View Full Version : Minimum Logic Enhancive Consensus
Viekn
03-23-2015, 11:37 PM
When looking at a logic enhancive (whether one piece or multiple pieces), is there a general minimum bonus you'd want to look for in order to see a "noticeable" (I know that's subjective) increase in experience absorption? I'm not so much looking to know the math, but is there a general consensus of what that minimum number would be?
Donquix
03-23-2015, 11:39 PM
if a full set is ~4 pulse on node, stands to reason that 5 bonus/10 stat should be ~1 per pulse on node
your mileage may vary based on your current stats and whatever simu's rounding math du jure was when the exp code went in.
kcostell
03-24-2015, 01:04 AM
I believe the magic numbers are multiples of 5 in total bonus on-node or multiples of 7 in total bonus off-node. "Total Bonus" here means added to your existing bonus. So there can be situations where a +1 bonus enhancive is exactly the same as a +5 bonus enhancive for you, and cases where a +4 enhancive bonus gets you nothing.
Whirlin
03-24-2015, 09:12 AM
Honestly, I wouldn't bother. Silvers could be better off spent on gear that'll help you hunt rather than rest better.
Maximizing XP is balancing how long hunts take, and how long you rest for. Quite frankly, a balance has never been evaluated or optimized to promote a definitive balance/equation between the two. This has further complexity leveled on top of it due to adventurer's guild, and instant-absorption, which reduces the benefit of Logic.
I would sooner recommend rolling up a F2P mule to group with than worry about logic enhancives... Being grouped yields +1 XP/Pulse as well, but goes widely unnoticed.
Destrier
03-24-2015, 09:16 AM
long term, my ranger has a bonus of 25 from stat, and 35 when resting (logic set adds 10), then he casts porcupine every 2 minutes, puts him at 45. So, resting average is logic 40 bonus. I did not go look for items, I found them and I think picked one up cheap once. But I like the little extra they provide.
I forget to wear them sometimes. -shrugs-
Cabalis
03-24-2015, 10:05 AM
I've always shot for a 35 bonus after enhancives. It seems to be the sweet spot, being divisible by both 5 and 7.
Yeas ago I rolled a HK and Burghal gnome at the same time. HKs are -10 logic and Burghals are +10. Believe me, it makes a difference.
Donquix
03-24-2015, 03:49 PM
Honestly, I wouldn't bother. Silvers could be better off spent on gear that'll help you hunt rather than rest better.
Maximizing XP is balancing how long hunts take, and how long you rest for. Quite frankly, a balance has never been evaluated or optimized to promote a definitive balance/equation between the two. This has further complexity leveled on top of it due to adventurer's guild, and instant-absorption, which reduces the benefit of Logic.
I would sooner recommend rolling up a F2P mule to group with than worry about logic enhancives... Being grouped yields +1 XP/Pulse as well, but goes widely unnoticed.
I can already fry in less than 2 minutes if that's what i'm focusing on. If i'm saturated on gift i'm sitting still in a node for 15 minutes at a time generally. That's 4*3 = 12 per pulse, 180 extra exp in that time. give or take, 60 without.
I wouldn't say that's gamebreaking, but it's pretty nice and a logic set isn't THAT expensive. I tend to play a lot of alts as well, so it's in investment that is universally applicable, aside from level restrictions.
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