AnticorRifling
10-15-2004, 01:52 PM
ou ask, "How shall we start this?"
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the Othorion disk, the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Also here: Othorion
Obvious paths: southwest
>
Othorion says, "Today is good."
>
[Roll result: 148 (open d100: 75)]
Othorion kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. Your eyes snap wide open.
...19 damage!
Roundtime: 8 sec.
>chuckle
You chuckle.
>pre 916
cast
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
>You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the Othorion disk, the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Also here: Othorion
Obvious paths: southwest
>
Faramund just arrived.
>
Faramund just went southwest.
>909
*** TypoHelp: Converted "909" to PREP 909 and CAST
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
>
You are visible again.
You gesture.
Cast Roundtime 3 Seconds.
>
The ground begins to shake violently, making it hard to stand.
>dis
You have no group to disband.
Your group status is now closed.
>stance offensive
You are now in an offensive stance.
>
Dazmar just arrived.
>l
Dazmar just went southwest.
>
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the Dazmar disk, the Othorion disk, the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Obvious paths: southwest
>
Othorion leaps from hiding to attack!
Othorion swings a diamond hilt black laen broadsword at you!
AS: +357 vs DS: +285 with AvD: +33 + d100 roll: +78 = +183
A layer of shifting stone absorbs 6 points of damage!
... and hits for 34 points of damage!
Deep slash to your forearm!
You are stunned for 3 rounds!
>
The ground begins to shake violently, making it hard to stand.
>
[Roll result: 137 (open d100: 19)]
Othorion crouches, sweeps a leg at you and connects!
You fall to the ground! Othorion deftly regains his footing.
Roundtime: 6 sec.
>
Othorion swings a diamond hilt black laen broadsword at you!
AS: +357 vs DS: +235 with AvD: +33 + d100 roll: +2 = +157
A layer of shifting stone absorbs 5 points of damage!
... and hits for 14 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
>
The ground begins to shake violently, making it hard to stand.
>415 othor
*** TypoHelp: Converted "415 othor" to PREP 415 and CAST AT othor
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Othorion.
CS: +293 - TD: +204 + CvA: -18 + d100: +93 - -5 == +169
Warding failed!
You blast Othorion for 18 points of damage.
... 40 points of damage!
Right leg explodes at the hip!
Othorion screams and falls to the ground grasping his mangled right leg!
He is stunned!
Cast Roundtime 3 Seconds.
>
Othorion's muscles twitch and a strained look crosses his face.
Othorion stands up.
>415 othor
*** TypoHelp: Converted "415 othor" to PREP 415 and CAST AT othor
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Othorion.
CS: +293 - TD: +204 + CvA: -18 + d100: +98 - -5 == +174
Warding failed!
You blast Othorion for 62 points of damage.
... 35 points of damage!
Neck explodes outward and severs spine, gruesome!
* Othorion drops dead at your feet!
The brilliant luminescence fades from around Othorion.
The bright luminescence fades from around Othorion.
The silvery luminescence fades from around Othorion.
Othorion becomes solid again.
Othorion seems a bit less imposing.
The glowing specks of energy surrounding Othorion suddenly shoot off in all directions, then quickly fade away.
Cast Roundtime 3 Seconds.
Satisfaction wells within you, induced by the slaying of Othorion. The match is yours!
>
* Othorion just bit the dust!
>
The Othorion disk disintegrates, dropping everything on the ground.
>stand
You stand back up.
>
The ghostly voice of Othorion says, "Cold."
>
The ground begins to shake violently, making it hard to stand.
>chortle
You chortle.
>
Tylanthriel just arrived.
>
Tylanthriel just entered the city gate.
>sign of staunch
Your veins throb and your blood sings.
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Also here: the body of Othorion who is lying down
Obvious paths: southwest
>
The ghostly voice of Othorion says, "Stupid honor."
>
The ground begins to shake violently, making it hard to stand.
The ground stops shaking as quickly as it started.
>
Siara just arrived.
>
Siara just went southwest.
>turn othorion
You turn to face Othorion.
>bow othorion
You bow to Othorion.
>pound anticor
You heavily pound both your fists against your chest and bow your head slightly.
>toss greatk
You rearrange your Ishan greatkilt, tossing a length of the fabric over your shoulder.
>
Joloven just arrived.
>
The spirit of Othorion mutters, complaining bitterly about his state of affairs.
>cover my arm
You place your hand on your glaes armband.
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the Othorion disk, the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Also here: Othorion
Obvious paths: southwest
>
Othorion says, "Today is good."
