torrent of arcane energy blasts the wood sprite for 12 points of damage!
... 7 points of damage!
Blow grazes left leg.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 35 points of damage!
The wood sprite's head explodes like an overripe melon.
The wood sprite's eyes dim, and she falls to the ground with a dry crackling sound.
The very powerful look leaves a wood sprite.
The white light leaves a wood sprite.
The deep blue glow leaves a wood sprite.
A wood sprite seems to lose an aura of confidence.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
bam!
Whoa! That looks like an awesome runestaff for a low level pure! Surely you're willing to part with this fine piece of craftsmanship for a reasonable price of 7 million silvers?
Luftstreitkräfte
03-31-2015, 09:50 PM
Whoa! That looks like an awesome runestaff for a low level pure! Surely you're willing to part with this fine piece of craftsmanship for a reasonable price of 7 million silvers?
i just came to discuss 1700 not how starved you are for attention
Tgo01
03-31-2015, 09:58 PM
i just came to discuss 1700 not how starved you are for attention
8 mil?
Aluvius
04-01-2015, 12:42 AM
Unless you're a bard, you can't identify much of anything. If you loot a staff and want to ID it, get a bard. Otherwise, look at sales posts here, or post a wanted ad here, or watch for things being sold on the merchant channel of lnet, or search the player shops and hope you get an honest shop owner, or one that IDs his stuff before putting it on the shelf.
Also a lot of new players probably aren't familiar with the Abandoned Inn Crystal which can identify many properties (at least in general) of items. If anyone is interested I'd suggest looking it up on the wikia, it can be invaluable for folks in the WL area. There's even an "ai" script on the lich repository that makes it very simple to use.
Fallen
04-01-2015, 02:18 AM
You're missing the point.
What point am I missing, exactly?
My comment was in response to this:
So if it's as effective as first level spells... what's the point of first level spells?
1700 will be effective in supplementing a hunt, not being your primary hunting spell. Even still, i'd like to see it's power increased at the cost of more risk to the caster.
Tgo01
04-01-2015, 02:26 AM
First level spells don't induce 5 seconds of hard round time and can be rapid fired.
Maerit
04-01-2015, 01:27 PM
What point am I missing, exactly?
My comment was in response to this:
[/COLOR]
1700 will be effective in supplementing a hunt, not being your primary hunting spell. Even still, i'd like to see it's power increased at the cost of more risk to the caster.
It's power should probably be slightly increased as a bolt spell since it has significantly more risk to the caster than normal bolt spells. 901 used is prepped in guarded, cast in offensive and instantly back to guarded. 1700 is prepped in guarded, cast in offensive, and then you stand there for 5 seconds in offensive as a pure... much more risky!
1700 cast as a warding spell is fine due the lack of risk by using it in guarded stance.
Astray
04-01-2015, 01:45 PM
1700 isn't meant to be a replacement, it's purely supplemental and I feel that they've countered potential abuse by giving it so many limitations. That said, I feel that 5 seconds of hard RT is rather dangerous if you're a bolter. It seems to sort of hammer Wizards the hardest.
Fallen
04-01-2015, 01:58 PM
It's power should probably be slightly increased as a bolt spell since it has significantly more risk to the caster than normal bolt spells. 901 used is prepped in guarded, cast in offensive and instantly back to guarded. 1700 is prepped in guarded, cast in offensive, and then you stand there for 5 seconds in offensive as a pure... much more risky!
1700 cast as a warding spell is fine due the lack of risk by using it in guarded stance.
Yeah, a bolt spell with 5 seconds of hard RT is pretty brutal. I'd agree with that.
Astray
04-01-2015, 02:02 PM
Yeah, a bolt spell with 5 seconds of hard RT is pretty brutal. I'd agree with that.
I think of all the Pures, a Wizard is probably the easiest to go melee with. Haste and all that.
