View Full Version : Adding Sound Effects.
komoki
03-25-2015, 10:38 PM
I've been slowly adding sound effects to the game. It started as a ping to wake me up when i got an Lnet message or a whisper and a beep to alert me that I or a friend had fallen to the ground amist 50 line/second combat scroll.
It has become a bit of an obsession. I now have different attack sound FX for all critical messaging (all 10 ranks) for puncture, crush, slash, and non-corporeal damage. I have ambient music for different locations around the Landing. I have growls and hisses that play upon entering rooms with monster types around my level.
While many of my SFX are pretty cheesy it has really enriched the game for me, and now I am wondering if anyone would like me to share? OR if any of you have done anything similar... would you be willing to share?
Technically, this is a directory full of wavs that are referenced by an XML file that you import into your Highlights (Stormfront client). Getting them onto your machine would include downloading the wavs and XML then doing a findall/replace to correct the directory location.
-Komoki
Tgo01
03-25-2015, 10:39 PM
You should watch Methias' video of him playing GS.
m444w
03-25-2015, 10:48 PM
i use Google's text to speech api to make GS talk to me about important stuff.
notifications of, "you have received a bounty to slay bandits on the Icemule trail" (if i'm working and waiting for a decent bounty) and "#{Group.member} was stunned" (usually Rozy) commonly resound throughout my apartment when i get it cranking.
JackWhisper
03-25-2015, 10:51 PM
i use Google's text to speech api to make GS talk to me about important stuff.
notifications of, "you have received a bounty to slay bandits on the Icemule trail" (if i'm working and waiting for a decent bounty) and "#{Group.member} was stunned" (usually Rozy) commonly resound throughout my apartment when i get it cranking.
I was unaware that you could 'get it cranking' while playing gemstone. Sounds vaguely dangerous.
m444w
03-25-2015, 10:52 PM
if you're not cranking, you're tanking.
edit:
if anyone else cares to use this for themselves, or community benefit for blind players i have patched the tts ruby gem to add windows support.
it requires that mpg123 (http://www.mpg123.de/download.shtml) be in your path.
here is the appropriate Ruby code: https://gist.github.com/ondreian/a57ab383c2e300582837
Androidpk
03-25-2015, 11:05 PM
"Red warrior needs food badly!"
elcidcannon
03-25-2015, 11:23 PM
You should watch Methias' video of him playing GS.
Whare can I haz this?
Tgo01
03-25-2015, 11:25 PM
Whare can I haz this?
https://www.youtube.com/watch?v=6aJm1sYlMjY
elcidcannon
03-25-2015, 11:26 PM
I used to have some sounds link to different things in-game.....including one that said "Wrong way dope!" when I hit a "you can't move in that direction."
Most annoying thing EV-AR.
Nathala Crane
03-25-2015, 11:28 PM
i use Google's text to speech api to make GS talk to me about important stuff.
notifications of, "you have received a bounty to slay bandits on the Icemule trail" (if i'm working and waiting for a decent bounty) and "#{Group.member} was stunned" (usually Rozy) commonly resound throughout my apartment when i get it cranking.
That's actually useful. Meanwhile, I used to use Vent's text to speech to bomb chat with dramatic readings of the Baelog/Jaiddyn(sp) log.
Stanley Burrell
03-25-2015, 11:41 PM
I still use the WAV files from Quenzar's Caverns and Worms 2 and maybe like one or two others.
I have a sound effect for certain key words and if someone is whispering or speaking directly to me. Helps when I am working and my eyes aren't on my second monitor while I'm chilling in TSC
JackWhisper
03-26-2015, 12:04 AM
"Red warrior needs food badly!"
Gauntlet FTW
LivderaDeralleur
03-26-2015, 09:40 AM
Blind player here.
Doubt I'd use the Google text-to-speech, as JAWS (my screen reader) reads everything quite well. (And it better, considering the $1000 license price that they charge because the government often pays for licenses.) I digress. Ahem.
Does anyone have a link to a .wav collection of various appropriate sounds? (IE: various beeps, growls, alerts, etc., that sound different). I've been meaning to add more noises to my client, though I've been hindered in trying to find noises that are not too long (don't want to drown out the screen reader) or have different tones/levels to them (to differentiate between certain things just by listening.) It'd certainly help me in hunting. And for merchant events (I want some kind of alert for if I get spun - it's agony to try to keep up with the screen scroll and see if I was picked.)
This also reminds me. I have to see if there is some scripting I can do on my client to redirect certain game output to another window, though not sure VIP MUD is sophisticated enough to do this.
Viekn
03-26-2015, 09:53 AM
Blind player here.
Doubt I'd use the Google text-to-speech, as JAWS (my screen reader) reads everything quite well. (And it better, considering the $1000 license price that they charge because the government often pays for licenses.) I digress. Ahem.
Does anyone have a link to a .wav collection of various appropriate sounds? (IE: various beeps, growls, alerts, etc., that sound different). I've been meaning to add more noises to my client, though I've been hindered in trying to find noises that are not too long (don't want to drown out the screen reader) or have different tones/levels to them (to differentiate between certain things just by listening.) It'd certainly help me in hunting. And for merchant events (I want some kind of alert for if I get spun - it's agony to try to keep up with the screen scroll and see if I was picked.)
This also reminds me. I have to see if there is some scripting I can do on my client to redirect certain game output to another window, though not sure VIP MUD is sophisticated enough to do this.
Unless there's a better way to do it, once you get the right collection of sounds you need, I would think you just need to try and account for the different ways that a player is notified that they've been chosen by a spin or what not. Then highlight that text with a sound. I typically use "to you" "at you" and "congratulations" followed by my name. The "to you" and "at you" work so I know when a merchant is speaking to me or pointing at me to indicate it's my turn. However, when other people talk to you or point at you, it also triggers a sound, so kind of have to live with that and distinguish the two within the context of what's going on. Congratulations plus my name works because usually when a merchant spins, it'll say congratulations and your name to let you know you've been chosen.
If this system works, maybe others can chime in with some of the other text strings they've seen merchant's use to indicate you've either won a chance for their services or are indicating to you that it's your turn.
LivderaDeralleur
03-26-2015, 10:16 AM
I used the "Congratulations" thing at the last EG, though the problem I had was the sound I had playing wasn't very obvious. Also, I was a bit paranoid that it might not work or they'd use some different text to announce it, so I ended up scouring the output window anyhow.
One year at EG I nearly missed getting one of those chrism holders that automatically deploy when you look at it when you're dead because I missed the single spinning line in the sea of text (half the festival probably was in the room and the scroll was horrible.) Thankfully the merchant was understanding that I didn't respond as fast - I was there, though frantically searching the sea of text to see whether I was chosen. Since then I've tried to find some better way to notify me of these kinds of things every year.
Methais
03-26-2015, 11:21 AM
Whare can I haz this?
Once my PC is unpwned (have to either reinstall Windows or replace a bad hard drive), I'll upload all of my sounds along with my Wizard FE config files and you'll have everything already set up for 42378490723084 sounds for 4823702847924790247820478 different in game events somewhere and link it here.
Only problem you might have is the way my highlights are set up. Which if you'll be importing everything into SF you might be able to bypass the highlight part anyway.
I have a sound for almost everything you can think of, and GS will never be the same for you ever again.
EDIT: Consequences will never be the same again either.
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