>
[Roll result: 148 (open d100: 75)]
Othorion kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. Your eyes snap wide open.
...19 damage!
Roundtime: 8 sec.
>chuckle
You chuckle.
>pre 916
cast
You trace a series of glowing runes while chanting the phrase for Invisibility...
Your spell is ready.
>You gesture.
You become invisible.
Cast Roundtime 3 Seconds.
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the Othorion disk, the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Also here: Othorion
Obvious paths: southwest
>
Faramund just arrived.
>
Faramund just went southwest.
>909
*** TypoHelp: Converted "909" to PREP 909 and CAST
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
>
You are visible again.
You gesture.
Cast Roundtime 3 Seconds.
>
The ground begins to shake violently, making it hard to stand.
>dis
You have no group to disband.
Your group status is now closed.
>stance offensive
You are now in an offensive stance.
>
Dazmar just arrived.
>l
Dazmar just went southwest.
>
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the Dazmar disk, the Othorion disk, the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Obvious paths: southwest
>
Othorion leaps from hiding to attack!
Othorion swings a diamond hilt black laen broadsword at you!
AS: +357 vs DS: +285 with AvD: +33 + d100 roll: +78 = +183
A layer of shifting stone absorbs 6 points of damage!
... and hits for 34 points of damage!
Deep slash to your forearm!
You are stunned for 3 rounds!
>
The ground begins to shake violently, making it hard to stand.
>
[Roll result: 137 (open d100: 19)]
Othorion crouches, sweeps a leg at you and connects!
You fall to the ground! Othorion deftly regains his footing.
Roundtime: 6 sec.
>
Othorion swings a diamond hilt black laen broadsword at you!
AS: +357 vs DS: +235 with AvD: +33 + d100 roll: +2 = +157
A layer of shifting stone absorbs 5 points of damage!
... and hits for 14 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
>
The ground begins to shake violently, making it hard to stand.
>415 othor
*** TypoHelp: Converted "415 othor" to PREP 415 and CAST AT othor
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Othorion.
CS: +293 - TD: +204 + CvA: -18 + d100: +93 - -5 == +169
Warding failed!
You blast Othorion for 18 points of damage.
... 40 points of damage!
Right leg explodes at the hip!
Othorion screams and falls to the ground grasping his mangled right leg!
He is stunned!
Cast Roundtime 3 Seconds.
>
Othorion's muscles twitch and a strained look crosses his face.
Othorion stands up.
>415 othor
*** TypoHelp: Converted "415 othor" to PREP 415 and CAST AT othor
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>
You gesture at Othorion.
CS: +293 - TD: +204 + CvA: -18 + d100: +98 - -5 == +174
Warding failed!
You blast Othorion for 62 points of damage.
... 35 points of damage!
Neck explodes outward and severs spine, gruesome!
* Othorion drops dead at your feet!
The brilliant luminescence fades from around Othorion.
The bright luminescence fades from around Othorion.
The silvery luminescence fades from around Othorion.
Othorion becomes solid again.
Othorion seems a bit less imposing.
The glowing specks of energy surrounding Othorion suddenly shoot off in all directions, then quickly fade away.
Cast Roundtime 3 Seconds.
Satisfaction wells within you, induced by the slaying of Othorion. The match is yours!
>
* Othorion just bit the dust!
>
The Othorion disk disintegrates, dropping everything on the ground.
>stand
You stand back up.
>
The ghostly voice of Othorion says, "Cold."
>
The ground begins to shake violently, making it hard to stand.
>chortle
You chortle.
>
Tylanthriel just arrived.
>
Tylanthriel just entered the city gate.
>sign of staunch
Your veins throb and your blood sings.
>l
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see the translucent Anticor disk, an engraved monir box, a fiery deep crimson crystal and a yellow tent.
Also here: the body of Othorion who is lying down
Obvious paths: southwest
>
The ghostly voice of Othorion says, "Stupid honor."
>
The ground begins to shake violently, making it hard to stand.
The ground stops shaking as quickly as it started.
>
Siara just arrived.
>
Siara just went southwest.
>turn othorion
You turn to face Othorion.
>bow othorion
You bow to Othorion.
>pound anticor
You heavily pound both your fists against your chest and bow your head slightly.
>toss greatk
You rearrange your Ishan greatkilt, tossing a length of the fabric over your shoulder.
>
Joloven just arrived.
>
The spirit of Othorion mutters, complaining bitterly about his state of affairs.
>cover my arm
You place your hand on your glaes armband.