Allereli
04-01-2015, 02:04 PM
In response to concerns that the release of Arcane Blast (1700) has provided a decided mechanical advantage to low-level Pures (Wizards, Clerics, Empaths, Sorcerers, and Savants), we have also released the new Physical Blast (2000) spell. All Squares (Warriors, Rogues) and Semis (Paladins, Monks, Rangers, and Bards) will have innate knowledge of this spell. Like Arcane Blast, it requires no mana to cast, but it does require that one be holding a weapon or using an open hand, and will subject the caster to 4+ seconds of roundtime depending on their weapon size and encumbrance.
When cast from an offensive stance, Physical Blast will attempt to swing your weapon or fist at the target, resulting in an AS vs. DS check with other factors such as AvD and a random dice roll contributing to success/failure. Casts from lower stances will see a decided AS penalty.
Due to its largely physical nature, Physical Blast will be invoked using the ATTACK verb. We hope that this release will finally give squares and semis a needed tool to keep up with pures.
Auchand
:lol2:
Tgo01
04-01-2015, 02:08 PM
:lol2:
Like squares need more help!!!!
Fallen
04-01-2015, 02:28 PM
That's actually pretty funny.
Niomar
04-01-2015, 02:43 PM
Can someone post a clip of Physical Blast in action?!
Latrinsorm
04-01-2015, 02:50 PM
I didn't think you played anymore.I didn't, but then it was free, and now I do. I even multi-accounted for the first time! I kept logs (and logs of myself keeping logs) just to be safe.
8 mil?You've still got it, Terry!
Androidpk
04-01-2015, 02:58 PM
and logs of myself keeping logs) just to be safe.
Everyone knows its logs all the way down.
Fallen
04-01-2015, 03:12 PM
Everyone knows its logs all the way down.
Sorta like this?
https://foolhardyflorilegium.files.wordpress.com/2013/02/stacking-turtles.jpg?w=302&h=436
Androidpk
04-01-2015, 03:14 PM
Are you sure that's a log and not an alligator?
Latrinsorm
04-01-2015, 03:16 PM
Quis recordabitur ipsos recordare?
Androidpk
04-01-2015, 03:18 PM
Latrin, there's no need for you to keep logs of you keeping logs. The NSA is doing it already.
subzero
04-01-2015, 03:22 PM
:lol2:
I smell an April Fool's prank.
Androidpk
04-01-2015, 03:41 PM
1700 isn't meant to be a replacement, it's purely supplemental and I feel that they've countered potential abuse by giving it so many limitations. That said, I feel that 5 seconds of hard RT is rather dangerous if you're a bolter. It seems to sort of hammer Wizards the hardest.
Learn to dance.
Astray
04-01-2015, 04:35 PM
Learn to dance.
Learn to sing. You canary.
JackWhisper
04-01-2015, 04:39 PM
Learn to dance.
Learn to sing. You canary.
AND I'LL FORM... THE HEAD!
https://www.youtube.com/watch?v=tZZv5Z2Iz_s
Astray
04-01-2015, 06:13 PM
AND I'LL FORM... THE HEAD!
https://www.youtube.com/watch?v=tZZv5Z2Iz_s
http://i74.photobucket.com/albums/i276/Spring_sakura111/Code%20Geass/Gundam%2000/dcfgvb.gif
Latrinsorm
04-01-2015, 07:11 PM
voltron : gundam :: hugh jackman : original animated series
Luftstreitkräfte
04-07-2015, 08:32 AM
loving this shit now I can untrain half my HP ranks
You gesture at a forest bendith.
CS: +195 - TD: +146 + CvA: +20 + d100: +98 == +167
Warding failed!
A torrent of arcane energy blasts the forest bendith for 11 points of damage!
... 10 points of damage!
Brushing blow to right hand.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a forest bendith's wounds! **
... 35 points of damage!
The forest bendith's wrist bones explode, leaving only a stump.
The bendith's scimitar falls to the ground.
The forest bendith is stunned!
** Your witchwood runestaff releases a quivering wave of disruption! **
... 25 points of damage!
Flesh bubbles on the forest bendith's right leg.
It is knocked to the ground!
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
Niomar
04-07-2015, 10:54 AM
Considering normal runestaff flares are what, 1 in 8 casts. And best case scenario, rot flares are 1 in 3 casts with heavy Necromancy lore training. So you're spending 15 seconds (3 casts at 5 seconds of RT per) to cause 45 points of damage (spell + rot flare) and every second to third 15 second period, you're also adding in a normal flare (+25 damage on the high end). Or, you could probably deal 100+ damage in 3 seconds of cast roundtime for any normal mid to high level attack spell. I'm sure we can all come up with a long list of inferior and slow hunting methods if you really love them.
Gelston
04-07-2015, 11:00 AM
Considering normal runestaff flares are what, 1 in 8 casts. And best case scenario, rot flares are 1 in 3 casts with heavy Necromancy lore training. So you're spending 15 seconds (3 casts at 5 seconds of RT per) to cause 45 points of damage (spell + rot flare) and every second to third 15 second period, you're also adding in a normal flare (+25 damage on the high end). Or, you could probably deal 100+ damage in 3 seconds of cast roundtime for any normal mid to high level attack spell. I'm sure we can all come up with a long list of inferior and slow hunting methods if you really love them.
You stop talking shit about his 100m silver runestaff.
JackWhisper
04-07-2015, 11:01 AM
You stop talking shit about his 100m silver runestaff.
I don't know what Ronan altered runestaff YOU are loresinging to, but around here, rot flares are only at LEAST 50,000,000 silvers!
Gelston
04-07-2015, 11:05 AM
I don't know what Ronan altered runestaff YOU are loresinging to, but around here, rot flares are only at LEAST 50,000,000 silvers!
100m > at LEAST 50m.
JackWhisper
04-07-2015, 11:16 AM
100m > at LEAST 50m.
Loresongs change at 100mil. Ha!
Candor
04-07-2015, 07:05 PM
Wow...way overdue but a nice addition.
Luftstreitkräfte
04-07-2015, 09:10 PM
You gesture at a wood sprite.
CS: +199 - TD: +130 + CvA: +25 + d100: +24 == +118
Warding failed!
A torrent of arcane energy blasts the wood sprite for 8 points of damage!
... 1 point of damage!
Stubs left hand finger.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 40 points of damage!
The wood sprite's left eye boils away, stewing the brain as well.
The wood sprite's eyes dim, and she falls to the ground with a dry crackling sound.
The very powerful look leaves a wood sprite.
The white light leaves a wood sprite.
The deep blue glow leaves a wood sprite.
A wood sprite seems to lose an aura of confidence.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
BANG!
You gesture at a wood sprite.
CS: +199 - TD: +130 + CvA: +25 + d100: +16 == +110
Warding failed!
A torrent of arcane energy blasts the wood sprite for 8 points of damage!
... 5 points of damage!
Blow to back connects lightly.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 10 points of damage!
You snap the tendons in the wood sprite's foot. Looks painful.
** Necrotic energy from your witchwood runestaff overflows into you! **
You feel energized!
** Your witchwood runestaff releases a quivering wave of disruption! **
... 15 points of damage!
Large lesions sprout on the wood sprite's weapon arm.
The wood sprite is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
BIFF!!
You gesture at a forest bendith.
CS: +199 - TD: +143 + CvA: +20 + d100: +96 == +172
Warding failed!
A torrent of arcane energy blasts the forest bendith for 11 points of damage!
... 1 point of damage!
Stubs left hand finger.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a forest bendith's wounds! **
... 10 points of damage!
The forest bendith doubles over with stomach cramps.
** Necrotic energy from your witchwood runestaff overflows into you! **
You feel energized!
** Your witchwood runestaff releases a quivering wave of disruption! **
... 25 points of damage!
The forest bendith's neck snapped violently by spasming muscles.
The forest bendith is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
POW!~
elcidcannon
04-07-2015, 09:30 PM
You gesture at a wood sprite.
CS: +199 - TD: +130 + CvA: +25 + d100: +24 == +118
Warding failed!
A torrent of arcane energy blasts the wood sprite for 8 points of damage!
... 1 point of damage!
Stubs left hand finger.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 40 points of damage!
The wood sprite's left eye boils away, stewing the brain as well.
The wood sprite's eyes dim, and she falls to the ground with a dry crackling sound.
The very powerful look leaves a wood sprite.
The white light leaves a wood sprite.
The deep blue glow leaves a wood sprite.
A wood sprite seems to lose an aura of confidence.
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
BANG!
You gesture at a wood sprite.
CS: +199 - TD: +130 + CvA: +25 + d100: +16 == +110
Warding failed!
A torrent of arcane energy blasts the wood sprite for 8 points of damage!
... 5 points of damage!
Blow to back connects lightly.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a wood sprite's wounds! **
... 10 points of damage!
You snap the tendons in the wood sprite's foot. Looks painful.
** Necrotic energy from your witchwood runestaff overflows into you! **
You feel energized!
** Your witchwood runestaff releases a quivering wave of disruption! **
... 15 points of damage!
Large lesions sprout on the wood sprite's weapon arm.
The wood sprite is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
BIFF!!
You gesture at a forest bendith.
CS: +199 - TD: +143 + CvA: +20 + d100: +96 == +172
Warding failed!
A torrent of arcane energy blasts the forest bendith for 11 points of damage!
... 1 point of damage!
Stubs left hand finger.
** A sickly green aura radiates from a glistening witchwood runestaff and seeps into a forest bendith's wounds! **
... 10 points of damage!
The forest bendith doubles over with stomach cramps.
** Necrotic energy from your witchwood runestaff overflows into you! **
You feel energized!
** Your witchwood runestaff releases a quivering wave of disruption! **
... 25 points of damage!
The forest bendith's neck snapped violently by spasming muscles.
The forest bendith is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 5 sec.
POW!~
so i'm totally on your side on the whole "your runestaff is too expensive" deal. price it at whatever you want and who cares what anyone else thinks. if you want 200m for it, you don't have to offer it up for any less than that.
but
you posting a log whenever it flares nicely (in multiple threads) is really quite annoying. why don't you create a brand new thread, that i'm not subscribed to, devoted strictly to your runestaff flares.
JackWhisper
04-07-2015, 09:31 PM
so i'm totally on your side on the whole "your runestaff is too expensive" deal. price it at whatever you want and who cares what anyone else thinks. if you want 200m for it, you don't have to offer it up for any less than that.
but
you posting a log whenever it flares nicely (in multiple threads) is really quite annoying. why don't you create a brand new thread, that i'm not subscribed to, devoted strictly to your runestaff flares.
:lol: :lol: :lol2: :axe:
Luftstreitkräfte
04-07-2015, 10:00 PM
so i'm totally on your side on the whole "your runestaff is too expensive" deal.
thanks. actually i'm highlighting the potentialities of the new 1700 spell. sure it's self serving. but actually droves of fans are PMing me in appreciation. so i see your view as valid but merely as that of a vocal minority.
subzero
04-07-2015, 10:41 PM
but actually droves of fans are PMing me in appreciation
Nigga, you done lost your fuckin mind.
JackWhisper
04-07-2015, 11:14 PM
Nigga, you done lost your fuckin mind.
Quoted for historical accuracy. Subzero, tell us how many the word 'droves' implies?
elcidcannon
04-07-2015, 11:24 PM
but actually droves of fans are PMing me in appreciation.
I call bullshit and request a screenshot of your inbox. Or - I will accept three people (I'm assuming your definition of drove is at least three) coming forward and backing your claim that they have PM'd you.
Otherwise, your argument that I am the vocal minority is completely and utterly baseless.
Silvean
04-07-2015, 11:41 PM
I call bullshit and request a screenshot of your inbox. Or - I will accept three people (I'm assuming your definition of drove is at least three) coming forward and backing your claim that they have PM'd you.
I'm going to borrow from sharia and demand that he present 4 witnesses who were actually there to see the PMs penetrating his inbox.
http://en.wikipedia.org/wiki/Zina
JackWhisper
04-07-2015, 11:48 PM
I'm going to borrow from sharia and demand that he present 4 witnesses who were actually there to see the PMs penetrating his inbox.
http://en.wikipedia.org/wiki/Zina
I read that Wikipedia, and stopped when they defined rape as man on woman, and not the other way around, or any same-gender. I then facepalmed and shook my head in disbelief.
Luftstreitkräfte
04-07-2015, 11:56 PM
sorry can't out my multitudes of fans..
elcidcannon
04-07-2015, 11:58 PM
sorry can't out my multitudes of fans..
Black out the names, then.
drauz
04-08-2015, 12:10 AM
sorry can't out my multitudes of fans..
7353
Thondalar
04-08-2015, 12:29 AM
Quoted for historical accuracy. Subzero, tell us how many the word 'droves' implies?
Even if it is "any number greater than 1", SubZero's assessment it pretty spot-on.
Thondalar
04-08-2015, 12:30 AM
7353
That meme is terrible because the quote is not only incorrect, but the character shown in it isn't the one that said it.
drauz
04-08-2015, 12:45 AM
That meme is terrible because the quote is not only incorrect, but the character shown in it isn't the one that said it.
really?
https://www.youtube.com/watch?v=G2y8Sx4B2Sk
Gelston
04-08-2015, 08:21 AM
really?
https://www.youtube.com/watch?v=G2y8Sx4B2Sk
Rofl, Thondalar is stupid.
Luftstreitkräfte
04-08-2015, 08:52 AM
Rofl, Thondalar is stupid.
and he doesn't pay sports bets :(
Silvean
04-08-2015, 09:30 AM
I read that Wikipedia, and stopped when they defined rape as man on woman, and not the other way around, or any same-gender. I then facepalmed and shook my head in disbelief.
Off the top of my head, it's probably because it was considered a property crime only in the case when the victim is female (and not the perpetrator's wife or slave).
It gets more complex than this though and classical law isn't the model of all present practice.
Kalishar
04-08-2015, 12:08 PM
thanks. actually i'm highlighting the potentialities of the new 1700 spell. sure it's self serving. but actually droves of fans are PMing me in appreciation. so i see your view as valid but merely as that of a vocal minority.
You must be in the running for leadership of the "I've Got to be the Biggest Piece of Shit in this Community for 10+ Years" club. If not, you have my vote anyway.
Niomar
04-08-2015, 12:19 PM
You must be in the running for leadership of the "I've Got to be the Biggest Piece of Shit in this Community for 10+ Years" club. If not, you have my vote anyway.
I think we can probably get droves of people to support that, in the open.
JackWhisper
04-08-2015, 12:32 PM
I think we can probably get droves of people to support that, in the open.
You need a REASON for the nomination.
Like so.
http://forum.gsplayers.com/showthread.php?95292-Gemstone-IV-Merchanting-How-profitable
.... Fun read. Just saying.
Luftstreitkräfte
04-08-2015, 12:52 PM
You need a REASON for the nomination.
Like so.
http://forum.gsplayers.com/showthread.php?95292-Gemstone-IV-Merchanting-How-profitable
.... Fun read. Just saying.
Least I pay my sports bets.
Thondalar
04-08-2015, 05:47 PM
Rofl, Thondalar is stupid.
Lol, I was drunk and haven't seen that movie in forever...I remembered very clearly Andre the Giant saying it. He was in the scene at least!
Thondalar
04-08-2015, 05:47 PM
Least I pay my sports bets.
I do as well. Keep it up, though.
:deadhorse:
subzero
04-09-2015, 04:48 AM
Quoted for historical accuracy. Subzero, tell us how many the word 'droves' implies?
I'd be shocked if it were anything other than zero.
Fallen
02-25-2016, 06:56 PM
Arcane Blast (1700) now uses EVOKE to cast the bolt version.
You can also type INCANT SET EVOKE 1700, then INCANT 1700 will always EVOKE, thus casting the bolt version.
GameMaster Estild
and
You can also type INCANT 1700 EVOKE, and that will cast the bolt version once without changing any settings.
~ Konacon
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.